mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
73 lines
2.7 KiB
C
73 lines
2.7 KiB
C
#ifndef GUARD_BATTLE_TRANSITION_H
|
|
#define GUARD_BATTLE_TRANSITION_H
|
|
|
|
void TestBattleTransition(u8 transitionId);
|
|
void BattleTransition_StartOnField(u8 transitionId);
|
|
void BattleTransition_Start(u8 transitionId);
|
|
bool8 IsBattleTransitionDone(void);
|
|
bool8 FldEff_Pokeball(void);
|
|
void TransitionPhase1_Task_RunFuncs(u8 taskId);
|
|
void sub_8149F58(u16 **a0, u16 **a1);
|
|
|
|
extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
|
|
|
|
enum // TRANSITION_MUGSHOT
|
|
{
|
|
MUGSHOT_SYDNEY,
|
|
MUGSHOT_PHOEBE,
|
|
MUGSHOT_GLACIA,
|
|
MUGSHOT_DRAKE,
|
|
MUGSHOT_CHAMPION,
|
|
MUGSHOTS_COUNT
|
|
};
|
|
|
|
// credits for the names go to Dyskinesia, Tetrable and Farore
|
|
// names are naturally subject to change
|
|
|
|
#define B_TRANSITION_BLUR 0
|
|
#define B_TRANSITION_SWIRL 1
|
|
#define B_TRANSITION_SHUFFLE 2
|
|
#define B_TRANSITION_BIG_POKEBALL 3
|
|
#define B_TRANSITION_POKEBALLS_TRAIL 4
|
|
#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
|
|
#define B_TRANSITION_RIPPLE 6
|
|
#define B_TRANSITION_WAVE 7
|
|
#define B_TRANSITION_SLICE 8
|
|
#define B_TRANSITION_WHITEFADE 9
|
|
#define B_TRANSITION_GRID_SQUARES 10
|
|
#define B_TRANSITION_SHARDS 11
|
|
#define B_TRANSITION_SYDNEY 12
|
|
#define B_TRANSITION_PHOEBE 13
|
|
#define B_TRANSITION_GLACIA 14
|
|
#define B_TRANSITION_DRAKE 15
|
|
#define B_TRANSITION_CHAMPION 16
|
|
// added in Emerald
|
|
#define B_TRANSITION_AQUA 17
|
|
#define B_TRANSITION_MAGMA 18
|
|
#define B_TRANSITION_REGICE 19
|
|
#define B_TRANSITION_REGISTEEL 20
|
|
#define B_TRANSITION_REGIROCK 21
|
|
#define B_TRANSITION_KYOGRE 22
|
|
#define B_TRANSITION_GROUDON 23
|
|
#define B_TRANSITION_RAYQUAZA 24
|
|
#define B_TRANSITION_SHRED_SPLIT 25
|
|
#define B_TRANSITION_BLACKHOLE1 26
|
|
#define B_TRANSITION_BLACKHOLE2 27
|
|
#define B_TRANSITION_RECTANGULAR_SPIRAL 28
|
|
#define B_TRANSITION_29 29
|
|
#define B_TRANSITION_30 30
|
|
#define B_TRANSITION_31 31
|
|
#define B_TRANSITION_32 32
|
|
#define B_TRANSITION_33 33
|
|
#define B_TRANSITION_34 34
|
|
#define B_TRANSITION_35 35
|
|
#define B_TRANSITION_36 36
|
|
#define B_TRANSITION_37 37
|
|
#define B_TRANSITION_38 38
|
|
#define B_TRANSITION_39 39
|
|
#define B_TRANSITION_40 40
|
|
#define B_TRANSITION_41 41
|
|
#define B_TRANSITION_COUNT 42
|
|
|
|
#endif // GUARD_BATTLE_TRANSITION_H
|