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https://github.com/Ninjdai1/pokeemerald.git
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84 lines
1.9 KiB
C
84 lines
1.9 KiB
C
#ifndef GUARD_item_menu_H
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#define GUARD_item_menu_H
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#include "item.h"
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#define RETURN_LOCATION_FIELD 0
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#define RETURN_LOCATION_BATTLE 1
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#define RETURN_LOCATION_POKEMON_LIST 2
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#define RETURN_LOCATION_SHOP 3
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#define RETURN_LOCATION_FIELD_2 4
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#define RETURN_LOCATION_FIELD_3 5
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#define RETURN_LOCATION_PC 6
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#define RETURN_LOCATION_FIELD_4 7
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#define RETURN_LOCATION_FIELD_5 8
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#define RETURN_LOCATION_FIELD_6 9
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#define RETURN_LOCATION_BATTLE_2 10
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#define RETURN_LOCATION_PC_2 11
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#define RETURN_LOCATION_UNCHANGED 12
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// Exported type declarations
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struct BagStruct
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{
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void (*bagCallback)(void);
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u8 location;
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u8 pocket;
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u16 unk6;
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u16 cursorPosition[POCKETS_COUNT];
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u16 scrollPosition[POCKETS_COUNT];
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};
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extern struct BagStruct gUnknown_0203CE58;
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struct UnkBagStruct
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{
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void (*mainCallback2)(void);
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u8 tilemapBuffer[0x800];
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u8 spriteId[12];
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u8 windowPointers[7];
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u8 unk817;
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u8 unk818;
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u8 unk819;
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u8 unk81A;
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u8 unk81B:4;
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u8 unk81B_1:2;
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u8 unk81B_3:1;
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u8 hideCloseBagText:1;
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u8 filler3[2];
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u8 unk81E;
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u8 unk81F;
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const u8* unk820;
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u8 unk824;
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u8 unk825;
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u8 filler[2];
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u8 unk828;
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u8 numItemStacks[POCKETS_COUNT];
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u8 numShownItems[6];
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s16 unk834;
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u8 filler4[0xE];
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u8 pocketNameBuffer[32][32];
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u8 filler2[4];
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};
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extern struct UnkBagStruct *gUnknown_0203CE54;
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// Exported RAM declarations
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extern u16 gSpecialVar_ItemId;
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// Exported ROM declarations
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void sub_81AAC14(void);
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void sub_81AAC50(void);
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void sub_81AAC70(void);
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void sub_81AAC28(void);
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void SetInitialScrollAndCursorPositions(u8 pocketId);
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void bag_menu_mail_related(void);
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void CB2_BagMenuFromStartMenu(void);
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u8 GetItemListPosition(u8 pocketId);
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bool8 UseRegisteredKeyItemOnField(void);
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void CB2_GoToSellMenu(void);
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void GoToBagMenu(u8 bagMenuType, u8 pocketId, void ( *postExitMenuMainCallback2)());
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void DoWallyTutorialBagMenu(void);
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#endif //GUARD_item_menu_H
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