pokeemerald/test/hold_effect_clear_amulet.c
Alex 20099274d8
Fix Clear Amulet visual bug + Tests (#3074)
* Fix Clear Amulet visual bug + Tests

TODO Tests, additional tests + Triple Kick pp bug

* Wonder Guard message, switch instead of if, misalignments
2023-06-28 12:26:03 -04:00

112 lines
4.0 KiB
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gItems[ITEM_CLEAR_AMULET].holdEffect == HOLD_EFFECT_CLEAR_AMULET);
}
SINGLE_BATTLE_TEST("Clear Amulet prevents Intimidate")
{
s16 turnOneHit;
s16 turnTwoHit;
GIVEN {
PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); };
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); };
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
HP_BAR(player, captureDamage: &turnOneHit);
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
MESSAGE("Foe Wobbuffet's Attack was not lowered!");
HP_BAR(player, captureDamage: &turnTwoHit);
} THEN {
EXPECT_EQ(turnOneHit, turnTwoHit);
}
}
SINGLE_BATTLE_TEST("Clear Amulet prevents stat reducing effects")
{
u32 move;
PARAMETRIZE { move = MOVE_GROWL; }
PARAMETRIZE { move = MOVE_LEER; }
PARAMETRIZE { move = MOVE_CONFIDE; }
PARAMETRIZE { move = MOVE_FAKE_TEARS; }
PARAMETRIZE { move = MOVE_SCARY_FACE; }
PARAMETRIZE { move = MOVE_SWEET_SCENT; }
PARAMETRIZE { move = MOVE_SAND_ATTACK; }
GIVEN {
ASSUME(gBattleMoves[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
ASSUME(gBattleMoves[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN);
ASSUME(gBattleMoves[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2);
ASSUME(gBattleMoves[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2);
ASSUME(B_UPDATED_MOVE_DATA >= GEN_6);
ASSUME(gBattleMoves[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN_2);
ASSUME(gBattleMoves[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); };
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); }
switch (move)
{
case MOVE_GROWL:
MESSAGE("Foe Wobbuffet's Attack was not lowered!");
break;
case MOVE_LEER:
MESSAGE("Foe Wobbuffet's Defense was not lowered!");
break;
case MOVE_CONFIDE:
MESSAGE("Foe Wobbuffet's Sp. Atk was not lowered!");
break;
case MOVE_FAKE_TEARS:
MESSAGE("Foe Wobbuffet's Sp. Def was not lowered!");
break;
case MOVE_SCARY_FACE:
MESSAGE("Foe Wobbuffet's Speed was not lowered!");
break;
case MOVE_SWEET_SCENT:
MESSAGE("Foe Wobbuffet's evasiveness was not lowered!");
break;
case MOVE_SAND_ATTACK:
MESSAGE("Foe Wobbuffet's accuracy was not lowered!");
break;
}
}
}
SINGLE_BATTLE_TEST("Clear Amulet prevents secondary effects that reduce stats")
{
u32 move;
PARAMETRIZE { move = MOVE_AURORA_BEAM; }
PARAMETRIZE { move = MOVE_ROCK_SMASH; }
PARAMETRIZE { move = MOVE_SNARL; }
PARAMETRIZE { move = MOVE_PSYCHIC; }
PARAMETRIZE { move = MOVE_BUBBLE_BEAM; }
PARAMETRIZE { move = MOVE_MUD_SLAP; }
GIVEN {
ASSUME(gBattleMoves[MOVE_AURORA_BEAM].effect == EFFECT_ATTACK_DOWN_HIT);
ASSUME(gBattleMoves[MOVE_ROCK_SMASH].effect == EFFECT_DEFENSE_DOWN_HIT);
ASSUME(gBattleMoves[MOVE_SNARL].effect == EFFECT_SPECIAL_ATTACK_DOWN_HIT);
ASSUME(gBattleMoves[MOVE_PSYCHIC].effect == EFFECT_SPECIAL_DEFENSE_DOWN_HIT);
ASSUME(gBattleMoves[MOVE_BUBBLE_BEAM].effect == EFFECT_SPEED_DOWN_HIT);
ASSUME(gBattleMoves[MOVE_MUD_SLAP].effect == EFFECT_ACCURACY_DOWN_HIT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CLEAR_AMULET); };
} WHEN {
TURN { MOVE(player, MOVE_ROCK_SMASH); }
} SCENE {
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); }
}
}