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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
15 lines
917 B
SQL
15 lines
917 B
SQL
BattleFrontier_BattlePalaceBattleRoom_EventObjects: @ 853C4FC
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object_event 1, EVENT_OBJ_GFX_TRADER, 0, 1, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
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object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 3, EVENT_OBJ_GFX_EXPERT_M, 0, 1, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
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object_event 4, EVENT_OBJ_GFX_DUSCLOPS, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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object_event 5, EVENT_OBJ_GFX_AZURILL, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
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BattleFrontier_BattlePalaceBattleRoom_MapWarps: @ 853C574
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warp_def 0, 9, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR
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warp_def 1, 9, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR
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BattleFrontier_BattlePalaceBattleRoom_MapEvents:: @ 853C584
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map_events BattleFrontier_BattlePalaceBattleRoom_EventObjects, BattleFrontier_BattlePalaceBattleRoom_MapWarps, 0x0, 0x0
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