mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-27 13:53:52 +01:00
33 lines
731 B
C
33 lines
731 B
C
#include "global.h"
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#include "main.h"
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#include "gpu_regs.h"
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#include "m4a.h"
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#include "load_save.h"
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#include "save.h"
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#include "new_game.h"
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#include "overworld.h"
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#include "malloc.h"
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void sub_81700F8(void)
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{
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u16 imeBackup;
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imeBackup = REG_IME;
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REG_IME = 0;
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RegisterRamReset(0x00000001);
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ClearGpuRegBits(REG_OFFSET_DISPCNT, 0x80);
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REG_IME = imeBackup;
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gMain.inBattle = FALSE;
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SetSaveBlocksPointers(sub_815355C());
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sub_808447C();
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ResetSaveCounters();
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sub_81534D0(0);
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if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
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{
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Sav2_ClearSetDefault();
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}
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SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
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InitHeap(gHeap, 0x1c000);
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SetMainCallback2(sub_8086230);
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}
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