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0c523f9518
* Fix Magic bounce powder moves against grass types
48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Powder Moves are blocked by Grass Types")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
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ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_ODDISH);
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} WHEN {
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TURN { MOVE(player, MOVE_STUN_SPORE); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
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MESSAGE("It doesn't affect Foe Oddish…");
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}
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}
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SINGLE_BATTLE_TEST("Powder Moves are blocked by Ability Overcoat")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_PINECO) { Ability(ABILITY_OVERCOAT);};
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} WHEN {
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TURN { MOVE(player, MOVE_STUN_SPORE); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_OVERCOAT);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
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MESSAGE("It doesn't affect Foe Pineco…");
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}
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}
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SINGLE_BATTLE_TEST("Powder Moves are blocked by Item Safety Goggles")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
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ASSUME(gItems[ITEM_SAFETY_GOGGLES].holdEffect == HOLD_EFFECT_SAFETY_GOGGLES);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_ABRA) { Item(ITEM_SAFETY_GOGGLES);};
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} WHEN {
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TURN { MOVE(player, MOVE_STUN_SPORE); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
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MESSAGE("Foe Abra is not affected thanks to its SafetyGoggles!");
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}
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}
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