pokeemerald/asm/battle_4.s
2017-09-22 21:33:49 +02:00

20770 lines
318 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start atk48_playstatchangeanimation
atk48_playstatchangeanimation: @ 804B9D8
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
movs r7, 0
movs r0, 0
mov r8, r0
movs r3, 0
ldr r5, =gBattlescriptCurrInstr
ldr r0, [r5]
ldrb r0, [r0, 0x1]
str r3, [sp]
bl GetBattleBank
ldr r2, =gActiveBank
strb r0, [r2]
ldr r0, [r5]
ldrb r4, [r0, 0x2]
ldrb r1, [r0, 0x3]
movs r0, 0x1
ands r0, r1
ldr r3, [sp]
cmp r0, 0
beq _0804BAEC
movs r0, 0x2
ands r0, r1
movs r1, 0x15
cmp r0, 0
beq _0804BA18
movs r1, 0x2D
_0804BA18:
cmp r4, 0
beq _0804BAC0
movs r0, 0x1
mov r10, r0
ldr r0, =gBattleMons + 0x18
mov r9, r0
lsls r5, r1, 16
_0804BA26:
adds r0, r4, 0
mov r1, r10
ands r0, r1
cmp r0, 0
beq _0804BAB2
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r1, [r0, 0x3]
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _0804BA58
ldr r0, =gActiveBank
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r7, r0
b _0804BAA0
.pool
_0804BA58:
ldr r6, =gActiveBank
ldrb r0, [r6]
str r3, [sp]
bl GetBankIdentity
mov r1, r10
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
ldr r1, =gSideTimers
adds r0, r1
ldrb r0, [r0, 0x4]
ldr r3, [sp]
cmp r0, 0
bne _0804BAB2
ldr r0, =gBattleMons
ldrb r2, [r6]
movs r1, 0x58
muls r2, r1
adds r0, r2, r0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x1D
beq _0804BAB2
cmp r0, 0x49
beq _0804BAB2
cmp r0, 0x33
bne _0804BA96
cmp r7, 0x6
beq _0804BAB2
_0804BA96:
cmp r0, 0x34
bne _0804BA9E
cmp r7, 0x1
beq _0804BAB2
_0804BA9E:
adds r0, r7, r2
_0804BAA0:
add r0, r9
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
cmp r0, 0
ble _0804BAB2
lsrs r0, r5, 16
mov r8, r0
adds r3, 0x1
_0804BAB2:
lsrs r4, 1
movs r1, 0x80
lsls r1, 9
adds r5, r1
adds r7, 0x1
cmp r4, 0
bne _0804BA26
_0804BAC0:
ldr r0, =gBattlescriptCurrInstr
mov r9, r0
cmp r3, 0x1
ble _0804BB4E
ldr r0, [r0]
ldrb r1, [r0, 0x3]
movs r0, 0x2
ands r0, r1
movs r1, 0x39
mov r8, r1
cmp r0, 0
beq _0804BB4E
movs r0, 0x3A
b _0804BB4C
.pool
_0804BAEC:
movs r0, 0x2
ands r0, r1
movs r1, 0xE
cmp r0, 0
beq _0804BAF8
movs r1, 0x26
_0804BAF8:
mov r9, r5
cmp r4, 0
beq _0804BB34
ldr r6, =gBattleMons + 0x18
adds r5, r2, 0
lsls r2, r1, 16
_0804BB04:
movs r0, 0x1
ands r0, r4
cmp r0, 0
beq _0804BB26
ldrb r1, [r5]
movs r0, 0x58
muls r0, r1
adds r0, r7, r0
adds r0, r6
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
cmp r0, 0xB
bgt _0804BB26
lsrs r1, r2, 16
mov r8, r1
adds r3, 0x1
_0804BB26:
lsrs r4, 1
movs r0, 0x80
lsls r0, 9
adds r2, r0
adds r7, 0x1
cmp r4, 0
bne _0804BB04
_0804BB34:
cmp r3, 0x1
ble _0804BB4E
mov r1, r9
ldr r0, [r1]
ldrb r1, [r0, 0x3]
movs r0, 0x2
ands r0, r1
movs r1, 0x37
mov r8, r1
cmp r0, 0
beq _0804BB4E
movs r0, 0x38
_0804BB4C:
mov r8, r0
_0804BB4E:
mov r1, r9
ldr r2, [r1]
ldrb r1, [r2, 0x3]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _0804BB6C
cmp r3, 0x1
bgt _0804BB6C
adds r0, r2, 0x4
mov r1, r9
b _0804BBBA
.pool
_0804BB6C:
cmp r3, 0
beq _0804BBB4
ldr r4, =gBattleScripting
ldrb r0, [r4, 0x1B]
cmp r0, 0
bne _0804BBB4
movs r0, 0
movs r1, 0x1
mov r2, r8
str r3, [sp]
bl EmitBattleAnimation
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r1, [r0, 0x3]
movs r0, 0x4
ands r0, r1
ldr r3, [sp]
cmp r0, 0
beq _0804BBA4
cmp r3, 0x1
ble _0804BBA4
movs r0, 0x1
strb r0, [r4, 0x1B]
_0804BBA4:
ldr r1, =gBattlescriptCurrInstr
b _0804BBB6
.pool
_0804BBB4:
mov r1, r9
_0804BBB6:
ldr r0, [r1]
adds r0, 0x4
_0804BBBA:
str r0, [r1]
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end atk48_playstatchangeanimation
thumb_func_start atk49_moveendturn
atk49_moveendturn: @ 804BBCC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x1C
movs r0, 0
mov r10, r0
ldr r2, =gUnknown_020241EC
ldrh r1, [r2]
ldr r0, =0x0000ffff
movs r3, 0
str r3, [sp, 0x18]
cmp r1, r0
beq _0804BBEE
ldrh r2, [r2]
str r2, [sp, 0x18]
_0804BBEE:
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r4, [r0, 0x1]
str r4, [sp, 0x10]
ldrb r0, [r0, 0x2]
str r0, [sp, 0x14]
ldr r1, =gBattleMons
ldr r0, =gBankAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r1, r0, r1
ldrh r0, [r1, 0x2E]
cmp r0, 0xAF
bne _0804BC34
ldr r1, =gEnigmaBerries
lsls r0, r2, 3
subs r0, r2
lsls r0, 2
adds r0, r1
ldrb r0, [r0, 0x7]
b _0804BC3E
.pool
_0804BC34:
ldrh r0, [r1, 0x2E]
bl ItemId_GetHoldEffect
lsls r0, 24
lsrs r0, 24
_0804BC3E:
str r0, [sp, 0x8]
ldr r1, =gBattleStruct
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, 0xC8
ldr r1, [r1]
adds r0, r1, r0
str r0, [sp, 0xC]
ldrb r0, [r1, 0x13]
cmp r0, 0
beq _0804BCF0
movs r5, 0x3F
ands r5, r0
str r5, [sp, 0x4]
b _0804BD02
.pool
_0804BC68:
ldr r4, =gActiveBank
strb r2, [r4]
movs r0, 0
movs r1, 0x1
bl dp01_build_cmdbuf_x33_a_33_33
ldrb r0, [r4]
bl MarkBufferBankForExecution
b _0804C15A
.pool
_0804BC80:
ldr r4, =gActiveBank
strb r2, [r4]
movs r0, 0
movs r1, 0
bl dp01_build_cmdbuf_x33_a_33_33
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldrb r1, [r6]
lsls r1, 2
adds r1, r5
ldr r0, [r1]
ldr r2, =0xfffbff3f
ands r0, r2
str r0, [r1]
b _0804C15A
.pool
_0804BCAC:
strb r2, [r7]
ldr r0, [r5]
orrs r0, r6
str r0, [r5]
ldr r0, =gBattleScripting
strb r4, [r0, 0x14]
bl MoveValuesCleanUp
ldr r2, =gUnknown_082D86A8
mov r0, r8
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
add r0, r9
ldrb r0, [r0]
lsls r0, 2
adds r0, r2
ldr r0, [r0]
bl BattleScriptPush
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DB87D
bl _0804C5B8
.pool
_0804BCF0:
ldr r2, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x2]
str r0, [sp, 0x4]
_0804BD02:
ldr r1, =gBattleScripting
mov r12, r1
b _0804BD1E
.pool
_0804BD14:
mov r2, r10
cmp r2, 0
beq _0804BD1E
bl _0804C5A4
_0804BD1E:
mov r3, r12
ldrb r0, [r3, 0x14]
cmp r0, 0x11
bls _0804BD2A
bl _0804C570
_0804BD2A:
lsls r0, 2
ldr r1, =_0804BD38
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_0804BD38:
.4byte _0804BD80
.4byte _0804BE5C
.4byte _0804BF18
.4byte _0804BF3C
.4byte _0804BF54
.4byte _0804BF7C
.4byte _0804BFA0
.4byte _0804C048
.4byte _0804C0BE
.4byte _0804C0F4
.4byte _0804C194
.4byte _0804C088
.4byte _0804C0A8
.4byte _0804C1D8
.4byte _0804C21C
.4byte _0804C3FC
.4byte _0804C4E4
.4byte _0804C570
_0804BD80:
ldr r6, =gBattleMons
ldr r5, =gBankTarget
ldrb r3, [r5]
movs r7, 0x58
adds r2, r3, 0
muls r2, r7
adds r0, r6, 0
adds r0, 0x50
adds r0, r2, r0
ldr r0, [r0]
movs r1, 0x80
lsls r1, 16
ands r0, r1
cmp r0, 0
bne _0804BDA0
b _0804C184
_0804BDA0:
adds r0, r2, r6
ldrh r0, [r0, 0x28]
cmp r0, 0
bne _0804BDAA
b _0804C184
_0804BDAA:
ldr r0, =gBankAttacker
ldrb r1, [r0]
cmp r1, r3
bne _0804BDB4
b _0804C184
_0804BDB4:
adds r0, r1, 0
bl GetBankSide
adds r4, r0, 0
ldrb r0, [r5]
bl GetBankSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
bne _0804BDCC
b _0804C184
_0804BDCC:
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _0804BDDA
b _0804C184
_0804BDDA:
ldr r2, =gSpecialStatuses
ldrb r3, [r5]
lsls r0, r3, 2
adds r0, r3
lsls r1, r0, 2
adds r0, r2, 0
adds r0, 0x8
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0804BDFE
adds r0, r2, 0
adds r0, 0xC
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _0804BDFE
b _0804C184
_0804BDFE:
ldr r2, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0
bne _0804BE14
b _0804C184
_0804BE14:
adds r0, r3, 0
muls r0, r7
adds r1, r0, r6
ldrb r2, [r1, 0x19]
movs r0, 0x19
ldrsb r0, [r1, r0]
cmp r0, 0xB
ble _0804BE26
b _0804C184
_0804BE26:
adds r0, r2, 0x1
strb r0, [r1, 0x19]
bl BattleScriptPushCursor
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DAE0D
str r0, [r1]
b _0804C0B8
.pool
_0804BE5C:
ldr r4, =gBattleMons
ldr r6, =gBankTarget
ldrb r2, [r6]
movs r5, 0x58
mov r12, r5
mov r1, r12
muls r1, r2
adds r7, r4, 0
adds r7, 0x4C
adds r5, r1, r7
ldr r3, [r5]
movs r0, 0x20
ands r0, r3
cmp r0, 0
bne _0804BE7C
b _0804C184
_0804BE7C:
adds r0, r1, r4
ldrh r0, [r0, 0x28]
cmp r0, 0
bne _0804BE86
b _0804C184
_0804BE86:
ldr r0, =gBankAttacker
ldrb r0, [r0]
cmp r0, r2
bne _0804BE90
b _0804C184
_0804BE90:
ldr r0, =gSpecialStatuses
lsls r1, r2, 2
adds r1, r2
lsls r1, 2
adds r0, 0xC
adds r1, r0
ldr r0, [r1]
cmp r0, 0
bne _0804BEA4
b _0804C184
_0804BEA4:
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _0804BEB2
b _0804C184
_0804BEB2:
ldr r0, [sp, 0x4]
cmp r0, 0xA
beq _0804BEBA
b _0804C184
_0804BEBA:
movs r0, 0x21
negs r0, r0
ands r3, r0
str r3, [r5]
ldr r4, =gActiveBank
ldrb r0, [r6]
strb r0, [r4]
ldrb r0, [r6]
mov r1, r12
muls r1, r0
adds r0, r1, 0
adds r0, r7
str r0, [sp]
movs r0, 0
movs r1, 0x28
movs r2, 0
movs r3, 0x4
bl EmitSetAttributes
ldrb r0, [r4]
bl MarkBufferBankForExecution
bl BattleScriptPushCursor
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DB282
str r0, [r1]
movs r2, 0x1
mov r10, r2
b _0804C184
.pool
_0804BF18:
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0
str r0, [sp]
movs r0, 0x7
movs r2, 0
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
bne _0804BF32
b _0804C184
_0804BF32:
movs r3, 0x1
mov r10, r3
b _0804C184
.pool
_0804BF3C:
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0
str r0, [sp]
movs r0, 0x4
movs r2, 0
movs r3, 0
bl AbilityBattleEffects
b _0804C0B2
.pool
_0804BF54:
movs r0, 0
str r0, [sp]
movs r0, 0x5
movs r1, 0
movs r2, 0
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
bne _0804BF6C
b _0804C184
_0804BF6C:
movs r5, 0x1
mov r10, r5
ldr r0, =gBattleScripting
mov r12, r0
b _0804C570
.pool
_0804BF7C:
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0
str r0, [sp]
movs r0, 0x8
movs r2, 0
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
bne _0804BF96
b _0804C184
_0804BF96:
movs r1, 0x1
mov r10, r1
b _0804C184
.pool
_0804BFA0:
ldr r0, =gHitMarker
ldr r0, [r0]
movs r1, 0x80
lsls r1, 18
ands r0, r1
cmp r0, 0
beq _0804BFE4
ldr r2, [sp, 0x8]
cmp r2, 0x1D
bne _0804BFE4
ldr r0, =gUnknown_020241EC
ldrh r2, [r0]
adds r3, r0, 0
cmp r2, 0xA5
beq _0804BFE4
ldr r4, [sp, 0xC]
ldrh r1, [r4]
cmp r1, 0
beq _0804BFCC
ldr r0, =0x0000ffff
cmp r1, r0
bne _0804BFE4
_0804BFCC:
cmp r2, 0xE2
bne _0804BFDE
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
bne _0804BFDE
b _0804C4B6
_0804BFDE:
ldrh r0, [r3]
ldr r1, [sp, 0xC]
strh r0, [r1]
_0804BFE4:
movs r4, 0
ldr r2, =gBattleMons
ldr r3, =gBankAttacker
ldrb r1, [r3]
movs r0, 0x58
muls r0, r1
adds r2, 0xC
adds r0, r2
ldrh r0, [r0]
ldr r5, [sp, 0xC]
ldrh r1, [r5]
mov r9, r3
cmp r0, r1
beq _0804C01C
mov r6, r9
movs r3, 0x58
adds r5, r1, 0
_0804C006:
adds r4, 0x1
cmp r4, 0x3
bgt _0804C01C
lsls r0, r4, 1
ldrb r1, [r6]
muls r1, r3
adds r0, r1
adds r0, r2
ldrh r0, [r0]
cmp r0, r5
bne _0804C006
_0804C01C:
cmp r4, 0x4
bne _0804C026
movs r0, 0
ldr r1, [sp, 0xC]
strh r0, [r1]
_0804C026:
mov r2, r12
ldrb r0, [r2, 0x14]
adds r0, 0x1
strb r0, [r2, 0x14]
b _0804C570
.pool
_0804C048:
movs r4, 0
ldr r0, =gNoOfAllBanks
ldrb r3, [r0]
cmp r4, r3
blt _0804C054
b _0804C202
_0804C054:
ldr r7, =gBattleStruct
movs r6, 0
movs r3, 0xD0
adds r5, r0, 0
ldr r2, =gBattleMons
_0804C05E:
ldr r0, [r7]
adds r0, r3
ldrh r1, [r0]
cmp r1, 0
beq _0804C06C
strh r1, [r2, 0x2E]
strh r6, [r0]
_0804C06C:
adds r3, 0x2
adds r2, 0x58
adds r4, 0x1
ldrb r0, [r5]
cmp r4, r0
blt _0804C05E
b _0804C202
.pool
_0804C088:
movs r0, 0x3
movs r1, 0
movs r2, 0
bl ItemBattleEffects
lsls r0, 24
cmp r0, 0
beq _0804C184
movs r2, 0x1
mov r10, r2
ldr r3, =gBattleScripting
mov r12, r3
b _0804C570
.pool
_0804C0A8:
movs r0, 0x4
movs r1, 0
movs r2, 0
bl ItemBattleEffects
_0804C0B2:
lsls r0, 24
cmp r0, 0
beq _0804C184
_0804C0B8:
movs r4, 0x1
mov r10, r4
b _0804C184
_0804C0BE:
ldr r1, =gStatuses3
ldr r0, =gBankAttacker
ldrb r2, [r0]
lsls r0, r2, 2
adds r0, r1
ldr r0, [r0]
ldr r1, =0x000400c0
ands r0, r1
cmp r0, 0
bne _0804C0D4
b _0804C4B6
_0804C0D4:
ldr r0, =gHitMarker
ldr r0, [r0]
movs r1, 0x80
ands r0, r1
cmp r0, 0
beq _0804C0E2
b _0804BC68
_0804C0E2:
b _0804C4B6
.pool
_0804C0F4:
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
bne _0804C120
ldr r1, =gStatuses3
ldr r0, =gBankAttacker
ldrb r2, [r0]
lsls r0, r2, 2
adds r0, r1
ldr r0, [r0]
ldr r1, =0x000400c0
ands r0, r1
cmp r0, 0
beq _0804C120
adds r0, r2, 0
bl sub_803F90C
lsls r0, 24
cmp r0, 0
beq _0804C184
_0804C120:
ldr r4, =gActiveBank
ldr r5, =gBankAttacker
ldrb r0, [r5]
strb r0, [r4]
movs r0, 0
movs r1, 0
bl dp01_build_cmdbuf_x33_a_33_33
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r0, =gStatuses3
ldrb r2, [r5]
lsls r2, 2
adds r2, r0
ldr r0, [r2]
ldr r1, =0xfffbff3f
ands r0, r1
str r0, [r2]
ldr r2, =gSpecialStatuses
ldrb r1, [r5]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
_0804C15A:
ldr r1, =gBattleScripting
ldrb r0, [r1, 0x14]
adds r0, 0x1
strb r0, [r1, 0x14]
b _0804C5BA
.pool
_0804C184:
ldr r1, =gBattleScripting
ldrb r0, [r1, 0x14]
adds r0, 0x1
strb r0, [r1, 0x14]
mov r12, r1
b _0804C570
.pool
_0804C194:
ldr r0, =gSpecialStatuses
ldr r6, =gBankTarget
ldrb r2, [r6]
lsls r3, r2, 2
adds r1, r3, r2
lsls r1, 2
adds r1, r0
ldrb r0, [r1]
lsls r0, 29
cmp r0, 0
blt _0804C202
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r2, r0
bcs _0804C202
ldr r5, =gStatuses3
adds r0, r3, r5
ldr r0, [r0]
ldr r1, =0x000400c0
ands r0, r1
cmp r0, 0
bne _0804C1C2
b _0804BC80
_0804C1C2:
b _0804C202
.pool
_0804C1D8:
movs r4, 0
ldr r0, =gNoOfAllBanks
ldrb r2, [r0]
cmp r4, r2
bge _0804C202
ldr r2, =gDisableStructs
ldr r5, =0xfeffffff
adds r3, r0, 0
ldr r1, =gBattleMons + 0x50
_0804C1EA:
ldrb r0, [r2, 0xA]
cmp r0, 0
bne _0804C1F6
ldr r0, [r1]
ands r0, r5
str r0, [r1]
_0804C1F6:
adds r2, 0x1C
adds r1, 0x58
adds r4, 0x1
ldrb r0, [r3]
cmp r4, r0
blt _0804C1EA
_0804C202:
mov r1, r12
ldrb r0, [r1, 0x14]
adds r0, 0x1
strb r0, [r1, 0x14]
b _0804C570
.pool
_0804C21C:
ldr r1, =gHitMarker
ldr r3, [r1]
movs r0, 0x80
lsls r0, 5
ands r0, r3
ldr r2, =gBankAttacker
mov r9, r2
adds r5, r1, 0
cmp r0, 0
beq _0804C246
ldr r0, =gActiveBank
ldrb r2, [r2]
strb r2, [r0]
ldr r1, =gBankTarget
ldrb r0, [r1]
mov r4, r9
strb r0, [r4]
strb r2, [r1]
ldr r0, =0xffffefff
ands r3, r0
str r3, [r5]
_0804C246:
ldr r0, [r5]
movs r1, 0x80
lsls r1, 3
ands r0, r1
cmp r0, 0
beq _0804C262
ldr r0, =gUnknown_02024240
mov r2, r9
ldrb r1, [r2]
lsls r1, 1
adds r1, r0
ldr r0, =gUnknown_020241EC
ldrh r0, [r0]
strh r0, [r1]
_0804C262:
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
mov r3, r9
ldrb r4, [r3]
lsls r0, r4, 2
adds r0, r2
ldr r3, [r0]
ands r1, r3
adds r6, r2, 0
cmp r1, 0
beq _0804C27C
b _0804C3E8
_0804C27C:
ldr r0, =gBattleStruct
ldr r1, [r0]
adds r1, 0x91
ldrb r1, [r1]
ands r1, r3
adds r7, r0, 0
cmp r1, 0
beq _0804C28E
b _0804C3E8
_0804C28E:
ldr r0, =gBattleMoves
ldr r2, [sp, 0x18]
lsls r1, r2, 1
adds r1, r2
lsls r1, 2
adds r1, r0
ldrb r1, [r1]
mov r8, r0
cmp r1, 0x7F
bne _0804C2A4
b _0804C3E8
_0804C2A4:
ldr r0, [r5]
movs r1, 0x80
lsls r1, 18
ands r0, r1
cmp r0, 0
beq _0804C308
ldr r0, =gLastUsedMovesByBanks
lsls r1, r4, 1
adds r1, r0
ldr r0, =gUnknown_020241EC
ldrh r0, [r0]
strh r0, [r1]
ldr r0, =gUnknown_02024260
mov r3, r9
ldrb r1, [r3]
lsls r1, 1
adds r1, r0
ldr r0, =gCurrentMove
ldrh r0, [r0]
strh r0, [r1]
b _0804C322
.pool
_0804C308:
ldr r1, =gLastUsedMovesByBanks
lsls r0, r4, 1
adds r0, r1
ldr r1, =0x0000ffff
strh r1, [r0]
ldr r1, =gUnknown_02024260
mov r4, r9
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
movs r1, 0x1
negs r1, r1
strh r1, [r0]
_0804C322:
ldr r2, =gBankTarget
ldrb r3, [r2]
lsls r0, r3, 2
adds r0, r6
ldr r0, [r0]
lsls r0, 28
ldr r1, [r5]
ands r1, r0
cmp r1, 0
bne _0804C340
ldr r0, =gUnknown_02024270
adds r0, r3, r0
mov r3, r9
ldrb r1, [r3]
strb r1, [r0]
_0804C340:
ldr r0, [r5]
movs r1, 0x80
lsls r1, 18
ands r0, r1
cmp r0, 0
beq _0804C3DC
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
bne _0804C3DC
ldr r0, =gUnknown_020241EC
ldrh r3, [r0]
ldr r0, =0x0000ffff
cmp r3, r0
bne _0804C390
ldr r1, =gUnknown_02024250
ldrb r0, [r2]
lsls r0, 1
adds r0, r1
strh r3, [r0]
b _0804C3E8
.pool
_0804C390:
ldr r0, =gUnknown_02024250
ldrb r1, [r2]
lsls r1, 1
adds r1, r0
ldr r4, =gCurrentMove
ldrh r0, [r4]
strh r0, [r1]
ldr r0, [r7]
ldrb r3, [r0, 0x13]
cmp r3, 0
beq _0804C3C0
ldr r0, =gUnknown_02024258
ldrb r1, [r2]
lsls r1, 1
adds r1, r0
movs r0, 0x3F
ands r0, r3
b _0804C3E6
.pool
_0804C3C0:
ldr r0, =gUnknown_02024258
ldrb r2, [r2]
lsls r2, 1
adds r2, r0
ldrh r1, [r4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
add r0, r8
ldrb r0, [r0, 0x2]
strh r0, [r2]
b _0804C3E8
.pool
_0804C3DC:
ldr r0, =gUnknown_02024250
ldrb r1, [r2]
lsls r1, 1
adds r1, r0
ldr r0, =0x0000ffff
_0804C3E6:
strh r0, [r1]
_0804C3E8:
mov r4, r12
ldrb r0, [r4, 0x14]
adds r0, 0x1
strb r0, [r4, 0x14]
b _0804C570
.pool
_0804C3FC:
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r7, =gBitTable
ldr r2, =gBankAttacker
ldrb r3, [r2]
lsls r0, r3, 2
adds r0, r7
ldr r4, [r0]
ands r1, r4
mov r9, r2
cmp r1, 0
bne _0804C4B6
ldr r6, =gBattleStruct
ldr r5, [r6]
adds r0, r5, 0
adds r0, 0x91
ldrb r0, [r0]
ands r0, r4
cmp r0, 0
bne _0804C4B6
ldr r1, =gBattleMoves
ldr r2, [sp, 0x18]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r0, r1
ldrb r1, [r0, 0x8]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _0804C4B6
ldr r0, =gHitMarker
ldr r1, [r0]
movs r0, 0x80
lsls r0, 18
ands r0, r1
cmp r0, 0
beq _0804C4B6
ldr r4, =gBankTarget
ldrb r0, [r4]
cmp r3, r0
beq _0804C4B6
ldrb r2, [r4]
lsls r0, r2, 2
adds r0, r7
ldr r0, [r0]
lsls r0, 28
ands r1, r0
cmp r1, 0
bne _0804C4B6
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
bne _0804C4B6
lsls r1, r2, 1
adds r1, r5
adds r1, 0x98
ldr r3, =gUnknown_020241EC
ldrh r0, [r3]
strb r0, [r1]
ldrb r1, [r4]
ldr r0, [r6]
lsls r1, 1
adds r1, r0
adds r1, 0x99
ldrh r0, [r3]
lsrs r0, 8
strb r0, [r1]
ldrb r0, [r4]
mov r2, r9
ldrb r1, [r2]
ldr r2, [r6]
lsls r0, 3
lsls r1, 1
adds r0, r1
adds r0, r2
adds r0, 0xE0
ldrh r1, [r3]
strb r1, [r0]
ldrb r1, [r4]
mov r4, r9
ldrb r0, [r4]
ldr r2, [r6]
lsls r1, 3
lsls r0, 1
adds r1, r0
adds r1, r2
adds r1, 0xE1
ldrh r0, [r3]
lsrs r0, 8
strb r0, [r1]
_0804C4B6:
mov r5, r12
ldrb r0, [r5, 0x14]
adds r0, 0x1
strb r0, [r5, 0x14]
b _0804C570
.pool
_0804C4E4:
ldr r5, =gHitMarker
ldr r2, [r5]
movs r0, 0x80
lsls r0, 12
ands r0, r2
cmp r0, 0
bne _0804C568
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0804C568
ldr r1, =gProtectStructs
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r0, 4
adds r0, r1
ldrb r0, [r0, 0x1]
lsls r0, 29
cmp r0, 0
blt _0804C568
ldr r0, =gBattleMoves
mov r9, r0
ldr r1, =gCurrentMove
mov r8, r1
ldrh r0, [r1]
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
add r1, r9
ldrb r0, [r1, 0x6]
cmp r0, 0x8
bne _0804C568
movs r6, 0x80
lsls r6, 2
adds r4, r6, 0
ands r4, r2
cmp r4, 0
bne _0804C568
ldr r7, =gBankTarget
ldrb r0, [r7]
bl GetBankIdentity
movs r1, 0x2
eors r0, r1
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
lsls r0, 24
lsrs r2, r0, 24
ldr r1, =gBattleMons
movs r0, 0x58
muls r0, r2
adds r0, r1
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _0804C55E
bl _0804BCAC
_0804C55E:
ldr r0, [r5]
orrs r0, r6
str r0, [r5]
ldr r2, =gBattleScripting
mov r12, r2
_0804C568:
mov r3, r12
ldrb r0, [r3, 0x14]
adds r0, 0x1
strb r0, [r3, 0x14]
_0804C570:
ldr r4, [sp, 0x10]
cmp r4, 0x1
bne _0804C582
mov r5, r10
cmp r5, 0
bne _0804C582
movs r0, 0x11
mov r1, r12
strb r0, [r1, 0x14]
_0804C582:
ldr r2, [sp, 0x10]
cmp r2, 0x2
bne _0804C598
ldr r4, [sp, 0x14]
mov r3, r12
ldrb r3, [r3, 0x14]
cmp r4, r3
bne _0804C598
movs r0, 0x11
mov r4, r12
strb r0, [r4, 0x14]
_0804C598:
mov r5, r12
ldrb r0, [r5, 0x14]
cmp r0, 0x11
beq _0804C5A4
bl _0804BD14
_0804C5A4:
mov r1, r12
ldrb r0, [r1, 0x14]
cmp r0, 0x11
bne _0804C5BA
mov r2, r10
cmp r2, 0
bne _0804C5BA
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x3
_0804C5B8:
str r0, [r1]
_0804C5BA:
add sp, 0x1C
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk49_moveendturn
thumb_func_start atk4A_typecalc2
atk4A_typecalc2: @ 804C5F4
push {r4-r7,lr}
mov r7, r8
push {r7}
movs r4, 0
movs r5, 0
ldr r2, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x2]
mov r8, r0
ldr r2, =gBattleMons
ldr r3, =gBankTarget
ldrb r1, [r3]
movs r0, 0x58
muls r0, r1
adds r0, r2
adds r0, 0x20
ldrb r0, [r0]
mov r12, r2
adds r7, r3, 0
cmp r0, 0x1A
bne _0804C688
mov r1, r8
cmp r1, 0x4
bne _0804C688
ldr r3, =gLastUsedAbility
strb r0, [r3]
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x9
orrs r0, r1
strb r0, [r2]
ldr r1, =gUnknown_02024250
ldrb r0, [r7]
lsls r0, 1
adds r0, r1
strh r4, [r0]
ldr r0, =gBattleCommunication
mov r2, r8
strb r2, [r0, 0x6]
ldrb r0, [r7]
ldrb r1, [r3]
bl RecordAbilityBattle
b _0804C76A
.pool
_0804C678:
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r2, 0x8
orrs r1, r2
strb r1, [r0]
b _0804C76A
.pool
_0804C688:
ldr r1, =gTypeEffectiveness
adds r0, r5, r1
ldrb r0, [r0]
adds r6, r1, 0
b _0804C74A
.pool
_0804C698:
adds r0, r5, r6
ldrb r0, [r0]
cmp r0, r8
bne _0804C744
adds r2, r5, 0x1
adds r3, r2, r6
ldrb r1, [r7]
movs r0, 0x58
muls r0, r1
add r0, r12
adds r0, 0x21
ldrb r1, [r3]
adds r3, r2, 0
ldrb r0, [r0]
cmp r1, r0
bne _0804C6D6
adds r0, r5, 0x2
adds r0, r6
ldrb r1, [r0]
cmp r1, 0
beq _0804C678
cmp r1, 0x5
bne _0804C6CA
movs r0, 0x4
orrs r4, r0
_0804C6CA:
cmp r1, 0x14
bne _0804C6D6
movs r0, 0x2
orrs r4, r0
lsls r0, r4, 24
lsrs r4, r0, 24
_0804C6D6:
adds r2, r3, r6
ldrb r1, [r7]
movs r0, 0x58
muls r0, r1
add r0, r12
adds r1, r0, 0
adds r1, 0x22
ldrb r2, [r2]
ldrb r1, [r1]
cmp r2, r1
bne _0804C744
adds r0, 0x21
ldrb r1, [r0]
cmp r1, r2
beq _0804C6FE
adds r0, r5, 0x2
adds r0, r6
ldrb r0, [r0]
cmp r0, 0
beq _0804C678
_0804C6FE:
cmp r1, r2
beq _0804C714
adds r0, r5, 0x2
adds r0, r6
ldrb r0, [r0]
cmp r0, 0x5
bne _0804C714
movs r0, 0x4
orrs r4, r0
lsls r0, r4, 24
lsrs r4, r0, 24
_0804C714:
adds r2, r3, r6
ldrb r1, [r7]
movs r0, 0x58
muls r0, r1
add r0, r12
adds r1, r0, 0
adds r1, 0x22
ldrb r2, [r2]
ldrb r1, [r1]
cmp r2, r1
bne _0804C744
adds r0, 0x21
ldrb r0, [r0]
cmp r0, r2
beq _0804C744
adds r0, r5, 0x2
adds r0, r6
ldrb r0, [r0]
cmp r0, 0x14
bne _0804C744
movs r0, 0x2
orrs r4, r0
lsls r0, r4, 24
lsrs r4, r0, 24
_0804C744:
adds r5, 0x3
adds r0, r5, r6
ldrb r0, [r0]
_0804C74A:
cmp r0, 0xFF
beq _0804C76A
cmp r0, 0xFE
bne _0804C698
ldrb r1, [r7]
movs r0, 0x58
muls r0, r1
mov r1, r12
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 22
ands r0, r1
cmp r0, 0
beq _0804C744
_0804C76A:
ldr r2, =gBattleMons
ldr r0, =gBankTarget
mov r8, r0
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
adds r0, 0x20
ldrb r6, [r0]
cmp r6, 0x19
bne _0804C7E6
movs r5, 0x29
ands r5, r4
cmp r5, 0
bne _0804C7E6
ldr r0, =gBankAttacker
ldrb r0, [r0]
ldr r7, =gCurrentMove
ldrh r1, [r7]
bl AttacksThisTurn
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x2
bne _0804C7E6
adds r0, r4, 0
ands r0, r1
cmp r0, 0
beq _0804C7AC
movs r0, 0x6
ands r4, r0
cmp r4, 0x6
bne _0804C7E6
_0804C7AC:
ldr r2, =gBattleMoves
ldrh r1, [r7]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x1]
cmp r0, 0
beq _0804C7E6
ldr r3, =gLastUsedAbility
strb r6, [r3]
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r1, =gUnknown_02024250
mov r2, r8
ldrb r0, [r2]
lsls r0, 1
adds r0, r1
strh r5, [r0]
ldr r1, =gBattleCommunication
movs r0, 0x3
strb r0, [r1, 0x6]
ldrb r0, [r2]
ldrb r1, [r3]
bl RecordAbilityBattle
_0804C7E6:
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _0804C804
ldr r2, =gProtectStructs
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r1, 4
adds r1, r2
ldrb r0, [r1, 0x1]
movs r2, 0x2
orrs r0, r2
strb r0, [r1, 0x1]
_0804C804:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk4A_typecalc2
thumb_func_start atk4B_return_atk_to_ball
atk4B_return_atk_to_ball: @ 804C844
push {r4,lr}
ldr r4, =gActiveBank
ldr r0, =gBankAttacker
ldrb r0, [r0]
strb r0, [r4]
ldr r2, =gHitMarker
ldr r1, =gBitTable
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
lsls r1, 28
ldr r0, [r2]
ands r0, r1
cmp r0, 0
bne _0804C872
movs r0, 0
movs r1, 0
bl dp01_build_cmdbuf_x06_a
ldrb r0, [r4]
bl MarkBufferBankForExecution
_0804C872:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atk4B_return_atk_to_ball
thumb_func_start atk4C_copy_poke_data
atk4C_copy_poke_data: @ 804C894
push {r4,r5,lr}
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
bne _0804C8E4
ldr r5, =gBattlescriptCurrInstr
ldr r0, [r5]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r4, =gActiveBank
strb r0, [r4]
ldr r3, =gBattlePartyID
ldrb r0, [r4]
lsls r2, r0, 1
adds r2, r3
ldr r1, =gBattleStruct
ldr r1, [r1]
adds r0, r1
adds r0, 0x5C
ldrb r0, [r0]
strh r0, [r2]
ldr r1, =gBitTable
ldrb r0, [r4]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
lsls r0, 2
adds r0, r1
ldrb r2, [r0]
movs r0, 0
movs r1, 0
bl dp01_build_cmdbuf_x00_a_b_0
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r0, [r5]
adds r0, 0x2
str r0, [r5]
_0804C8E4:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk4C_copy_poke_data
thumb_func_start atk4D_switch_data_update
atk4D_switch_data_update: @ 804C904
push {r4-r7,lr}
sub sp, 0x58
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
beq _0804C912
b _0804CAA4
_0804C912:
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r4, =gActiveBank
strb r0, [r4]
ldr r6, =gBattleMons
ldrb r0, [r4]
movs r5, 0x58
adds r1, r0, 0
muls r1, r5
adds r1, r6
mov r0, sp
movs r2, 0x58
bl memcpy
ldrb r0, [r4]
muls r0, r5
adds r3, r0, r6
movs r2, 0
ldr r5, =gBattleBufferB
_0804C93E:
adds r0, r3, r2
ldrb r1, [r4]
lsls r1, 9
adds r1, 0x4
adds r1, r2, r1
adds r1, r5
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x57
bls _0804C93E
ldr r4, =gBattleMons
ldr r6, =gActiveBank
ldrb r0, [r6]
movs r7, 0x58
adds r2, r0, 0
muls r2, r7
adds r2, r4
ldr r3, =gBaseStats
ldrh r1, [r2]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r3
ldrb r0, [r0, 0x6]
adds r2, 0x21
strb r0, [r2]
ldrb r0, [r6]
adds r1, r0, 0
muls r1, r7
adds r1, r4
ldrh r2, [r1]
lsls r0, r2, 3
subs r0, r2
lsls r0, 2
adds r0, r3
ldrb r0, [r0, 0x7]
adds r1, 0x22
strb r0, [r1]
ldrb r0, [r6]
adds r1, r0, 0
muls r1, r7
adds r1, r4
ldrh r0, [r1]
ldrb r1, [r1, 0x17]
lsrs r1, 7
bl GetAbilityBySpecies
ldrb r1, [r6]
muls r1, r7
adds r1, r4
adds r1, 0x20
strb r0, [r1]
ldrb r0, [r6]
bl GetBankSide
lsls r0, 24
lsrs r2, r0, 24
ldr r0, =gWishFutureKnock
adds r0, 0x29
adds r0, r2, r0
ldrb r1, [r0]
ldr r3, =gBitTable
ldr r2, =gBattlePartyID
ldrb r5, [r6]
lsls r0, r5, 1
adds r0, r2
ldrh r0, [r0]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
ands r1, r0
mov r12, r4
cmp r1, 0
beq _0804C9DE
adds r0, r5, 0
muls r0, r7
add r0, r12
movs r1, 0
strh r1, [r0, 0x2E]
_0804C9DE:
ldr r2, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0]
cmp r0, 0x7F
bne _0804CA26
movs r2, 0
adds r4, r6, 0
movs r6, 0x58
mov r5, r12
adds r5, 0x18
add r3, sp, 0x18
_0804C9FE:
ldrb r0, [r4]
adds r1, r0, 0
muls r1, r6
adds r1, r2, r1
adds r1, r5
adds r0, r3, r2
ldrb r0, [r0]
strb r0, [r1]
adds r2, 0x1
cmp r2, 0x7
ble _0804C9FE
ldr r0, =gActiveBank
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
mov r1, r12
adds r1, 0x50
adds r0, r1
ldr r1, [sp, 0x50]
str r1, [r0]
_0804CA26:
bl sub_803A284
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 10
ands r0, r1
cmp r0, 0
beq _0804CA78
ldr r4, =gBattleMons
ldr r0, =gActiveBank
ldrb r3, [r0]
movs r0, 0x58
adds r2, r3, 0
muls r2, r0
adds r1, r2, r4
ldrh r0, [r1, 0x2C]
lsrs r0, 1
ldrh r1, [r1, 0x28]
cmp r0, r1
bcc _0804CA78
cmp r1, 0
beq _0804CA78
adds r0, r4, 0
adds r0, 0x4C
adds r0, r2, r0
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
cmp r0, 0
bne _0804CA78
ldr r0, =gBattleStruct
ldr r2, [r0]
adds r2, 0x92
ldr r1, =gBitTable
lsls r0, r3, 2
adds r0, r1
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
_0804CA78:
ldr r0, =gBattleScripting
ldr r3, =gActiveBank
ldrb r2, [r3]
strb r2, [r0, 0x17]
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x7
strb r0, [r1, 0x1]
strb r2, [r1, 0x2]
ldr r2, =gBattlePartyID
ldrb r0, [r3]
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x2
str r0, [r1]
_0804CAA4:
add sp, 0x58
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk4D_switch_data_update
thumb_func_start atk4E_switchin_anim
atk4E_switchin_anim: @ 804CAE8
push {r4-r6,lr}
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
bne _0804CB86
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r6, =gActiveBank
strb r0, [r6]
ldrb r0, [r6]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0804CB3E
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x063f0902
ands r0, r1
cmp r0, 0
bne _0804CB3E
ldr r4, =gBattleMons
ldrb r0, [r6]
movs r5, 0x58
muls r0, r5
adds r0, r4
ldrh r0, [r0]
bl SpeciesToNationalPokedexNum
lsls r0, 16
lsrs r0, 16
ldrb r1, [r6]
muls r1, r5
adds r4, 0x48
adds r1, r4
ldr r2, [r1]
movs r1, 0x2
bl HandleSetPokedexFlag
_0804CB3E:
ldr r2, =gAbsentBankFlags
ldr r1, =gBitTable
ldr r5, =gActiveBank
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
ldrb r0, [r2]
bics r0, r1
strb r0, [r2]
ldr r1, =gBattlePartyID
ldrb r0, [r5]
lsls r0, 1
adds r0, r1
ldrb r1, [r0]
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r2, [r0, 0x2]
movs r0, 0
bl dp01_build_cmdbuf_x05_a_b_c
ldrb r0, [r5]
bl MarkBufferBankForExecution
ldr r0, [r4]
adds r0, 0x3
str r0, [r4]
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 11
ands r0, r1
cmp r0, 0
beq _0804CB86
bl sub_81A56B4
_0804CB86:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atk4E_switchin_anim
thumb_func_start atk4F_jump_if_cannot_switch
atk4F_jump_if_cannot_switch: @ 804CBB0
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r1, [r0, 0x1]
movs r0, 0x7F
ands r0, r1
bl GetBattleBank
ldr r3, =gActiveBank
strb r0, [r3]
ldr r2, [r4]
ldrb r1, [r2, 0x1]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _0804CC28
ldr r1, =gBattleMons
ldrb r3, [r3]
movs r0, 0x58
muls r0, r3
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
ldr r1, =0x0400e000
ands r0, r1
cmp r0, 0
bne _0804CBFC
ldr r1, =gStatuses3
lsls r0, r3, 2
adds r0, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 3
ands r0, r1
cmp r0, 0
beq _0804CC28
_0804CBFC:
ldrb r1, [r2, 0x2]
ldrb r0, [r2, 0x3]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x5]
lsls r0, 24
orrs r1, r0
str r1, [r4]
b _0804CF00
.pool
_0804CC28:
ldr r0, =gBattleTypeFlags
ldr r1, [r0]
movs r0, 0x80
lsls r0, 15
ands r0, r1
cmp r0, 0
beq _0804CCC0
ldr r5, =gActiveBank
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
ldr r1, =gPlayerParty
mov r8, r1
cmp r0, 0x1
bne _0804CC4E
ldr r0, =gEnemyParty
mov r8, r0
_0804CC4E:
movs r4, 0
ldrb r1, [r5]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _0804CC5C
movs r4, 0x3
_0804CC5C:
adds r6, r4, 0x3
cmp r4, r6
bge _0804CCA4
ldr r7, =gBattlePartyID
_0804CC64:
movs r0, 0x64
muls r0, r4
mov r1, r8
adds r5, r1, r0
adds r0, r5, 0
movs r1, 0xB
bl GetMonData
cmp r0, 0
beq _0804CC9E
adds r0, r5, 0
movs r1, 0x2D
bl GetMonData
cmp r0, 0
bne _0804CC9E
adds r0, r5, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _0804CC9E
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 1
adds r0, r7
ldrh r0, [r0]
cmp r0, r4
bne _0804CCA4
_0804CC9E:
adds r4, 0x1
cmp r4, r6
blt _0804CC64
_0804CCA4:
cmp r4, r6
bne _0804CCAA
b _0804CED0
_0804CCAA:
b _0804CEF8
.pool
_0804CCC0:
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0804CD8C
movs r0, 0x80
lsls r0, 16
ands r1, r0
cmp r1, 0
beq _0804CD00
ldr r5, =gActiveBank
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _0804CCEC
ldr r0, =gPlayerParty
b _0804CD16
.pool
_0804CCEC:
ldr r1, =gEnemyParty
mov r8, r1
ldrb r0, [r5]
movs r4, 0x3
cmp r0, 0x1
bne _0804CD32
movs r4, 0
b _0804CD32
.pool
_0804CD00:
ldr r5, =gActiveBank
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
ldr r1, =gPlayerParty
mov r8, r1
cmp r0, 0x1
bne _0804CD18
ldr r0, =gEnemyParty
_0804CD16:
mov r8, r0
_0804CD18:
movs r4, 0
ldrb r0, [r5]
bl sub_806D864
lsls r0, 24
lsrs r0, 24
bl sub_806D82C
lsls r0, 16
lsrs r0, 16
cmp r0, 0x1
bne _0804CD32
movs r4, 0x3
_0804CD32:
adds r6, r4, 0x3
cmp r4, r6
bge _0804CCA4
ldr r7, =gBattlePartyID
_0804CD3A:
movs r0, 0x64
muls r0, r4
mov r1, r8
adds r5, r1, r0
adds r0, r5, 0
movs r1, 0xB
bl GetMonData
cmp r0, 0
beq _0804CD74
adds r0, r5, 0
movs r1, 0x2D
bl GetMonData
cmp r0, 0
bne _0804CD74
adds r0, r5, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _0804CD74
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 1
adds r0, r7
ldrh r0, [r0]
cmp r0, r4
bne _0804CCA4
_0804CD74:
adds r4, 0x1
cmp r4, r6
blt _0804CD3A
b _0804CCA4
.pool
_0804CD8C:
movs r0, 0x80
lsls r0, 8
ands r1, r0
cmp r1, 0
beq _0804CE10
ldr r5, =gActiveBank
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0804CE10
ldr r0, =gEnemyParty
mov r8, r0
movs r4, 0
ldrb r0, [r5]
cmp r0, 0x3
bne _0804CDB4
movs r4, 0x3
_0804CDB4:
adds r6, r4, 0x3
cmp r4, r6
blt _0804CDBC
b _0804CCA4
_0804CDBC:
ldr r7, =gBattlePartyID
_0804CDBE:
movs r0, 0x64
muls r0, r4
mov r1, r8
adds r5, r1, r0
adds r0, r5, 0
movs r1, 0xB
bl GetMonData
cmp r0, 0
beq _0804CDFA
adds r0, r5, 0
movs r1, 0x2D
bl GetMonData
cmp r0, 0
bne _0804CDFA
adds r0, r5, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _0804CDFA
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 1
adds r0, r7
ldrh r0, [r0]
cmp r0, r4
beq _0804CDFA
b _0804CCA4
_0804CDFA:
adds r4, 0x1
cmp r4, r6
blt _0804CDBE
b _0804CCA4
.pool
_0804CE10:
ldr r0, =gActiveBank
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0x1
bne _0804CE54
movs r0, 0x1
bl GetBankByPlayerAI
lsls r0, 24
lsrs r7, r0, 24
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ands r0, r4
cmp r0, 0
beq _0804CE48
movs r0, 0x3
bl GetBankByPlayerAI
lsls r0, 24
lsrs r6, r0, 24
b _0804CE4A
.pool
_0804CE48:
adds r6, r7, 0
_0804CE4A:
ldr r0, =gEnemyParty
mov r8, r0
b _0804CE82
.pool
_0804CE54:
movs r0, 0
bl GetBankByPlayerAI
lsls r0, 24
lsrs r7, r0, 24
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0804CE7C
movs r0, 0x2
bl GetBankByPlayerAI
lsls r0, 24
lsrs r6, r0, 24
b _0804CE7E
.pool
_0804CE7C:
adds r6, r7, 0
_0804CE7E:
ldr r1, =gPlayerParty
mov r8, r1
_0804CE82:
movs r4, 0
_0804CE84:
movs r0, 0x64
muls r0, r4
mov r1, r8
adds r5, r1, r0
adds r0, r5, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _0804CEC6
adds r0, r5, 0
movs r1, 0xB
bl GetMonData
cmp r0, 0
beq _0804CEC6
adds r0, r5, 0
movs r1, 0x2D
bl GetMonData
cmp r0, 0
bne _0804CEC6
ldr r1, =gBattlePartyID
lsls r0, r7, 1
adds r0, r1
ldrh r0, [r0]
cmp r4, r0
beq _0804CEC6
lsls r0, r6, 1
adds r0, r1
ldrh r0, [r0]
cmp r4, r0
bne _0804CECC
_0804CEC6:
adds r4, 0x1
cmp r4, 0x5
ble _0804CE84
_0804CECC:
cmp r4, 0x6
bne _0804CEF8
_0804CED0:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x2]
ldrb r0, [r2, 0x3]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x5]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _0804CF00
.pool
_0804CEF8:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x6
str r0, [r1]
_0804CF00:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk4F_jump_if_cannot_switch
thumb_func_start sub_804CF10
sub_804CF10: @ 804CF10
push {r4,r5,lr}
sub sp, 0x4
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
ldr r5, =gActiveBank
ldrb r0, [r5]
ldr r4, =gBattleStruct
ldr r1, [r4]
adds r1, r0, r1
adds r1, 0x58
ldr r3, =gBattlePartyID
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
strb r0, [r1]
ldrb r0, [r5]
ldr r1, [r4]
adds r0, r1
adds r0, 0x5C
movs r1, 0x6
strb r1, [r0]
ldr r1, [r4]
adds r1, 0x93
ldr r3, =gBitTable
ldrb r0, [r5]
lsls r0, 2
adds r0, r3
ldr r3, [r0]
ldrb r0, [r1]
bics r0, r3
strb r0, [r1]
ldrb r0, [r5]
lsls r1, r0, 1
adds r1, r0
adds r1, 0x60
ldr r0, [r4]
adds r0, r1
str r0, [sp]
movs r0, 0
movs r1, 0x1
movs r3, 0
bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f
ldrb r0, [r5]
bl MarkBufferBankForExecution
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_804CF10
thumb_func_start atk50_openpartyscreen
atk50_openpartyscreen: @ 804CF88
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
sub sp, 0x4
movs r7, 0
movs r0, 0
mov r9, r0
ldr r6, =gBattlescriptCurrInstr
ldr r2, [r6]
ldrb r1, [r2, 0x2]
ldrb r0, [r2, 0x3]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x5]
lsls r0, 24
orrs r1, r0
mov r8, r1
ldrb r1, [r2, 0x1]
adds r0, r1, 0
mov r12, r6
cmp r0, 0x5
beq _0804CFBE
b _0804D464
_0804CFBE:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x41
ands r1, r0
cmp r1, 0x1
beq _0804D0B0
ldr r1, =gActiveBank
strb r7, [r1]
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r7, r0
bcc _0804CFD8
b _0804D450
_0804CFD8:
ldr r7, =gHitMarker
ldr r6, =gBitTable
adds r4, r1, 0
ldr r2, =gAbsentBankFlags
mov r8, r2
_0804CFE2:
ldrb r2, [r4]
lsls r0, r2, 2
adds r0, r6
ldr r1, [r0]
lsls r1, 28
ldr r0, [r7]
ands r0, r1
cmp r0, 0
beq _0804D088
adds r0, r2, 0
movs r1, 0x6
movs r2, 0x6
bl sub_80423F4
lsls r0, 24
cmp r0, 0
beq _0804D054
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r0, [r0]
mov r2, r8
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r1, [r0]
lsls r1, 28
ldr r0, [r7]
bics r0, r1
str r0, [r7]
movs r0, 0
movs r1, 0x2
movs r2, 0
bl sub_8034464
ldrb r0, [r4]
bl MarkBufferBankForExecution
b _0804D098
.pool
_0804D054:
ldr r5, =gSpecialStatuses
ldrb r0, [r4]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r5
ldrb r0, [r1]
lsls r0, 25
cmp r0, 0
blt _0804D098
movs r0, 0x6
bl sub_804CF10
ldrb r1, [r4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r5
ldrb r1, [r0]
movs r2, 0x40
orrs r1, r2
strb r1, [r0]
b _0804D098
.pool
_0804D088:
movs r0, 0
movs r1, 0x2
movs r2, 0
bl sub_8034464
ldrb r0, [r4]
bl MarkBufferBankForExecution
_0804D098:
ldrb r0, [r4]
adds r0, 0x1
strb r0, [r4]
ldr r1, =gNoOfAllBanks
lsls r0, 24
lsrs r0, 24
ldrb r1, [r1]
cmp r0, r1
bcc _0804CFE2
b _0804D450
.pool
_0804D0B0:
ands r0, r1
cmp r0, 0
bne _0804D0B8
b _0804D450
_0804D0B8:
ldr r0, =gHitMarker
mov r8, r0
ldr r0, [r0]
lsrs r5, r0, 28
ldr r6, =gBitTable
ldr r0, [r6]
ands r0, r5
cmp r0, 0
beq _0804D170
ldr r4, =gActiveBank
strb r7, [r4]
movs r0, 0
movs r1, 0x6
movs r2, 0x6
bl sub_80423F4
lsls r0, 24
cmp r0, 0
beq _0804D120
ldr r2, =gAbsentBankFlags
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r1, [r0]
lsls r1, 28
mov r2, r8
ldr r0, [r2]
bics r0, r1
str r0, [r2]
movs r0, 0
bl dp01_build_cmdbuf_x2A_2A_2A_2A
ldrb r0, [r4]
bl MarkBufferBankForExecution
b _0804D170
.pool
_0804D120:
ldr r6, =gSpecialStatuses
ldrb r0, [r4]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r6
ldrb r0, [r1]
lsls r0, 25
cmp r0, 0
blt _0804D15C
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x5E
ldrb r0, [r0]
bl sub_804CF10
ldrb r1, [r4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r6
ldrb r1, [r0]
movs r2, 0x40
orrs r1, r2
strb r1, [r0]
b _0804D170
.pool
_0804D15C:
movs r0, 0
movs r1, 0x2
movs r2, 0
bl sub_8034464
ldrb r0, [r4]
bl MarkBufferBankForExecution
movs r0, 0x1
mov r9, r0
_0804D170:
ldr r6, =gBitTable
ldr r0, [r6, 0x8]
ands r0, r5
cmp r0, 0
beq _0804D22E
ldr r0, [r6]
ands r0, r5
cmp r0, 0
bne _0804D22E
ldr r4, =gActiveBank
movs r0, 0x2
strb r0, [r4]
movs r0, 0x2
movs r1, 0x6
movs r2, 0x6
bl sub_80423F4
lsls r0, 24
cmp r0, 0
beq _0804D1D8
ldr r2, =gAbsentBankFlags
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldr r2, =gHitMarker
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r1, [r0]
lsls r1, 28
ldr r0, [r2]
bics r0, r1
str r0, [r2]
movs r0, 0
bl dp01_build_cmdbuf_x2A_2A_2A_2A
ldrb r0, [r4]
bl MarkBufferBankForExecution
b _0804D22E
.pool
_0804D1D8:
ldr r6, =gSpecialStatuses
ldrb r0, [r4]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r6
ldrb r0, [r1]
lsls r0, 25
cmp r0, 0
blt _0804D214
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x5C
ldrb r0, [r0]
bl sub_804CF10
ldrb r1, [r4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r6
ldrb r1, [r0]
movs r2, 0x40
orrs r1, r2
strb r1, [r0]
b _0804D22E
.pool
_0804D214:
movs r0, 0x1
mov r1, r9
ands r0, r1
cmp r0, 0
bne _0804D22E
movs r0, 0
movs r1, 0x2
movs r2, 0
bl sub_8034464
ldrb r0, [r4]
bl MarkBufferBankForExecution
_0804D22E:
ldr r6, =gBitTable
ldr r0, [r6, 0x4]
ands r0, r5
cmp r0, 0
beq _0804D2E4
ldr r4, =gActiveBank
movs r0, 0x1
strb r0, [r4]
movs r0, 0x1
movs r1, 0x6
movs r2, 0x6
bl sub_80423F4
lsls r0, 24
cmp r0, 0
beq _0804D290
ldr r2, =gAbsentBankFlags
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldr r2, =gHitMarker
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r1, [r0]
lsls r1, 28
ldr r0, [r2]
bics r0, r1
str r0, [r2]
movs r0, 0
bl dp01_build_cmdbuf_x2A_2A_2A_2A
ldrb r0, [r4]
bl MarkBufferBankForExecution
b _0804D2E4
.pool
_0804D290:
ldr r6, =gSpecialStatuses
ldrb r0, [r4]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r6
ldrb r0, [r1]
lsls r0, 25
cmp r0, 0
blt _0804D2CC
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x5F
ldrb r0, [r0]
bl sub_804CF10
ldrb r1, [r4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r6
ldrb r1, [r0]
movs r2, 0x40
orrs r1, r2
strb r1, [r0]
b _0804D2E4
.pool
_0804D2CC:
movs r0, 0
movs r1, 0x2
movs r2, 0
bl sub_8034464
ldrb r0, [r4]
bl MarkBufferBankForExecution
movs r0, 0x2
mov r2, r9
orrs r2, r0
mov r9, r2
_0804D2E4:
ldr r6, =gBitTable
ldr r0, [r6, 0xC]
ands r0, r5
cmp r0, 0
beq _0804D3A2
ldr r0, [r6, 0x4]
ands r0, r5
cmp r0, 0
bne _0804D3A2
ldr r4, =gActiveBank
movs r0, 0x3
strb r0, [r4]
movs r0, 0x3
movs r1, 0x6
movs r2, 0x6
bl sub_80423F4
lsls r0, 24
cmp r0, 0
beq _0804D34C
ldr r2, =gAbsentBankFlags
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldr r2, =gHitMarker
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r1, [r0]
lsls r1, 28
ldr r0, [r2]
bics r0, r1
str r0, [r2]
movs r0, 0
bl dp01_build_cmdbuf_x2A_2A_2A_2A
ldrb r0, [r4]
bl MarkBufferBankForExecution
b _0804D3A2
.pool
_0804D34C:
ldr r6, =gSpecialStatuses
ldrb r0, [r4]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r6
ldrb r0, [r1]
lsls r0, 25
cmp r0, 0
blt _0804D388
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x5D
ldrb r0, [r0]
bl sub_804CF10
ldrb r1, [r4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r6
ldrb r1, [r0]
movs r2, 0x40
orrs r1, r2
strb r1, [r0]
b _0804D3A2
.pool
_0804D388:
movs r0, 0x2
mov r1, r9
ands r1, r0
cmp r1, 0
bne _0804D3A2
movs r0, 0
movs r1, 0x2
movs r2, 0
bl sub_8034464
ldrb r0, [r4]
bl MarkBufferBankForExecution
_0804D3A2:
ldr r1, =gSpecialStatuses
ldrb r0, [r1]
lsls r0, 25
cmp r0, 0
blt _0804D3FA
adds r0, r1, 0
adds r0, 0x28
ldrb r0, [r0]
lsls r0, 25
cmp r0, 0
blt _0804D3FA
cmp r5, 0
beq _0804D3FA
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r0, =gBitTable
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _0804D3E4
ldr r1, =gActiveBank
movs r0, 0x2
strb r0, [r1]
b _0804D3E8
.pool
_0804D3E4:
ldr r0, =gActiveBank
strb r1, [r0]
_0804D3E8:
movs r0, 0
movs r1, 0x2
movs r2, 0
bl sub_8034464
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
_0804D3FA:
ldr r1, =gSpecialStatuses
ldrb r0, [r1, 0x14]
lsls r0, 25
cmp r0, 0
blt _0804D450
adds r0, r1, 0
adds r0, 0x3C
ldrb r0, [r0]
lsls r0, 25
cmp r0, 0
blt _0804D450
cmp r5, 0
beq _0804D450
ldr r0, =gAbsentBankFlags
ldrb r0, [r0]
ldr r1, =gBitTable
ldr r1, [r1, 0x4]
ands r0, r1
cmp r0, 0
beq _0804D438
ldr r1, =gActiveBank
movs r0, 0x3
b _0804D43C
.pool
_0804D438:
ldr r1, =gActiveBank
movs r0, 0x1
_0804D43C:
strb r0, [r1]
movs r0, 0
movs r1, 0x2
movs r2, 0
bl sub_8034464
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
_0804D450:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x6
str r0, [r1]
b _0804D804
.pool
_0804D464:
cmp r0, 0x6
beq _0804D46A
b _0804D658
_0804D46A:
ldr r0, =gBattleTypeFlags
ldr r1, [r0]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0804D478
b _0804D5F4
_0804D478:
movs r0, 0x1
ands r1, r0
cmp r1, 0
bne _0804D482
b _0804D5F4
_0804D482:
ldr r7, =gHitMarker
ldr r0, [r7]
lsrs r5, r0, 28
ldr r4, =gBitTable
ldr r0, [r4, 0x8]
ands r0, r5
cmp r0, 0
beq _0804D52A
ldr r0, [r4]
ands r0, r5
cmp r0, 0
beq _0804D52A
ldr r6, =gActiveBank
movs r0, 0x2
strb r0, [r6]
ldr r0, =gBattleBufferB
ldrb r1, [r0, 0x1]
movs r0, 0x2
movs r2, 0x6
bl sub_80423F4
lsls r0, 24
cmp r0, 0
beq _0804D4F8
ldr r2, =gAbsentBankFlags
ldrb r0, [r6]
lsls r0, 2
adds r0, r4
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldrb r0, [r6]
lsls r0, 2
adds r0, r4
ldr r1, [r0]
lsls r1, 28
ldr r0, [r7]
bics r0, r1
str r0, [r7]
movs r0, 0
bl dp01_build_cmdbuf_x2A_2A_2A_2A
ldrb r0, [r6]
bl MarkBufferBankForExecution
b _0804D52A
.pool
_0804D4F8:
ldr r4, =gSpecialStatuses
ldrb r0, [r6]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r0, [r1]
lsls r0, 25
cmp r0, 0
blt _0804D52A
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x5C
ldrb r0, [r0]
bl sub_804CF10
ldrb r1, [r6]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r1, [r0]
movs r2, 0x40
orrs r1, r2
strb r1, [r0]
_0804D52A:
ldr r4, =gBitTable
ldr r0, [r4, 0xC]
ands r0, r5
cmp r0, 0
beq _0804D5DA
ldr r0, [r4, 0x4]
ands r5, r0
cmp r5, 0
beq _0804D5DA
ldr r5, =gActiveBank
movs r0, 0x3
strb r0, [r5]
ldr r0, =gBattleBufferB
ldr r2, =0x00000201
adds r0, r2
ldrb r1, [r0]
movs r0, 0x3
movs r2, 0x6
bl sub_80423F4
lsls r0, 24
cmp r0, 0
beq _0804D5A8
ldr r2, =gAbsentBankFlags
ldrb r0, [r5]
lsls r0, 2
adds r0, r4
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldr r2, =gHitMarker
ldrb r0, [r5]
lsls r0, 2
adds r0, r4
ldr r1, [r0]
lsls r1, 28
ldr r0, [r2]
bics r0, r1
str r0, [r2]
movs r0, 0
bl dp01_build_cmdbuf_x2A_2A_2A_2A
ldrb r0, [r5]
bl MarkBufferBankForExecution
b _0804D5DA
.pool
_0804D5A8:
ldr r4, =gSpecialStatuses
ldrb r0, [r5]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r0, [r1]
lsls r0, 25
cmp r0, 0
blt _0804D5DA
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x5D
ldrb r0, [r0]
bl sub_804CF10
ldrb r1, [r5]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r1, [r0]
movs r2, 0x40
orrs r1, r2
strb r1, [r0]
_0804D5DA:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x6
str r0, [r1]
mov r12, r1
b _0804D5F8
.pool
_0804D5F4:
adds r0, r2, 0x6
str r0, [r6]
_0804D5F8:
ldr r0, =gHitMarker
ldr r0, [r0]
lsrs r5, r0, 28
ldr r1, =gBank1
movs r0, 0
strb r0, [r1]
ldr r4, =gBitTable
ldr r2, [r4]
ands r2, r5
ldr r6, =gNoOfAllBanks
cmp r2, 0
bne _0804D634
adds r7, r6, 0
ldrb r0, [r6]
cmp r2, r0
bcs _0804D634
adds r3, r1, 0
_0804D61A:
ldrb r0, [r3]
adds r0, 0x1
strb r0, [r3]
ldrb r2, [r3]
lsls r0, r2, 2
adds r0, r4
ldr r0, [r0]
ands r0, r5
cmp r0, 0
bne _0804D634
ldrb r0, [r7]
cmp r2, r0
bcc _0804D61A
_0804D634:
ldrb r0, [r1]
ldrb r6, [r6]
cmp r0, r6
beq _0804D63E
b _0804D804
_0804D63E:
mov r1, r8
mov r2, r12
str r1, [r2]
b _0804D804
.pool
_0804D658:
movs r0, 0x80
ands r0, r1
movs r5, 0x1
cmp r0, 0
beq _0804D664
movs r5, 0
_0804D664:
movs r0, 0x7F
ands r0, r1
bl GetBattleBank
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gSpecialStatuses
lsls r0, r7, 2
adds r0, r7
lsls r0, 2
adds r0, r1
ldrb r0, [r0]
lsls r0, 25
cmp r0, 0
bge _0804D690
ldr r0, [r6]
adds r0, 0x6
str r0, [r6]
b _0804D804
.pool
_0804D690:
adds r0, r7, 0
movs r1, 0x6
movs r2, 0x6
bl sub_80423F4
lsls r0, 24
cmp r0, 0
beq _0804D6E0
ldr r2, =gActiveBank
strb r7, [r2]
ldr r3, =gAbsentBankFlags
ldr r4, =gBitTable
ldrb r0, [r2]
lsls r0, 2
adds r0, r4
ldr r0, [r0]
ldrb r1, [r3]
orrs r0, r1
strb r0, [r3]
ldr r3, =gHitMarker
ldrb r0, [r2]
lsls r0, 2
adds r0, r4
ldr r1, [r0]
lsls r1, 28
ldr r0, [r3]
bics r0, r1
str r0, [r3]
mov r0, r8
str r0, [r6]
b _0804D804
.pool
_0804D6E0:
ldr r4, =gActiveBank
strb r7, [r4]
ldrb r0, [r4]
ldr r3, =gBattleStruct
ldr r1, [r3]
adds r1, r0, r1
adds r1, 0x58
ldr r2, =gBattlePartyID
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
strb r0, [r1]
ldrb r0, [r4]
ldr r1, [r3]
adds r0, r1
adds r0, 0x5C
movs r1, 0x6
strb r1, [r0]
ldr r1, [r3]
adds r1, 0x93
ldr r2, =gBitTable
ldrb r0, [r4]
lsls r0, 2
adds r0, r2
ldr r2, [r0]
ldrb r0, [r1]
bics r0, r2
strb r0, [r1]
ldrb r1, [r4]
movs r0, 0x2
eors r0, r1
ldr r3, [r3]
adds r0, r3
adds r0, 0x5C
ldrb r2, [r0]
ldrb r1, [r4]
lsls r0, r1, 1
adds r0, r1
adds r0, 0x60
adds r3, r0
str r3, [sp]
movs r0, 0
adds r1, r5, 0
movs r3, 0
bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r0, [r6]
adds r0, 0x6
str r0, [r6]
ldrb r0, [r4]
bl GetBankIdentity
lsls r0, 24
cmp r0, 0
bne _0804D760
ldr r1, =gBattleResults
ldrb r0, [r1, 0x2]
cmp r0, 0xFE
bhi _0804D760
adds r0, 0x1
strb r0, [r1, 0x2]
_0804D760:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _0804D7C4
ldr r1, =gActiveBank
movs r0, 0
strb r0, [r1]
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r0, 0
beq _0804D804
adds r4, r1, 0
_0804D77C:
ldrb r0, [r4]
cmp r0, r7
beq _0804D792
movs r0, 0
movs r1, 0x2
movs r2, 0
bl sub_8034464
ldrb r0, [r4]
bl MarkBufferBankForExecution
_0804D792:
ldrb r0, [r4]
adds r0, 0x1
strb r0, [r4]
ldr r1, =gNoOfAllBanks
lsls r0, 24
lsrs r0, 24
ldrb r1, [r1]
cmp r0, r1
bcc _0804D77C
b _0804D804
.pool
_0804D7C4:
adds r0, r7, 0
bl GetBankIdentity
movs r1, 0x1
eors r0, r1
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
ldr r4, =gActiveBank
strb r0, [r4]
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
ldrb r3, [r4]
lsls r0, r3, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _0804D7F4
movs r0, 0x2
eors r3, r0
strb r3, [r4]
_0804D7F4:
movs r0, 0
movs r1, 0x2
movs r2, 0
bl sub_8034464
ldrb r0, [r4]
bl MarkBufferBankForExecution
_0804D804:
add sp, 0x4
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk50_openpartyscreen
thumb_func_start atk51_switch_handle_order
atk51_switch_handle_order: @ 804D820
push {r4-r7,lr}
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
beq _0804D82C
b _0804DA8A
_0804D82C:
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r5, =gActiveBank
strb r0, [r5]
ldr r0, [r4]
ldrb r0, [r0, 0x2]
cmp r0, 0x1
beq _0804D8CC
cmp r0, 0x1
bgt _0804D858
cmp r0, 0
beq _0804D862
b _0804DA82
.pool
_0804D858:
cmp r0, 0x2
beq _0804D8E8
cmp r0, 0x3
beq _0804D922
b _0804DA82
_0804D862:
movs r6, 0
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r6, r0
blt _0804D86E
b _0804DA82
_0804D86E:
ldr r7, =gBattleBufferB
_0804D870:
ldrb r0, [r7]
cmp r0, 0x22
bne _0804D8AA
ldr r5, =gBattleStruct
ldr r0, [r5]
adds r0, r6, r0
adds r0, 0x5C
ldrb r1, [r7, 0x1]
strb r1, [r0]
ldr r0, [r5]
adds r0, 0x93
ldrb r1, [r0]
ldr r2, =gBitTable
lsls r0, r6, 2
adds r0, r2
ldr r4, [r0]
ands r1, r4
cmp r1, 0
bne _0804D8AA
lsls r0, r6, 24
lsrs r0, 24
ldrb r1, [r7, 0x1]
bl sub_8184FBC
ldr r1, [r5]
adds r1, 0x93
ldrb r0, [r1]
orrs r4, r0
strb r4, [r1]
_0804D8AA:
movs r0, 0x80
lsls r0, 2
adds r7, r0
adds r6, 0x1
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r6, r0
blt _0804D870
b _0804DA82
.pool
_0804D8CC:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x40
ands r0, r1
cmp r0, 0
beq _0804D8DA
b _0804DA82
_0804D8DA:
ldrb r0, [r5]
bl sub_803BDA0
b _0804DA82
.pool
_0804D8E8:
ldr r4, =gBattleStruct
ldr r0, [r4]
adds r0, 0x93
ldrb r1, [r0]
ldr r6, =gBitTable
ldrb r2, [r5]
lsls r0, r2, 2
adds r0, r6
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _0804D922
ldr r0, =gBattleBufferB
lsls r1, r2, 9
adds r0, 0x1
adds r1, r0
ldrb r1, [r1]
adds r0, r2, 0
bl sub_8184FBC
ldr r2, [r4]
adds r2, 0x93
ldrb r0, [r5]
lsls r0, 2
adds r0, r6
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
_0804D922:
ldr r1, =gBattleCommunication
ldr r6, =gBattleBufferB
ldr r7, =gActiveBank
ldrb r0, [r7]
lsls r0, 9
adds r2, r6, 0x1
adds r0, r2
ldrb r0, [r0]
strb r0, [r1]
ldrb r0, [r7]
ldr r1, =gBattleStruct
mov r12, r1
ldr r1, [r1]
adds r1, r0, r1
adds r1, 0x5C
lsls r0, 9
adds r0, r2
ldrb r0, [r0]
strb r0, [r1]
ldr r0, =gBattleTypeFlags
ldr r1, [r0]
movs r0, 0x42
ands r0, r1
cmp r0, 0x42
bne _0804DA14
ldrb r0, [r7]
mov r3, r12
ldr r2, [r3]
lsls r1, r0, 1
adds r1, r0
adds r1, r2
adds r1, 0x60
ldrb r2, [r1]
movs r0, 0xF
ands r0, r2
strb r0, [r1]
ldrb r0, [r7]
ldr r2, [r3]
lsls r1, r0, 1
adds r1, r0
adds r1, r2
adds r1, 0x60
lsls r0, 9
adds r5, r6, 0x2
adds r0, r5
ldrb r2, [r0]
movs r3, 0xF0
adds r0, r3, 0
ands r0, r2
ldrb r2, [r1]
orrs r0, r2
strb r0, [r1]
ldrb r1, [r7]
mov r0, r12
ldr r2, [r0]
lsls r0, r1, 1
adds r0, r1
adds r0, r2
adds r0, 0x61
lsls r1, 9
adds r6, 0x3
adds r1, r6
ldrb r1, [r1]
strb r1, [r0]
ldrb r0, [r7]
movs r4, 0x2
eors r0, r4
mov r1, r12
ldr r2, [r1]
lsls r1, r0, 1
adds r1, r0
adds r1, r2
adds r1, 0x60
ldrb r2, [r1]
adds r0, r3, 0
ands r0, r2
strb r0, [r1]
ldrb r0, [r7]
eors r0, r4
mov r1, r12
ldr r2, [r1]
lsls r1, r0, 1
adds r1, r0
adds r1, r2
adds r1, 0x60
ldrb r0, [r7]
lsls r0, 9
adds r0, r5
ldrb r0, [r0]
ands r3, r0
lsrs r3, 4
ldrb r0, [r1]
orrs r3, r0
strb r3, [r1]
ldrb r0, [r7]
eors r4, r0
mov r2, r12
ldr r0, [r2]
lsls r1, r4, 1
adds r1, r4
adds r1, r0
adds r1, 0x62
ldrb r0, [r7]
lsls r0, 9
adds r0, r6
ldrb r0, [r0]
strb r0, [r1]
b _0804DA36
.pool
_0804DA14:
movs r0, 0x80
lsls r0, 15
ands r1, r0
cmp r1, 0
beq _0804DA30
ldrb r0, [r7]
mov r3, r12
ldr r1, [r3]
adds r1, r0, r1
adds r1, 0x5C
ldrb r1, [r1]
bl sub_80571DC
b _0804DA36
_0804DA30:
ldrb r0, [r7]
bl sub_803BDA0
_0804DA36:
ldr r1, =gBattleTextBuff1
movs r5, 0xFD
strb r5, [r1]
movs r0, 0x6
strb r0, [r1, 0x1]
ldr r4, =gBattleMons
ldr r3, =gBankAttacker
ldrb r0, [r3]
movs r2, 0x58
muls r0, r2
adds r0, r4
ldrh r0, [r0]
strb r0, [r1, 0x2]
ldrb r0, [r3]
muls r0, r2
adds r0, r4
ldrh r0, [r0]
lsrs r0, 8
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r2, =gBattleTextBuff2
strb r5, [r2]
movs r0, 0x7
strb r0, [r2, 0x1]
ldr r3, =gActiveBank
ldrb r0, [r3]
strb r0, [r2, 0x2]
ldr r1, =gBattleBufferB
ldrb r0, [r3]
lsls r0, 9
adds r1, 0x1
adds r0, r1
ldrb r0, [r0]
strb r0, [r2, 0x3]
movs r0, 0x1
negs r0, r0
strb r0, [r2, 0x4]
_0804DA82:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x3
str r0, [r1]
_0804DA8A:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk51_switch_handle_order
thumb_func_start atk52_switch_in_effects
atk52_switch_in_effects: @ 804DAAC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
ldr r0, =gBattlescriptCurrInstr
mov r9, r0
ldr r0, [r0]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r4, =gActiveBank
strb r0, [r4]
ldrb r0, [r4]
bl sub_803FA70
ldr r1, =gHitMarker
mov r8, r1
ldr r1, =gBitTable
ldrb r0, [r4]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
lsls r1, 28
mov r2, r8
ldr r0, [r2]
bics r0, r1
str r0, [r2]
ldr r2, =gSpecialStatuses
ldrb r0, [r4]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r2
ldrb r2, [r1]
movs r0, 0x41
negs r0, r0
ands r0, r2
strb r0, [r1]
ldrb r0, [r4]
bl GetBankSide
ldr r5, =gSideAffecting
lsls r0, 24
lsrs r0, 23
adds r0, r5
ldrh r1, [r0]
movs r7, 0x80
lsls r7, 2
mov r10, r7
mov r0, r10
ands r0, r1
cmp r0, 0
beq _0804DB1C
b _0804DC30
_0804DB1C:
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
lsrs r0, 23
adds r0, r5
ldrh r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
bne _0804DB34
b _0804DC30
_0804DB34:
ldr r7, =gBattleMons
ldrb r2, [r4]
movs r6, 0x58
adds r0, r2, 0
muls r0, r6
adds r1, r0, r7
adds r0, r1, 0
adds r0, 0x21
ldrb r0, [r0]
cmp r0, 0x2
beq _0804DC30
adds r0, r1, 0
adds r0, 0x22
ldrb r0, [r0]
cmp r0, 0x2
beq _0804DC30
adds r0, r1, 0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x1A
beq _0804DC30
adds r0, r2, 0
bl GetBankSide
lsls r0, 24
lsrs r0, 23
adds r0, r5
ldrh r2, [r0]
mov r1, r10
orrs r1, r2
strh r1, [r0]
ldrb r0, [r4]
adds r2, r0, 0
muls r2, r6
adds r0, r7, 0
adds r0, 0x50
adds r2, r0
ldr r0, [r2]
ldr r1, =0xfdffffff
ands r0, r1
str r0, [r2]
mov r1, r8
ldr r0, [r1]
movs r2, 0x41
negs r2, r2
ands r0, r2
str r0, [r1]
ldrb r0, [r4]
bl GetBankSide
ldr r2, =gSideTimers
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r2
ldrb r0, [r1, 0xA]
movs r1, 0x5
subs r1, r0
lsls r1, 25
lsrs r1, 24
ldr r5, =gBattleMoveDamage
ldrb r0, [r4]
muls r0, r6
adds r0, r7
ldrh r0, [r0, 0x2C]
bl __divsi3
str r0, [r5]
cmp r0, 0
bne _0804DBC8
movs r0, 0x1
str r0, [r5]
_0804DBC8:
ldr r0, =gBattleScripting
ldrb r1, [r4]
strb r1, [r0, 0x17]
bl BattleScriptPushCursor
mov r7, r9
ldr r0, [r7]
ldrb r0, [r0, 0x1]
cmp r0, 0
bne _0804DC14
ldr r0, =gUnknown_082DAE90
str r0, [r7]
b _0804DD8E
.pool
_0804DC14:
cmp r0, 0x1
bne _0804DC24
ldr r0, =gUnknown_082DAE59
mov r1, r9
str r0, [r1]
b _0804DD8E
.pool
_0804DC24:
ldr r0, =gUnknown_082DAEC7
mov r2, r9
str r0, [r2]
b _0804DD8E
.pool
_0804DC30:
ldr r2, =gBattleMons
ldr r1, =gActiveBank
ldrb r3, [r1]
movs r0, 0x58
muls r0, r3
adds r0, r2
adds r0, 0x20
ldrb r0, [r0]
adds r5, r1, 0
ldr r4, =gDisableStructs
cmp r0, 0x36
bne _0804DC5E
lsls r0, r3, 3
subs r0, r3
lsls r0, 2
adds r2, r0, r4
ldrb r1, [r2, 0x18]
lsls r0, r1, 30
cmp r0, 0
blt _0804DC5E
movs r0, 0x1
orrs r0, r1
strb r0, [r2, 0x18]
_0804DC5E:
ldrb r0, [r5]
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r4
ldrb r2, [r1, 0x18]
movs r0, 0x3
negs r0, r0
ands r0, r2
strb r0, [r1, 0x18]
ldrb r1, [r5]
movs r0, 0
str r0, [sp]
movs r2, 0
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
beq _0804DC88
b _0804DD8E
_0804DC88:
ldrb r1, [r5]
movs r0, 0
movs r2, 0
bl ItemBattleEffects
lsls r0, 24
cmp r0, 0
bne _0804DD8E
ldrb r0, [r5]
bl GetBankSide
ldr r1, =gSideAffecting
lsls r0, 24
lsrs r0, 23
adds r0, r1
ldrh r2, [r0]
ldr r1, =0x0000fdff
ands r1, r2
strh r1, [r0]
movs r4, 0
ldr r0, =gNoOfAllBanks
ldrb r7, [r0]
cmp r4, r7
bge _0804DCD8
ldr r6, =gTurnOrder
adds r1, r5, 0
ldr r5, =gUnknown_0202407A
movs r3, 0xC
adds r2, r0, 0
_0804DCC2:
adds r0, r4, r6
ldrb r0, [r0]
ldrb r7, [r1]
cmp r0, r7
bne _0804DCD0
adds r0, r4, r5
strb r3, [r0]
_0804DCD0:
adds r4, 0x1
ldrb r0, [r2]
cmp r4, r0
blt _0804DCC2
_0804DCD8:
movs r4, 0
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r4, r0
bge _0804DD0C
ldr r6, =gBattleStruct
ldr r5, =gBattleMons
_0804DCE6:
lsls r0, r4, 24
lsrs r0, 24
bl GetBankSide
lsls r0, 24
lsrs r0, 23
adds r0, 0xA8
ldr r1, [r6]
adds r1, r0
movs r0, 0x58
muls r0, r4
adds r0, r5
ldrh r0, [r0, 0x28]
strh r0, [r1]
adds r4, 0x1
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r4, r0
blt _0804DCE6
_0804DD0C:
ldr r0, =gBattlescriptCurrInstr
ldr r1, [r0]
ldrb r1, [r1, 0x1]
adds r5, r0, 0
cmp r1, 0x5
bne _0804DD88
ldr r0, =gHitMarker
ldr r0, [r0]
lsrs r4, r0, 28
ldr r1, =gBank1
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
ldr r2, =gBitTable
b _0804DD6E
.pool
_0804DD60:
ldr r0, =gNoOfAllBanks
ldrb r3, [r1]
ldrb r0, [r0]
cmp r3, r0
bcs _0804DD88
adds r0, r3, 0x1
strb r0, [r1]
_0804DD6E:
ldrb r0, [r1]
lsls r0, 2
adds r0, r2
ldr r3, [r0]
adds r0, r4, 0
ands r0, r3
cmp r0, 0
beq _0804DD60
ldr r0, =gAbsentBankFlags
ldrb r0, [r0]
ands r0, r3
cmp r0, 0
bne _0804DD60
_0804DD88:
ldr r0, [r5]
adds r0, 0x2
str r0, [r5]
_0804DD8E:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk52_switch_in_effects
thumb_func_start atk53_trainer_slide
atk53_trainer_slide: @ 804DDA8
push {r4,r5,lr}
ldr r5, =gBattlescriptCurrInstr
ldr r0, [r5]
ldrb r0, [r0, 0x1]
bl GetBankByPlayerAI
ldr r4, =gActiveBank
strb r0, [r4]
movs r0, 0
bl dp01_build_cmdbuf_x08_8_8_8
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r0, [r5]
adds r0, 0x2
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk53_trainer_slide
thumb_func_start atk54_effectiveness_sound
atk54_effectiveness_sound: @ 804DDD8
push {r4,r5,lr}
ldr r5, =gActiveBank
ldr r0, =gBankAttacker
ldrb r0, [r0]
strb r0, [r5]
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r1, [r0, 0x1]
ldrb r0, [r0, 0x2]
lsls r0, 8
orrs r1, r0
movs r0, 0
bl EmitEffectivenessSound
ldrb r0, [r5]
bl MarkBufferBankForExecution
ldr r0, [r4]
adds r0, 0x3
str r0, [r4]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk54_effectiveness_sound
thumb_func_start atk55_play_sound
atk55_play_sound: @ 804DE14
push {r4,r5,lr}
ldr r5, =gActiveBank
ldr r0, =gBankAttacker
ldrb r0, [r0]
strb r0, [r5]
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r1, [r0, 0x1]
ldrb r0, [r0, 0x2]
lsls r0, 8
orrs r1, r0
movs r0, 0
movs r2, 0
bl sub_8034300
ldrb r0, [r5]
bl MarkBufferBankForExecution
ldr r0, [r4]
adds r0, 0x3
str r0, [r4]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk55_play_sound
thumb_func_start atk56_fainting_cry
atk56_fainting_cry: @ 804DE50
push {r4,r5,lr}
ldr r5, =gBattlescriptCurrInstr
ldr r0, [r5]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r4, =gActiveBank
strb r0, [r4]
movs r0, 0
bl dp01_build_cmdbuf_x2D_2D_2D_2D
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r0, [r5]
adds r0, 0x2
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk56_fainting_cry
thumb_func_start atk57
atk57: @ 804DE80
push {r4,lr}
movs r0, 0
bl GetBankByPlayerAI
ldr r4, =gActiveBank
strb r0, [r4]
ldr r0, =gBattleOutcome
ldrb r1, [r0]
movs r0, 0
bl dp01_build_cmdbuf_x37_a
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atk57
thumb_func_start atk58_return_to_ball
atk58_return_to_ball: @ 804DEB8
push {r4,r5,lr}
ldr r5, =gBattlescriptCurrInstr
ldr r0, [r5]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r4, =gActiveBank
strb r0, [r4]
movs r0, 0
movs r1, 0x1
bl dp01_build_cmdbuf_x06_a
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r0, [r5]
adds r0, 0x2
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk58_return_to_ball
thumb_func_start atk59_learnmove_inbattle
atk59_learnmove_inbattle: @ 804DEEC
push {r4-r7,lr}
ldr r0, =gBattlescriptCurrInstr
ldr r2, [r0]
ldrb r6, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r6, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r6, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r6, r0
ldrb r4, [r2, 0x5]
ldrb r0, [r2, 0x6]
lsls r0, 8
orrs r4, r0
ldrb r0, [r2, 0x7]
lsls r0, 16
orrs r4, r0
ldrb r0, [r2, 0x8]
lsls r0, 24
orrs r4, r0
ldr r0, =gBattleStruct
ldr r0, [r0]
ldrb r1, [r0, 0x10]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
ldrb r1, [r2, 0x9]
bl MonTryLearningNewMove
lsls r0, 16
lsrs r5, r0, 16
ldr r0, =0x0000fffe
cmp r5, r0
bne _0804DF56
adds r7, r5, 0
_0804DF3A:
ldr r0, =gBattleStruct
ldr r0, [r0]
ldrb r1, [r0, 0x10]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0
bl MonTryLearningNewMove
lsls r0, 16
lsrs r5, r0, 16
cmp r5, r7
beq _0804DF3A
_0804DF56:
cmp r5, 0
bne _0804DF70
ldr r0, =gBattlescriptCurrInstr
str r4, [r0]
b _0804E018
.pool
_0804DF70:
ldr r0, =0x0000ffff
cmp r5, r0
bne _0804DF88
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0xA
str r0, [r1]
b _0804E018
.pool
_0804DF88:
movs r0, 0
bl GetBankByPlayerAI
ldr r1, =gActiveBank
strb r0, [r1]
ldr r2, =gBattlePartyID
ldrb r3, [r1]
lsls r0, r3, 1
adds r0, r2
ldr r1, =gBattleStruct
ldr r1, [r1]
ldrh r0, [r0]
ldrb r1, [r1, 0x10]
cmp r0, r1
bne _0804DFC8
ldr r4, =gBattleMons
movs r0, 0x58
adds r2, r3, 0
muls r2, r0
adds r0, r4, 0
adds r0, 0x50
adds r0, r2, r0
ldr r0, [r0]
movs r1, 0x80
lsls r1, 14
ands r0, r1
cmp r0, 0
bne _0804DFC8
adds r0, r2, r4
adds r1, r5, 0
bl GiveMoveToBattleMon
_0804DFC8:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0804E014
movs r0, 0x2
bl GetBankByPlayerAI
ldr r1, =gActiveBank
strb r0, [r1]
ldr r2, =gBattlePartyID
ldrb r3, [r1]
lsls r0, r3, 1
adds r0, r2
ldr r1, =gBattleStruct
ldr r1, [r1]
ldrh r0, [r0]
ldrb r1, [r1, 0x10]
cmp r0, r1
bne _0804E014
ldr r4, =gBattleMons
movs r0, 0x58
adds r2, r3, 0
muls r2, r0
adds r0, r4, 0
adds r0, 0x50
adds r0, r2, r0
ldr r0, [r0]
movs r1, 0x80
lsls r1, 14
ands r0, r1
cmp r0, 0
bne _0804E014
adds r0, r2, r4
adds r1, r5, 0
bl GiveMoveToBattleMon
_0804E014:
ldr r0, =gBattlescriptCurrInstr
str r6, [r0]
_0804E018:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk59_learnmove_inbattle
thumb_func_start atk5A
atk5A: @ 804E038
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x4
ldr r0, =gActiveBank
movs r1, 0
strb r1, [r0]
ldr r0, =gBattleScripting
ldrb r1, [r0, 0x1F]
adds r2, r0, 0
cmp r1, 0x6
bls _0804E052
b _0804E3B8
_0804E052:
lsls r0, r1, 2
ldr r1, =_0804E068
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_0804E068:
.4byte _0804E084
.4byte _0804E0BC
.4byte _0804E162
.4byte _0804E1B8
.4byte _0804E1E4
.4byte _0804E38C
.4byte _0804E3AC
_0804E084:
movs r4, 0
str r4, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
ldr r0, =gUnknown_085CCABB
movs r1, 0xC
bl battle_show_message_maybe
ldr r1, =gBattleScripting
ldrb r0, [r1, 0x1F]
adds r0, 0x1
strb r0, [r1, 0x1F]
ldr r0, =gBattleCommunication
strb r4, [r0, 0x1]
movs r0, 0
bl sub_8056B74
b _0804E3B8
.pool
_0804E0BC:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0804E0E4
ldr r4, =gBattleCommunication
ldrb r0, [r4, 0x1]
cmp r0, 0
beq _0804E0E4
movs r0, 0x5
bl PlaySE
ldrb r0, [r4, 0x1]
bl sub_8056BAC
movs r0, 0
strb r0, [r4, 0x1]
bl sub_8056B74
_0804E0E4:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _0804E10C
ldr r4, =gBattleCommunication
ldrb r0, [r4, 0x1]
cmp r0, 0
bne _0804E10C
movs r0, 0x5
bl PlaySE
ldrb r0, [r4, 0x1]
bl sub_8056BAC
movs r0, 0x1
strb r0, [r4, 0x1]
bl sub_8056B74
_0804E10C:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r5, 0x1
adds r0, r5, 0
ands r0, r1
cmp r0, 0
beq _0804E150
movs r0, 0x5
bl PlaySE
ldr r0, =gBattleCommunication
ldrb r4, [r0, 0x1]
cmp r4, 0
bne _0804E20A
str r5, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
movs r0, 0x1
negs r0, r0
str r4, [sp]
movs r1, 0
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
b _0804E192
.pool
_0804E150:
movs r0, 0x2
ands r0, r1
cmp r0, 0
bne _0804E15A
b _0804E3B8
_0804E15A:
movs r0, 0x5
bl PlaySE
b _0804E20A
_0804E162:
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _0804E170
b _0804E3B8
_0804E170:
bl FreeAllWindowBuffers
ldr r0, =gPlayerParty
ldr r1, =gBattleStruct
ldr r1, [r1]
ldrb r1, [r1, 0x10]
ldr r2, =gPlayerPartyCount
ldrb r2, [r2]
subs r2, 0x1
lsls r2, 24
lsrs r2, 24
ldr r3, =sub_80A92F8
ldr r4, =gMoveToLearn
ldrh r4, [r4]
str r4, [sp]
bl sub_81BFA38
_0804E192:
ldr r1, =gBattleScripting
ldrb r0, [r1, 0x1F]
adds r0, 0x1
strb r0, [r1, 0x1F]
b _0804E3B8
.pool
_0804E1B8:
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _0804E1C6
b _0804E3B8
_0804E1C6:
ldr r0, =gMain
ldr r1, [r0, 0x4]
ldr r0, =sub_8038420
cmp r1, r0
beq _0804E1D2
b _0804E3B8
_0804E1D2:
ldrb r0, [r2, 0x1F]
adds r0, 0x1
b _0804E3B6
.pool
_0804E1E4:
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _0804E1F2
b _0804E3B8
_0804E1F2:
ldr r0, =gMain
ldr r1, [r0, 0x4]
ldr r0, =sub_8038420
cmp r1, r0
beq _0804E1FE
b _0804E3B8
_0804E1FE:
bl sub_81C1B94
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x4
bne _0804E224
_0804E20A:
ldr r1, =gBattleScripting
movs r0, 0x5
strb r0, [r1, 0x1F]
b _0804E3B8
.pool
_0804E224:
ldr r6, =gBattleStruct
ldr r0, [r6]
ldrb r0, [r0, 0x10]
movs r1, 0x64
mov r8, r1
mov r1, r8
muls r1, r0
adds r0, r1, 0
ldr r7, =gPlayerParty
adds r0, r7
adds r1, r5, 0
adds r1, 0xD
bl GetMonData
lsls r0, 16
lsrs r4, r0, 16
adds r0, r4, 0
bl IsHMMove2
cmp r0, 0
beq _0804E274
ldr r0, =0x0000013f
ldr r1, =gActiveBank
ldrb r1, [r1]
bl PrepareStringBattle
ldr r1, =gBattleScripting
movs r0, 0x6
strb r0, [r1, 0x1F]
b _0804E3B8
.pool
_0804E274:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
ldr r1, =gBattleTextBuff2
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x2
strb r0, [r1, 0x1]
strb r4, [r1, 0x2]
lsrs r0, r4, 8
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r0, [r6]
ldrb r0, [r0, 0x10]
mov r1, r8
muls r1, r0
adds r0, r1, 0
adds r0, r7
adds r1, r5, 0
bl RemoveMonPPBonus
ldr r0, [r6]
ldrb r0, [r0, 0x10]
mov r1, r8
muls r1, r0
adds r0, r1, 0
adds r0, r7
ldr r7, =gMoveToLearn
ldrh r1, [r7]
adds r2, r5, 0
bl SetMonMoveSlot
ldr r0, =gBattlePartyID
ldr r1, [r6]
ldrh r0, [r0]
ldrb r1, [r1, 0x10]
cmp r0, r1
bne _0804E30A
ldr r4, =gBattleMons
ldr r0, [r4, 0x50]
movs r1, 0x80
lsls r1, 14
ands r0, r1
cmp r0, 0
bne _0804E30A
ldr r0, =gDisableStructs
ldrb r1, [r0, 0x18]
lsrs r1, 4
ldr r2, =gBitTable
lsls r0, r5, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _0804E30A
adds r0, r4, 0
adds r1, r5, 0
bl RemoveBattleMonPPBonus
ldrh r1, [r7]
adds r0, r4, 0
adds r2, r5, 0
bl SetBattleMonMoveSlot
_0804E30A:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0804E3B8
ldr r2, =gBattlePartyID
ldr r0, =gBattleStruct
ldr r1, [r0]
ldrh r0, [r2, 0x4]
ldrb r1, [r1, 0x10]
cmp r0, r1
bne _0804E3B8
ldr r4, =gBattleMons
movs r1, 0x80
lsls r1, 1
adds r0, r4, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 14
ands r0, r1
cmp r0, 0
bne _0804E3B8
ldr r0, =gDisableStructs
adds r0, 0x50
ldrb r1, [r0]
lsrs r1, 4
ldr r2, =gBitTable
lsls r0, r5, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _0804E3B8
adds r4, 0xB0
adds r0, r4, 0
adds r1, r5, 0
bl RemoveBattleMonPPBonus
ldr r0, =gMoveToLearn
ldrh r1, [r0]
adds r0, r4, 0
adds r2, r5, 0
bl SetBattleMonMoveSlot
b _0804E3B8
.pool
_0804E38C:
movs r0, 0x1
str r0, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _0804E3B8
.pool
_0804E3AC:
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
bne _0804E3B8
movs r0, 0x2
_0804E3B6:
strb r0, [r2, 0x1F]
_0804E3B8:
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk5A
thumb_func_start atk5B_80256E0
atk5B_80256E0: @ 804E3C8
push {r4,r5,lr}
sub sp, 0x4
ldr r5, =gBattleScripting
ldrb r4, [r5, 0x1F]
cmp r4, 0
beq _0804E3E0
cmp r4, 0x1
beq _0804E410
b _0804E4FA
.pool
_0804E3E0:
str r4, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
ldr r0, =gUnknown_085CCABB
movs r1, 0xC
bl battle_show_message_maybe
ldrb r0, [r5, 0x1F]
adds r0, 0x1
strb r0, [r5, 0x1F]
ldr r0, =gBattleCommunication
strb r4, [r0, 0x1]
movs r0, 0
bl sub_8056B74
b _0804E4FA
.pool
_0804E410:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0804E438
ldr r4, =gBattleCommunication
ldrb r0, [r4, 0x1]
cmp r0, 0
beq _0804E438
movs r0, 0x5
bl PlaySE
ldrb r0, [r4, 0x1]
bl sub_8056BAC
movs r0, 0
strb r0, [r4, 0x1]
bl sub_8056B74
_0804E438:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _0804E460
ldr r4, =gBattleCommunication
ldrb r0, [r4, 0x1]
cmp r0, 0
bne _0804E460
movs r0, 0x5
bl PlaySE
ldrb r0, [r4, 0x1]
bl sub_8056BAC
movs r0, 0x1
strb r0, [r4, 0x1]
bl sub_8056B74
_0804E460:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r4, 0x1
adds r0, r4, 0
ands r0, r1
cmp r0, 0
beq _0804E4C4
movs r0, 0x5
bl PlaySE
ldr r0, =gBattleCommunication
ldrb r0, [r0, 0x1]
cmp r0, 0
beq _0804E4A4
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _0804E4AC
.pool
_0804E4A4:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_0804E4AC:
movs r0, 0x1
str r0, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
b _0804E4FA
.pool
_0804E4C4:
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _0804E4FA
movs r0, 0x5
bl PlaySE
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
str r4, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
_0804E4FA:
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk5B_80256E0
thumb_func_start atk5C_hitanimation
atk5C_hitanimation: @ 804E508
push {r4,lr}
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r2, =gActiveBank
strb r0, [r2]
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
bne _0804E58C
ldr r0, =gHitMarker
ldr r0, [r0]
movs r1, 0x80
lsls r1, 1
ands r0, r1
cmp r0, 0
beq _0804E55A
ldr r1, =gBattleMons
ldrb r2, [r2]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _0804E55A
ldr r0, =gDisableStructs
lsls r1, r2, 3
subs r1, r2
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0xA]
cmp r0, 0
bne _0804E58C
_0804E55A:
movs r0, 0
bl dp01_build_cmdbuf_x29_29_29_29
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x2
str r0, [r1]
b _0804E592
.pool
_0804E58C:
ldr r0, [r4]
adds r0, 0x2
str r0, [r4]
_0804E592:
pop {r4}
pop {r0}
bx r0
thumb_func_end atk5C_hitanimation
thumb_func_start sub_804E598
sub_804E598: @ 804E598
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 16
lsrs r6, r0, 16
movs r7, 0
movs r5, 0
movs r0, 0x80
lsls r0, 3
cmp r6, r0
bne _0804E5D8
ldr r0, =gBattleResources
ldr r0, [r0]
ldr r0, [r0]
adds r0, 0x94
ldrb r2, [r0]
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x4A
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
muls r0, r2
b _0804E6CA
.pool
_0804E5D8:
ldr r0, =gTrainers
lsls r2, r6, 2
adds r1, r2, r6
lsls r1, 3
adds r4, r1, r0
ldrb r3, [r4]
mov r12, r0
cmp r3, 0x1
beq _0804E62E
cmp r3, 0x1
bgt _0804E5F8
cmp r3, 0
beq _0804E602
b _0804E644
.pool
_0804E5F8:
cmp r3, 0x2
beq _0804E618
cmp r3, 0x3
beq _0804E62E
b _0804E644
_0804E602:
mov r0, r12
adds r0, 0x24
adds r0, r1, r0
ldr r1, [r0]
adds r0, r4, 0
adds r0, 0x20
ldrb r0, [r0]
lsls r0, 3
adds r0, r1
subs r0, 0x8
b _0804E642
_0804E618:
mov r0, r12
adds r0, 0x24
adds r0, r1, r0
ldr r1, [r0]
adds r0, r4, 0
adds r0, 0x20
ldrb r0, [r0]
lsls r0, 3
adds r0, r1
subs r0, 0x8
b _0804E642
_0804E62E:
mov r0, r12
adds r0, 0x24
adds r0, r1, r0
ldr r1, [r0]
adds r0, r4, 0
adds r0, 0x20
ldrb r0, [r0]
lsls r0, 4
adds r0, r1
subs r0, 0x10
_0804E642:
ldrb r5, [r0, 0x2]
_0804E644:
ldr r1, =gUnknown_0831AEB8
lsls r0, r7, 2
adds r4, r0, r1
ldrb r3, [r4]
ldr r0, =gBattleStruct
mov r8, r0
mov r9, r1
ldr r1, =gBattleTypeFlags
mov r10, r1
cmp r3, 0xFF
beq _0804E67A
adds r0, r2, r6
lsls r0, 3
add r0, r12
ldrb r1, [r0, 0x1]
cmp r3, r1
beq _0804E67A
adds r2, r0, 0
adds r0, r4, 0
_0804E66A:
adds r0, 0x4
adds r7, 0x1
ldrb r1, [r0]
cmp r1, 0xFF
beq _0804E67A
ldrb r3, [r2, 0x1]
cmp r1, r3
bne _0804E66A
_0804E67A:
mov r0, r10
ldr r1, [r0]
movs r0, 0x80
lsls r0, 8
ands r0, r1
cmp r0, 0
bne _0804E6B4
movs r0, 0x1
ands r1, r0
cmp r1, 0
beq _0804E6B4
mov r3, r8
ldr r0, [r3]
adds r0, 0x4A
ldrb r0, [r0]
lsls r0, 2
adds r1, r5, 0
muls r1, r0
lsls r0, r7, 2
add r0, r9
ldrb r0, [r0, 0x1]
lsls r0, 1
b _0804E6C8
.pool
_0804E6B4:
mov r1, r8
ldr r0, [r1]
adds r0, 0x4A
ldrb r0, [r0]
lsls r0, 2
adds r1, r5, 0
muls r1, r0
lsls r0, r7, 2
add r0, r9
ldrb r0, [r0, 0x1]
_0804E6C8:
muls r0, r1
_0804E6CA:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_804E598
thumb_func_start atk5D_getmoneyreward
atk5D_getmoneyreward: @ 804E6D8
push {r4,lr}
ldr r0, =gTrainerBattleOpponent_A
ldrh r0, [r0]
bl sub_804E598
adds r4, r0, 0
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 8
ands r0, r1
cmp r0, 0
beq _0804E6FC
ldr r0, =gTrainerBattleOpponent_B
ldrh r0, [r0]
bl sub_804E598
adds r4, r0
_0804E6FC:
ldr r0, =gSaveBlock1Ptr
ldr r0, [r0]
movs r1, 0x92
lsls r1, 3
adds r0, r1
adds r1, r4, 0
bl AddMoney
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x1
strb r0, [r1, 0x1]
movs r0, 0x4
strb r0, [r1, 0x2]
movs r0, 0x5
strb r0, [r1, 0x3]
strb r4, [r1, 0x4]
movs r0, 0xFF
lsls r0, 8
ands r0, r4
lsrs r0, 8
strb r0, [r1, 0x5]
movs r0, 0xFF
lsls r0, 16
ands r0, r4
lsrs r0, 16
strb r0, [r1, 0x6]
lsrs r0, r4, 24
strb r0, [r1, 0x7]
movs r0, 0xFF
strb r0, [r1, 0x8]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atk5D_getmoneyreward
thumb_func_start atk5E_8025A70
atk5E_8025A70: @ 804E764
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r6, =gActiveBank
strb r0, [r6]
ldr r5, =gBattleCommunication
ldrb r0, [r5]
mov r8, r4
cmp r0, 0
beq _0804E794
cmp r0, 0x1
beq _0804E7AC
b _0804E800
.pool
_0804E794:
movs r0, 0
movs r1, 0
movs r2, 0
bl dp01_build_cmdbuf_x00_a_b_0
ldrb r0, [r6]
bl MarkBufferBankForExecution
ldrb r0, [r5]
adds r0, 0x1
strb r0, [r5]
b _0804E800
_0804E7AC:
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
bne _0804E800
ldrb r0, [r6]
lsls r0, 9
ldr r1, =gBattleBufferB + 4
adds r0, r1
mov r12, r0
movs r2, 0
adds r4, r6, 0
movs r5, 0x58
ldr r6, =gBattleMons + 0x24
adds r7, r6, 0
subs r7, 0x18
mov r3, r12
adds r3, 0xC
_0804E7CE:
lsls r1, r2, 1
ldrb r0, [r4]
muls r0, r5
adds r1, r0
adds r1, r7
ldrh r0, [r3]
strh r0, [r1]
ldrb r0, [r4]
adds r1, r0, 0
muls r1, r5
adds r1, r2, r1
adds r1, r6
mov r0, r12
adds r0, 0x24
adds r0, r2
ldrb r0, [r0]
strb r0, [r1]
adds r3, 0x2
adds r2, 0x1
cmp r2, 0x3
ble _0804E7CE
mov r1, r8
ldr r0, [r1]
adds r0, 0x2
str r0, [r1]
_0804E800:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk5E_8025A70
thumb_func_start atk5F_8025B24
atk5F_8025B24: @ 804E818
push {lr}
ldr r0, =gActiveBank
ldr r2, =gBankAttacker
ldrb r3, [r2]
strb r3, [r0]
ldr r1, =gBankTarget
ldrb r0, [r1]
strb r0, [r2]
strb r3, [r1]
ldr r2, =gHitMarker
ldr r1, [r2]
movs r3, 0x80
lsls r3, 5
adds r0, r1, 0
ands r0, r3
cmp r0, 0
beq _0804E854
ldr r0, =0xffffefff
ands r1, r0
b _0804E856
.pool
_0804E854:
orrs r1, r3
_0804E856:
str r1, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk5F_8025B24
thumb_func_start atk60_increment_gamestat
atk60_increment_gamestat: @ 804E868
push {lr}
ldr r0, =gBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _0804E882
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0, 0x1]
bl IncrementGameStat
_0804E882:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x2
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk60_increment_gamestat
thumb_func_start atk61_8025BA4
atk61_8025BA4: @ 804E898
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x30
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
bne _0804E94C
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r1, =gActiveBank
strb r0, [r1]
ldrb r0, [r1]
bl GetBankSide
lsls r0, 24
ldr r1, =gEnemyParty
mov r8, r1
cmp r0, 0
bne _0804E8CA
ldr r0, =gPlayerParty
mov r8, r0
_0804E8CA:
movs r7, 0
add r6, sp, 0x4
mov r5, sp
_0804E8D0:
movs r0, 0x64
muls r0, r7
mov r1, r8
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
cmp r0, 0
beq _0804E8F4
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
bne _0804E914
_0804E8F4:
ldr r0, =0x0000ffff
strh r0, [r5]
movs r0, 0
b _0804E926
.pool
_0804E914:
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
strh r0, [r5]
adds r0, r4, 0
movs r1, 0x37
bl GetMonData
_0804E926:
str r0, [r6]
adds r6, 0x8
adds r5, 0x8
adds r7, 0x1
cmp r7, 0x5
ble _0804E8D0
movs r0, 0
mov r1, sp
movs r2, 0x1
bl dp01_build_cmdbuf_x30_TODO
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x2
str r0, [r1]
_0804E94C:
add sp, 0x30
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk61_8025BA4
thumb_func_start atk62_08025C6C
atk62_08025C6C: @ 804E960
push {r4,r5,lr}
ldr r5, =gBattlescriptCurrInstr
ldr r0, [r5]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r4, =gActiveBank
strb r0, [r4]
movs r0, 0
bl dp01_build_cmdbuf_x31_31_31_31
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r0, [r5]
adds r0, 0x2
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk62_08025C6C
thumb_func_start atk63_jumptorandomattack
atk63_jumptorandomattack: @ 804E990
push {r4,lr}
ldr r0, =gBattlescriptCurrInstr
ldr r1, [r0]
ldrb r1, [r1, 0x1]
adds r4, r0, 0
cmp r1, 0
beq _0804E9B4
ldr r0, =gCurrentMove
ldr r1, =gRandomMove
ldrh r1, [r1]
strh r1, [r0]
b _0804E9C2
.pool
_0804E9B4:
ldr r2, =gUnknown_020241EC
ldr r1, =gCurrentMove
ldr r0, =gRandomMove
ldrh r0, [r0]
strh r0, [r1]
strh r0, [r2]
adds r0, r1, 0
_0804E9C2:
ldr r3, =gUnknown_082D86A8
ldr r2, =gBattleMoves
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atk63_jumptorandomattack
thumb_func_start atk64_statusanimation
atk64_statusanimation: @ 804E9F4
push {r4,lr}
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
bne _0804EA5C
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r4, =gActiveBank
strb r0, [r4]
ldr r1, =gStatuses3
ldrb r2, [r4]
lsls r0, r2, 2
adds r0, r1
ldr r0, [r0]
ldr r1, =0x000400c0
ands r0, r1
cmp r0, 0
bne _0804EA54
ldr r0, =gDisableStructs
lsls r1, r2, 3
subs r1, r2
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0xA]
cmp r0, 0
bne _0804EA54
ldr r0, =gHitMarker
ldr r0, [r0]
movs r1, 0x80
ands r0, r1
cmp r0, 0
bne _0804EA54
ldr r1, =gBattleMons
movs r0, 0x58
muls r0, r2
adds r1, 0x4C
adds r0, r1
ldr r2, [r0]
movs r0, 0
movs r1, 0
bl dp01_build_cmdbuf_x1B_aaaa_b
ldrb r0, [r4]
bl MarkBufferBankForExecution
_0804EA54:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x2
str r0, [r1]
_0804EA5C:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atk64_statusanimation
thumb_func_start atk65_status2animation
atk65_status2animation: @ 804EA84
push {r4,r5,lr}
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
bne _0804EB04
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r5, =gActiveBank
strb r0, [r5]
ldr r1, [r4]
ldrb r3, [r1, 0x2]
ldrb r0, [r1, 0x3]
lsls r0, 8
orrs r3, r0
ldrb r0, [r1, 0x4]
lsls r0, 16
orrs r3, r0
ldrb r0, [r1, 0x5]
lsls r0, 24
orrs r3, r0
ldr r1, =gStatuses3
ldrb r2, [r5]
lsls r0, r2, 2
adds r0, r1
ldr r0, [r0]
ldr r1, =0x000400c0
ands r0, r1
cmp r0, 0
bne _0804EAFC
ldr r0, =gDisableStructs
lsls r1, r2, 3
subs r1, r2
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0xA]
cmp r0, 0
bne _0804EAFC
ldr r0, =gHitMarker
ldr r0, [r0]
movs r1, 0x80
ands r0, r1
cmp r0, 0
bne _0804EAFC
ldr r1, =gBattleMons
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r0, r1
ldr r2, [r0]
ands r2, r3
movs r0, 0
movs r1, 0x1
bl dp01_build_cmdbuf_x1B_aaaa_b
ldrb r0, [r5]
bl MarkBufferBankForExecution
_0804EAFC:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x6
str r0, [r1]
_0804EB04:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk65_status2animation
thumb_func_start atk66_chosenstatusanimation
atk66_chosenstatusanimation: @ 804EB2C
push {r4,r5,lr}
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
bne _0804EB9E
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r5, =gActiveBank
strb r0, [r5]
ldr r4, [r4]
ldrb r2, [r4, 0x3]
ldrb r0, [r4, 0x4]
lsls r0, 8
orrs r2, r0
ldrb r0, [r4, 0x5]
lsls r0, 16
orrs r2, r0
ldrb r0, [r4, 0x6]
lsls r0, 24
orrs r2, r0
ldr r1, =gStatuses3
ldrb r3, [r5]
lsls r0, r3, 2
adds r0, r1
ldr r0, [r0]
ldr r1, =0x000400c0
ands r0, r1
cmp r0, 0
bne _0804EB96
ldr r0, =gDisableStructs
lsls r1, r3, 3
subs r1, r3
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0xA]
cmp r0, 0
bne _0804EB96
ldr r0, =gHitMarker
ldr r0, [r0]
movs r1, 0x80
ands r0, r1
cmp r0, 0
bne _0804EB96
ldrb r1, [r4, 0x2]
movs r0, 0
bl dp01_build_cmdbuf_x1B_aaaa_b
ldrb r0, [r5]
bl MarkBufferBankForExecution
_0804EB96:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x7
str r0, [r1]
_0804EB9E:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk66_chosenstatusanimation
thumb_func_start atk67_8025ECC
atk67_8025ECC: @ 804EBC0
push {r4,r5,lr}
sub sp, 0x4
ldr r5, =gBattleCommunication
ldrb r4, [r5]
cmp r4, 0
beq _0804EBD8
cmp r4, 0x1
beq _0804EC04
b _0804EC96
.pool
_0804EBD8:
str r4, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
ldr r0, =gUnknown_085CCABB
movs r1, 0xC
bl battle_show_message_maybe
ldrb r0, [r5]
adds r0, 0x1
strb r0, [r5]
strb r4, [r5, 0x1]
movs r0, 0
bl sub_8056B74
b _0804EC96
.pool
_0804EC04:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0804EC2A
ldrb r0, [r5, 0x1]
cmp r0, 0
beq _0804EC2A
movs r0, 0x5
bl PlaySE
ldrb r0, [r5, 0x1]
bl sub_8056BAC
movs r0, 0
strb r0, [r5, 0x1]
bl sub_8056B74
_0804EC2A:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _0804EC52
ldr r4, =gBattleCommunication
ldrb r0, [r4, 0x1]
cmp r0, 0
bne _0804EC52
movs r0, 0x5
bl PlaySE
ldrb r0, [r4, 0x1]
bl sub_8056BAC
movs r0, 0x1
strb r0, [r4, 0x1]
bl sub_8056B74
_0804EC52:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _0804EC70
ldr r0, =gBattleCommunication
movs r4, 0x1
strb r4, [r0, 0x1]
b _0804EC7A
.pool
_0804EC70:
movs r4, 0x1
adds r0, r4, 0
ands r0, r1
cmp r0, 0
beq _0804EC96
_0804EC7A:
movs r0, 0x5
bl PlaySE
str r4, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
_0804EC96:
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk67_8025ECC
thumb_func_start atk68_80246A0
atk68_80246A0: @ 804ECA4
push {r4,r5,lr}
movs r1, 0
ldr r2, =gNoOfAllBanks
ldr r5, =gBattlescriptCurrInstr
ldrb r0, [r2]
cmp r1, r0
bge _0804ECC2
ldr r4, =gUnknown_0202407A
movs r3, 0xC
_0804ECB6:
adds r0, r1, r4
strb r3, [r0]
adds r1, 0x1
ldrb r0, [r2]
cmp r1, r0
blt _0804ECB6
_0804ECC2:
ldr r0, [r5]
adds r0, 0x1
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk68_80246A0
thumb_func_start atk69_dmg_adjustment2
atk69_dmg_adjustment2: @ 804ECDC
push {r4-r7,lr}
ldr r7, =gBattleMons
ldr r6, =gBankTarget
ldrb r2, [r6]
movs r5, 0x58
adds r0, r2, 0
muls r0, r5
adds r1, r0, r7
ldrh r0, [r1, 0x2E]
cmp r0, 0xAF
bne _0804ED10
ldr r1, =gEnigmaBerries
lsls r0, r2, 3
subs r0, r2
lsls r0, 2
adds r0, r1
ldrb r4, [r0, 0x7]
ldrb r6, [r0, 0x1A]
b _0804ED2A
.pool
_0804ED10:
ldrh r0, [r1, 0x2E]
bl ItemId_GetHoldEffect
lsls r0, 24
lsrs r4, r0, 24
ldrb r0, [r6]
muls r0, r5
adds r0, r7
ldrh r0, [r0, 0x2E]
bl ItemId_GetHoldEffectParam
lsls r0, 24
lsrs r6, r0, 24
_0804ED2A:
ldr r1, =gStringBank
ldr r5, =gBankTarget
ldrb r0, [r5]
strb r0, [r1]
cmp r4, 0x27
bne _0804ED68
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x64
bl __umodsi3
lsls r0, 16
lsrs r0, 16
cmp r0, r6
bcs _0804ED68
ldrb r0, [r5]
movs r1, 0x27
bl RecordItemEffectBattle
ldr r2, =gSpecialStatuses
ldrb r1, [r5]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r2, 0x80
orrs r1, r2
strb r1, [r0]
_0804ED68:
ldr r2, =gBattleMons
ldr r3, =gBankTarget
ldrb r4, [r3]
movs r0, 0x58
muls r0, r4
adds r1, r2, 0
adds r1, 0x50
adds r0, r1
ldr r1, [r0]
movs r0, 0x80
lsls r0, 17
ands r1, r0
adds r5, r2, 0
cmp r1, 0
bne _0804EE38
ldr r2, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0]
cmp r0, 0x65
beq _0804EDBA
ldr r0, =gProtectStructs
lsls r1, r4, 4
adds r1, r0
ldrb r0, [r1]
lsls r0, 30
cmp r0, 0
blt _0804EDBA
ldr r0, =gSpecialStatuses
lsls r1, r4, 2
adds r1, r4
lsls r1, 2
adds r1, r0
ldrb r0, [r1]
lsrs r0, 7
cmp r0, 0
beq _0804EE38
_0804EDBA:
ldrb r0, [r3]
movs r4, 0x58
muls r0, r4
adds r0, r5
ldrh r1, [r0, 0x28]
ldr r2, =gBattleMoveDamage
ldr r0, [r2]
cmp r1, r0
bgt _0804EE38
subs r0, r1, 0x1
str r0, [r2]
ldr r1, =gProtectStructs
ldrb r3, [r3]
lsls r0, r3, 4
adds r0, r1
ldrb r0, [r0]
lsls r0, 30
cmp r0, 0
bge _0804EE10
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r2, 0x40
orrs r1, r2
strb r1, [r0]
b _0804EE38
.pool
_0804EE10:
ldr r0, =gSpecialStatuses
lsls r1, r3, 2
adds r1, r3
lsls r1, 2
adds r1, r0
ldrb r0, [r1]
lsrs r0, 7
cmp r0, 0
beq _0804EE38
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x80
orrs r0, r1
strb r0, [r2]
ldr r1, =gLastUsedItem
adds r0, r3, 0
muls r0, r4
adds r0, r5
ldrh r0, [r0, 0x2E]
strh r0, [r1]
_0804EE38:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk69_dmg_adjustment2
thumb_func_start atk6A_removeitem
atk6A_removeitem: @ 804EE58
push {r4-r6,lr}
sub sp, 0x4
ldr r6, =gBattlescriptCurrInstr
ldr r0, [r6]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r5, =gActiveBank
strb r0, [r5]
ldr r1, =gBattleStruct
ldrb r4, [r5]
lsls r0, r4, 1
adds r0, 0xB8
ldr r1, [r1]
adds r1, r0
ldr r2, =gBattleMons
movs r3, 0x58
adds r0, r4, 0
muls r0, r3
adds r0, r2
ldrh r0, [r0, 0x2E]
strh r0, [r1]
ldrb r0, [r5]
muls r0, r3
adds r0, r2
movs r1, 0
strh r1, [r0, 0x2E]
ldrb r0, [r5]
muls r0, r3
adds r2, 0x2E
adds r0, r2
str r0, [sp]
movs r0, 0
movs r1, 0x2
movs r2, 0
movs r3, 0x2
bl EmitSetAttributes
ldrb r0, [r5]
bl MarkBufferBankForExecution
ldr r0, [r6]
adds r0, 0x2
str r0, [r6]
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atk6A_removeitem
thumb_func_start atk6B_atknameinbuff1
atk6B_atknameinbuff1: @ 804EEC8
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x7
strb r0, [r1, 0x1]
ldr r2, =gBankAttacker
ldrb r0, [r2]
strb r0, [r1, 0x2]
ldr r3, =gBattlePartyID
ldrb r0, [r2]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
bx lr
.pool
thumb_func_end atk6B_atknameinbuff1
thumb_func_start atk6C_lvlbox_display
atk6C_lvlbox_display: @ 804EF04
push {r4,lr}
sub sp, 0x4
ldr r0, =gBattleScripting
ldrb r1, [r0, 0x1E]
adds r4, r0, 0
cmp r1, 0
bne _0804EF28
bl sub_804F498
cmp r0, 0
beq _0804EF24
movs r0, 0x3
b _0804EF26
.pool
_0804EF24:
movs r0, 0x1
_0804EF26:
strb r0, [r4, 0x1E]
_0804EF28:
ldrb r0, [r4, 0x1E]
subs r0, 0x1
cmp r0, 0x9
bls _0804EF32
b _0804F0F2
_0804EF32:
lsls r0, 2
ldr r1, =_0804EF40
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_0804EF40:
.4byte _0804EF68
.4byte _0804EF94
.4byte _0804EFAC
.4byte _0804F000
.4byte _0804F014
.4byte _0804F02C
.4byte _0804F014
.4byte _0804F04C
.4byte _0804F07C
.4byte _0804F0C0
_0804EF68:
ldr r1, =gUnknown_02022E1E
movs r0, 0x60
strh r0, [r1]
movs r0, 0x2
movs r1, 0x7
movs r2, 0
bl SetBgAttribute
movs r0, 0x2
bl ShowBg
bl sub_804F17C
ldr r1, =gBattleScripting
movs r0, 0x2
strb r0, [r1, 0x1E]
b _0804F0F2
.pool
_0804EF94:
bl sub_804F1CC
lsls r0, 24
cmp r0, 0
beq _0804EFA0
b _0804F0F2
_0804EFA0:
ldr r1, =gBattleScripting
movs r0, 0x3
strb r0, [r1, 0x1E]
b _0804F0F2
.pool
_0804EFAC:
ldr r1, =gUnknown_02022E18
movs r0, 0
strh r0, [r1]
ldr r1, =gUnknown_02022E1A
movs r2, 0x80
lsls r2, 1
adds r0, r2, 0
strh r0, [r1]
movs r0, 0
movs r1, 0x7
movs r2, 0x1
bl SetBgAttribute
movs r0, 0x1
movs r1, 0x7
movs r2, 0
bl SetBgAttribute
movs r0, 0
bl ShowBg
movs r0, 0x1
bl ShowBg
movs r0, 0x80
str r0, [sp]
movs r0, 0x12
movs r1, 0x7
movs r2, 0x1D
movs r3, 0x13
bl sub_8056A3C
ldr r1, =gBattleScripting
movs r0, 0x4
strb r0, [r1, 0x1E]
b _0804F0F2
.pool
_0804F000:
bl sub_804F100
movs r0, 0xD
bl PutWindowTilemap
movs r0, 0xD
movs r1, 0x3
bl CopyWindowToVram
b _0804F06A
_0804F014:
bl IsDma3ManagerBusyWithBgCopy
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _0804F0F2
ldr r0, =gUnknown_02022E1A
strh r1, [r0]
b _0804F06A
.pool
_0804F02C:
ldr r0, =gMain
ldrh r0, [r0, 0x2E]
cmp r0, 0
beq _0804F0F2
movs r0, 0x5
bl PlaySE
bl sub_804F144
movs r0, 0xD
movs r1, 0x2
bl CopyWindowToVram
b _0804F06A
.pool
_0804F04C:
ldr r0, =gMain
ldrh r0, [r0, 0x2E]
cmp r0, 0
beq _0804F0F2
movs r0, 0x5
bl PlaySE
movs r0, 0x81
str r0, [sp]
movs r0, 0x12
movs r1, 0x7
movs r2, 0x1D
movs r3, 0x13
bl sub_8056A3C
_0804F06A:
ldr r1, =gBattleScripting
ldrb r0, [r1, 0x1E]
adds r0, 0x1
strb r0, [r1, 0x1E]
b _0804F0F2
.pool
_0804F07C:
bl sub_804F344
lsls r0, 24
cmp r0, 0
bne _0804F0F2
movs r0, 0xE
bl ClearWindowTilemap
movs r0, 0xE
movs r1, 0x1
bl CopyWindowToVram
movs r0, 0xD
bl ClearWindowTilemap
movs r0, 0xD
movs r1, 0x1
bl CopyWindowToVram
movs r0, 0x2
movs r1, 0x7
movs r2, 0x2
bl SetBgAttribute
movs r0, 0x2
bl ShowBg
ldr r1, =gBattleScripting
movs r0, 0xA
strb r0, [r1, 0x1E]
b _0804F0F2
.pool
_0804F0C0:
bl IsDma3ManagerBusyWithBgCopy
lsls r0, 24
cmp r0, 0
bne _0804F0F2
movs r0, 0
movs r1, 0x7
movs r2, 0
bl SetBgAttribute
movs r0, 0x1
movs r1, 0x7
movs r2, 0x1
bl SetBgAttribute
movs r0, 0
bl ShowBg
movs r0, 0x1
bl ShowBg
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
_0804F0F2:
add sp, 0x4
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atk6C_lvlbox_display
thumb_func_start sub_804F100
sub_804F100: @ 804F100
push {lr}
sub sp, 0x14
ldr r0, =gBattleStruct
ldr r0, [r0]
ldrb r1, [r0, 0x10]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
add r1, sp, 0x8
bl sub_81D388C
ldr r0, =gBattleResources
ldr r0, [r0]
ldr r1, [r0, 0x10]
movs r0, 0xD
str r0, [sp]
movs r0, 0xF
str r0, [sp, 0x4]
movs r0, 0xD
add r2, sp, 0x8
movs r3, 0xE
bl sub_81D3640
add sp, 0x14
pop {r0}
bx r0
.pool
thumb_func_end sub_804F100
thumb_func_start sub_804F144
sub_804F144: @ 804F144
push {lr}
sub sp, 0x10
ldr r0, =gBattleStruct
ldr r0, [r0]
ldrb r1, [r0, 0x10]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
add r1, sp, 0x4
bl sub_81D388C
movs r0, 0xF
str r0, [sp]
movs r0, 0xD
add r1, sp, 0x4
movs r2, 0xE
movs r3, 0xD
bl sub_81D3784
add sp, 0x10
pop {r0}
bx r0
.pool
thumb_func_end sub_804F144
thumb_func_start sub_804F17C
sub_804F17C: @ 804F17C
push {lr}
ldr r1, =gUnknown_02022E1E
movs r0, 0
strh r0, [r1]
ldr r1, =gUnknown_02022E1C
movs r2, 0xD0
lsls r2, 1
adds r0, r2, 0
strh r0, [r1]
ldr r0, =gUnknown_0831C2C8
movs r1, 0x60
movs r2, 0x20
bl LoadPalette
ldr r1, =gUnknown_0831C2E8
movs r0, 0xE
movs r2, 0
movs r3, 0
bl CopyToWindowPixelBuffer
movs r0, 0xE
bl PutWindowTilemap
movs r0, 0xE
movs r1, 0x3
bl CopyWindowToVram
bl sub_804F384
pop {r0}
bx r0
.pool
thumb_func_end sub_804F17C
thumb_func_start sub_804F1CC
sub_804F1CC: @ 804F1CC
push {r4,r5,lr}
bl IsDma3ManagerBusyWithBgCopy
lsls r0, 24
cmp r0, 0
beq _0804F1DC
movs r0, 0x1
b _0804F216
_0804F1DC:
ldr r4, =gUnknown_02022E1C
ldrh r1, [r4]
movs r5, 0x80
lsls r5, 2
cmp r1, r5
bne _0804F1F0
movs r0, 0
b _0804F216
.pool
_0804F1F0:
movs r0, 0xD0
lsls r0, 1
cmp r1, r0
bne _0804F1FC
bl sub_804F220
_0804F1FC:
ldrh r0, [r4]
adds r0, 0x8
strh r0, [r4]
lsls r0, 16
ldr r1, =0x01ff0000
cmp r0, r1
bls _0804F20C
strh r5, [r4]
_0804F20C:
ldrh r1, [r4]
eors r1, r5
negs r0, r1
orrs r0, r1
lsrs r0, 31
_0804F216:
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_804F1CC
thumb_func_start sub_804F220
sub_804F220: @ 804F220
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x10
ldr r6, =gBattleStruct
ldr r0, [r6]
ldrb r0, [r0, 0x10]
movs r5, 0x64
muls r0, r5
ldr r4, =gPlayerParty
adds r0, r4
movs r1, 0x38
bl GetMonData
mov r8, r0
lsls r0, 16
lsrs r0, 16
mov r8, r0
ldr r0, [r6]
ldrb r0, [r0, 0x10]
muls r0, r5
adds r0, r4
bl GetMonGender
lsls r0, 24
lsrs r7, r0, 24
ldr r0, [r6]
ldrb r0, [r0, 0x10]
muls r0, r5
adds r0, r4
ldr r5, =gStringVar4
adds r1, r5, 0
bl GetMonNickname
str r5, [sp]
mov r2, sp
movs r1, 0
movs r0, 0xE
strb r0, [r2, 0x4]
mov r0, sp
strb r1, [r0, 0x5]
movs r4, 0x20
strb r4, [r0, 0x6]
strb r1, [r0, 0x7]
strb r4, [r0, 0x8]
strb r1, [r0, 0x9]
strb r1, [r0, 0xA]
strb r1, [r0, 0xB]
mov r3, sp
ldrb r2, [r3, 0xC]
subs r1, 0x10
adds r0, r1, 0
ands r0, r2
strb r0, [r3, 0xC]
mov r2, sp
movs r0, 0x10
strb r0, [r2, 0xC]
ldrb r0, [r2, 0xD]
ands r1, r0
strb r1, [r2, 0xD]
mov r0, sp
strb r4, [r0, 0xD]
movs r1, 0xFF
movs r2, 0
bl AddTextPrinter
movs r0, 0xF9
strb r0, [r5]
adds r5, 0x1
movs r0, 0x5
strb r0, [r5]
adds r5, 0x1
adds r4, r5, 0
adds r0, r4, 0
mov r1, r8
movs r2, 0
movs r3, 0x3
bl ConvertIntToDecimalStringN
adds r5, r0, 0
subs r4, r5, r4
movs r2, 0x4
subs r2, r4
lsls r2, 16
lsrs r2, 16
movs r1, 0x77
bl StringFill
adds r5, r0, 0
cmp r7, 0xFF
beq _0804F320
cmp r7, 0
bne _0804F300
movs r1, 0
movs r2, 0xC
bl WriteColorChangeControlCode
adds r5, r0, 0
movs r1, 0x1
movs r2, 0xD
bl WriteColorChangeControlCode
adds r5, r0, 0
movs r0, 0xB5
b _0804F318
.pool
_0804F300:
adds r0, r5, 0
movs r1, 0
movs r2, 0xE
bl WriteColorChangeControlCode
adds r5, r0, 0
movs r1, 0x1
movs r2, 0xF
bl WriteColorChangeControlCode
adds r5, r0, 0
movs r0, 0xB6
_0804F318:
strb r0, [r5]
adds r5, 0x1
movs r0, 0xFF
strb r0, [r5]
_0804F320:
mov r0, sp
movs r1, 0xA
strb r1, [r0, 0x7]
strb r1, [r0, 0x9]
movs r1, 0xFF
movs r2, 0
bl AddTextPrinter
movs r0, 0xE
movs r1, 0x2
bl CopyWindowToVram
add sp, 0x10
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_804F220
thumb_func_start sub_804F344
sub_804F344: @ 804F344
push {lr}
ldr r0, =gUnknown_02022E1C
ldrh r1, [r0]
movs r3, 0xD0
lsls r3, 1
adds r2, r0, 0
cmp r1, r3
bne _0804F35C
movs r0, 0
b _0804F380
.pool
_0804F35C:
ldrh r0, [r2]
adds r1, r0, 0
subs r1, 0x10
ldr r0, =0x0000019f
cmp r1, r0
bgt _0804F370
strh r3, [r2]
b _0804F372
.pool
_0804F370:
strh r1, [r2]
_0804F372:
ldrh r1, [r2]
movs r0, 0xD0
lsls r0, 1
eors r1, r0
negs r0, r1
orrs r0, r1
lsrs r0, 31
_0804F380:
pop {r1}
bx r1
thumb_func_end sub_804F344
thumb_func_start sub_804F384
sub_804F384: @ 804F384
push {r4-r6,lr}
mov r6, r8
push {r6}
sub sp, 0x10
ldr r0, =gBattleStruct
mov r8, r0
ldr r0, [r0]
ldrb r0, [r0, 0x10]
movs r6, 0x64
muls r0, r6
ldr r5, =gPlayerParty
adds r0, r5
movs r1, 0xB
bl GetMonData
adds r4, r0, 0
lsls r4, 16
lsrs r4, 16
mov r1, r8
ldr r0, [r1]
ldrb r0, [r0, 0x10]
muls r0, r6
adds r0, r5
movs r1, 0
bl GetMonData
adds r1, r0, 0
adds r0, r4, 0
movs r2, 0x1
bl sub_80D2EDC
str r0, [sp]
ldr r5, =0xffff0000
ldr r0, [sp, 0x4]
ands r0, r5
movs r1, 0x80
lsls r1, 2
orrs r0, r1
ldr r1, =0x0000ffff
ands r0, r1
ldr r1, =0xd75a0000
orrs r0, r1
str r0, [sp, 0x4]
adds r0, r4, 0
bl sub_80D30B0
str r0, [sp, 0x8]
add r4, sp, 0x8
ldr r0, [r4, 0x4]
ands r0, r5
ldr r1, =0x0000d75a
orrs r0, r1
str r0, [r4, 0x4]
mov r0, sp
bl LoadSpriteSheet
adds r0, r4, 0
bl LoadSpritePalette
ldr r0, =gUnknown_0831C3C0
movs r1, 0x80
lsls r1, 1
movs r2, 0xA
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
movs r0, 0
strh r0, [r1, 0x2E]
ldr r0, =gUnknown_02022E1C
ldrh r0, [r0]
strh r0, [r1, 0x30]
add sp, 0x10
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_804F384
thumb_func_start sub_804F450
sub_804F450: @ 804F450
push {r4,lr}
adds r2, r0, 0
ldr r0, =gUnknown_02022E1C
ldrh r1, [r2, 0x30]
ldrh r0, [r0]
subs r1, r0
strh r1, [r2, 0x24]
lsls r1, 16
cmp r1, 0
beq _0804F470
movs r0, 0x1
strh r0, [r2, 0x2E]
b _0804F48C
.pool
_0804F470:
movs r1, 0x2E
ldrsh r0, [r2, r1]
cmp r0, 0
beq _0804F48C
adds r0, r2, 0
bl DestroySprite
ldr r4, =0x0000d75a
adds r0, r4, 0
bl FreeSpriteTilesByTag
adds r0, r4, 0
bl FreeSpritePaletteByTag
_0804F48C:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_804F450
thumb_func_start sub_804F498
sub_804F498: @ 804F498
push {lr}
ldr r3, =gBattlePartyID
ldr r0, =gBattleStruct
ldr r0, [r0]
ldrh r1, [r3]
ldrb r2, [r0, 0x10]
cmp r1, r2
beq _0804F4BA
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0804F4CC
ldrh r0, [r3, 0x4]
cmp r0, r2
bne _0804F4CC
_0804F4BA:
movs r0, 0x1
b _0804F4CE
.pool
_0804F4CC:
movs r0, 0
_0804F4CE:
pop {r1}
bx r1
thumb_func_end sub_804F498
thumb_func_start atk6D_set_sentpokes_values
atk6D_set_sentpokes_values: @ 804F4D4
push {lr}
bl sub_803F988
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk6D_set_sentpokes_values
thumb_func_start atk6E_set_atk_to_player0
atk6E_set_atk_to_player0: @ 804F4EC
push {lr}
movs r0, 0
bl GetBankByPlayerAI
ldr r1, =gBankAttacker
strb r0, [r1]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk6E_set_atk_to_player0
thumb_func_start atk6F_set_visible
atk6F_set_visible: @ 804F50C
push {r4,r5,lr}
ldr r5, =gBattlescriptCurrInstr
ldr r0, [r5]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r4, =gActiveBank
strb r0, [r4]
movs r0, 0
movs r1, 0
bl dp01_build_cmdbuf_x33_a_33_33
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r0, [r5]
adds r0, 0x2
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk6F_set_visible
thumb_func_start atk70_record_ability
atk70_record_ability: @ 804F540
push {r4,lr}
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r1, =gActiveBank
strb r0, [r1]
ldrb r0, [r1]
ldr r1, =gLastUsedAbility
ldrb r1, [r1]
bl RecordAbilityBattle
ldr r0, [r4]
adds r0, 0x1
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atk70_record_ability
thumb_func_start sub_804F574
sub_804F574: @ 804F574
ldr r2, =gBattleTextBuff2
movs r0, 0xFD
strb r0, [r2]
movs r0, 0x2
strb r0, [r2, 0x1]
ldr r0, =gMoveToLearn
ldrh r1, [r0]
strb r1, [r2, 0x2]
movs r0, 0xFF
lsls r0, 8
ands r0, r1
lsrs r0, 8
strb r0, [r2, 0x3]
movs r0, 0xFF
strb r0, [r2, 0x4]
bx lr
.pool
thumb_func_end sub_804F574
thumb_func_start atk71_buffer_move_to_learn
atk71_buffer_move_to_learn: @ 804F59C
push {lr}
bl sub_804F574
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk71_buffer_move_to_learn
thumb_func_start atk72_jump_if_can_run_frombattle
atk72_jump_if_can_run_frombattle: @ 804F5B4
push {lr}
ldr r0, =gBank1
ldrb r0, [r0]
bl sub_803EC20
lsls r0, 24
cmp r0, 0
beq _0804F5E8
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _0804F5F0
.pool
_0804F5E8:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_0804F5F0:
pop {r0}
bx r0
.pool
thumb_func_end atk72_jump_if_can_run_frombattle
thumb_func_start atk73_hp_thresholds
atk73_hp_thresholds: @ 804F5F8
push {r4-r6,lr}
ldr r0, =gBattleTypeFlags
ldr r4, [r0]
movs r6, 0x1
ands r4, r6
cmp r4, 0
bne _0804F68E
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r1, =gActiveBank
strb r0, [r1]
movs r1, 0x1
eors r0, r1
lsls r0, 24
lsrs r0, 24
ldr r2, =gBattleMons
movs r1, 0x58
muls r1, r0
adds r1, r2
ldrh r5, [r1, 0x28]
movs r0, 0x64
muls r0, r5
ldrh r1, [r1, 0x2C]
bl __divsi3
cmp r0, 0
bne _0804F636
movs r0, 0x1
_0804F636:
cmp r0, 0x45
bgt _0804F63E
cmp r5, 0
bne _0804F65C
_0804F63E:
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0xB1
strb r4, [r0]
b _0804F68E
.pool
_0804F65C:
cmp r0, 0x27
ble _0804F670
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0xB1
strb r6, [r0]
b _0804F68E
.pool
_0804F670:
cmp r0, 0x9
ble _0804F684
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0xB1
movs r1, 0x2
b _0804F68C
.pool
_0804F684:
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0xB1
movs r1, 0x3
_0804F68C:
strb r1, [r0]
_0804F68E:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x2
str r0, [r1]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atk73_hp_thresholds
thumb_func_start atk74_hp_thresholds2
atk74_hp_thresholds2: @ 804F6A4
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r0, =gBattleTypeFlags
ldr r7, [r0]
movs r0, 0x1
mov r8, r0
ands r7, r0
cmp r7, 0
bne _0804F73E
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0, 0x1]
bl GetBattleBank
adds r4, r0, 0
ldr r0, =gActiveBank
strb r4, [r0]
movs r0, 0x1
eors r4, r0
lsls r4, 24
lsrs r4, 24
adds r0, r4, 0
bl GetBankSide
lsls r0, 24
ldr r1, =gBattleStruct
ldr r6, [r1]
lsrs r0, 23
adds r0, r6
adds r0, 0xA8
ldrb r5, [r0]
ldr r1, =gBattleMons
movs r0, 0x58
muls r0, r4
adds r0, r1
ldrh r4, [r0, 0x28]
subs r1, r5, r4
movs r0, 0x64
muls r0, r1
adds r1, r5, 0
bl __divsi3
adds r1, r0, 0
cmp r4, r5
bcc _0804F71C
adds r0, r6, 0
adds r0, 0xB1
strb r7, [r0]
b _0804F73E
.pool
_0804F71C:
cmp r0, 0x1D
bgt _0804F72A
adds r0, r6, 0
adds r0, 0xB1
mov r1, r8
strb r1, [r0]
b _0804F73E
_0804F72A:
cmp r1, 0x45
bgt _0804F736
adds r1, r6, 0
adds r1, 0xB1
movs r0, 0x2
b _0804F73C
_0804F736:
adds r1, r6, 0
adds r1, 0xB1
movs r0, 0x3
_0804F73C:
strb r0, [r1]
_0804F73E:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x2
str r0, [r1]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk74_hp_thresholds2
thumb_func_start atk75_8026A58
atk75_8026A58: @ 804F754
push {lr}
sub sp, 0x4
ldr r2, =gBankInMenu
ldr r1, =gBankAttacker
ldrb r0, [r1]
strb r0, [r2]
ldr r2, =gBattlePartyID
ldrb r0, [r1]
lsls r0, 1
adds r0, r2
ldrh r2, [r0]
movs r0, 0x64
muls r0, r2
ldr r1, =gEnemyParty
adds r0, r1
ldr r1, =gLastUsedItem
ldrh r1, [r1]
lsls r2, 24
lsrs r2, 24
movs r3, 0x1
str r3, [sp]
movs r3, 0
bl ExecuteTableBasedItemEffect
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
add sp, 0x4
pop {r0}
bx r0
.pool
thumb_func_end atk75_8026A58
thumb_func_start atk76_various
atk76_various: @ 804F7AC
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r1, =gActiveBank
strb r0, [r1]
ldr r0, [r4]
ldrb r0, [r0, 0x2]
cmp r0, 0x1A
bls _0804F7CA
b _0804FD70
_0804F7CA:
lsls r0, 2
ldr r1, =_0804F7E0
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_0804F7E0:
.4byte _0804F84C
.4byte _0804F85C
.4byte _0804F8BC
.4byte _0804F8CC
.4byte _0804F8E4
.4byte _0804F920
.4byte _0804F958
.4byte _0804F9E0
.4byte _0804FA20
.4byte _0804FACC
.4byte _0804FAE8
.4byte _0804FB3C
.4byte _0804FB94
.4byte _0804FC18
.4byte _0804FC2C
.4byte _0804FC32
.4byte _0804FC38
.4byte _0804FC60
.4byte _0804FC6A
.4byte _0804FC78
.4byte _0804FC8C
.4byte _0804FCC4
.4byte _0804FCD8
.4byte _0804FCF0
.4byte _0804FD1C
.4byte _0804FD30
.4byte _0804FD5C
_0804F84C:
ldr r0, =gActiveBank
ldrb r0, [r0]
bl CancelMultiTurnMoves
b _0804FD70
.pool
_0804F85C:
ldr r1, =gBankAttacker
ldr r4, =gBankTarget
ldrb r0, [r4]
strb r0, [r1]
ldrb r0, [r1]
bl GetBankSide
movs r1, 0x1
eors r0, r1
lsls r0, 24
lsrs r0, 24
ldr r2, =gSideTimers
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r2, r1, r2
ldrb r0, [r2, 0x8]
cmp r0, 0
beq _0804F8A8
ldr r1, =gBattleMons
ldrb r2, [r2, 0x9]
movs r0, 0x58
muls r0, r2
adds r0, r1
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _0804F8A8
strb r2, [r4]
b _0804FD70
.pool
_0804F8A8:
ldr r0, =gBankTarget
ldr r1, =gActiveBank
ldrb r1, [r1]
strb r1, [r0]
b _0804FD70
.pool
_0804F8BC:
bl sub_803BB88
ldr r1, =gBattleCommunication
strb r0, [r1]
b _0804FD70
.pool
_0804F8CC:
ldr r0, =gCurrentMove
ldrh r0, [r0]
movs r1, 0
bl GetMoveTarget
ldr r1, =gBankTarget
strb r0, [r1]
b _0804FD70
.pool
_0804F8E4:
ldr r2, =gHitMarker
ldr r1, =gBitTable
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r0, [r0]
lsls r0, 28
ldr r2, [r2]
ands r2, r0
cmp r2, 0
beq _0804F914
ldr r1, =gBattleCommunication
movs r0, 0x1
strb r0, [r1]
b _0804FD70
.pool
_0804F914:
ldr r0, =gBattleCommunication
strb r2, [r0]
b _0804FD70
.pool
_0804F920:
ldr r4, =gSpecialStatuses
ldr r3, =gActiveBank
ldrb r0, [r3]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r2, [r1]
movs r0, 0x9
negs r0, r0
ands r0, r2
strb r0, [r1]
ldrb r0, [r3]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r2, [r1]
movs r0, 0x11
negs r0, r0
ands r0, r2
strb r0, [r1]
b _0804FD70
.pool
_0804F958:
ldr r4, =gBattlePartyID
ldr r1, =gBattleStruct
ldr r0, [r1]
ldrh r3, [r4]
ldrb r2, [r0, 0x10]
adds r6, r1, 0
cmp r3, r2
beq _0804F974
ldrh r0, [r4, 0x4]
cmp r0, r2
beq _0804F970
b _0804FD70
_0804F970:
cmp r3, r0
bne _0804F988
_0804F974:
ldr r1, =gActiveBank
movs r0, 0
b _0804F98C
.pool
_0804F988:
ldr r1, =gActiveBank
movs r0, 0x2
_0804F98C:
strb r0, [r1]
adds r5, r1, 0
ldrb r2, [r5]
lsls r0, r2, 1
adds r0, 0xC8
ldr r1, [r6]
adds r4, r1, r0
movs r3, 0
ldr r1, =gBattleMons
movs r0, 0x58
muls r0, r2
adds r1, 0xC
adds r0, r1
ldrh r0, [r0]
ldrh r2, [r4]
cmp r0, r2
beq _0804F9CC
adds r6, r5, 0
movs r5, 0x58
adds r2, r1, 0
_0804F9B4:
adds r3, 0x1
cmp r3, 0x3
bgt _0804F9CC
lsls r1, r3, 1
ldrb r0, [r6]
muls r0, r5
adds r1, r0
adds r1, r2
ldrh r0, [r1]
ldrh r1, [r4]
cmp r0, r1
bne _0804F9B4
_0804F9CC:
cmp r3, 0x4
beq _0804F9D2
b _0804FD70
_0804F9D2:
movs r0, 0
strh r0, [r4]
b _0804FD70
.pool
_0804F9E0:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0xB
ands r0, r1
cmp r0, 0x8
beq _0804F9EE
b _0804FD70
_0804F9EE:
ldr r1, =gBattleMons
ldrh r0, [r1, 0x28]
cmp r0, 0
bne _0804F9F8
b _0804FD70
_0804F9F8:
adds r0, r1, 0
adds r0, 0x80
ldrh r0, [r0]
cmp r0, 0
bne _0804FA04
b _0804FD70
_0804FA04:
ldr r0, =gHitMarker
ldr r1, [r0]
ldr r2, =0xffbfffff
ands r1, r2
str r1, [r0]
b _0804FD70
.pool
_0804FA20:
ldr r2, =gBattleCommunication
mov r8, r2
movs r0, 0
strb r0, [r2]
ldr r1, =gBattleScripting
ldr r6, =gActiveBank
ldrb r0, [r2, 0x1]
strb r0, [r6]
strb r0, [r1, 0x17]
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r7, r0, 0
adds r7, 0x92
ldrb r3, [r7]
ldr r1, =gBitTable
ldrb r2, [r6]
lsls r0, r2, 2
adds r0, r1
ldr r5, [r0]
adds r0, r3, 0
ands r0, r5
cmp r0, 0
beq _0804FA50
b _0804FD70
_0804FA50:
ldr r4, =gBattleMons
movs r0, 0x58
mov r12, r0
mov r1, r12
muls r1, r2
adds r2, r1, 0
adds r1, r2, r4
ldrh r0, [r1, 0x2C]
lsrs r0, 1
ldrh r1, [r1, 0x28]
cmp r0, r1
bcs _0804FA6A
b _0804FD70
_0804FA6A:
cmp r1, 0
bne _0804FA70
b _0804FD70
_0804FA70:
adds r0, r4, 0
adds r0, 0x4C
adds r0, r2, r0
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
cmp r0, 0
beq _0804FA82
b _0804FD70
_0804FA82:
orrs r3, r5
strb r3, [r7]
movs r0, 0x1
mov r2, r8
strb r0, [r2]
ldrb r0, [r6]
mov r1, r12
muls r1, r0
adds r0, r1, 0
adds r1, r4, 0
adds r1, 0x48
adds r0, r1
ldr r0, [r0]
bl GetNatureFromPersonality
ldr r1, =gUnknown_0831C4F8
lsls r0, 24
lsrs r0, 24
adds r0, r1
ldrb r0, [r0]
mov r2, r8
strb r0, [r2, 0x5]
b _0804FD70
.pool
_0804FACC:
ldr r4, =gBattleCommunication
adds r0, r4, 0
bl sub_81A5258
lsls r0, 24
lsrs r3, r0, 24
cmp r3, 0
bne _0804FADE
b _0804FD78
_0804FADE:
strb r3, [r4, 0x1]
b _0804FD70
.pool
_0804FAE8:
ldr r0, =gBattleMons
adds r0, 0x80
movs r1, 0
strh r1, [r0]
ldr r2, =gHitMarker
ldr r3, =gBitTable
ldr r1, [r3, 0x4]
lsls r1, 28
ldr r0, [r2]
orrs r0, r1
str r0, [r2]
ldr r0, =gBattleStruct
ldr r2, [r0]
ldr r0, =0x000002a1
adds r2, r0
ldr r0, =gBattlePartyID
ldrh r0, [r0, 0x2]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldr r1, =gDisableStructs
adds r1, 0x34
ldrb r0, [r1]
movs r2, 0x2
b _0804FBF4
.pool
_0804FB3C:
ldr r1, =gBattleMons
movs r0, 0
strh r0, [r1, 0x28]
ldr r2, =gHitMarker
ldr r3, =gBitTable
ldr r1, [r3]
lsls r1, 28
ldr r0, [r2]
orrs r0, r1
movs r1, 0x80
lsls r1, 15
orrs r0, r1
str r0, [r2]
ldr r0, =gBattleStruct
ldr r2, [r0]
movs r1, 0xA8
lsls r1, 2
adds r2, r1
ldr r0, =gBattlePartyID
ldrh r0, [r0]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldr r2, =gDisableStructs
ldrb r0, [r2, 0x18]
movs r1, 0x2
orrs r0, r1
strb r0, [r2, 0x18]
b _0804FD70
.pool
_0804FB94:
ldr r0, =gBattleMons
movs r1, 0
strh r1, [r0, 0x28]
adds r0, 0x80
strh r1, [r0]
ldr r2, =gHitMarker
ldr r3, =gBitTable
ldr r0, [r3]
lsls r0, 28
ldr r1, [r2]
orrs r1, r0
ldr r0, [r3, 0x4]
lsls r0, 28
orrs r1, r0
movs r0, 0x80
lsls r0, 15
orrs r1, r0
str r1, [r2]
ldr r5, =gBattleStruct
ldr r2, [r5]
movs r0, 0xA8
lsls r0, 2
adds r2, r0
ldr r4, =gBattlePartyID
ldrh r0, [r4]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldr r2, [r5]
ldr r1, =0x000002a1
adds r2, r1
ldrh r0, [r4, 0x2]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
ldr r1, =gDisableStructs
ldrb r0, [r1, 0x18]
movs r2, 0x2
orrs r0, r2
strb r0, [r1, 0x18]
adds r1, 0x34
ldrb r0, [r1]
_0804FBF4:
orrs r0, r2
strb r0, [r1]
b _0804FD70
.pool
_0804FC18:
movs r0, 0
bl sub_8033E10
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
b _0804FD70
.pool
_0804FC2C:
bl sub_81A5BF8
b _0804FD70
_0804FC32:
bl sub_81A5D44
b _0804FD70
_0804FC38:
ldr r1, =gUnknown_085CD1C8
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r0, [r0, 0x1]
lsls r0, 2
adds r0, r1
ldr r0, [r0]
bl StrCpyDecodeToDisplayedStringBattle
ldr r0, =gDisplayedStringBattle
movs r1, 0x16
bl battle_show_message_maybe
b _0804FD70
.pool
_0804FC60:
movs r0, 0x16
bl IsTextPrinterActive
lsls r0, 16
b _0804FD24
_0804FC6A:
bl IsCryFinished
lsls r0, 24
cmp r0, 0
bne _0804FC76
b _0804FD78
_0804FC76:
b _0804FD70
_0804FC78:
ldr r4, =gActiveBank
movs r0, 0x1
strb r0, [r4]
ldr r0, =gBattleMons
adds r0, 0x58
b _0804FCA2
.pool
_0804FC8C:
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r0, 0x3
bls _0804FD70
ldr r4, =gActiveBank
movs r0, 0x3
strb r0, [r4]
ldr r0, =gBattleMons
movs r2, 0x84
lsls r2, 1
adds r0, r2
_0804FCA2:
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _0804FD70
movs r0, 0
movs r1, 0
bl dp01_build_cmdbuf_x06_a
ldrb r0, [r4]
bl MarkBufferBankForExecution
b _0804FD70
.pool
_0804FCC4:
ldr r0, =gMPlay_BGM
ldr r1, =0x0000ffff
movs r2, 0x55
bl m4aMPlayVolumeControl
b _0804FD70
.pool
_0804FCD8:
ldr r0, =gMPlay_BGM
ldr r1, =0x0000ffff
movs r2, 0x80
lsls r2, 1
bl m4aMPlayVolumeControl
b _0804FD70
.pool
_0804FCF0:
ldr r0, =gBattleStruct
ldr r2, [r0]
ldr r0, =0x000002a2
adds r2, r0
ldr r1, =gBitTable
ldr r0, =gActiveBank
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r0, [r0]
ldrb r1, [r2]
orrs r0, r1
strb r0, [r2]
b _0804FD70
.pool
_0804FD1C:
ldr r0, =gActiveBank
ldrb r0, [r0]
bl sub_805725C
_0804FD24:
cmp r0, 0
bne _0804FD78
b _0804FD70
.pool
_0804FD30:
ldr r0, =gActiveBank
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _0804FD50
ldr r1, =gBattleOutcome
movs r0, 0x5
strb r0, [r1]
b _0804FD70
.pool
_0804FD50:
ldr r1, =gBattleOutcome
movs r0, 0xA
strb r0, [r1]
b _0804FD70
.pool
_0804FD5C:
movs r1, 0xCE
lsls r1, 1
movs r0, 0
movs r2, 0x1
bl sub_8034300
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
_0804FD70:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x3
str r0, [r1]
_0804FD78:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk76_various
thumb_func_start atk77_setprotect
atk77_setprotect: @ 804FD8C
push {r4-r7,lr}
mov r7, r8
push {r7}
movs r6, 0x1
ldr r2, =gUnknown_02024260
ldr r1, =gBankAttacker
ldrb r3, [r1]
lsls r0, r3, 1
adds r0, r2
ldrh r0, [r0]
mov r8, r1
ldr r7, =gDisableStructs
cmp r0, 0xB6
beq _0804FDBC
cmp r0, 0xC5
beq _0804FDBC
cmp r0, 0xCB
beq _0804FDBC
lsls r0, r3, 3
subs r0, r3
lsls r0, 2
adds r0, r7
movs r1, 0
strb r1, [r0, 0x8]
_0804FDBC:
ldr r0, =gCurrentMoveTurn
ldrb r1, [r0]
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
subs r0, 0x1
cmp r1, r0
bne _0804FDCC
movs r6, 0
_0804FDCC:
ldr r2, =sProtectSuccessRates
mov r5, r8
ldrb r1, [r5]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r7
ldrb r4, [r0, 0x8]
lsls r4, 1
adds r4, r2
bl Random
ldrh r1, [r4]
lsls r0, 16
lsrs r0, 16
cmp r1, r0
bcc _0804FE80
cmp r6, 0
beq _0804FE80
ldr r4, =gBattleMoves
ldr r3, =gCurrentMove
ldrh r0, [r3]
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r0, [r1]
cmp r0, 0x6F
bne _0804FE1C
ldr r0, =gProtectStructs
ldrb r1, [r5]
lsls r1, 4
adds r1, r0
ldrb r0, [r1]
movs r2, 0x1
orrs r0, r2
strb r0, [r1]
ldr r1, =gBattleCommunication
movs r0, 0
strb r0, [r1, 0x5]
_0804FE1C:
ldrh r0, [r3]
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r0, [r1]
cmp r0, 0x74
bne _0804FE42
ldr r0, =gProtectStructs
ldrb r1, [r5]
lsls r1, 4
adds r1, r0
ldrb r0, [r1]
movs r2, 0x2
orrs r0, r2
strb r0, [r1]
ldr r1, =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
_0804FE42:
mov r1, r8
ldrb r0, [r1]
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r7
ldrb r0, [r1, 0x8]
adds r0, 0x1
strb r0, [r1, 0x8]
b _0804FEA2
.pool
_0804FE80:
ldr r2, =gDisableStructs
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0
strb r1, [r0, 0x8]
ldr r1, =gBattleCommunication
movs r0, 0x2
strb r0, [r1, 0x5]
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
_0804FEA2:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk77_setprotect
thumb_func_start atk78_faintifabilitynotdamp
atk78_faintifabilitynotdamp: @ 804FEC8
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r0, =gBattleExecBuffer
ldr r2, [r0]
cmp r2, 0
bne _0804FFCC
ldr r1, =gBankTarget
strb r2, [r1]
ldr r0, =gNoOfAllBanks
ldrb r3, [r0]
adds r5, r1, 0
mov r8, r0
ldr r6, =gBattleMons
cmp r2, r3
bcs _0804FF14
adds r0, r6, 0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x6
beq _0804FF14
adds r2, r3, 0
adds r4, r6, 0
movs r3, 0x58
_0804FEF8:
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
lsls r0, 24
lsrs r0, 24
cmp r0, r2
bcs _0804FF14
ldrb r0, [r5]
muls r0, r3
adds r0, r4
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x6
bne _0804FEF8
_0804FF14:
ldrb r0, [r5]
mov r1, r8
ldrb r1, [r1]
cmp r0, r1
bne _0804FFB0
ldr r4, =gActiveBank
ldr r7, =gBankAttacker
ldrb r0, [r7]
strb r0, [r4]
ldr r2, =gBattleMoveDamage
ldrb r1, [r4]
movs r0, 0x58
muls r0, r1
adds r0, r6
ldrh r0, [r0, 0x28]
str r0, [r2]
ldr r1, =0x00007fff
movs r0, 0
bl EmitHealthBarUpdate
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
movs r0, 0
strb r0, [r5]
mov r2, r8
ldrb r0, [r2]
cmp r0, 0
beq _0804FFCC
adds r3, r5, 0
ldrb r5, [r7]
ldr r7, =gBitTable
adds r4, r0, 0
ldr r6, =gAbsentBankFlags
_0804FF60:
ldrb r2, [r3]
cmp r2, r5
beq _0804FF76
ldrb r0, [r6]
ldrb r1, [r3]
lsls r1, 2
adds r1, r7
ldr r1, [r1]
ands r0, r1
cmp r0, 0
beq _0804FFCC
_0804FF76:
adds r0, r2, 0x1
strb r0, [r3]
lsls r0, 24
lsrs r0, 24
cmp r0, r4
bcc _0804FF60
b _0804FFCC
.pool
_0804FFB0:
ldr r1, =gLastUsedAbility
movs r0, 0x6
strb r0, [r1]
ldrb r0, [r5]
movs r1, 0x58
muls r1, r0
adds r1, r6
adds r1, 0x20
ldrb r1, [r1]
bl RecordAbilityBattle
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DB560
str r0, [r1]
_0804FFCC:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk78_faintifabilitynotdamp
thumb_func_start atk79_setatkhptozero
atk79_setatkhptozero: @ 804FFE4
push {r4,lr}
sub sp, 0x4
ldr r0, =gBattleExecBuffer
ldr r3, [r0]
cmp r3, 0
bne _08050028
ldr r4, =gActiveBank
ldr r0, =gBankAttacker
ldrb r0, [r0]
strb r0, [r4]
ldr r1, =gBattleMons
ldrb r0, [r4]
movs r2, 0x58
muls r0, r2
adds r0, r1
strh r3, [r0, 0x28]
ldrb r0, [r4]
muls r0, r2
adds r1, 0x28
adds r0, r1
str r0, [sp]
movs r0, 0
movs r1, 0x2A
movs r2, 0
movs r3, 0x2
bl EmitSetAttributes
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
_08050028:
add sp, 0x4
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atk79_setatkhptozero
thumb_func_start atk7A_jumpwhiletargetvalid
atk7A_jumpwhiletargetvalid: @ 8050044
push {r4-r7,lr}
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r4, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r4, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r4, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r4, r0
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
adds r7, r3, 0
cmp r0, 0
beq _080500DC
ldr r0, =gBankTarget
ldrb r1, [r0]
adds r1, 0x1
strb r1, [r0]
ldr r2, =gBankAttacker
lsls r1, 24
lsrs r1, 24
adds r3, r0, 0
ldr r6, =gAbsentBankFlags
ldr r5, =gBitTable
ldr r0, =gNoOfAllBanks
mov r12, r0
ldrb r0, [r2]
cmp r1, r0
bne _0805009A
_0805008A:
ldrb r0, [r3]
adds r0, 0x1
strb r0, [r3]
lsls r0, 24
lsrs r0, 24
ldrb r1, [r2]
cmp r0, r1
beq _0805008A
_0805009A:
ldrb r0, [r6]
ldrb r1, [r3]
lsls r1, 2
adds r1, r5
ldr r1, [r1]
ands r0, r1
cmp r0, 0
bne _0805008A
ldrb r0, [r3]
mov r2, r12
ldrb r2, [r2]
cmp r0, r2
bcc _080500D8
ldr r0, [r7]
adds r0, 0x5
str r0, [r7]
b _080500E0
.pool
_080500D8:
str r4, [r7]
b _080500E0
_080500DC:
adds r0, r2, 0x5
str r0, [r3]
_080500E0:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end atk7A_jumpwhiletargetvalid
thumb_func_start atk7B_healhalfHP_if_possible
atk7B_healhalfHP_if_possible: @ 80500E8
push {r4-r6,lr}
ldr r4, =gBattlescriptCurrInstr
ldr r1, [r4]
ldrb r2, [r1, 0x1]
ldrb r0, [r1, 0x2]
lsls r0, 8
orrs r2, r0
ldrb r0, [r1, 0x3]
lsls r0, 16
orrs r2, r0
ldrb r0, [r1, 0x4]
lsls r0, 24
orrs r2, r0
ldrb r0, [r1, 0x5]
ldr r3, =gBankTarget
cmp r0, 0x1
bne _08050110
ldr r0, =gBankAttacker
ldrb r0, [r0]
strb r0, [r3]
_08050110:
ldr r1, =gBattleMoveDamage
ldr r6, =gBattleMons
ldrb r0, [r3]
movs r5, 0x58
muls r0, r5
adds r0, r6
ldrh r0, [r0, 0x2C]
lsrs r0, 1
str r0, [r1]
cmp r0, 0
bne _0805012A
movs r0, 0x1
str r0, [r1]
_0805012A:
ldr r0, [r1]
negs r0, r0
str r0, [r1]
ldrb r0, [r3]
muls r0, r5
adds r0, r6
ldrh r1, [r0, 0x28]
ldrh r0, [r0, 0x2C]
cmp r1, r0
bne _08050158
str r2, [r4]
b _0805015E
.pool
_08050158:
ldr r0, [r4]
adds r0, 0x6
str r0, [r4]
_0805015E:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end atk7B_healhalfHP_if_possible
thumb_func_start atk7C_8025508
atk7C_8025508: @ 8050164
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
ldr r2, =gNoOfAllBanks
ldr r0, =gBankAttacker
mov r10, r0
movs r1, 0
add r0, sp, 0x4
_0805017A:
strh r1, [r0]
subs r0, 0x2
cmp r0, sp
bge _0805017A
movs r1, 0
mov r8, r1
movs r5, 0
ldrb r1, [r2]
cmp r5, r1
bge _080501D0
ldr r0, =gBankAttacker
ldrb r6, [r0]
ldr r2, =0x0000ffff
mov r9, r2
lsls r4, r6, 3
mov r2, sp
ldr r0, =gBattleStruct
mov r12, r0
adds r7, r1, 0
_080501A0:
cmp r5, r6
beq _080501C8
mov r1, r12
ldr r0, [r1]
adds r0, r4, r0
adds r1, r0, 0
adds r1, 0xE0
ldrb r3, [r1]
adds r0, 0xE1
ldrb r0, [r0]
lsls r0, 8
orrs r3, r0
cmp r3, 0
beq _080501C8
cmp r3, r9
beq _080501C8
strh r3, [r2]
adds r2, 0x2
movs r0, 0x1
add r8, r0
_080501C8:
adds r4, 0x2
adds r5, 0x1
cmp r5, r7
blt _080501A0
_080501D0:
mov r1, r10
ldrb r0, [r1]
ldr r2, =gBattleStruct
ldr r1, [r2]
lsls r0, 1
adds r0, r1
adds r1, r0, 0
adds r1, 0x98
ldrb r3, [r1]
adds r0, 0x99
ldrb r0, [r0]
lsls r0, 8
orrs r3, r0
cmp r3, 0
beq _08050220
ldr r0, =0x0000ffff
cmp r3, r0
beq _08050220
ldr r2, =gHitMarker
ldr r0, [r2]
ldr r1, =0xfffffbff
ands r0, r1
str r0, [r2]
ldr r4, =gCurrentMove
strh r3, [r4]
b _0805024A
.pool
_08050220:
mov r0, r8
cmp r0, 0
beq _08050290
ldr r2, =gHitMarker
ldr r0, [r2]
ldr r1, =0xfffffbff
ands r0, r1
str r0, [r2]
bl Random
lsls r0, 16
lsrs r0, 16
mov r1, r8
bl __modsi3
adds r5, r0, 0
ldr r4, =gCurrentMove
lsls r0, r5, 1
add r0, sp
ldrh r0, [r0]
strh r0, [r4]
_0805024A:
ldrh r0, [r4]
movs r1, 0
bl GetMoveTarget
ldr r1, =gBankTarget
strb r0, [r1]
ldr r5, =gBattlescriptCurrInstr
ldr r3, =gUnknown_082D86A8
ldr r2, =gBattleMoves
ldrh r1, [r4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
str r0, [r5]
b _080502AE
.pool
_08050290:
ldr r2, =gSpecialStatuses
mov r0, r10
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r2, 0x20
orrs r1, r2
strb r1, [r0]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
_080502AE:
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk7C_8025508
thumb_func_start atk7D_set_rain
atk7D_set_rain: @ 80502C8
push {lr}
ldr r2, =gBattleWeather
ldrh r0, [r2]
movs r1, 0x7
ands r1, r0
cmp r1, 0
beq _080502F4
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x2
strb r0, [r1, 0x5]
b _08050304
.pool
_080502F4:
movs r0, 0x1
strh r0, [r2]
ldr r0, =gBattleCommunication
strb r1, [r0, 0x5]
ldr r0, =gWishFutureKnock
adds r0, 0x28
movs r1, 0x5
strb r1, [r0]
_08050304:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk7D_set_rain
thumb_func_start atk7E_setreflect
atk7E_setreflect: @ 805031C
push {r4-r6,lr}
ldr r6, =gBankAttacker
ldrb r0, [r6]
bl GetBankIdentity
ldr r4, =gSideAffecting
movs r5, 0x1
adds r1, r5, 0
ands r1, r0
lsls r1, 1
adds r1, r4
ldrh r1, [r1]
adds r0, r5, 0
ands r0, r1
cmp r0, 0
beq _0805035C
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0
b _080503D0
.pool
_0805035C:
ldrb r0, [r6]
bl GetBankIdentity
adds r1, r5, 0
ands r1, r0
lsls r1, 1
adds r1, r4
ldrh r0, [r1]
movs r2, 0x1
orrs r0, r2
strh r0, [r1]
ldrb r0, [r6]
bl GetBankIdentity
ldr r4, =gSideTimers
adds r1, r5, 0
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x5
strb r1, [r0]
ldrb r0, [r6]
bl GetBankIdentity
adds r1, r5, 0
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r1, [r6]
strb r1, [r0, 0x1]
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ands r0, r5
cmp r0, 0
beq _080503CC
movs r0, 0x1
bl CountAliveMonsInBattle
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x2
bne _080503CC
ldr r0, =gBattleCommunication
strb r1, [r0, 0x5]
b _080503D2
.pool
_080503CC:
ldr r1, =gBattleCommunication
movs r0, 0x1
_080503D0:
strb r0, [r1, 0x5]
_080503D2:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atk7E_setreflect
thumb_func_start atk7F_setseeded
atk7F_setseeded: @ 80503E8
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
ldr r7, =gBattleMoveFlags
ldrb r5, [r7]
movs r0, 0x29
ands r0, r5
cmp r0, 0
bne _0805041A
ldr r0, =gStatuses3
mov r9, r0
ldr r1, =gBankTarget
mov r8, r1
ldrb r4, [r1]
lsls r0, r4, 2
mov r2, r9
adds r6, r0, r2
ldr r2, [r6]
movs r0, 0x4
mov r12, r0
adds r3, r2, 0
ands r3, r0
cmp r3, 0
beq _08050438
_0805041A:
movs r0, 0x1
orrs r0, r5
strb r0, [r7]
ldr r1, =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
b _08050488
.pool
_08050438:
ldr r1, =gBattleMons
movs r0, 0x58
muls r0, r4
adds r1, r0, r1
adds r0, r1, 0
adds r0, 0x21
ldrb r0, [r0]
cmp r0, 0xC
beq _08050454
adds r0, r1, 0
adds r0, 0x22
ldrb r0, [r0]
cmp r0, 0xC
bne _0805046C
_08050454:
movs r0, 0x1
orrs r0, r5
strb r0, [r7]
ldr r1, =gBattleCommunication
movs r0, 0x2
strb r0, [r1, 0x5]
b _08050488
.pool
_0805046C:
ldr r0, =gBankAttacker
ldrb r0, [r0]
orrs r2, r0
str r2, [r6]
mov r2, r8
ldrb r1, [r2]
lsls r1, 2
add r1, r9
ldr r0, [r1]
mov r2, r12
orrs r0, r2
str r0, [r1]
ldr r0, =gBattleCommunication
strb r3, [r0, 0x5]
_08050488:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk7F_setseeded
thumb_func_start atk80_manipulatedamage
atk80_manipulatedamage: @ 80504A8
push {r4,lr}
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
ldrb r2, [r0, 0x1]
adds r4, r1, 0
cmp r2, 0x1
beq _080504D8
cmp r2, 0x1
bgt _080504C4
cmp r2, 0
beq _080504CA
b _08050518
.pool
_080504C4:
cmp r2, 0x2
beq _08050510
b _08050518
_080504CA:
ldr r1, =gBattleMoveDamage
ldr r0, [r1]
negs r0, r0
b _08050516
.pool
_080504D8:
ldr r3, =gBattleMoveDamage
ldr r0, [r3]
lsrs r1, r0, 31
adds r0, r1
asrs r0, 1
str r0, [r3]
cmp r0, 0
bne _080504EA
str r2, [r3]
_080504EA:
ldr r2, =gBattleMons
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r0, [r0, 0x2C]
lsrs r1, r0, 1
ldr r0, [r3]
cmp r1, r0
bge _08050518
str r1, [r3]
b _08050518
.pool
_08050510:
ldr r1, =gBattleMoveDamage
ldr r0, [r1]
lsls r0, 1
_08050516:
str r0, [r1]
_08050518:
ldr r0, [r4]
adds r0, 0x2
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atk80_manipulatedamage
thumb_func_start atk81_setrest
atk81_setrest: @ 8050528
push {r4-r7,lr}
sub sp, 0x4
ldr r0, =gBattlescriptCurrInstr
mov r12, r0
ldr r1, [r0]
ldrb r6, [r1, 0x1]
ldrb r0, [r1, 0x2]
lsls r0, 8
orrs r6, r0
ldrb r0, [r1, 0x3]
lsls r0, 16
orrs r6, r0
ldrb r0, [r1, 0x4]
lsls r0, 24
orrs r6, r0
ldr r5, =gActiveBank
ldr r2, =gBankTarget
ldr r0, =gBankAttacker
ldrb r0, [r0]
strb r0, [r2]
strb r0, [r5]
ldr r4, =gBattleMoveDamage
ldr r1, =gBattleMons
ldrb r0, [r2]
movs r3, 0x58
muls r0, r3
adds r0, r1
ldrh r0, [r0, 0x2C]
negs r0, r0
str r0, [r4]
ldrb r0, [r2]
adds r4, r0, 0
muls r4, r3
adds r0, r4, r1
ldrh r3, [r0, 0x28]
adds r7, r5, 0
adds r5, r2, 0
adds r2, r1, 0
ldrh r0, [r0, 0x2C]
cmp r3, r0
bne _08050598
mov r0, r12
str r6, [r0]
b _080505E8
.pool
_08050598:
adds r0, r2, 0
adds r0, 0x4C
adds r0, r4, r0
ldr r1, [r0]
movs r0, 0xF8
ands r1, r0
cmp r1, 0
beq _080505B4
ldr r1, =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
b _080505B8
.pool
_080505B4:
ldr r0, =gBattleCommunication
strb r1, [r0, 0x5]
_080505B8:
ldrb r0, [r5]
movs r3, 0x58
muls r0, r3
adds r2, 0x4C
adds r0, r2
movs r1, 0x3
str r1, [r0]
ldrb r0, [r7]
muls r0, r3
adds r0, r2
str r0, [sp]
movs r0, 0
movs r1, 0x28
movs r2, 0
movs r3, 0x4
bl EmitSetAttributes
ldrb r0, [r7]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_080505E8:
add sp, 0x4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk81_setrest
thumb_func_start atk82_jumpifnotfirstturn
atk82_jumpifnotfirstturn: @ 80505F8
push {r4,r5,lr}
ldr r5, =gBattlescriptCurrInstr
ldr r4, [r5]
ldrb r3, [r4, 0x1]
ldrb r0, [r4, 0x2]
lsls r0, 8
orrs r3, r0
ldrb r0, [r4, 0x3]
lsls r0, 16
orrs r3, r0
ldrb r0, [r4, 0x4]
lsls r0, 24
orrs r3, r0
ldr r2, =gDisableStructs
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x16]
cmp r0, 0
beq _08050638
adds r0, r4, 0x5
str r0, [r5]
b _0805063A
.pool
_08050638:
str r3, [r5]
_0805063A:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end atk82_jumpifnotfirstturn
thumb_func_start atk83_nop
atk83_nop: @ 8050640
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
bx lr
.pool
thumb_func_end atk83_nop
thumb_func_start UproarWakeUpCheck
UproarWakeUpCheck: @ 8050650
push {r4-r7,lr}
mov r7, r8
push {r7}
lsls r0, 24
lsrs r3, r0, 24
movs r2, 0
ldr r0, =gNoOfAllBanks
ldrb r1, [r0]
mov r8, r0
cmp r2, r1
bge _080506C4
ldr r0, =gBattleMons
mov r12, r0
movs r0, 0x58
muls r0, r3
add r0, r12
adds r5, r0, 0
adds r5, 0x20
adds r4, r1, 0
movs r3, 0
ldr r6, =gBattleScripting
ldr r7, =gBattleCommunication
_0805067C:
mov r0, r12
adds r0, 0x50
adds r0, r3, r0
ldr r0, [r0]
movs r1, 0x70
ands r0, r1
cmp r0, 0
beq _080506BC
ldrb r0, [r5]
cmp r0, 0x2B
beq _080506BC
movs r3, 0
strb r2, [r6, 0x17]
ldr r1, =gBankTarget
ldrb r0, [r1]
cmp r0, 0xFF
beq _080506DC
cmp r0, r2
beq _080506D0
movs r0, 0x1
strb r0, [r7, 0x5]
b _080506C4
.pool
_080506BC:
adds r3, 0x58
adds r2, 0x1
cmp r2, r4
blt _0805067C
_080506C4:
mov r1, r8
ldrb r1, [r1]
cmp r2, r1
beq _080506E0
movs r0, 0x1
b _080506E2
_080506D0:
ldr r0, =gBattleCommunication
strb r3, [r0, 0x5]
b _080506C4
.pool
_080506DC:
strb r2, [r1]
b _080506C4
_080506E0:
movs r0, 0
_080506E2:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end UproarWakeUpCheck
thumb_func_start atk84_jump_if_cant_sleep
atk84_jump_if_cant_sleep: @ 80506EC
push {r4-r6,lr}
ldr r5, =gBattlescriptCurrInstr
ldr r1, [r5]
ldrb r4, [r1, 0x1]
ldrb r0, [r1, 0x2]
lsls r0, 8
orrs r4, r0
ldrb r0, [r1, 0x3]
lsls r0, 16
orrs r4, r0
ldrb r0, [r1, 0x4]
lsls r0, 24
orrs r4, r0
ldr r6, =gBankTarget
ldrb r0, [r6]
bl UproarWakeUpCheck
lsls r0, 24
cmp r0, 0
beq _08050720
str r4, [r5]
b _08050762
.pool
_08050720:
ldr r1, =gBattleMons
ldrb r3, [r6]
movs r0, 0x58
muls r0, r3
adds r0, r1
adds r0, 0x20
ldrb r0, [r0]
adds r1, r0, 0
cmp r1, 0xF
beq _08050738
cmp r1, 0x48
bne _0805075C
_08050738:
ldr r2, =gLastUsedAbility
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x2
strb r0, [r1, 0x5]
str r4, [r5]
ldrb r1, [r2]
adds r0, r3, 0
bl RecordAbilityBattle
b _08050762
.pool
_0805075C:
ldr r0, [r5]
adds r0, 0x5
str r0, [r5]
_08050762:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end atk84_jump_if_cant_sleep
thumb_func_start atk85_stockpile
atk85_stockpile: @ 8050768
push {r4,r5,lr}
ldr r5, =gDisableStructs
ldr r4, =gBankAttacker
ldrb r1, [r4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r1, r0, r5
ldrb r0, [r1, 0x9]
cmp r0, 0x3
bne _080507A0
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
b _080507CA
.pool
_080507A0:
adds r0, 0x1
movs r3, 0
strb r0, [r1, 0x9]
ldr r2, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r2]
movs r0, 0x1
strb r0, [r2, 0x1]
strb r0, [r2, 0x2]
strb r0, [r2, 0x3]
ldrb r1, [r4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r5
ldrb r0, [r0, 0x9]
strb r0, [r2, 0x4]
movs r0, 0xFF
strb r0, [r2, 0x5]
ldr r0, =gBattleCommunication
strb r3, [r0, 0x5]
_080507CA:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk85_stockpile
thumb_func_start atk86_stockpiletobasedamage
atk86_stockpiletobasedamage: @ 80507E4
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x10
ldr r3, =gBattlescriptCurrInstr
ldr r1, [r3]
ldrb r2, [r1, 0x1]
ldrb r0, [r1, 0x2]
lsls r0, 8
orrs r2, r0
ldrb r0, [r1, 0x3]
lsls r0, 16
orrs r2, r0
ldrb r0, [r1, 0x4]
lsls r0, 24
orrs r2, r0
ldr r7, =gDisableStructs
ldr r6, =gBankAttacker
ldrb r1, [r6]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r7
ldrb r0, [r0, 0x9]
cmp r0, 0
bne _08050828
str r2, [r3]
b _080508CA
.pool
_08050828:
ldr r0, =gBattleCommunication
ldrb r0, [r0, 0x6]
cmp r0, 0x1
beq _080508B0
ldr r0, =gBattleMoveDamage
mov r8, r0
ldr r4, =gSideAffecting
ldr r5, =gBankTarget
ldrb r0, [r5]
bl GetBankIdentity
movs r1, 0x1
ands r1, r0
lsls r1, 1
adds r1, r4
ldrh r3, [r1]
ldrb r0, [r6]
movs r4, 0x58
muls r0, r4
ldr r2, =gBattleMons
adds r0, r2
ldrb r1, [r5]
muls r1, r4
adds r1, r2
ldr r2, =gCurrentMove
ldrh r2, [r2]
movs r4, 0
str r4, [sp]
str r4, [sp, 0x4]
ldrb r4, [r6]
str r4, [sp, 0x8]
ldrb r4, [r5]
str r4, [sp, 0xC]
bl CalculateBaseDamage
ldrb r2, [r6]
lsls r1, r2, 3
subs r1, r2
lsls r1, 2
adds r1, r7
ldrb r1, [r1, 0x9]
adds r3, r0, 0
muls r3, r1
mov r1, r8
str r3, [r1]
ldr r2, =gBattleScripting
ldrb r1, [r6]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r7
ldrb r0, [r0, 0x9]
strb r0, [r2, 0x18]
ldr r1, =gProtectStructs
ldrb r0, [r6]
lsls r0, 4
adds r0, r1
ldrb r0, [r0]
lsls r0, 28
cmp r0, 0
bge _080508B0
lsls r0, r3, 4
subs r0, r3
movs r1, 0xA
bl __divsi3
mov r1, r8
str r0, [r1]
_080508B0:
ldr r2, =gDisableStructs
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0
strb r1, [r0, 0x9]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_080508CA:
add sp, 0x10
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk86_stockpiletobasedamage
thumb_func_start atk87_stockpiletohpheal
atk87_stockpiletohpheal: @ 8050904
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r7, =gBattlescriptCurrInstr
ldr r1, [r7]
ldrb r2, [r1, 0x1]
ldrb r0, [r1, 0x2]
lsls r0, 8
orrs r2, r0
ldrb r0, [r1, 0x3]
lsls r0, 16
orrs r2, r0
ldrb r0, [r1, 0x4]
lsls r0, 24
orrs r2, r0
ldr r0, =gDisableStructs
mov r8, r0
ldr r6, =gBankAttacker
ldrb r3, [r6]
lsls r0, r3, 3
subs r0, r3
lsls r0, 2
mov r1, r8
adds r4, r0, r1
ldrb r1, [r4, 0x9]
cmp r1, 0
bne _08050954
str r2, [r7]
ldr r0, =gBattleCommunication
strb r1, [r0, 0x5]
b _080509D0
.pool
_08050954:
ldr r1, =gBattleMons
movs r0, 0x58
muls r0, r3
adds r1, r0, r1
ldrh r0, [r1, 0x2C]
ldrh r3, [r1, 0x28]
cmp r0, r3
bne _08050984
movs r0, 0
strb r0, [r4, 0x9]
str r2, [r7]
ldr r1, =gBankTarget
ldrb r0, [r6]
strb r0, [r1]
ldr r1, =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
b _080509D0
.pool
_08050984:
ldr r5, =gBattleMoveDamage
ldrh r0, [r1, 0x2C]
ldrb r1, [r4, 0x9]
movs r2, 0x3
subs r2, r1
movs r4, 0x1
adds r1, r4, 0
lsls r1, r2
bl __divsi3
str r0, [r5]
cmp r0, 0
bne _080509A0
str r4, [r5]
_080509A0:
ldr r0, [r5]
negs r0, r0
str r0, [r5]
ldr r3, =gBattleScripting
ldrb r1, [r6]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
add r0, r8
ldrb r0, [r0, 0x9]
movs r2, 0
strb r0, [r3, 0x18]
ldrb r1, [r6]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
add r0, r8
strb r2, [r0, 0x9]
ldr r0, [r7]
adds r0, 0x5
str r0, [r7]
ldr r1, =gBankTarget
ldrb r0, [r6]
strb r0, [r1]
_080509D0:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk87_stockpiletohpheal
thumb_func_start atk88_negativedamage
atk88_negativedamage: @ 80509E8
push {lr}
ldr r2, =gBattleMoveDamage
ldr r0, =gHpDealt
ldr r0, [r0]
lsrs r1, r0, 31
adds r0, r1
asrs r0, 1
negs r0, r0
str r0, [r2]
cmp r0, 0
bne _08050A04
movs r0, 0x1
negs r0, r0
str r0, [r2]
_08050A04:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk88_negativedamage
thumb_func_start ChangeStatBuffs
ChangeStatBuffs: @ 8050A1C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
mov r8, r3
lsls r0, 24
lsrs r6, r0, 24
lsls r1, 24
lsrs r7, r1, 24
lsls r2, 24
lsrs r5, r2, 24
movs r0, 0
mov r9, r0
mov r10, r0
movs r0, 0x40
ands r0, r5
cmp r0, 0
beq _08050A50
ldr r0, =gActiveBank
ldr r1, =gBankAttacker
b _08050A54
.pool
_08050A50:
ldr r0, =gActiveBank
ldr r1, =gBankTarget
_08050A54:
ldrb r1, [r1]
strb r1, [r0]
movs r0, 0xBF
ands r5, r0
movs r0, 0x80
ands r0, r5
cmp r0, 0
beq _08050A6E
mov r0, r9
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r9, r0
_08050A6E:
movs r0, 0x7F
ands r5, r0
movs r0, 0x20
ands r0, r5
cmp r0, 0
beq _08050A84
mov r0, r10
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
mov r10, r0
_08050A84:
movs r0, 0xDF
ands r5, r0
ldr r1, =gBattleTextBuff1
movs r4, 0
movs r2, 0xFD
strb r2, [r1]
movs r0, 0x5
strb r0, [r1, 0x1]
strb r7, [r1, 0x2]
movs r3, 0x1
negs r3, r3
mov r12, r3
movs r0, 0xFF
strb r0, [r1, 0x3]
lsls r0, r6, 24
cmp r0, 0
blt _08050AA8
b _08050D8C
_08050AA8:
ldr r4, =gSideTimers
ldr r1, =gActiveBank
ldrb r0, [r1]
bl GetBankIdentity
movs r1, 0x1
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r0, [r0, 0x4]
cmp r0, 0
beq _08050B48
mov r2, r9
cmp r2, 0
bne _08050B48
ldr r0, =gCurrentMove
ldrh r0, [r0]
cmp r0, 0xAE
beq _08050B78
cmp r5, 0x1
bne _08050B68
ldr r4, =gSpecialStatuses
ldr r3, =gActiveBank
ldrb r0, [r3]
lsls r1, r0, 2
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r0, [r1]
lsls r0, 31
cmp r0, 0
beq _08050B10
ldr r0, =gBattlescriptCurrInstr
mov r4, r8
str r4, [r0]
b _08050B68
.pool
_08050B10:
mov r0, r8
bl BattleScriptPush
ldr r1, =gBattleScripting
ldr r6, =gActiveBank
ldrb r0, [r6]
strb r0, [r1, 0x17]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DAE03
str r0, [r1]
ldrb r1, [r6]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r1, [r0]
movs r2, 0x1
orrs r1, r2
strb r1, [r0]
b _08050B68
.pool
_08050B48:
ldr r0, =gCurrentMove
ldrh r0, [r0]
cmp r0, 0xAE
beq _08050B78
mov r0, r10
cmp r0, 0x1
beq _08050B78
movs r0, 0
bl JumpIfMoveAffectedByProtect
lsls r0, 24
cmp r0, 0
beq _08050B78
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082D9F1C
str r0, [r1]
_08050B68:
movs r0, 0x1
b _08050E80
.pool
_08050B78:
ldr r2, =gBattleMons
ldr r1, =gActiveBank
ldrb r3, [r1]
movs r4, 0x58
adds r0, r3, 0
muls r0, r4
adds r0, r2
adds r0, 0x20
ldrb r0, [r0]
mov r10, r2
cmp r0, 0x1D
beq _08050B94
cmp r0, 0x49
bne _08050C2C
_08050B94:
mov r0, r9
cmp r0, 0
bne _08050C2C
ldr r0, =gCurrentMove
ldrh r0, [r0]
cmp r0, 0xAE
beq _08050C2C
cmp r5, 0x1
bne _08050B68
ldr r4, =gSpecialStatuses
lsls r0, r3, 2
adds r0, r3
lsls r0, 2
adds r0, r4
ldrb r0, [r0]
lsls r0, 31
cmp r0, 0
beq _08050BD4
ldr r0, =gBattlescriptCurrInstr
mov r1, r8
str r1, [r0]
b _08050B68
.pool
_08050BD4:
mov r0, r8
bl BattleScriptPush
ldr r1, =gBattleScripting
ldr r2, =gActiveBank
ldrb r0, [r2]
strb r0, [r1, 0x17]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DB5C7
str r0, [r1]
ldr r1, =gLastUsedAbility
ldrb r0, [r2]
movs r3, 0x58
muls r0, r3
add r0, r10
adds r0, 0x20
ldrb r0, [r0]
strb r0, [r1]
ldrb r0, [r2]
ldrb r1, [r1]
bl RecordAbilityBattle
ldr r6, =gActiveBank
ldrb r1, [r6]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r1, [r0]
movs r2, 0x1
orrs r1, r2
strb r1, [r0]
b _08050B68
.pool
_08050C2C:
ldr r1, =gActiveBank
ldrb r0, [r1]
movs r4, 0x58
muls r0, r4
add r0, r10
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x33
bne _08050C8C
mov r2, r9
cmp r2, 0
bne _08050C8C
cmp r7, 0x6
bne _08050C8C
cmp r5, 0x1
bne _08050B68
mov r0, r8
bl BattleScriptPush
ldr r1, =gBattleScripting
ldr r3, =gActiveBank
ldrb r0, [r3]
strb r0, [r1, 0x17]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DB62F
str r0, [r1]
ldr r1, =gLastUsedAbility
ldrb r0, [r3]
muls r0, r4
add r0, r10
adds r0, 0x20
ldrb r0, [r0]
strb r0, [r1]
ldrb r0, [r3]
ldrb r1, [r1]
bl RecordAbilityBattle
b _08050B68
.pool
_08050C8C:
ldr r4, =gActiveBank
ldrb r0, [r4]
movs r4, 0x58
muls r0, r4
add r0, r10
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x34
bne _08050CF0
mov r0, r9
cmp r0, 0
bne _08050CF0
cmp r7, 0x1
bne _08050CF0
cmp r5, 0x1
beq _08050CAE
b _08050B68
_08050CAE:
mov r0, r8
bl BattleScriptPush
ldr r1, =gBattleScripting
ldr r2, =gActiveBank
ldrb r0, [r2]
strb r0, [r1, 0x17]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DB62F
str r0, [r1]
ldr r1, =gLastUsedAbility
ldrb r0, [r2]
muls r0, r4
add r0, r10
adds r0, 0x20
ldrb r0, [r0]
strb r0, [r1]
ldrb r0, [r2]
ldrb r1, [r1]
bl RecordAbilityBattle
b _08050B68
.pool
_08050CF0:
ldr r3, =gActiveBank
ldrb r1, [r3]
movs r0, 0x58
muls r0, r1
add r0, r10
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x13
bne _08050D08
cmp r5, 0
bne _08050D08
b _08050B68
_08050D08:
lsls r0, r6, 24
asrs r0, 28
movs r1, 0x7
ands r0, r1
negs r0, r0
lsls r0, 24
ldr r3, =gBattleTextBuff2
movs r4, 0
movs r1, 0xFD
strb r1, [r3]
movs r2, 0x1
lsrs r6, r0, 24
asrs r0, 24
subs r1, 0xFF
cmp r0, r1
bne _08050D32
strb r4, [r3, 0x1]
movs r0, 0xD3
strb r0, [r3, 0x2]
strb r4, [r3, 0x3]
movs r2, 0x4
_08050D32:
adds r0, r2, r3
strb r4, [r0]
adds r2, 0x1
adds r1, r2, r3
movs r0, 0xD4
strb r0, [r1]
adds r2, 0x1
adds r0, r2, r3
strb r4, [r0]
adds r2, 0x1
adds r1, r2, r3
movs r0, 0xFF
strb r0, [r1]
ldr r4, =gActiveBank
ldrb r2, [r4]
movs r0, 0x58
muls r0, r2
adds r0, r7, r0
mov r1, r10
adds r1, 0x18
adds r0, r1
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
cmp r0, 0
beq _08050DE2
movs r1, 0
ldr r0, =gBankTarget
ldrb r0, [r0]
ldr r3, =gBattleCommunication
mov r8, r3
cmp r0, r2
bne _08050D76
movs r1, 0x1
_08050D76:
mov r4, r8
strb r1, [r4, 0x5]
b _08050E10
.pool
_08050D8C:
asrs r6, r0, 28
movs r0, 0x7
ands r6, r0
ldr r3, =gBattleTextBuff2
strb r2, [r3]
movs r2, 0x1
cmp r6, 0x2
bne _08050DA6
strb r4, [r3, 0x1]
movs r0, 0xD1
strb r0, [r3, 0x2]
strb r4, [r3, 0x3]
movs r2, 0x4
_08050DA6:
adds r0, r2, r3
strb r4, [r0]
adds r2, 0x1
adds r1, r2, r3
movs r0, 0xD2
strb r0, [r1]
adds r2, 0x1
adds r0, r2, r3
strb r4, [r0]
adds r2, 0x1
adds r1, r2, r3
ldrb r0, [r1]
mov r2, r12
orrs r0, r2
strb r0, [r1]
ldr r2, =gBattleMons
ldr r4, =gActiveBank
ldrb r3, [r4]
movs r0, 0x58
muls r0, r3
adds r0, r7, r0
adds r1, r2, 0
adds r1, 0x18
adds r0, r1
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
mov r10, r2
cmp r0, 0xC
bne _08050DFC
_08050DE2:
ldr r1, =gBattleCommunication
movs r0, 0x2
strb r0, [r1, 0x5]
mov r8, r1
b _08050E10
.pool
_08050DFC:
movs r1, 0
ldr r0, =gBankTarget
ldrb r0, [r0]
ldr r2, =gBattleCommunication
mov r8, r2
cmp r0, r3
bne _08050E0C
movs r1, 0x1
_08050E0C:
mov r3, r8
strb r1, [r3, 0x5]
_08050E10:
ldr r2, =gActiveBank
ldrb r0, [r2]
movs r4, 0x58
adds r1, r0, 0
muls r1, r4
adds r1, r7, r1
mov r3, r10
adds r3, 0x18
adds r1, r3
lsls r0, r6, 24
asrs r0, 24
ldrb r6, [r1]
adds r0, r6
strb r0, [r1]
ldrb r0, [r2]
muls r0, r4
adds r0, r7, r0
adds r1, r0, r3
movs r0, 0
ldrsb r0, [r1, r0]
cmp r0, 0
bge _08050E40
movs r0, 0
strb r0, [r1]
_08050E40:
ldr r1, =gActiveBank
ldrb r0, [r1]
muls r0, r4
adds r0, r7, r0
adds r1, r0, r3
movs r0, 0
ldrsb r0, [r1, r0]
cmp r0, 0xC
ble _08050E56
movs r0, 0xC
strb r0, [r1]
_08050E56:
mov r2, r8
ldrb r0, [r2, 0x5]
cmp r0, 0x2
bne _08050E7E
movs r3, 0x1
ands r3, r5
cmp r3, 0
beq _08050E70
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r2, 0x1
orrs r1, r2
strb r1, [r0]
_08050E70:
mov r4, r8
ldrb r0, [r4, 0x5]
cmp r0, 0x2
bne _08050E7E
cmp r3, 0
bne _08050E7E
b _08050B68
_08050E7E:
movs r0, 0
_08050E80:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end ChangeStatBuffs
thumb_func_start atk89_statbuffchange
atk89_statbuffchange: @ 8050EA0
push {r4,r5,lr}
ldr r5, =gBattlescriptCurrInstr
ldr r2, [r5]
ldrb r3, [r2, 0x2]
ldrb r0, [r2, 0x3]
lsls r0, 8
orrs r3, r0
ldrb r0, [r2, 0x4]
lsls r0, 16
orrs r3, r0
ldrb r0, [r2, 0x5]
lsls r0, 24
orrs r3, r0
ldr r0, =gBattleScripting
ldrb r4, [r0, 0x1A]
movs r0, 0xF0
ands r0, r4
lsls r0, 24
asrs r0, 24
movs r1, 0xF
ands r1, r4
ldrb r2, [r2, 0x1]
bl ChangeStatBuffs
lsls r0, 24
cmp r0, 0
bne _08050EDC
ldr r0, [r5]
adds r0, 0x6
str r0, [r5]
_08050EDC:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk89_statbuffchange
thumb_func_start atk8A_normalisebuffs
atk8A_normalisebuffs: @ 8050EEC
push {r4-r7,lr}
movs r2, 0
ldr r0, =gNoOfAllBanks
ldrb r1, [r0]
ldr r0, =gBattlescriptCurrInstr
mov r12, r0
cmp r2, r1
bge _08050F24
ldr r0, =gBattleMons
movs r4, 0x6
adds r5, r1, 0
movs r7, 0x58
adds r6, r0, 0
adds r6, 0x18
_08050F08:
adds r3, r2, 0x1
movs r1, 0x7
adds r0, r2, 0
muls r0, r7
adds r0, r6
adds r0, 0x7
_08050F14:
strb r4, [r0]
subs r0, 0x1
subs r1, 0x1
cmp r1, 0
bge _08050F14
adds r2, r3, 0
cmp r2, r5
blt _08050F08
_08050F24:
mov r1, r12
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk8A_normalisebuffs
thumb_func_start atk8B_setbide
atk8B_setbide: @ 8050F40
push {r4,r5,lr}
ldr r4, =gBattleMons
ldr r3, =gBankAttacker
ldrb r0, [r3]
movs r5, 0x58
adds r2, r0, 0
muls r2, r5
adds r4, 0x50
adds r2, r4
ldr r0, [r2]
movs r1, 0x80
lsls r1, 5
orrs r0, r1
str r0, [r2]
ldr r1, =gLockedMoves
ldrb r0, [r3]
lsls r0, 1
adds r0, r1
ldr r1, =gCurrentMove
ldrh r1, [r1]
movs r2, 0
strh r1, [r0]
ldr r1, =gTakenDmg
ldrb r0, [r3]
lsls r0, 2
adds r0, r1
str r2, [r0]
ldrb r0, [r3]
adds r1, r0, 0
muls r1, r5
adds r1, r4
ldr r0, [r1]
movs r2, 0x80
lsls r2, 2
orrs r0, r2
str r0, [r1]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk8B_setbide
thumb_func_start atk8C_confuseifrepeatingattackends
atk8C_confuseifrepeatingattackends: @ 8050FB0
push {lr}
ldr r1, =gBattleMons
ldr r0, =gBankAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0xC0
lsls r1, 4
ands r0, r1
cmp r0, 0
bne _08050FD2
ldr r1, =gBattleCommunication
movs r0, 0x75
strb r0, [r1, 0x3]
_08050FD2:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk8C_confuseifrepeatingattackends
thumb_func_start atk8D_setmultihit_counter
atk8D_setmultihit_counter: @ 8050FF0
push {r4,r5,lr}
ldr r0, =gBattlescriptCurrInstr
ldr r0, [r0]
ldrb r1, [r0, 0x1]
cmp r1, 0
beq _0805100C
ldr r0, =gMultiHitCounter
strb r1, [r0]
b _08051026
.pool
_0805100C:
ldr r4, =gMultiHitCounter
bl Random
movs r5, 0x3
ands r0, r5
strb r0, [r4]
cmp r0, 0x1
bls _08051022
bl Random
ands r0, r5
_08051022:
adds r0, 0x2
strb r0, [r4]
_08051026:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x2
str r0, [r1]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk8D_setmultihit_counter
thumb_func_start atk8E_prepare_multihit
atk8E_prepare_multihit: @ 805103C
ldr r1, =gBattleScripting
movs r2, 0
movs r0, 0xFD
strb r0, [r1, 0x8]
movs r0, 0x1
strb r0, [r1, 0x9]
strb r0, [r1, 0xA]
strb r0, [r1, 0xB]
strb r2, [r1, 0xC]
movs r0, 0xFF
strb r0, [r1, 0xD]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
bx lr
.pool
thumb_func_end atk8E_prepare_multihit
thumb_func_start sub_8051064
sub_8051064: @ 8051064
push {r4-r7,lr}
ldr r6, =gBattleMons
ldr r7, =gBankAttacker
ldrb r0, [r7]
movs r5, 0x58
adds r1, r0, 0
muls r1, r5
adds r1, r6
adds r1, 0x2A
ldr r4, =gBankTarget
ldrb r3, [r4]
adds r0, r3, 0
muls r0, r5
adds r0, r6
adds r0, 0x2A
ldrb r1, [r1]
ldrb r0, [r0]
cmp r1, r0
bcc _080510AC
ldr r0, =gBattleStruct
ldr r1, [r0]
adds r1, r3, r1
adds r1, 0x58
ldr r2, =gBattlePartyID
lsls r0, r3, 1
b _08051108
.pool
_080510AC:
bl Random
movs r3, 0xFF
ands r3, r0
ldrb r0, [r7]
muls r0, r5
adds r0, r6
adds r0, 0x2A
ldrb r2, [r0]
ldrb r4, [r4]
adds r0, r4, 0
muls r0, r5
adds r0, r6
adds r0, 0x2A
ldrb r1, [r0]
adds r2, r1
adds r0, r3, 0
muls r0, r2
asrs r0, 8
adds r0, 0x1
lsrs r1, 2
cmp r0, r1
bhi _080510FC
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
movs r0, 0
b _08051116
.pool
_080510FC:
ldr r0, =gBattleStruct
ldr r1, [r0]
adds r1, r4, r1
adds r1, 0x58
ldr r2, =gBattlePartyID
lsls r0, r4, 1
_08051108:
adds r0, r2
ldrh r0, [r0]
strb r0, [r1]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DADD8
str r0, [r1]
movs r0, 0x1
_08051116:
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_8051064
thumb_func_start atk8F_forcerandomswitch
atk8F_forcerandomswitch: @ 805112C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0xC
movs r0, 0
str r0, [sp, 0x4]
ldr r5, =gBattleTypeFlags
ldr r0, [r5]
movs r1, 0x8
ands r0, r1
cmp r0, 0
bne _0805114A
b _08051410
_0805114A:
ldr r4, =gBankTarget
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
ldr r1, =gEnemyParty
str r1, [sp]
cmp r0, 0
bne _08051160
ldr r0, =gPlayerParty
str r0, [sp]
_08051160:
ldr r2, [r5]
movs r1, 0x81
lsls r1, 1
adds r0, r2, 0
ands r0, r1
cmp r0, r1
beq _08051182
ldr r1, =0x02000100
adds r0, r2, 0
ands r0, r1
cmp r0, r1
beq _08051182
movs r0, 0x80
lsls r0, 15
ands r0, r2
cmp r0, 0
beq _080511C8
_08051182:
ldr r2, =gBankTarget
ldrb r1, [r2]
movs r0, 0x2
ands r0, r1
adds r1, r2, 0
cmp r0, 0
beq _080511AC
movs r0, 0x3
mov r9, r0
movs r0, 0x6
b _080511B2
.pool
_080511AC:
movs r0, 0
mov r9, r0
movs r0, 0x3
_080511B2:
mov r8, r0
movs r0, 0x3
mov r10, r0
movs r0, 0x1
str r0, [sp, 0x8]
ldr r2, =gBattlePartyID
ldrb r1, [r1]
b _0805128E
.pool
_080511C8:
movs r0, 0x42
ands r0, r2
cmp r0, 0x42
beq _080511DA
ldr r1, =0x02000040
adds r0, r2, 0
ands r0, r1
cmp r0, r1
bne _0805121C
_080511DA:
ldrb r0, [r4]
bl sub_806D864
lsls r0, 24
lsrs r0, 24
bl sub_806D82C
lsls r0, 16
lsrs r0, 16
cmp r0, 0x1
bne _080511FC
movs r1, 0x3
mov r9, r1
movs r0, 0x6
b _08051202
.pool
_080511FC:
movs r1, 0
mov r9, r1
movs r0, 0x3
_08051202:
mov r8, r0
movs r1, 0x3
mov r10, r1
movs r0, 0x1
str r0, [sp, 0x8]
ldr r2, =gBattlePartyID
ldr r0, =gBankTarget
ldrb r1, [r0]
b _0805128E
.pool
_0805121C:
movs r0, 0x80
lsls r0, 8
ands r0, r2
cmp r0, 0
beq _08051274
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _08051240
movs r1, 0
mov r9, r1
movs r0, 0x6
mov r8, r0
mov r10, r0
movs r1, 0x2
b _08051260
_08051240:
ldrb r1, [r4]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _08051252
movs r0, 0x3
mov r9, r0
movs r1, 0x6
b _08051258
_08051252:
movs r0, 0
mov r9, r0
movs r1, 0x3
_08051258:
mov r8, r1
movs r0, 0x3
mov r10, r0
movs r1, 0x1
_08051260:
str r1, [sp, 0x8]
ldr r2, =gBattlePartyID
ldr r0, =gBankTarget
ldrb r1, [r0]
b _0805128E
.pool
_08051274:
movs r0, 0x1
ands r2, r0
cmp r2, 0
beq _080512A4
movs r0, 0
mov r9, r0
movs r1, 0x6
mov r8, r1
mov r10, r1
movs r0, 0x2
str r0, [sp, 0x8]
ldr r2, =gBattlePartyID
ldrb r1, [r4]
_0805128E:
lsls r0, r1, 1
adds r0, r2
ldrh r7, [r0]
movs r0, 0x2
eors r1, r0
lsls r1, 1
adds r1, r2
ldrh r5, [r1]
b _080512BE
.pool
_080512A4:
movs r1, 0
mov r9, r1
movs r0, 0x6
mov r8, r0
mov r10, r0
movs r1, 0x1
str r1, [sp, 0x8]
ldr r1, =gBattlePartyID
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
ldrh r5, [r0]
adds r7, r5, 0
_080512BE:
mov r6, r9
cmp r6, r8
bge _080512FC
_080512C4:
movs r0, 0x64
muls r0, r6
ldr r1, [sp]
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0xB
bl GetMonData
cmp r0, 0
beq _080512F6
adds r0, r4, 0
movs r1, 0x2D
bl GetMonData
cmp r0, 0
bne _080512F6
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _080512F6
ldr r0, [sp, 0x4]
adds r0, 0x1
str r0, [sp, 0x4]
_080512F6:
adds r6, 0x1
cmp r6, r8
blt _080512C4
_080512FC:
ldr r1, [sp, 0x4]
ldr r0, [sp, 0x8]
cmp r1, r0
bgt _08051328
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _08051414
.pool
_08051328:
bl sub_8051064
lsls r0, 24
cmp r0, 0
beq _08051378
_08051332:
bl Random
lsls r0, 16
lsrs r0, 16
mov r1, r10
bl __modsi3
adds r6, r0, 0
add r6, r9
cmp r6, r7
beq _08051332
cmp r6, r5
beq _08051332
movs r0, 0x64
muls r0, r6
ldr r1, [sp]
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0xB
bl GetMonData
cmp r0, 0
beq _08051332
adds r0, r4, 0
movs r1, 0x2D
bl GetMonData
cmp r0, 0x1
beq _08051332
adds r0, r4, 0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _08051332
_08051378:
ldr r4, =gBankTarget
ldrb r0, [r4]
ldr r1, =gBattleStruct
ldr r1, [r1]
adds r0, r1
adds r0, 0x5C
strb r6, [r0]
bl sub_81B1250
lsls r0, 24
cmp r0, 0
bne _08051396
ldrb r0, [r4]
bl sub_803BDA0
_08051396:
ldr r0, =gBattleTypeFlags
ldr r2, [r0]
movs r1, 0x81
lsls r1, 1
adds r0, r2, 0
ands r0, r1
cmp r0, r1
beq _080513C0
movs r0, 0x42
ands r0, r2
cmp r0, 0x42
beq _080513C0
ldr r1, =0x02000100
adds r0, r2, 0
ands r0, r1
cmp r0, r1
beq _080513C0
ldr r0, =0x02000040
ands r2, r0
cmp r2, r0
bne _080513DE
_080513C0:
ldr r5, =gBankTarget
ldrb r0, [r5]
lsls r4, r6, 24
lsrs r4, 24
adds r1, r4, 0
movs r2, 0
bl sub_81B8E80
ldrb r1, [r5]
movs r0, 0x2
eors r0, r1
adds r1, r4, 0
movs r2, 0x1
bl sub_81B8E80
_080513DE:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 15
ands r0, r1
cmp r0, 0
beq _08051414
ldr r0, =gBankTarget
ldrb r0, [r0]
lsls r1, r6, 24
lsrs r1, 24
bl sub_80571DC
b _08051414
.pool
_08051410:
bl sub_8051064
_08051414:
add sp, 0xC
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end atk8F_forcerandomswitch
thumb_func_start atk90_conversion_type_change
atk90_conversion_type_change: @ 8051424
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
movs r6, 0
ldr r2, =gBattleMons
ldr r3, =gBankAttacker
ldrb r1, [r3]
movs r0, 0x58
muls r0, r1
adds r1, r2, 0
adds r1, 0xC
adds r0, r1
ldrh r0, [r0]
mov r8, r2
cmp r0, 0
beq _08051466
movs r5, 0x58
adds r2, r1, 0
_0805144C:
adds r0, r6, 0x1
lsls r0, 24
lsrs r6, r0, 24
cmp r6, 0x3
bhi _08051466
lsls r1, r6, 1
ldrb r0, [r3]
muls r0, r5
adds r1, r0
adds r1, r2
ldrh r0, [r1]
cmp r0, 0
bne _0805144C
_08051466:
movs r3, 0
cmp r3, r6
bcs _080514E8
ldr r0, =gBattleMoves
mov r10, r0
ldr r5, =gBattleMons
mov r12, r5
ldr r7, =gBankAttacker
ldrb r0, [r7]
movs r4, 0x58
adds r5, r0, 0
muls r5, r4
movs r0, 0xC
add r0, r12
mov r9, r0
_08051484:
lsls r0, r3, 1
adds r0, r5
add r0, r9
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
add r0, r10
ldrb r2, [r0, 0x2]
cmp r2, 0x9
bne _080514C6
mov r0, r8
adds r1, r5, r0
adds r0, r1, 0
adds r0, 0x21
ldrb r0, [r0]
cmp r0, 0x7
beq _080514B2
adds r0, r1, 0
adds r0, 0x22
ldrb r0, [r0]
cmp r0, 0x7
bne _080514C4
_080514B2:
movs r2, 0x7
b _080514C6
.pool
_080514C4:
movs r2, 0
_080514C6:
ldrb r0, [r7]
muls r0, r4
add r0, r12
adds r1, r0, 0
adds r1, 0x21
ldrb r1, [r1]
cmp r2, r1
beq _080514DE
adds r0, 0x22
ldrb r0, [r0]
cmp r2, r0
bne _080514E8
_080514DE:
adds r0, r3, 0x1
lsls r0, 24
lsrs r3, r0, 24
cmp r3, r6
bcc _08051484
_080514E8:
cmp r3, r6
bne _0805150C
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _080515B0
.pool
_0805150C:
movs r7, 0x3
ldr r5, =gBattleMoves
mov r9, r5
_08051512:
bl Random
adds r3, r0, 0
ands r3, r7
cmp r3, r6
bcs _08051512
ldr r4, =gBattleMons
lsls r1, r3, 1
ldr r3, =gBankAttacker
ldrb r2, [r3]
movs r0, 0x58
adds r5, r2, 0
muls r5, r0
adds r1, r5
adds r0, r4, 0
adds r0, 0xC
adds r1, r0
ldrh r1, [r1]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
add r0, r9
ldrb r2, [r0, 0x2]
mov r8, r4
adds r4, r3, 0
cmp r2, 0x9
bne _08051572
mov r0, r8
adds r2, r5, r0
adds r0, r2, 0
adds r0, 0x21
ldrb r0, [r0]
cmp r0, 0x7
beq _08051560
adds r0, r2, 0
adds r0, 0x22
ldrb r0, [r0]
cmp r0, 0x7
bne _08051570
_08051560:
movs r2, 0x7
b _08051572
.pool
_08051570:
movs r2, 0
_08051572:
ldrb r0, [r4]
movs r3, 0x58
muls r0, r3
add r0, r8
adds r1, r0, 0
adds r1, 0x21
ldrb r5, [r1]
cmp r2, r5
beq _08051512
adds r0, 0x22
ldrb r0, [r0]
cmp r2, r0
beq _08051512
strb r2, [r1]
ldrb r0, [r4]
muls r0, r3
add r0, r8
adds r0, 0x22
strb r2, [r0]
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x3
strb r0, [r1, 0x1]
strb r2, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_080515B0:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk90_conversion_type_change
thumb_func_start atk91_givepaydaymoney
atk91_givepaydaymoney: @ 80515C8
push {r4,lr}
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x02000002
ands r0, r1
cmp r0, 0
bne _08051650
ldr r1, =gPaydayMoney
ldrh r0, [r1]
cmp r0, 0
beq _08051650
adds r1, r0, 0
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x4A
ldrb r0, [r0]
adds r4, r1, 0
muls r4, r0
ldr r0, =gSaveBlock1Ptr
ldr r0, [r0]
movs r1, 0x92
lsls r1, 3
adds r0, r1
adds r1, r4, 0
bl AddMoney
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x1
strb r0, [r1, 0x1]
movs r0, 0x2
strb r0, [r1, 0x2]
movs r0, 0x5
strb r0, [r1, 0x3]
strb r4, [r1, 0x4]
movs r0, 0xFF
lsls r0, 8
ands r4, r0
lsrs r4, 8
strb r4, [r1, 0x5]
movs r0, 0xFF
strb r0, [r1, 0x6]
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
adds r0, 0x1
bl BattleScriptPush
ldr r0, =gUnknown_082DB307
str r0, [r4]
b _08051658
.pool
_08051650:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
_08051658:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atk91_givepaydaymoney
thumb_func_start atk92_setlightscreen
atk92_setlightscreen: @ 8051664
push {r4-r6,lr}
ldr r5, =gBankAttacker
ldrb r0, [r5]
bl GetBankIdentity
ldr r4, =gSideAffecting
movs r6, 0x1
adds r1, r6, 0
ands r1, r0
lsls r1, 1
adds r1, r4
ldrh r1, [r1]
movs r0, 0x2
ands r0, r1
cmp r0, 0
beq _080516A4
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0
b _08051718
.pool
_080516A4:
ldrb r0, [r5]
bl GetBankIdentity
adds r1, r6, 0
ands r1, r0
lsls r1, 1
adds r1, r4
ldrh r0, [r1]
movs r2, 0x2
orrs r0, r2
strh r0, [r1]
ldrb r0, [r5]
bl GetBankIdentity
ldr r4, =gSideTimers
adds r1, r6, 0
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x5
strb r1, [r0, 0x2]
ldrb r0, [r5]
bl GetBankIdentity
adds r1, r6, 0
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r1, [r5]
strb r1, [r0, 0x3]
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ands r0, r6
cmp r0, 0
beq _08051714
movs r0, 0x1
bl CountAliveMonsInBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
bne _08051714
ldr r1, =gBattleCommunication
movs r0, 0x4
b _08051718
.pool
_08051714:
ldr r1, =gBattleCommunication
movs r0, 0x3
_08051718:
strb r0, [r1, 0x5]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atk92_setlightscreen
thumb_func_start atk93_ko_move
atk93_ko_move: @ 8051730
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
ldr r7, =gBattleMons
ldr r6, =gBankTarget
ldrb r2, [r6]
movs r5, 0x58
adds r0, r2, 0
muls r0, r5
adds r1, r0, r7
ldrh r0, [r1, 0x2E]
cmp r0, 0xAF
bne _08051768
ldr r1, =gEnigmaBerries
lsls r0, r2, 3
subs r0, r2
lsls r0, 2
adds r0, r1
ldrb r4, [r0, 0x7]
ldrb r6, [r0, 0x1A]
b _08051782
.pool
_08051768:
ldrh r0, [r1, 0x2E]
bl ItemId_GetHoldEffect
lsls r0, 24
lsrs r4, r0, 24
ldrb r0, [r6]
muls r0, r5
adds r0, r7
ldrh r0, [r0, 0x2E]
bl ItemId_GetHoldEffectParam
lsls r0, 24
lsrs r6, r0, 24
_08051782:
ldr r1, =gStringBank
ldr r5, =gBankTarget
ldrb r0, [r5]
strb r0, [r1]
cmp r4, 0x27
bne _080517C0
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x64
bl __umodsi3
lsls r0, 16
lsrs r0, 16
cmp r0, r6
bcs _080517C0
ldrb r0, [r5]
movs r1, 0x27
bl RecordItemEffectBattle
ldr r2, =gSpecialStatuses
ldrb r1, [r5]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r2, 0x80
orrs r1, r2
strb r1, [r0]
_080517C0:
ldr r1, =gBattleMons
ldr r2, =gBankTarget
ldrb r3, [r2]
movs r6, 0x58
adds r0, r3, 0
muls r0, r6
adds r5, r0, r1
adds r0, r5, 0
adds r0, 0x20
ldrb r4, [r0]
mov r8, r1
mov r9, r2
cmp r4, 0x5
bne _0805181C
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r0, =gLastUsedAbility
strb r4, [r0]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DB552
str r0, [r1]
mov r1, r9
ldrb r0, [r1]
movs r1, 0x5
bl RecordAbilityBattle
b _08051A70
.pool
_0805181C:
ldr r1, =gStatuses3
lsls r0, r3, 2
adds r0, r1
ldr r0, [r0]
movs r1, 0x18
ands r0, r1
cmp r0, 0
bne _080518A0
ldr r1, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r0, [r0]
lsls r2, r0, 1
adds r2, r0
lsls r2, 2
adds r2, r1
ldr r7, =gBankAttacker
ldrb r0, [r7]
muls r0, r6
add r0, r8
adds r0, 0x2A
ldrb r0, [r0]
adds r1, r5, 0
adds r1, 0x2A
ldrb r1, [r1]
subs r0, r1
ldrb r2, [r2, 0x3]
adds r0, r2
lsls r0, 16
lsrs r4, r0, 16
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x64
bl __umodsi3
lsls r0, 16
lsrs r0, 16
adds r0, 0x1
cmp r0, r4
blt _08051870
b _08051A08
_08051870:
ldrb r0, [r7]
adds r1, r0, 0
muls r1, r6
add r1, r8
adds r1, 0x2A
mov r2, r9
ldrb r0, [r2]
muls r0, r6
add r0, r8
adds r0, 0x2A
ldrb r1, [r1]
movs r4, 0x1
ldrb r0, [r0]
cmp r1, r0
bcs _08051936
b _08051A08
.pool
_080518A0:
ldr r1, =gDisableStructs
lsls r0, r3, 3
subs r0, r3
lsls r0, 2
adds r0, r1
ldr r1, =gBankAttacker
ldrb r0, [r0, 0x15]
adds r7, r1, 0
ldrb r3, [r7]
cmp r0, r3
bne _080518CA
ldrb r0, [r7]
muls r0, r6
add r0, r8
adds r0, 0x2A
adds r1, r5, 0
adds r1, 0x2A
ldrb r0, [r0]
ldrb r1, [r1]
cmp r0, r1
bcs _08051942
_080518CA:
ldr r1, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r0, [r0]
lsls r2, r0, 1
adds r2, r0
lsls r2, 2
adds r2, r1
ldr r6, =gBattleMons
ldrb r0, [r7]
movs r5, 0x58
muls r0, r5
adds r0, r6
adds r0, 0x2A
ldrb r1, [r0]
ldr r0, =gBankTarget
mov r8, r0
ldrb r0, [r0]
muls r0, r5
adds r0, r6
adds r0, 0x2A
ldrb r0, [r0]
subs r1, r0
ldrb r2, [r2, 0x3]
adds r1, r2
lsls r1, 16
lsrs r4, r1, 16
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x64
bl __umodsi3
lsls r0, 16
lsrs r0, 16
adds r0, 0x1
cmp r0, r4
bge _08051934
ldrb r0, [r7]
adds r1, r0, 0
muls r1, r5
adds r1, r6
adds r1, 0x2A
mov r2, r8
ldrb r0, [r2]
muls r0, r5
adds r0, r6
adds r0, 0x2A
ldrb r1, [r1]
movs r4, 0x1
ldrb r0, [r0]
cmp r1, r0
bcs _08051936
_08051934:
movs r4, 0
_08051936:
ldr r3, =gBattleMons
mov r8, r3
ldr r0, =gBankTarget
mov r9, r0
cmp r4, 0
beq _08051A08
_08051942:
ldr r0, =gProtectStructs
mov r1, r9
ldrb r2, [r1]
lsls r1, r2, 4
adds r1, r0
ldrb r0, [r1]
lsls r0, 30
cmp r0, 0
bge _08051990
ldr r1, =gBattleMoveDamage
movs r0, 0x58
muls r0, r2
add r0, r8
ldrh r0, [r0, 0x28]
subs r0, 0x1
str r0, [r1]
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x40
b _080519EE
.pool
_08051990:
ldr r0, =gSpecialStatuses
lsls r1, r2, 2
adds r1, r2
lsls r1, 2
adds r1, r0
ldrb r0, [r1]
lsrs r0, 7
cmp r0, 0
beq _080519DC
ldr r1, =gBattleMoveDamage
movs r3, 0x58
adds r0, r2, 0
muls r0, r3
add r0, r8
ldrh r0, [r0, 0x28]
subs r0, 0x1
str r0, [r1]
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x80
orrs r0, r1
strb r0, [r2]
ldr r1, =gLastUsedItem
mov r2, r9
ldrb r0, [r2]
muls r0, r3
add r0, r8
ldrh r0, [r0, 0x2E]
strh r0, [r1]
b _080519F2
.pool
_080519DC:
ldr r1, =gBattleMoveDamage
movs r0, 0x58
muls r0, r2
add r0, r8
ldrh r0, [r0, 0x28]
str r0, [r1]
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x10
_080519EE:
orrs r0, r1
strb r0, [r2]
_080519F2:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08051A70
.pool
_08051A08:
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r3, =gBattleMons
ldr r0, =gBankAttacker
ldrb r0, [r0]
movs r2, 0x58
adds r1, r0, 0
muls r1, r2
adds r1, r3
adds r1, 0x2A
ldr r0, =gBankTarget
ldrb r0, [r0]
muls r0, r2
adds r0, r3
adds r0, 0x2A
ldrb r1, [r1]
ldrb r0, [r0]
cmp r1, r0
bcc _08051A50
ldr r1, =gBattleCommunication
movs r0, 0
b _08051A54
.pool
_08051A50:
ldr r1, =gBattleCommunication
movs r0, 0x1
_08051A54:
strb r0, [r1, 0x5]
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08051A70:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk93_ko_move
thumb_func_start atk94_gethalfcurrentenemyhp
atk94_gethalfcurrentenemyhp: @ 8051A84
push {lr}
ldr r3, =gBattleMoveDamage
ldr r2, =gBattleMons
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r0, [r0, 0x28]
lsrs r0, 1
str r0, [r3]
cmp r0, 0
bne _08051AA2
movs r0, 0x1
str r0, [r3]
_08051AA2:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk94_gethalfcurrentenemyhp
thumb_func_start atk95_setsandstorm
atk95_setsandstorm: @ 8051AC0
push {lr}
ldr r2, =gBattleWeather
ldrh r1, [r2]
movs r0, 0x18
ands r0, r1
cmp r0, 0
beq _08051AEC
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x2
strb r0, [r1, 0x5]
b _08051AFE
.pool
_08051AEC:
movs r0, 0x8
strh r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x3
strb r0, [r1, 0x5]
ldr r0, =gWishFutureKnock
adds r0, 0x28
movs r1, 0x5
strb r1, [r0]
_08051AFE:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk95_setsandstorm
thumb_func_start atk96_weatherdamage
atk96_weatherdamage: @ 8051B18
push {r4,r5,lr}
sub sp, 0x4
movs r0, 0
str r0, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0xD
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
lsrs r0, 24
cmp r0, 0
beq _08051B36
b _08051C48
_08051B36:
str r0, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0x4D
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
beq _08051B4C
b _08051C48
_08051B4C:
ldr r2, =gBattleWeather
ldrh r1, [r2]
movs r0, 0x18
ands r0, r1
adds r4, r2, 0
ldr r5, =gBankAttacker
cmp r0, 0
beq _08051BDA
ldr r0, =gBattleMons
ldrb r2, [r5]
movs r1, 0x58
muls r1, r2
adds r3, r1, r0
adds r0, r3, 0
adds r0, 0x21
ldrb r0, [r0]
cmp r0, 0x5
beq _08051BD4
cmp r0, 0x8
beq _08051BD4
cmp r0, 0x4
beq _08051BD4
adds r0, r3, 0
adds r0, 0x22
ldrb r0, [r0]
cmp r0, 0x5
beq _08051BD4
cmp r0, 0x8
beq _08051BD4
cmp r0, 0x4
beq _08051BD4
adds r0, r3, 0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x8
beq _08051BD4
ldr r0, =gStatuses3
lsls r1, r2, 2
adds r1, r0
ldr r1, [r1]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08051BD4
movs r0, 0x80
lsls r0, 11
ands r1, r0
cmp r1, 0
bne _08051BD4
ldr r1, =gBattleMoveDamage
ldrh r0, [r3, 0x2C]
lsrs r0, 4
str r0, [r1]
cmp r0, 0
bne _08051BDA
movs r0, 0x1
b _08051BD8
.pool
_08051BD4:
ldr r1, =gBattleMoveDamage
movs r0, 0
_08051BD8:
str r0, [r1]
_08051BDA:
ldrh r1, [r4]
movs r4, 0x80
adds r0, r4, 0
ands r0, r1
cmp r0, 0
beq _08051C50
ldr r1, =gBattleMons
ldrb r3, [r5]
movs r0, 0x58
muls r0, r3
adds r2, r0, r1
adds r0, r2, 0
adds r0, 0x21
ldrb r0, [r0]
cmp r0, 0xF
beq _08051C3C
adds r0, r2, 0
adds r0, 0x22
ldrb r0, [r0]
cmp r0, 0xF
beq _08051C3C
ldr r0, =gStatuses3
lsls r1, r3, 2
adds r1, r0
ldr r1, [r1]
adds r0, r1, 0
ands r0, r4
cmp r0, 0
bne _08051C3C
movs r0, 0x80
lsls r0, 11
ands r1, r0
cmp r1, 0
bne _08051C3C
ldr r1, =gBattleMoveDamage
ldrh r0, [r2, 0x2C]
lsrs r0, 4
str r0, [r1]
cmp r0, 0
bne _08051C50
movs r0, 0x1
str r0, [r1]
b _08051C50
.pool
_08051C3C:
ldr r1, =gBattleMoveDamage
movs r0, 0
str r0, [r1]
b _08051C50
.pool
_08051C48:
ldr r1, =gBattleMoveDamage
movs r0, 0
str r0, [r1]
ldr r5, =gBankAttacker
_08051C50:
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
ldrb r0, [r5]
lsls r0, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
beq _08051C6A
ldr r1, =gBattleMoveDamage
movs r0, 0
str r0, [r1]
_08051C6A:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atk96_weatherdamage
thumb_func_start atk97_try_infatuation
atk97_try_infatuation: @ 8051C90
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
ldr r4, =gBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _08051CC8
ldr r1, =gBattlePartyID
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, =gPlayerParty
b _08051CD8
.pool
_08051CC8:
ldr r1, =gBattlePartyID
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, =gEnemyParty
_08051CD8:
adds r5, r1, r0
ldr r4, =gBankTarget
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _08051D0C
ldr r1, =gBattlePartyID
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, =gPlayerParty
b _08051D1C
.pool
_08051D0C:
ldr r1, =gBattlePartyID
ldrb r0, [r4]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r1, r0
ldr r0, =gEnemyParty
_08051D1C:
adds r4, r1, r0
adds r0, r5, 0
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r0, 16
mov r10, r0
adds r0, r5, 0
movs r1, 0
bl GetMonData
mov r9, r0
adds r0, r4, 0
movs r1, 0xB
bl GetMonData
lsls r0, 16
lsrs r0, 16
mov r8, r0
adds r0, r4, 0
movs r1, 0
bl GetMonData
adds r7, r0, 0
ldr r5, =gBankTarget
ldrb r0, [r5]
movs r6, 0x58
muls r0, r6
ldr r1, =gBattleMons
adds r0, r1
adds r0, 0x20
ldrb r2, [r0]
cmp r2, 0xC
bne _08051D94
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DB5F5
str r0, [r1]
ldr r0, =gLastUsedAbility
strb r2, [r0]
ldrb r0, [r5]
movs r1, 0xC
bl RecordAbilityBattle
b _08051E2C
.pool
_08051D94:
mov r0, r10
mov r1, r9
bl GetGenderFromSpeciesAndPersonality
adds r4, r0, 0
mov r0, r8
adds r1, r7, 0
bl GetGenderFromSpeciesAndPersonality
lsls r4, 24
lsls r0, 24
cmp r4, r0
beq _08051DE4
ldrb r0, [r5]
muls r0, r6
ldr r4, =gBattleMons
adds r4, 0x50
adds r0, r4
ldr r0, [r0]
movs r1, 0xF0
lsls r1, 12
ands r0, r1
cmp r0, 0
bne _08051DE4
mov r0, r10
mov r1, r9
bl GetGenderFromSpeciesAndPersonality
lsls r0, 24
lsrs r0, 24
cmp r0, 0xFF
beq _08051DE4
mov r0, r8
adds r1, r7, 0
bl GetGenderFromSpeciesAndPersonality
lsls r0, 24
lsrs r0, 24
cmp r0, 0xFF
bne _08051E08
_08051DE4:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _08051E2C
.pool
_08051E08:
ldrb r0, [r5]
adds r2, r0, 0
muls r2, r6
adds r2, r4
ldr r1, =gBitTable
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
lsls r1, 16
ldr r0, [r2]
orrs r0, r1
str r0, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_08051E2C:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk97_try_infatuation
thumb_func_start atk98_status_icon_update
atk98_status_icon_update: @ 8051E48
push {r4-r7,lr}
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
bne _08051F34
ldr r5, =gBattlescriptCurrInstr
ldr r1, [r5]
ldrb r0, [r1, 0x1]
cmp r0, 0x4
beq _08051EA0
bl GetBattleBank
ldr r4, =gActiveBank
strb r0, [r4]
ldr r3, =gBattleMons
ldrb r1, [r4]
movs r0, 0x58
adds r2, r1, 0
muls r2, r0
adds r0, r3, 0
adds r0, 0x4C
adds r0, r2, r0
ldr r1, [r0]
adds r3, 0x50
adds r2, r3
ldr r2, [r2]
movs r0, 0
bl dp01_build_cmdbuf_x1A_aaaa_bbbb
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r0, [r5]
adds r0, 0x2
str r0, [r5]
b _08051F34
.pool
_08051EA0:
ldr r4, =gActiveBank
ldr r5, =gBankAttacker
ldrb r0, [r5]
strb r0, [r4]
ldr r6, =gAbsentBankFlags
ldrb r1, [r6]
ldr r7, =gBitTable
ldrb r2, [r4]
lsls r0, r2, 2
adds r0, r7
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _08051EDC
ldr r3, =gBattleMons
movs r0, 0x58
muls r2, r0
adds r0, r3, 0
adds r0, 0x4C
adds r0, r2, r0
ldr r1, [r0]
adds r3, 0x50
adds r2, r3
ldr r2, [r2]
movs r0, 0
bl dp01_build_cmdbuf_x1A_aaaa_bbbb
ldrb r0, [r4]
bl MarkBufferBankForExecution
_08051EDC:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08051F2C
ldrb r0, [r5]
bl GetBankIdentity
movs r1, 0x2
eors r0, r1
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
strb r0, [r4]
ldrb r1, [r6]
ldrb r2, [r4]
lsls r0, r2, 2
adds r0, r7
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _08051F2C
ldr r3, =gBattleMons
movs r0, 0x58
muls r2, r0
adds r0, r3, 0
adds r0, 0x4C
adds r0, r2, r0
ldr r1, [r0]
adds r3, 0x50
adds r2, r3
ldr r2, [r2]
movs r0, 0
bl dp01_build_cmdbuf_x1A_aaaa_bbbb
ldrb r0, [r4]
bl MarkBufferBankForExecution
_08051F2C:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x2
str r0, [r1]
_08051F34:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk98_status_icon_update
thumb_func_start atk99_setmist
atk99_setmist: @ 8051F58
push {r4-r6,lr}
ldr r6, =gSideTimers
ldr r4, =gBankAttacker
ldrb r0, [r4]
bl GetBankIdentity
movs r5, 0x1
adds r1, r5, 0
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r6
ldrb r0, [r0, 0x4]
cmp r0, 0
beq _08051F98
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x20
orrs r0, r1
strb r0, [r2]
ldr r0, =gBattleCommunication
strb r5, [r0, 0x5]
b _08051FE6
.pool
_08051F98:
ldrb r0, [r4]
bl GetBankIdentity
adds r1, r5, 0
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r6
movs r1, 0x5
strb r1, [r0, 0x4]
ldrb r0, [r4]
bl GetBankIdentity
adds r1, r5, 0
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r6
ldrb r1, [r4]
strb r1, [r0, 0x5]
ldrb r0, [r4]
bl GetBankIdentity
ldr r2, =gSideAffecting
adds r1, r5, 0
ands r1, r0
lsls r1, 1
adds r1, r2
ldrh r2, [r1]
movs r3, 0x80
lsls r3, 1
adds r0, r3, 0
movs r3, 0
orrs r0, r2
strh r0, [r1]
ldr r0, =gBattleCommunication
strb r3, [r0, 0x5]
_08051FE6:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atk99_setmist
thumb_func_start atk9A_set_focusenergy
atk9A_set_focusenergy: @ 8052000
push {lr}
ldr r1, =gBattleMons
ldr r0, =gBankAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r0, r1
ldr r1, [r0]
movs r3, 0x80
lsls r3, 13
adds r2, r1, 0
ands r2, r3
cmp r2, 0
beq _08052040
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x20
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
b _08052048
.pool
_08052040:
orrs r1, r3
str r1, [r0]
ldr r0, =gBattleCommunication
strb r2, [r0, 0x5]
_08052048:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atk9A_set_focusenergy
thumb_func_start atk9B_transformdataexecution
atk9B_transformdataexecution: @ 805205C
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r1, =gUnknown_020241EC
ldr r2, =0x0000ffff
adds r0, r2, 0
strh r0, [r1]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
ldr r7, =gBattleMons
ldr r0, =gBankTarget
mov r12, r0
ldrb r1, [r0]
movs r6, 0x58
adds r0, r1, 0
muls r0, r6
adds r5, r7, 0
adds r5, 0x50
adds r0, r5
ldr r0, [r0]
movs r4, 0x80
lsls r4, 14
ands r0, r4
cmp r0, 0
bne _080520A2
ldr r0, =gStatuses3
lsls r1, 2
adds r1, r0
ldr r2, [r1]
ldr r0, =0x000400c0
ands r2, r0
cmp r2, 0
beq _080520D8
_080520A2:
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x20
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x1
b _080521EC
.pool
_080520D8:
ldr r3, =gBankAttacker
ldrb r0, [r3]
adds r1, r0, 0
muls r1, r6
adds r1, r5
ldr r0, [r1]
orrs r0, r4
str r0, [r1]
ldr r4, =gDisableStructs
ldrb r1, [r3]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r4
strh r2, [r0, 0x4]
ldrb r0, [r3]
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r4
ldrb r2, [r1, 0xB]
movs r0, 0x10
negs r0, r0
ands r0, r2
strb r0, [r1, 0xB]
ldrb r1, [r3]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r4
mov r2, r12
ldrb r1, [r2]
muls r1, r6
adds r2, r7, 0
adds r2, 0x48
adds r1, r2
ldr r1, [r1]
str r1, [r0]
ldrb r0, [r3]
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r4
ldrb r2, [r1, 0x18]
movs r0, 0xF
ands r0, r2
strb r0, [r1, 0x18]
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x6
strb r0, [r1, 0x1]
mov r2, r12
ldrb r0, [r2]
muls r0, r6
adds r0, r7
ldrh r0, [r0]
strb r0, [r1, 0x2]
ldrb r0, [r2]
muls r0, r6
adds r0, r7
ldrh r0, [r0]
lsrs r0, 8
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldrb r0, [r3]
muls r0, r6
adds r5, r0, r7
ldrb r0, [r2]
muls r0, r6
adds r2, r0, r7
movs r4, 0
adds r6, r3, 0
ldr r0, =gActiveBank
mov r8, r0
_08052170:
adds r0, r5, r4
adds r1, r2, r4
ldrb r1, [r1]
strb r1, [r0]
adds r4, 0x1
cmp r4, 0x23
bls _08052170
movs r4, 0
ldr r7, =gBattleMoves
ldr r3, =gBattleMons + 0xC
adds r5, r3, 0
adds r5, 0x18
_08052188:
lsls r1, r4, 1
ldrb r2, [r6]
movs r0, 0x58
muls r2, r0
adds r1, r2
adds r1, r3
ldrh r1, [r1]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r7
ldrb r1, [r0, 0x4]
cmp r1, 0x4
bhi _080521C4
adds r0, r4, r2
adds r0, r5
b _080521CA
.pool
_080521C4:
adds r0, r4, r2
adds r0, r5
movs r1, 0x5
_080521CA:
strb r1, [r0]
adds r4, 0x1
cmp r4, 0x3
ble _08052188
ldrb r0, [r6]
mov r1, r8
strb r0, [r1]
movs r0, 0
movs r1, 0x2
bl dp01_build_cmdbuf_x38_a
mov r2, r8
ldrb r0, [r2]
bl MarkBufferBankForExecution
ldr r1, =gBattleCommunication
movs r0, 0
_080521EC:
strb r0, [r1, 0x5]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk9B_transformdataexecution
thumb_func_start atk9C_set_substitute
atk9C_set_substitute: @ 80521FC
push {r4-r7,lr}
ldr r7, =gBattleMons
ldr r6, =gBankAttacker
ldrb r0, [r6]
movs r5, 0x58
muls r0, r5
adds r3, r0, r7
ldrh r0, [r3, 0x2C]
lsrs r1, r0, 2
adds r2, r1, 0
cmp r1, 0
bne _08052216
movs r2, 0x1
_08052216:
ldrh r0, [r3, 0x28]
cmp r0, r2
bhi _0805223C
ldr r1, =gBattleMoveDamage
movs r0, 0
str r0, [r1]
ldr r1, =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
b _08052290
.pool
_0805223C:
ldr r4, =gBattleMoveDamage
str r1, [r4]
cmp r1, 0
bne _08052248
movs r0, 0x1
str r0, [r4]
_08052248:
ldrb r0, [r6]
adds r2, r0, 0
muls r2, r5
adds r3, r7, 0
adds r3, 0x50
adds r2, r3
ldr r0, [r2]
movs r1, 0x80
lsls r1, 17
orrs r0, r1
str r0, [r2]
ldrb r0, [r6]
adds r1, r0, 0
muls r1, r5
adds r1, r3
ldr r0, [r1]
ldr r2, =0xffff1fff
ands r0, r2
str r0, [r1]
ldr r2, =gDisableStructs
ldrb r1, [r6]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r2
ldr r1, [r4]
movs r2, 0
strb r1, [r0, 0xA]
ldr r0, =gBattleCommunication
strb r2, [r0, 0x5]
ldr r2, =gHitMarker
ldr r0, [r2]
movs r1, 0x80
lsls r1, 1
orrs r0, r1
str r0, [r2]
_08052290:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk9C_set_substitute
thumb_func_start sub_80522B8
sub_80522B8: @ 80522B8
push {r4,r5,lr}
lsls r0, 16
lsrs r2, r0, 16
movs r3, 0
ldr r0, =gUnknown_0831C3E0
ldrh r1, [r0]
ldr r4, =0x0000fffe
adds r5, r0, 0
cmp r1, r4
beq _080522E0
cmp r1, r2
beq _080522E0
adds r1, r5, 0
_080522D2:
adds r1, 0x2
adds r3, 0x1
ldrh r0, [r1]
cmp r0, r4
beq _080522E0
cmp r0, r2
bne _080522D2
_080522E0:
lsls r0, r3, 1
adds r0, r5
ldrh r1, [r0]
ldr r0, =0x0000fffe
eors r1, r0
negs r0, r1
orrs r0, r1
lsrs r0, 31
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_80522B8
thumb_func_start atk9D_copyattack
atk9D_copyattack: @ 8052300
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
ldr r0, =gUnknown_020241EC
ldr r1, =0x0000ffff
adds r7, r1, 0
strh r7, [r0]
ldr r5, =gLastUsedMovesByBanks
ldr r6, =gBankTarget
ldrb r0, [r6]
lsls r0, 1
adds r0, r5
ldrh r0, [r0]
bl sub_80522B8
lsls r0, 24
cmp r0, 0
bne _0805235A
ldr r3, =gBattleMons
ldr r2, =gBankAttacker
ldrb r1, [r2]
movs r0, 0x58
adds r4, r1, 0
muls r4, r0
adds r0, r3, 0
adds r0, 0x50
adds r0, r4, r0
ldr r1, [r0]
movs r0, 0x80
lsls r0, 14
ands r1, r0
mov r12, r3
mov r9, r2
cmp r1, 0
bne _0805235A
ldrb r0, [r6]
lsls r0, 1
adds r0, r5
ldrh r1, [r0]
cmp r1, 0
beq _0805235A
cmp r1, r7
bne _08052394
_0805235A:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _080524CC
.pool
_08052394:
movs r2, 0
mov r3, r12
adds r3, 0xC
adds r0, r4, r3
ldrh r0, [r0]
ldr r4, =gBattlescriptCurrInstr
mov r10, r4
cmp r0, r1
beq _080523CE
mov r8, r3
adds r7, r5, 0
adds r5, r6, 0
mov r4, r9
movs r3, 0x58
_080523B0:
adds r2, 0x1
cmp r2, 0x3
bgt _080523CE
lsls r1, r2, 1
ldrb r0, [r4]
muls r0, r3
adds r1, r0
add r1, r8
ldrb r0, [r5]
lsls r0, 1
adds r0, r7
ldrh r1, [r1]
ldrh r0, [r0]
cmp r1, r0
bne _080523B0
_080523CE:
cmp r2, 0x4
bne _080524B0
ldr r5, =gCurrMovePos
ldrb r1, [r5]
lsls r1, 1
mov r2, r9
ldrb r0, [r2]
movs r6, 0x58
muls r0, r6
adds r1, r0
mov r0, r12
adds r0, 0xC
adds r1, r0
ldr r2, =gLastUsedMovesByBanks
ldr r3, =gBankTarget
ldrb r0, [r3]
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
strh r0, [r1]
ldr r4, =gBattleMoves
ldrb r0, [r3]
lsls r0, 1
adds r0, r2
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r4, [r0, 0x4]
cmp r4, 0x4
bhi _08052438
mov r1, r9
ldrb r0, [r1]
muls r0, r6
ldrb r1, [r5]
adds r0, r1
mov r1, r12
adds r1, 0x24
adds r0, r1
strb r4, [r0]
b _0805244C
.pool
_08052438:
mov r4, r9
ldrb r0, [r4]
muls r0, r6
ldrb r1, [r5]
adds r0, r1
mov r1, r12
adds r1, 0x24
adds r0, r1
movs r1, 0x5
strb r1, [r0]
_0805244C:
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x2
strb r0, [r1, 0x1]
ldrb r0, [r3]
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
strb r0, [r1, 0x2]
ldrb r0, [r3]
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
lsrs r0, 8
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r1, =gDisableStructs
mov r2, r9
ldrb r0, [r2]
lsls r2, r0, 3
subs r2, r0
lsls r2, 2
adds r2, r1
ldrb r4, [r2, 0x18]
lsrs r3, r4, 4
ldr r1, =gBitTable
ldrb r0, [r5]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
orrs r1, r3
lsls r1, 4
movs r0, 0xF
ands r0, r4
orrs r0, r1
strb r0, [r2, 0x18]
mov r4, r10
ldr r0, [r4]
adds r0, 0x5
str r0, [r4]
b _080524CC
.pool
_080524B0:
mov r0, r10
ldr r2, [r0]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
mov r2, r10
str r1, [r2]
_080524CC:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end atk9D_copyattack
thumb_func_start atk9E_metronome
atk9E_metronome: @ 80524DC
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r7, =gCurrentMove
movs r6, 0xB1
lsls r6, 1
ldr r5, =gUnknown_0831C3E0
ldr r0, =gBattlescriptCurrInstr
mov r8, r0
_080524EE:
bl Random
ldr r2, =0x000001ff
adds r1, r2, 0
ands r0, r1
adds r0, 0x1
strh r0, [r7]
cmp r0, r6
bhi _080524EE
movs r0, 0x3
_08052502:
subs r0, 0x1
cmp r0, 0
bge _08052502
ldr r4, =gCurrentMove
ldrh r2, [r4]
ldr r3, =0x0000ffff
subs r0, r5, 0x2
_08052510:
adds r0, 0x2
ldrh r1, [r0]
cmp r1, r2
beq _0805251C
cmp r1, r3
bne _08052510
_0805251C:
ldr r0, =0x0000ffff
cmp r1, r0
bne _080524EE
ldr r2, =gHitMarker
ldr r0, [r2]
ldr r1, =0xfffffbff
ands r0, r1
str r0, [r2]
ldr r3, =gUnknown_082D86A8
ldr r2, =gBattleMoves
ldrh r1, [r4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
mov r1, r8
str r0, [r1]
ldrh r0, [r4]
movs r1, 0
bl GetMoveTarget
ldr r1, =gBankTarget
strb r0, [r1]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atk9E_metronome
thumb_func_start atk9F_dmgtolevel
atk9F_dmgtolevel: @ 8052584
ldr r3, =gBattleMoveDamage
ldr r2, =gBattleMons
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
adds r0, 0x2A
ldrb r0, [r0]
str r0, [r3]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
bx lr
.pool
thumb_func_end atk9F_dmgtolevel
thumb_func_start atkA0_psywavedamageeffect
atkA0_psywavedamageeffect: @ 80525B4
push {r4,lr}
movs r4, 0xF
_080525B8:
bl Random
adds r3, r4, 0
ands r3, r0
cmp r3, 0xA
bgt _080525B8
lsls r0, r3, 2
adds r0, r3
lsls r3, r0, 1
ldr r4, =gBattleMoveDamage
ldr r2, =gBattleMons
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
adds r0, 0x2A
ldrb r1, [r0]
adds r0, r3, 0
adds r0, 0x32
muls r0, r1
movs r1, 0x64
bl __divsi3
str r0, [r4]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkA0_psywavedamageeffect
thumb_func_start atkA1_counterdamagecalculator
atkA1_counterdamagecalculator: @ 8052608
push {r4-r6,lr}
ldr r4, =gBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
lsrs r6, r0, 24
ldr r5, =gProtectStructs
ldrb r0, [r4]
lsls r0, 4
adds r0, r5
ldrb r0, [r0, 0xC]
bl GetBankSide
lsls r0, 24
lsrs r2, r0, 24
ldrb r0, [r4]
lsls r1, r0, 4
adds r0, r5, 0x4
adds r0, r1, r0
ldr r3, [r0]
cmp r3, 0
beq _080526BC
cmp r6, r2
beq _080526BC
ldr r6, =gBattleMons
adds r0, r1, r5
ldrb r0, [r0, 0xC]
movs r4, 0x58
muls r0, r4
adds r0, r6
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _080526BC
ldr r1, =gBattleMoveDamage
lsls r0, r3, 1
str r0, [r1]
ldr r1, =gSideTimers
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r1, r0, r1
ldrb r0, [r1, 0x8]
cmp r0, 0
beq _08052690
ldrb r1, [r1, 0x9]
adds r0, r1, 0
muls r0, r4
adds r0, r6
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _08052690
ldr r0, =gBankTarget
strb r1, [r0]
b _080526A0
.pool
_08052690:
ldr r2, =gBankTarget
ldr r1, =gProtectStructs
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r0, 4
adds r0, r1
ldrb r0, [r0, 0xC]
strb r0, [r2]
_080526A0:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _080526EC
.pool
_080526BC:
ldr r2, =gSpecialStatuses
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r2, 0x20
orrs r1, r2
strb r1, [r0]
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_080526EC:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atkA1_counterdamagecalculator
thumb_func_start atkA2_mirrorcoatdamagecalculator
atkA2_mirrorcoatdamagecalculator: @ 8052700
push {r4-r6,lr}
ldr r4, =gBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
lsrs r6, r0, 24
ldr r5, =gProtectStructs
ldrb r0, [r4]
lsls r0, 4
adds r0, r5
ldrb r0, [r0, 0xD]
bl GetBankSide
lsls r0, 24
lsrs r2, r0, 24
ldrb r0, [r4]
lsls r1, r0, 4
adds r0, r5, 0
adds r0, 0x8
adds r0, r1, r0
ldr r3, [r0]
cmp r3, 0
beq _080527B4
cmp r6, r2
beq _080527B4
ldr r6, =gBattleMons
adds r0, r1, r5
ldrb r0, [r0, 0xD]
movs r4, 0x58
muls r0, r4
adds r0, r6
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _080527B4
ldr r1, =gBattleMoveDamage
lsls r0, r3, 1
str r0, [r1]
ldr r1, =gSideTimers
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r1, r0, r1
ldrb r0, [r1, 0x8]
cmp r0, 0
beq _08052788
ldrb r1, [r1, 0x9]
adds r0, r1, 0
muls r0, r4
adds r0, r6
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _08052788
ldr r0, =gBankTarget
strb r1, [r0]
b _08052798
.pool
_08052788:
ldr r2, =gBankTarget
ldr r1, =gProtectStructs
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r0, 4
adds r0, r1
ldrb r0, [r0, 0xD]
strb r0, [r2]
_08052798:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _080527E4
.pool
_080527B4:
ldr r2, =gSpecialStatuses
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r2, 0x20
orrs r1, r2
strb r1, [r0]
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_080527E4:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atkA2_mirrorcoatdamagecalculator
thumb_func_start atkA3_disablelastusedattack
atkA3_disablelastusedattack: @ 80527F8
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
movs r4, 0
ldr r2, =gBattleMons
ldr r3, =gBankTarget
ldrb r1, [r3]
movs r0, 0x58
muls r0, r1
adds r7, r2, 0
adds r7, 0xC
adds r0, r7
ldr r5, =gLastUsedMovesByBanks
lsls r1, 1
adds r1, r5
ldrh r0, [r0]
mov r9, r2
adds r6, r3, 0
ldr r2, =gDisableStructs
mov r8, r2
ldrh r1, [r1]
cmp r0, r1
beq _0805284C
mov r12, r6
movs r3, 0x58
_0805282C:
adds r4, 0x1
cmp r4, 0x3
bgt _0805284C
lsls r2, r4, 1
mov r0, r12
ldrb r1, [r0]
adds r0, r1, 0
muls r0, r3
adds r2, r0
adds r2, r7
lsls r1, 1
adds r1, r5
ldrh r0, [r2]
ldrh r1, [r1]
cmp r0, r1
bne _0805282C
_0805284C:
ldrb r1, [r6]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
add r0, r8
ldrh r0, [r0, 0x4]
cmp r0, 0
bne _08052910
cmp r4, 0x4
beq _08052910
movs r5, 0x58
adds r0, r1, 0
muls r0, r5
adds r0, r4, r0
mov r1, r9
adds r1, 0x24
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _08052910
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x2
strb r0, [r1, 0x1]
lsls r2, r4, 1
ldrb r0, [r6]
muls r0, r5
adds r0, r2, r0
mov r3, r9
adds r3, 0xC
adds r0, r3
ldrh r0, [r0]
strb r0, [r1, 0x2]
ldrb r0, [r6]
muls r0, r5
adds r0, r2, r0
adds r0, r3
ldrh r0, [r0]
lsrs r0, 8
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldrb r1, [r6]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
add r0, r8
muls r1, r5
adds r2, r1
adds r2, r3
ldrh r1, [r2]
strh r1, [r0, 0x4]
bl Random
ldrb r2, [r6]
lsls r1, r2, 3
subs r1, r2
lsls r1, 2
add r1, r8
movs r2, 0x3
ands r2, r0
adds r2, 0x2
ldrb r3, [r1, 0xB]
movs r0, 0x10
negs r0, r0
ands r0, r3
orrs r0, r2
strb r0, [r1, 0xB]
ldrb r0, [r6]
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
add r1, r8
ldrb r3, [r1, 0xB]
lsls r2, r3, 28
lsrs r2, 24
movs r0, 0xF
ands r0, r3
orrs r0, r2
strb r0, [r1, 0xB]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _0805292A
.pool
_08052910:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_0805292A:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkA3_disablelastusedattack
thumb_func_start atkA4_setencore
atkA4_setencore: @ 805293C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
movs r5, 0
ldr r3, =gBattleMons
ldr r4, =gBankTarget
ldrb r1, [r4]
movs r0, 0x58
muls r0, r1
adds r6, r3, 0
adds r6, 0xC
adds r0, r6
ldr r2, =gLastUsedMovesByBanks
lsls r1, 1
adds r1, r2
ldrh r0, [r0]
mov r10, r3
mov r8, r2
ldr r2, =gDisableStructs
mov r9, r2
ldrh r1, [r1]
cmp r0, r1
beq _08052996
mov r12, r4
adds r7, r6, 0
mov r6, r8
movs r3, 0x58
_08052976:
adds r5, 0x1
cmp r5, 0x3
bgt _08052996
lsls r2, r5, 1
mov r0, r12
ldrb r1, [r0]
adds r0, r1, 0
muls r0, r3
adds r2, r0
adds r2, r7
lsls r1, 1
adds r1, r6
ldrh r0, [r2]
ldrh r1, [r1]
cmp r0, r1
bne _08052976
_08052996:
ldrb r0, [r4]
lsls r0, 1
add r0, r8
ldrh r2, [r0]
cmp r2, 0xA5
beq _080529AA
cmp r2, 0xE3
beq _080529AA
cmp r2, 0x77
bne _080529AC
_080529AA:
movs r5, 0x4
_080529AC:
ldrb r1, [r4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
mov r2, r9
adds r3, r0, r2
ldrh r0, [r3, 0x6]
cmp r0, 0
bne _08052A44
cmp r5, 0x4
beq _08052A44
movs r0, 0x58
adds r2, r1, 0
muls r2, r0
adds r0, r5, r2
mov r1, r10
adds r1, 0x24
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _08052A44
lsls r0, r5, 1
adds r0, r2
subs r1, 0x18
adds r0, r1
ldrh r0, [r0]
strh r0, [r3, 0x6]
ldrb r1, [r4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
add r0, r9
strb r5, [r0, 0xC]
bl Random
ldrb r2, [r4]
lsls r1, r2, 3
subs r1, r2
lsls r1, 2
add r1, r9
movs r2, 0x3
ands r2, r0
adds r2, 0x3
ldrb r3, [r1, 0xE]
movs r0, 0x10
negs r0, r0
ands r0, r3
orrs r0, r2
strb r0, [r1, 0xE]
ldrb r0, [r4]
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
add r1, r9
ldrb r3, [r1, 0xE]
lsls r2, r3, 28
lsrs r2, 24
movs r0, 0xF
ands r0, r3
orrs r0, r2
strb r0, [r1, 0xE]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08052A5E
.pool
_08052A44:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08052A5E:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkA4_setencore
thumb_func_start atkA5_painsplitdmgcalc
atkA5_painsplitdmgcalc: @ 8052A70
push {r4-r7,lr}
ldr r6, =gBattleMons
ldr r0, =gBankTarget
mov r12, r0
ldrb r0, [r0]
movs r7, 0x58
adds r2, r0, 0
muls r2, r7
adds r0, r6, 0
adds r0, 0x50
adds r0, r2, r0
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
bne _08052B10
ldr r5, =gBankAttacker
ldrb r0, [r5]
muls r0, r7
adds r0, r6
ldrh r3, [r0, 0x28]
adds r0, r2, r6
ldrh r1, [r0, 0x28]
adds r3, r1
asrs r3, 1
ldr r4, =gBattleMoveDamage
subs r1, r3
str r1, [r4]
ldr r2, =gBattleScripting
strb r1, [r2]
movs r0, 0xFF
lsls r0, 8
ands r0, r1
asrs r0, 8
strb r0, [r2, 0x1]
movs r0, 0xFF
lsls r0, 16
ands r0, r1
asrs r0, 16
strb r0, [r2, 0x2]
lsrs r1, 24
strb r1, [r2, 0x3]
ldrb r0, [r5]
muls r0, r7
adds r0, r6
ldrh r0, [r0, 0x28]
subs r0, r3
str r0, [r4]
ldr r2, =gSpecialStatuses
mov r0, r12
ldrb r1, [r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r2, 0x4
adds r0, r2
ldr r1, =0x0000ffff
str r1, [r0]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08052B2A
.pool
_08052B10:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08052B2A:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkA5_painsplitdmgcalc
thumb_func_start atkA6_settypetorandomresistance
atkA6_settypetorandomresistance: @ 8052B34
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
ldr r1, =gUnknown_02024250
ldr r4, =gBankAttacker
ldrb r0, [r4]
lsls r0, 1
adds r2, r0, r1
ldrh r1, [r2]
cmp r1, 0
beq _08052B7E
ldr r0, =0x0000ffff
cmp r1, r0
beq _08052B7E
ldrh r0, [r2]
bl IsTwoTurnsMove
lsls r0, 24
cmp r0, 0
beq _08052C1C
ldr r1, =gBattleMons
ldr r2, =gUnknown_02024270
ldrb r0, [r4]
adds r0, r2
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 5
ands r0, r1
cmp r0, 0
beq _08052C1C
_08052B7E:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _08052D08
.pool
_08052BB4:
mov r0, r12
strb r5, [r0]
mov r1, r10
ldrb r0, [r1]
muls r0, r2
adds r0, r7
adds r0, 0x22
strb r5, [r0]
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x3
strb r0, [r1, 0x1]
strb r5, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r1, =gBattlescriptCurrInstr
b _08052C0A
.pool
_08052BE0:
mov r0, r8
adds r0, 0x1
adds r0, r3
ldrb r2, [r0]
strb r2, [r4]
mov r4, r10
ldrb r0, [r4]
muls r0, r6
ldr r7, =gBattleMons
adds r0, r7
adds r0, 0x22
strb r2, [r0]
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x3
strb r0, [r1, 0x1]
strb r2, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
mov r1, r12
_08052C0A:
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08052D08
.pool
_08052C1C:
movs r4, 0
mov r8, r4
movs r7, 0x7F
mov r9, r7
_08052C24:
bl Random
mov r4, r9
ands r4, r0
cmp r4, 0x70
bhi _08052C24
lsls r0, r4, 1
adds r4, r0, r4
ldr r6, =gTypeEffectiveness
adds r3, r4, r6
ldr r1, =gUnknown_02024258
ldr r2, =gBankAttacker
ldrb r5, [r2]
lsls r0, r5, 1
adds r0, r1
ldrb r1, [r3]
mov r10, r2
ldrh r0, [r0]
cmp r1, r0
bne _08052C80
adds r0, r4, 0x2
adds r0, r6
ldrb r0, [r0]
cmp r0, 0x5
bhi _08052C80
ldr r7, =gBattleMons
movs r2, 0x58
adds r0, r5, 0
muls r0, r2
adds r3, r0, r7
movs r0, 0x21
adds r0, r3
mov r12, r0
adds r0, r4, 0x1
adds r0, r6
ldrb r5, [r0]
mov r1, r12
ldrb r0, [r1]
adds r1, r5, 0
cmp r0, r1
beq _08052C80
adds r0, r3, 0
adds r0, 0x22
ldrb r0, [r0]
cmp r0, r1
bne _08052BB4
_08052C80:
movs r7, 0x1
add r8, r7
ldr r0, =0x000003e7
cmp r8, r0
ble _08052C24
movs r0, 0
mov r8, r0
ldr r1, =gBattlescriptCurrInstr
mov r12, r1
ldr r3, =gTypeEffectiveness
adds r0, r4, 0x1
adds r0, r3
mov r9, r0
adds r5, r3, 0
_08052C9C:
ldrb r1, [r5]
cmp r1, 0xFF
bgt _08052CA6
cmp r1, 0xFE
bge _08052CE0
_08052CA6:
mov r4, r10
ldrb r2, [r4]
lsls r0, r2, 1
ldr r7, =gUnknown_02024258
adds r0, r7
ldrh r0, [r0]
cmp r1, r0
bne _08052CE0
ldrb r0, [r5, 0x2]
cmp r0, 0x5
bhi _08052CE0
movs r6, 0x58
adds r0, r2, 0
muls r0, r6
ldr r1, =gBattleMons
adds r2, r0, r1
adds r4, r2, 0
adds r4, 0x21
ldrb r0, [r4]
mov r7, r9
ldrb r1, [r7]
cmp r0, r1
beq _08052CE0
adds r0, r2, 0
adds r0, 0x22
ldrb r0, [r0]
cmp r0, r1
beq _08052CE0
b _08052BE0
_08052CE0:
adds r5, 0x3
movs r0, 0x3
add r8, r0
ldr r0, =0x0000014f
cmp r8, r0
bls _08052C9C
mov r1, r12
ldr r2, [r1]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
mov r4, r12
str r1, [r4]
_08052D08:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkA6_settypetorandomresistance
thumb_func_start atkA7_setalwayshitflag
atkA7_setalwayshitflag: @ 8052D34
push {r4,lr}
ldr r4, =gStatuses3
ldr r3, =gBankTarget
ldrb r1, [r3]
lsls r1, 2
adds r1, r4
ldr r0, [r1]
movs r2, 0x19
negs r2, r2
ands r0, r2
str r0, [r1]
ldrb r1, [r3]
lsls r1, 2
adds r1, r4
ldr r0, [r1]
movs r2, 0x10
orrs r0, r2
str r0, [r1]
ldr r2, =gDisableStructs
ldrb r1, [r3]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r2
ldr r1, =gBankAttacker
ldrb r1, [r1]
strb r1, [r0, 0x15]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkA7_setalwayshitflag
thumb_func_start atkA8_copymovepermanently
atkA8_copymovepermanently: @ 8052D8C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x14
ldr r0, =gUnknown_020241EC
ldr r1, =0x0000ffff
adds r5, r1, 0
strh r5, [r0]
ldr r3, =gBattleMons
ldr r2, =gBankAttacker
ldrb r1, [r2]
movs r0, 0x58
adds r4, r1, 0
muls r4, r0
adds r0, r3, 0
adds r0, 0x50
adds r0, r4, r0
ldr r1, [r0]
movs r0, 0x80
lsls r0, 14
ands r1, r0
mov r12, r3
mov r10, r2
cmp r1, 0
beq _08052DC4
b _08052F18
_08052DC4:
ldr r0, =gUnknown_02024240
ldr r2, =gBankTarget
ldrb r1, [r2]
lsls r1, 1
adds r1, r0
ldrh r1, [r1]
mov r9, r0
mov r8, r2
cmp r1, 0xA5
bne _08052DDA
b _08052F18
_08052DDA:
cmp r1, 0
bne _08052DE0
b _08052F18
_08052DE0:
cmp r1, r5
bne _08052DE6
b _08052F18
_08052DE6:
cmp r1, 0xA6
bne _08052DEC
b _08052F18
_08052DEC:
movs r7, 0
mov r5, r9
mov r0, r12
adds r0, 0xC
adds r1, r4, r0
mov r3, r8
_08052DF8:
ldrh r2, [r1]
cmp r2, 0xA6
beq _08052E0A
ldrb r0, [r3]
lsls r0, 1
adds r0, r5
ldrh r0, [r0]
cmp r2, r0
beq _08052E12
_08052E0A:
adds r1, 0x2
adds r7, 0x1
cmp r7, 0x3
ble _08052DF8
_08052E12:
cmp r7, 0x4
beq _08052E18
b _08052F18
_08052E18:
ldr r4, =gCurrMovePos
ldrb r1, [r4]
lsls r1, 1
mov r2, r10
ldrb r0, [r2]
movs r3, 0x58
muls r0, r3
adds r1, r0
mov r6, r12
adds r6, 0xC
adds r1, r6
mov r2, r8
ldrb r0, [r2]
lsls r0, 1
add r0, r9
ldrh r0, [r0]
strh r0, [r1]
mov r1, r10
ldrb r0, [r1]
adds r2, r0, 0
muls r2, r3
ldrb r4, [r4]
adds r2, r4
mov r5, r12
adds r5, 0x24
adds r2, r5
ldr r4, =gBattleMoves
mov r1, r8
ldrb r0, [r1]
lsls r0, 1
add r0, r9
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r0, [r0, 0x4]
strb r0, [r2]
ldr r1, =gActiveBank
mov r2, r10
ldrb r0, [r2]
strb r0, [r1]
movs r7, 0
ldrb r0, [r2]
muls r0, r3
adds r4, r0, r5
adds r3, r0, 0
add r2, sp, 0x4
add r5, sp, 0xC
_08052E7A:
adds r0, r3, r6
ldrh r0, [r0]
strh r0, [r2]
adds r1, r5, r7
ldrb r0, [r4]
strb r0, [r1]
adds r4, 0x1
adds r3, 0x2
adds r2, 0x2
adds r7, 0x1
cmp r7, 0x3
ble _08052E7A
add r2, sp, 0x4
mov r0, r10
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
add r0, r12
adds r0, 0x3B
ldrb r0, [r0]
strb r0, [r2, 0xC]
str r2, [sp]
movs r0, 0
movs r1, 0x3
movs r2, 0
movs r3, 0x10
bl EmitSetAttributes
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x2
strb r0, [r1, 0x1]
ldr r3, =gUnknown_02024240
ldr r2, =gBankTarget
ldrb r0, [r2]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
strb r0, [r1, 0x2]
ldrb r0, [r2]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
lsrs r0, 8
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08052F32
.pool
_08052F18:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08052F32:
add sp, 0x14
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkA8_copymovepermanently
thumb_func_start IsTwoTurnsMove
IsTwoTurnsMove: @ 8052F48
push {lr}
lsls r0, 16
lsrs r0, 16
ldr r2, =gBattleMoves
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r2
ldrb r0, [r1]
cmp r0, 0x91
beq _08052F72
cmp r0, 0x27
beq _08052F72
cmp r0, 0x4B
beq _08052F72
cmp r0, 0x97
beq _08052F72
cmp r0, 0x9B
beq _08052F72
cmp r0, 0x1A
bne _08052F7C
_08052F72:
movs r0, 0x1
b _08052F7E
.pool
_08052F7C:
movs r0, 0
_08052F7E:
pop {r1}
bx r1
thumb_func_end IsTwoTurnsMove
thumb_func_start sub_8052F84
sub_8052F84: @ 8052F84
push {lr}
lsls r0, 16
lsrs r1, r0, 16
cmp r1, 0
beq _08052FA2
cmp r1, 0xD6
beq _08052FA2
movs r0, 0x89
lsls r0, 1
cmp r1, r0
beq _08052FA2
cmp r1, 0x77
beq _08052FA2
cmp r1, 0x76
bne _08052FA6
_08052FA2:
movs r0, 0x1
b _08052FA8
_08052FA6:
movs r0, 0
_08052FA8:
pop {r1}
bx r1
thumb_func_end sub_8052F84
thumb_func_start AttacksThisTurn
AttacksThisTurn: @ 8052FAC
push {lr}
lsls r1, 16
lsrs r2, r1, 16
ldr r1, =gBattleMoves
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r0, r1
ldrb r0, [r0]
adds r3, r1, 0
cmp r0, 0x97
bne _08052FD0
ldr r0, =gBattleWeather
ldrh r1, [r0]
movs r0, 0x60
ands r0, r1
cmp r0, 0
bne _08053010
_08052FD0:
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r0, r3
ldrb r0, [r0]
cmp r0, 0x91
beq _08052FF2
cmp r0, 0x27
beq _08052FF2
cmp r0, 0x4B
beq _08052FF2
cmp r0, 0x97
beq _08052FF2
cmp r0, 0x9B
beq _08052FF2
cmp r0, 0x1A
bne _08053010
_08052FF2:
ldr r0, =gHitMarker
ldr r0, [r0]
movs r1, 0x80
lsls r1, 20
ands r0, r1
cmp r0, 0
beq _08053010
movs r0, 0x1
b _08053012
.pool
_08053010:
movs r0, 0x2
_08053012:
pop {r1}
bx r1
thumb_func_end AttacksThisTurn
thumb_func_start atkA9_sleeptalk_choose_move
atkA9_sleeptalk_choose_move: @ 8053018
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
movs r6, 0
movs r5, 0
ldr r0, =gBankAttacker
mov r9, r0
movs r1, 0x58
mov r8, r1
ldr r7, =gBattleMons + 0xC
movs r0, 0x84
lsls r0, 1
mov r10, r0
_08053036:
lsls r4, r5, 1
mov r1, r9
ldrb r0, [r1]
mov r1, r8
muls r1, r0
adds r0, r1, 0
adds r0, r4, r0
adds r0, r7
ldrh r0, [r0]
bl sub_8052F84
lsls r0, 24
cmp r0, 0
bne _08053076
mov r1, r9
ldrb r0, [r1]
mov r1, r8
muls r1, r0
adds r0, r1, 0
adds r0, r4, r0
adds r0, r7
ldrh r1, [r0]
cmp r1, r10
beq _08053076
cmp r1, 0xFD
beq _08053076
adds r0, r1, 0
bl IsTwoTurnsMove
lsls r0, 24
cmp r0, 0
beq _08053084
_08053076:
ldr r1, =gBitTable
lsls r0, r5, 2
adds r0, r1
ldr r0, [r0]
orrs r6, r0
lsls r0, r6, 24
lsrs r6, r0, 24
_08053084:
adds r5, 0x1
cmp r5, 0x3
ble _08053036
ldr r0, =gBankAttacker
ldrb r0, [r0]
adds r1, r6, 0
movs r2, 0xFD
bl CheckMoveLimitations
lsls r0, 24
lsrs r6, r0, 24
cmp r6, 0xF
bne _080530B8
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _0805311C
.pool
_080530B8:
movs r7, 0x3
ldr r4, =gBitTable
_080530BC:
bl Random
adds r5, r7, 0
ands r5, r0
lsls r0, r5, 2
adds r0, r4
ldr r0, [r0]
ands r0, r6
cmp r0, 0
bne _080530BC
ldr r4, =gRandomMove
ldr r2, =gBattleMons
lsls r1, r5, 1
ldr r0, =gBankAttacker
ldrb r3, [r0]
movs r0, 0x58
muls r0, r3
adds r1, r0
adds r2, 0xC
adds r1, r2
ldrh r0, [r1]
strh r0, [r4]
ldr r0, =gCurrMovePos
strb r5, [r0]
ldr r2, =gHitMarker
ldr r0, [r2]
ldr r1, =0xfffffbff
ands r0, r1
str r0, [r2]
ldrh r0, [r4]
movs r1, 0
bl GetMoveTarget
ldr r1, =gBankTarget
strb r0, [r1]
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_0805311C:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkA9_sleeptalk_choose_move
thumb_func_start atkAA_set_destinybond
atkAA_set_destinybond: @ 8053150
ldr r1, =gBattleMons
ldr r0, =gBankAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r2, r0
adds r1, 0x50
adds r2, r1
ldr r0, [r2]
movs r1, 0x80
lsls r1, 18
orrs r0, r1
str r0, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
bx lr
.pool
thumb_func_end atkAA_set_destinybond
thumb_func_start DestinyBondFlagUpdate
DestinyBondFlagUpdate: @ 8053180
push {r4,r5,lr}
ldr r0, =gBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
lsrs r5, r0, 24
ldr r4, =gBankTarget
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
lsrs r3, r0, 24
ldr r1, =gBattleMons
ldrb r2, [r4]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 18
ands r0, r1
cmp r0, 0
beq _080531CA
cmp r5, r3
beq _080531CA
ldr r2, =gHitMarker
ldr r1, [r2]
movs r0, 0x80
lsls r0, 17
ands r0, r1
cmp r0, 0
bne _080531CA
movs r0, 0x40
orrs r1, r0
str r1, [r2]
_080531CA:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end DestinyBondFlagUpdate
thumb_func_start atkAB_DestinyBondFlagUpdate
atkAB_DestinyBondFlagUpdate: @ 80531E0
push {lr}
bl DestinyBondFlagUpdate
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atkAB_DestinyBondFlagUpdate
thumb_func_start atkAC_remaininghptopower
atkAC_remaininghptopower: @ 80531F8
push {lr}
ldr r2, =gBattleMons
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r1, r0
adds r1, r2
movs r2, 0x28
ldrsh r0, [r1, r2]
movs r2, 0x2C
ldrsh r1, [r1, r2]
movs r2, 0x30
bl sub_8075034
lsls r0, 24
lsrs r1, r0, 24
movs r3, 0
ldr r0, =gUnknown_0831C408
ldrb r2, [r0]
cmp r1, r2
ble _08053232
adds r2, r0, 0
_08053224:
adds r3, 0x2
cmp r3, 0xB
bgt _08053232
adds r0, r3, r2
ldrb r0, [r0]
cmp r1, r0
bgt _08053224
_08053232:
ldr r2, =gDynamicBasePower
ldr r1, =gUnknown_0831C408
adds r0, r3, 0x1
adds r0, r1
ldrb r0, [r0]
strh r0, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atkAC_remaininghptopower
thumb_func_start atkAD_spite_ppreduce
atkAD_spite_ppreduce: @ 8053260
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
ldr r4, =gLastUsedMovesByBanks
ldr r1, =gBankTarget
ldrb r3, [r1]
lsls r0, r3, 1
adds r0, r4
ldrh r2, [r0]
mov r8, r1
cmp r2, 0
bne _08053280
b _08053408
_08053280:
ldr r0, =0x0000ffff
cmp r2, r0
bne _08053288
b _08053408
_08053288:
movs r7, 0
ldr r0, =gBattleMons
movs r1, 0x58
muls r1, r3
adds r3, r0, 0
adds r3, 0xC
adds r1, r3
ldrh r1, [r1]
cmp r2, r1
beq _080532C0
adds r6, r4, 0
mov r5, r8
adds r4, r3, 0
movs r3, 0x58
_080532A4:
adds r7, 0x1
cmp r7, 0x3
bgt _080532C0
ldrb r0, [r5]
lsls r2, r0, 1
adds r2, r6
lsls r1, r7, 1
muls r0, r3
adds r1, r0
adds r1, r4
ldrh r0, [r2]
ldrh r1, [r1]
cmp r0, r1
bne _080532A4
_080532C0:
cmp r7, 0x4
bne _080532C6
b _08053408
_080532C6:
mov r4, r8
ldrb r0, [r4]
movs r1, 0x58
mov r9, r1
mov r3, r9
muls r3, r0
adds r0, r3, 0
adds r0, r7, r0
ldr r1, =gBattleMons
adds r1, 0x24
mov r10, r1
add r0, r10
ldrb r0, [r0]
cmp r0, 0x1
bhi _080532E6
b _08053408
_080532E6:
bl Random
movs r1, 0x3
ands r1, r0
adds r6, r1, 0x2
ldrb r0, [r4]
mov r3, r9
muls r3, r0
adds r0, r3, 0
adds r0, r7, r0
add r0, r10
ldrb r0, [r0]
cmp r0, r6
bge _08053304
adds r6, r0, 0
_08053304:
ldr r1, =gBattleTextBuff1
movs r5, 0xFD
strb r5, [r1]
movs r0, 0x2
strb r0, [r1, 0x1]
ldr r2, =gLastUsedMovesByBanks
mov r3, r8
ldrb r0, [r3]
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
strb r0, [r1, 0x2]
ldrb r0, [r3]
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
lsrs r0, 8
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r4, =gBattleTextBuff2
adds r0, r4, 0
adds r1, r6, 0
movs r2, 0
movs r3, 0x1
bl ConvertIntToDecimalStringN
strb r5, [r4]
movs r0, 0x1
strb r0, [r4, 0x1]
strb r0, [r4, 0x2]
strb r0, [r4, 0x3]
strb r6, [r4, 0x4]
subs r0, 0x2
strb r0, [r4, 0x5]
mov r1, r8
ldrb r0, [r1]
mov r1, r9
muls r1, r0
adds r1, r7, r1
add r1, r10
ldrb r0, [r1]
subs r0, r6
strb r0, [r1]
ldr r4, =gActiveBank
mov r3, r8
ldrb r0, [r3]
strb r0, [r4]
ldr r1, =gDisableStructs
ldrb r3, [r4]
lsls r0, r3, 3
subs r0, r3
lsls r0, 2
adds r0, r1
ldrb r1, [r0, 0x18]
lsrs r1, 4
ldr r2, =gBitTable
lsls r0, r7, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _080533B8
mov r2, r9
muls r2, r3
ldr r0, =gBattleMons
adds r0, 0x50
adds r0, r2, r0
ldr r0, [r0]
movs r1, 0x80
lsls r1, 14
ands r0, r1
cmp r0, 0
bne _080533B8
adds r1, r7, 0
adds r1, 0x9
lsls r1, 24
lsrs r1, 24
mov r3, r10
adds r0, r2, r3
adds r0, r7
str r0, [sp]
movs r0, 0
movs r2, 0
movs r3, 0x1
bl EmitSetAttributes
ldrb r0, [r4]
bl MarkBufferBankForExecution
_080533B8:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
ldr r1, =gBattleMons
ldr r0, =gBankTarget
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r0, r7, r0
adds r1, 0x24
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
bne _08053422
adds r0, r2, 0
bl CancelMultiTurnMoves
b _08053422
.pool
_08053408:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08053422:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkAD_spite_ppreduce
thumb_func_start atkAE_heal_party_status
atkAE_heal_party_status: @ 8053438
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
movs r4, 0
str r4, [sp, 0x4]
mov r8, r4
ldr r0, =gCurrentMove
ldrh r0, [r0]
cmp r0, 0xD7
beq _08053454
b _0805363E
_08053454:
ldr r6, =gBattleCommunication
mov r0, r8
strb r0, [r6, 0x5]
ldr r5, =gBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
ldr r1, =gEnemyParty
mov r10, r1
cmp r0, 0
bne _08053470
ldr r2, =gPlayerParty
mov r10, r2
_08053470:
ldr r4, =gBattleMons
ldrb r3, [r5]
movs r7, 0x58
adds r2, r3, 0
muls r2, r7
adds r0, r2, r4
adds r1, r0, 0
adds r1, 0x20
ldrb r0, [r1]
cmp r0, 0x2B
beq _080534C4
adds r0, r4, 0
adds r0, 0x4C
adds r0, r2, r0
mov r1, r8
str r1, [r0]
ldrb r0, [r5]
adds r2, r0, 0
muls r2, r7
adds r0, r4, 0
adds r0, 0x50
adds r2, r0
ldr r0, [r2]
ldr r1, =0xf7ffffff
ands r0, r1
str r0, [r2]
b _080534D4
.pool
_080534C4:
ldrb r1, [r1]
adds r0, r3, 0
bl RecordAbilityBattle
ldrb r0, [r6, 0x5]
movs r1, 0x1
orrs r0, r1
strb r0, [r6, 0x5]
_080534D4:
ldr r7, =gActiveBank
ldr r0, =gBankAttacker
ldrb r0, [r0]
bl GetBankIdentity
movs r2, 0x2
mov r9, r2
mov r1, r9
eors r0, r1
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
ldr r1, =gBattleScripting
strb r0, [r1, 0x17]
strb r0, [r7]
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0805357A
ldr r0, =gAbsentBankFlags
ldrb r2, [r0]
ldr r1, =gBitTable
ldrb r3, [r7]
lsls r0, r3, 2
adds r0, r1
ldr r0, [r0]
ands r2, r0
cmp r2, 0
bne _0805357A
ldr r5, =gBattleMons
movs r6, 0x58
adds r4, r3, 0
muls r4, r6
adds r0, r4, r5
adds r1, r0, 0
adds r1, 0x20
ldrb r0, [r1]
cmp r0, 0x2B
beq _08053568
adds r0, r5, 0
adds r0, 0x4C
adds r0, r4, r0
str r2, [r0]
ldrb r0, [r7]
adds r2, r0, 0
muls r2, r6
adds r0, r5, 0
adds r0, 0x50
adds r2, r0
ldr r0, [r2]
ldr r1, =0xf7ffffff
ands r0, r1
str r0, [r2]
b _0805357A
.pool
_08053568:
ldrb r1, [r1]
adds r0, r3, 0
bl RecordAbilityBattle
ldr r1, =gBattleCommunication
ldrb r0, [r1, 0x5]
mov r2, r9
orrs r0, r2
strb r0, [r1, 0x5]
_0805357A:
movs r6, 0
ldr r7, =gBattleMons
_0805357E:
movs r0, 0x64
adds r4, r6, 0
muls r4, r0
add r4, r10
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
lsls r0, 16
lsrs r5, r0, 16
adds r0, r4, 0
movs r1, 0x2E
bl GetMonData
lsls r0, 24
lsrs r4, r0, 24
cmp r5, 0
beq _08053636
movs r0, 0xCE
lsls r0, 1
cmp r5, r0
beq _08053636
ldr r2, =gBattlePartyID
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r0, r1, 1
adds r0, r2
ldrh r0, [r0]
cmp r0, r6
bne _080535D0
movs r0, 0x58
muls r0, r1
b _08053600
.pool
_080535D0:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08053618
ldr r0, =gActiveBank
ldrb r3, [r0]
lsls r0, r3, 1
adds r0, r2
ldrh r0, [r0]
cmp r0, r6
bne _08053618
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
lsls r0, r3, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _08053618
movs r0, 0x58
muls r0, r3
_08053600:
adds r0, r7
adds r0, 0x20
ldrb r0, [r0]
b _08053624
.pool
_08053618:
adds r0, r5, 0
adds r1, r4, 0
bl GetAbilityBySpecies
lsls r0, 24
lsrs r0, 24
_08053624:
cmp r0, 0x2B
beq _08053636
movs r0, 0x1
lsls r0, r6
mov r1, r8
orrs r1, r0
lsls r0, r1, 24
lsrs r0, 24
mov r8, r0
_08053636:
adds r6, 0x1
cmp r6, 0x5
ble _0805357E
b _080536BC
_0805363E:
ldr r1, =gBattleCommunication
movs r0, 0x4
strb r0, [r1, 0x5]
movs r2, 0x3F
mov r8, r2
ldr r3, =gBattleMons
ldr r2, =gBankAttacker
ldrb r0, [r2]
movs r5, 0x58
muls r0, r5
movs r1, 0x4C
adds r1, r3
mov r9, r1
add r0, r9
str r4, [r0]
ldrb r0, [r2]
adds r1, r0, 0
muls r1, r5
adds r7, r3, 0
adds r7, 0x50
adds r1, r7
ldr r0, [r1]
ldr r6, =0xf7ffffff
ands r0, r6
str r0, [r1]
ldrb r0, [r2]
bl GetBankIdentity
movs r1, 0x2
eors r0, r1
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
ldr r4, =gActiveBank
strb r0, [r4]
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _080536BC
ldr r0, =gAbsentBankFlags
ldrb r2, [r0]
ldr r1, =gBitTable
ldrb r3, [r4]
lsls r0, r3, 2
adds r0, r1
ldr r0, [r0]
ands r2, r0
cmp r2, 0
bne _080536BC
adds r0, r3, 0
muls r0, r5
add r0, r9
str r2, [r0]
ldrb r0, [r4]
adds r1, r0, 0
muls r1, r5
adds r1, r7
ldr r0, [r1]
ands r0, r6
str r0, [r1]
_080536BC:
mov r2, r8
cmp r2, 0
beq _080536DE
ldr r4, =gActiveBank
ldr r0, =gBankAttacker
ldrb r0, [r0]
strb r0, [r4]
add r0, sp, 0x4
str r0, [sp]
movs r0, 0
movs r1, 0x28
movs r3, 0x4
bl EmitSetAttributes
ldrb r0, [r4]
bl MarkBufferBankForExecution
_080536DE:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkAE_heal_party_status
thumb_func_start atkAF_cursetarget
atkAF_cursetarget: @ 805371C
push {r4,r5,lr}
ldr r5, =gBattleMons
ldr r0, =gBankTarget
ldrb r0, [r0]
movs r4, 0x58
adds r1, r0, 0
muls r1, r4
adds r0, r5, 0
adds r0, 0x50
adds r1, r0
ldr r2, [r1]
movs r3, 0x80
lsls r3, 21
adds r0, r2, 0
ands r0, r3
cmp r0, 0
beq _08053768
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _0805378C
.pool
_08053768:
orrs r2, r3
str r2, [r1]
ldr r1, =gBattleMoveDamage
ldr r0, =gBankAttacker
ldrb r0, [r0]
muls r0, r4
adds r0, r5
ldrh r0, [r0, 0x2C]
lsrs r0, 1
str r0, [r1]
cmp r0, 0
bne _08053784
movs r0, 0x1
str r0, [r1]
_08053784:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_0805378C:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atkAF_cursetarget
thumb_func_start atkB0_set_spikes
atkB0_set_spikes: @ 80537A0
push {r4,lr}
ldr r4, =gBankAttacker
ldrb r0, [r4]
bl GetBankSide
movs r1, 0x1
eors r0, r1
lsls r0, 24
lsrs r0, 24
ldr r1, =gSideTimers
lsls r2, r0, 1
adds r0, r2, r0
lsls r0, 2
adds r3, r0, r1
ldrb r0, [r3, 0xA]
cmp r0, 0x3
bne _08053804
ldr r2, =gSpecialStatuses
ldrb r1, [r4]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r2, 0x20
orrs r1, r2
strb r1, [r0]
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _0805381E
.pool
_08053804:
ldr r1, =gSideAffecting
adds r1, r2, r1
ldrh r2, [r1]
movs r0, 0x10
orrs r0, r2
strh r0, [r1]
ldrb r0, [r3, 0xA]
adds r0, 0x1
strb r0, [r3, 0xA]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_0805381E:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkB0_set_spikes
thumb_func_start atkB1_set_foresight
atkB1_set_foresight: @ 805382C
ldr r1, =gBattleMons
ldr r0, =gBankTarget
ldrb r2, [r0]
movs r0, 0x58
muls r2, r0
adds r1, 0x50
adds r2, r1
ldr r0, [r2]
movs r1, 0x80
lsls r1, 22
orrs r0, r1
str r0, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
bx lr
.pool
thumb_func_end atkB1_set_foresight
thumb_func_start atkB2_setperishsong
atkB2_setperishsong: @ 805385C
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
movs r6, 0
movs r3, 0
ldr r0, =gNoOfAllBanks
adds r7, r0, 0
ldr r0, =gBankAttacker
mov r8, r0
ldrb r1, [r7]
cmp r6, r1
bge _080538C8
movs r5, 0x20
ldr r0, =gBattleMons
mov r12, r0
ldr r0, =gDisableStructs
adds r4, r0, 0
adds r4, 0xF
ldr r2, =gStatuses3
_08053884:
ldr r1, [r2]
adds r0, r1, 0
ands r0, r5
cmp r0, 0
bne _0805389C
movs r0, 0x58
muls r0, r3
add r0, r12
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x2B
bne _080538B4
_0805389C:
adds r6, 0x1
b _080538BC
.pool
_080538B4:
orrs r1, r5
str r1, [r2]
movs r0, 0x33
strb r0, [r4]
_080538BC:
adds r4, 0x1C
adds r2, 0x4
adds r3, 0x1
ldrb r0, [r7]
cmp r3, r0
blt _08053884
_080538C8:
mov r1, r8
ldrb r0, [r1]
bl sub_803F67C
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r6, r0
bne _080538FC
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _08053904
.pool
_080538FC:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_08053904:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkB2_setperishsong
thumb_func_start atkB3_rolloutdamagecalculation
atkB3_rolloutdamagecalculation: @ 8053914
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _08053948
ldr r0, =gBankAttacker
ldrb r0, [r0]
bl CancelMultiTurnMoves
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082D8A60
str r0, [r1]
b _08053A60
.pool
_08053948:
ldr r2, =gBattleMons
ldr r1, =gBankAttacker
ldrb r3, [r1]
movs r5, 0x58
adds r0, r3, 0
muls r0, r5
adds r4, r2, 0
adds r4, 0x50
adds r0, r4
ldr r0, [r0]
movs r7, 0x80
lsls r7, 5
ands r0, r7
adds r6, r1, 0
mov r9, r2
ldr r1, =gDisableStructs
mov r12, r1
ldr r2, =gCurrentMove
mov r8, r2
cmp r0, 0
bne _080539BA
lsls r0, r3, 3
subs r0, r3
lsls r0, 2
add r0, r12
ldrb r2, [r0, 0x11]
movs r1, 0x10
negs r1, r1
ands r1, r2
movs r2, 0x5
orrs r1, r2
strb r1, [r0, 0x11]
ldrb r1, [r6]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
add r0, r12
ldrb r2, [r0, 0x11]
movs r1, 0xF
ands r1, r2
movs r2, 0x50
orrs r1, r2
strb r1, [r0, 0x11]
ldrb r0, [r6]
adds r1, r0, 0
muls r1, r5
adds r1, r4
ldr r0, [r1]
orrs r0, r7
str r0, [r1]
ldr r1, =gLockedMoves
ldrb r0, [r6]
lsls r0, 1
adds r0, r1
mov r2, r8
ldrh r1, [r2]
strh r1, [r0]
_080539BA:
ldrb r0, [r6]
lsls r2, r0, 3
subs r2, r0
lsls r2, 2
add r2, r12
ldrb r3, [r2, 0x11]
lsls r1, r3, 28
lsrs r1, 28
subs r1, 0x1
movs r0, 0xF
ands r1, r0
movs r0, 0x10
negs r0, r0
ands r0, r3
orrs r0, r1
strb r0, [r2, 0x11]
cmp r1, 0
bne _080539EE
ldrb r0, [r6]
adds r1, r0, 0
muls r1, r5
adds r1, r4
ldr r0, [r1]
ldr r2, =0xffffefff
ands r0, r2
str r0, [r1]
_080539EE:
ldr r3, =gDynamicBasePower
ldr r2, =gBattleMoves
mov r0, r8
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x1]
strh r0, [r3]
movs r2, 0x1
ldrb r1, [r6]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
mov r1, r12
adds r4, r0, r1
ldrb r0, [r4, 0x11]
lsls r0, 28
lsrs r0, 28
movs r1, 0x5
subs r1, r0
ldr r7, =gBattlescriptCurrInstr
adds r5, r3, 0
cmp r2, r1
bge _08053A3C
adds r1, r5, 0
adds r3, r4, 0
movs r4, 0x5
_08053A28:
ldrh r0, [r1]
lsls r0, 1
strh r0, [r1]
adds r2, 0x1
ldrb r0, [r3, 0x11]
lsls r0, 28
lsrs r0, 28
subs r0, r4, r0
cmp r2, r0
blt _08053A28
_08053A3C:
ldrb r1, [r6]
movs r0, 0x58
muls r0, r1
mov r1, r9
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 23
ands r0, r1
cmp r0, 0
beq _08053A5A
ldrh r0, [r5]
lsls r0, 1
strh r0, [r5]
_08053A5A:
ldr r0, [r7]
adds r0, 0x1
str r0, [r7]
_08053A60:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkB3_rolloutdamagecalculation
thumb_func_start atkB4_jumpifconfusedandstatmaxed
atkB4_jumpifconfusedandstatmaxed: @ 8053A90
push {r4,r5,lr}
ldr r5, =gBattleMons
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
adds r3, r1, 0
muls r3, r0
adds r0, r5, 0
adds r0, 0x50
adds r0, r3, r0
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
ldr r4, =gBattlescriptCurrInstr
cmp r0, 0
beq _08053AEC
ldr r2, [r4]
ldrb r0, [r2, 0x1]
adds r0, r3
adds r1, r5, 0
adds r1, 0x18
adds r0, r1
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
cmp r0, 0xC
bne _08053AEC
ldrb r1, [r2, 0x2]
ldrb r0, [r2, 0x3]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x5]
lsls r0, 24
orrs r1, r0
str r1, [r4]
b _08053AF2
.pool
_08053AEC:
ldr r0, [r4]
adds r0, 0x6
str r0, [r4]
_08053AF2:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end atkB4_jumpifconfusedandstatmaxed
thumb_func_start atkB5_furycuttercalc
atkB5_furycuttercalc: @ 8053AF8
push {r4,r5,lr}
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _08053B34
ldr r2, =gDisableStructs
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0
strb r1, [r0, 0x10]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082D8A60
str r0, [r1]
b _08053B8C
.pool
_08053B34:
ldr r5, =gDisableStructs
ldr r4, =gBankAttacker
ldrb r1, [r4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r1, r0, r5
ldrb r0, [r1, 0x10]
cmp r0, 0x5
beq _08053B4C
adds r0, 0x1
strb r0, [r1, 0x10]
_08053B4C:
ldr r3, =gDynamicBasePower
ldr r2, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x1]
strh r0, [r3]
movs r2, 0x1
ldrb r1, [r4]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r5
ldr r4, =gBattlescriptCurrInstr
ldrb r1, [r0, 0x10]
cmp r2, r1
bge _08053B86
adds r1, r3, 0
adds r3, r0, 0
_08053B78:
ldrh r0, [r1]
lsls r0, 1
strh r0, [r1]
adds r2, 0x1
ldrb r0, [r3, 0x10]
cmp r2, r0
blt _08053B78
_08053B86:
ldr r0, [r4]
adds r0, 0x1
str r0, [r4]
_08053B8C:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atkB5_furycuttercalc
thumb_func_start atkB6_happinesstodamagecalculation
atkB6_happinesstodamagecalculation: @ 8053BAC
push {r4,lr}
ldr r2, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0]
cmp r0, 0x79
bne _08053BEC
ldr r4, =gDynamicBasePower
ldr r2, =gBattleMons
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
adds r0, 0x2B
ldrb r1, [r0]
b _08053C02
.pool
_08053BEC:
ldr r4, =gDynamicBasePower
ldr r2, =gBattleMons
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
adds r0, 0x2B
ldrb r0, [r0]
movs r1, 0xFF
subs r1, r0
_08053C02:
lsls r0, r1, 2
adds r0, r1
lsls r0, 1
movs r1, 0x19
bl __divsi3
strh r0, [r4]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkB6_happinesstodamagecalculation
thumb_func_start atkB7_presentdamagecalculation
atkB7_presentdamagecalculation: @ 8053C30
push {r4,lr}
bl Random
movs r4, 0xFF
ands r4, r0
cmp r4, 0x65
bgt _08053C4C
ldr r1, =gDynamicBasePower
movs r0, 0x28
strh r0, [r1]
b _08053C8E
.pool
_08053C4C:
cmp r4, 0xB1
bgt _08053C5C
ldr r1, =gDynamicBasePower
movs r0, 0x50
strh r0, [r1]
b _08053C8E
.pool
_08053C5C:
cmp r4, 0xCB
bgt _08053C6C
ldr r1, =gDynamicBasePower
movs r0, 0x78
strh r0, [r1]
b _08053C8E
.pool
_08053C6C:
ldr r3, =gBattleMoveDamage
ldr r2, =gBattleMons
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r0, [r0, 0x2C]
lsrs r0, 2
str r0, [r3]
cmp r0, 0
bne _08053C88
movs r0, 0x1
str r0, [r3]
_08053C88:
ldr r0, [r3]
negs r0, r0
str r0, [r3]
_08053C8E:
cmp r4, 0xCB
bgt _08053CAC
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082D8A30
b _08053CE6
.pool
_08053CAC:
ldr r2, =gBattleMons
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r1, [r0, 0x2C]
ldrh r0, [r0, 0x28]
cmp r1, r0
bne _08053CD8
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082D9EFB
b _08053CE6
.pool
_08053CD8:
ldr r2, =gBattleMoveFlags
ldrb r1, [r2]
movs r0, 0xF7
ands r0, r1
strb r0, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082D9EE1
_08053CE6:
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkB7_presentdamagecalculation
thumb_func_start atkB8_set_safeguard
atkB8_set_safeguard: @ 8053CFC
push {r4-r7,lr}
ldr r7, =gBankAttacker
ldrb r0, [r7]
bl GetBankIdentity
ldr r4, =gSideAffecting
movs r6, 0x1
adds r1, r6, 0
ands r1, r0
lsls r1, 1
adds r1, r4
ldrh r1, [r1]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _08053D40
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0
strb r0, [r1, 0x5]
b _08053D88
.pool
_08053D40:
ldrb r0, [r7]
bl GetBankIdentity
adds r1, r6, 0
ands r1, r0
lsls r1, 1
adds r1, r4
ldrh r0, [r1]
movs r2, 0x20
orrs r0, r2
strh r0, [r1]
ldrb r0, [r7]
bl GetBankIdentity
ldr r5, =gSideTimers
adds r1, r6, 0
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r5
movs r4, 0x5
strb r4, [r0, 0x6]
ldrb r0, [r7]
bl GetBankIdentity
adds r1, r6, 0
ands r1, r0
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r5
ldrb r1, [r7]
strb r1, [r0, 0x7]
ldr r0, =gBattleCommunication
strb r4, [r0, 0x5]
_08053D88:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkB8_set_safeguard
thumb_func_start atkB9_magnitudedamagecalculation
atkB9_magnitudedamagecalculation: @ 8053DA4
push {r4-r7,lr}
mov r7, r8
push {r7}
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x64
bl __umodsi3
lsls r0, 16
lsrs r3, r0, 16
cmp r3, 0x4
bgt _08053DD0
ldr r1, =gDynamicBasePower
movs r0, 0xA
strh r0, [r1]
movs r3, 0x4
b _08053E3C
.pool
_08053DD0:
cmp r3, 0xE
bgt _08053DE4
ldr r1, =gDynamicBasePower
movs r0, 0x1E
strh r0, [r1]
movs r3, 0x5
b _08053E3C
.pool
_08053DE4:
cmp r3, 0x22
bgt _08053DF8
ldr r1, =gDynamicBasePower
movs r0, 0x32
strh r0, [r1]
movs r3, 0x6
b _08053E3C
.pool
_08053DF8:
cmp r3, 0x40
bgt _08053E0C
ldr r1, =gDynamicBasePower
movs r0, 0x46
strh r0, [r1]
movs r3, 0x7
b _08053E3C
.pool
_08053E0C:
cmp r3, 0x54
bgt _08053E20
ldr r1, =gDynamicBasePower
movs r0, 0x5A
strh r0, [r1]
movs r3, 0x8
b _08053E3C
.pool
_08053E20:
cmp r3, 0x5E
bgt _08053E34
ldr r1, =gDynamicBasePower
movs r0, 0x6E
strh r0, [r1]
movs r3, 0x9
b _08053E3C
.pool
_08053E34:
ldr r1, =gDynamicBasePower
movs r0, 0x96
strh r0, [r1]
movs r3, 0xA
_08053E3C:
ldr r1, =gBattleTextBuff1
movs r2, 0
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x1
strb r0, [r1, 0x1]
strb r0, [r1, 0x2]
movs r0, 0x2
strb r0, [r1, 0x3]
strb r3, [r1, 0x4]
movs r0, 0xFF
strb r0, [r1, 0x5]
ldr r1, =gBankTarget
strb r2, [r1]
ldr r0, =gNoOfAllBanks
ldrb r3, [r0]
adds r6, r1, 0
ldr r0, =gBattlescriptCurrInstr
mov r8, r0
cmp r2, r3
bcs _08053E94
adds r4, r6, 0
ldr r0, =gBankAttacker
ldrb r5, [r0]
ldr r1, =gBitTable
mov r12, r1
ldr r7, =gAbsentBankFlags
_08053E72:
ldrb r2, [r4]
cmp r2, r5
beq _08053E88
ldrb r0, [r7]
ldrb r1, [r6]
lsls r1, 2
add r1, r12
ldr r1, [r1]
ands r0, r1
cmp r0, 0
beq _08053E94
_08053E88:
adds r0, r2, 0x1
strb r0, [r4]
lsls r0, 24
lsrs r0, 24
cmp r0, r3
bcc _08053E72
_08053E94:
mov r1, r8
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkB9_magnitudedamagecalculation
thumb_func_start atkBA_jumpifnopursuitswitchdmg
atkBA_jumpifnopursuitswitchdmg: @ 8053EC8
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
ldr r0, =gMultiHitCounter
ldrb r0, [r0]
cmp r0, 0x1
bne _08053EF8
ldr r0, =gBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _08053EF4
movs r0, 0x1
b _08053F12
.pool
_08053EF4:
movs r0, 0
b _08053F12
_08053EF8:
ldr r0, =gBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _08053F10
movs r0, 0x3
b _08053F12
.pool
_08053F10:
movs r0, 0x2
_08053F12:
bl GetBankByPlayerAI
ldr r1, =gBankTarget
strb r0, [r1]
ldr r0, =gUnknown_0202421C
ldr r1, =gBankTarget
ldrb r3, [r1]
adds r0, r3, r0
ldrb r0, [r0]
cmp r0, 0
beq _08053F2A
b _08054030
_08053F2A:
ldr r5, =gBankAttacker
ldr r0, =gBattleStruct
ldr r1, [r0]
adds r1, r3, r1
ldrb r2, [r5]
ldrb r1, [r1, 0xC]
cmp r2, r1
bne _08054030
ldr r4, =gBattleMons
movs r2, 0x58
adds r0, r3, 0
muls r0, r2
adds r1, r4, 0
adds r1, 0x4C
adds r0, r1
ldr r0, [r0]
movs r1, 0x27
ands r0, r1
cmp r0, 0
bne _08054030
ldrb r0, [r5]
muls r0, r2
adds r0, r4
ldrh r0, [r0, 0x28]
cmp r0, 0
beq _08054030
ldr r0, =gDisableStructs
lsls r1, r3, 3
subs r1, r3
lsls r1, 2
adds r1, r0
ldrb r0, [r1, 0x18]
lsls r0, 31
cmp r0, 0
bne _08054030
ldr r0, =gChosenMovesByBanks
lsls r1, r3, 1
adds r1, r0
ldrh r0, [r1]
cmp r0, 0xE4
bne _08054030
movs r1, 0
ldr r0, =gNoOfAllBanks
ldr r2, =gCurrentMove
mov r8, r2
ldr r7, =gCurrMovePos
mov r10, r7
ldr r2, =gUnknown_020241E9
mov r9, r2
ldr r7, =gHitMarker
mov r12, r7
ldrb r2, [r0]
cmp r1, r2
bge _08053FB6
ldr r6, =gTurnOrder
ldr r5, =gBankTarget
ldr r4, =gUnknown_0202407A
movs r3, 0xB
adds r2, r0, 0
_08053FA0:
adds r0, r1, r6
ldrb r0, [r0]
ldrb r7, [r5]
cmp r0, r7
bne _08053FAE
adds r0, r1, r4
strb r3, [r0]
_08053FAE:
adds r1, 0x1
ldrb r0, [r2]
cmp r1, r0
blt _08053FA0
_08053FB6:
movs r0, 0xE4
mov r1, r8
strh r0, [r1]
ldr r2, =gBankTarget
ldrb r0, [r2]
ldr r7, =gBattleStruct
ldr r1, [r7]
adds r0, r1
adds r0, 0x80
ldrb r0, [r0]
mov r1, r9
strb r0, [r1]
mov r2, r10
strb r0, [r2]
ldr r7, =gBattlescriptCurrInstr
ldr r0, [r7]
adds r0, 0x5
str r0, [r7]
movs r0, 0x1
ldr r1, =gBattleScripting
strb r0, [r1, 0x18]
mov r2, r12
ldr r0, [r2]
ldr r1, =0xfffffbff
ands r0, r1
str r0, [r2]
b _0805404A
.pool
_08054030:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_0805404A:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkBA_jumpifnopursuitswitchdmg
thumb_func_start atkBB_setsunny
atkBB_setsunny: @ 805405C
push {lr}
ldr r2, =gBattleWeather
ldrh r1, [r2]
movs r0, 0x60
ands r0, r1
cmp r0, 0
beq _08054088
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x2
strb r0, [r1, 0x5]
b _0805409A
.pool
_08054088:
movs r0, 0x20
strh r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x4
strb r0, [r1, 0x5]
ldr r0, =gWishFutureKnock
adds r0, 0x28
movs r1, 0x5
strb r1, [r0]
_0805409A:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atkBB_setsunny
thumb_func_start atkBC_maxattackhalvehp
atkBC_maxattackhalvehp: @ 80540B4
push {r4,r5,lr}
ldr r5, =gBattleMons
ldr r4, =gBankAttacker
ldrb r0, [r4]
movs r3, 0x58
muls r0, r3
adds r2, r0, r5
ldrh r0, [r2, 0x2C]
lsrs r1, r0, 1
cmp r1, 0
bne _080540CC
movs r1, 0x1
_080540CC:
movs r0, 0x19
ldrsb r0, [r2, r0]
cmp r0, 0xB
bgt _08054110
ldrh r0, [r2, 0x28]
cmp r0, r1
bls _08054110
movs r0, 0xC
strb r0, [r2, 0x19]
ldr r1, =gBattleMoveDamage
ldrb r0, [r4]
muls r0, r3
adds r0, r5
ldrh r0, [r0, 0x2C]
lsrs r0, 1
str r0, [r1]
cmp r0, 0
bne _080540F4
movs r0, 0x1
str r0, [r1]
_080540F4:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _0805412A
.pool
_08054110:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_0805412A:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atkBC_maxattackhalvehp
thumb_func_start atkBD_copyfoestats
atkBD_copyfoestats: @ 8054134
push {r4-r7,lr}
movs r2, 0
ldr r7, =gBattlescriptCurrInstr
ldr r6, =gBankAttacker
movs r4, 0x58
ldr r3, =gBattleMons + 0x18
ldr r5, =gBankTarget
_08054142:
ldrb r0, [r6]
adds r1, r0, 0
muls r1, r4
adds r1, r2, r1
adds r1, r3
ldrb r0, [r5]
muls r0, r4
adds r0, r2, r0
adds r0, r3
ldrb r0, [r0]
strb r0, [r1]
adds r2, 0x1
cmp r2, 0x7
ble _08054142
ldr r0, [r7]
adds r0, 0x5
str r0, [r7]
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkBD_copyfoestats
thumb_func_start atkBE_breakfree
atkBE_breakfree: @ 805417C
push {r4-r6,lr}
ldr r1, =gBattleMons
ldr r5, =gBankAttacker
ldrb r2, [r5]
movs r6, 0x58
adds r0, r2, 0
muls r0, r6
adds r4, r1, 0
adds r4, 0x50
adds r0, r4
ldr r0, [r0]
movs r1, 0xE0
lsls r1, 8
ands r0, r1
cmp r0, 0
beq _08054210
ldr r1, =gBattleScripting
ldr r3, =gBankTarget
ldrb r0, [r3]
strb r0, [r1, 0x17]
ldrb r0, [r5]
adds r1, r0, 0
muls r1, r6
adds r1, r4
ldr r0, [r1]
ldr r2, =0xffff1fff
ands r0, r2
str r0, [r1]
ldrb r0, [r5]
ldr r1, =gBattleStruct
ldr r2, [r1]
adds r0, r2
ldrb r0, [r0, 0x14]
strb r0, [r3]
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x2
strb r0, [r1, 0x1]
ldrb r0, [r5]
lsls r0, 1
adds r0, r2
ldrb r0, [r0, 0x4]
strb r0, [r1, 0x2]
ldrb r0, [r5]
lsls r0, 1
adds r0, r2
ldrb r0, [r0, 0x5]
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
bl BattleScriptPushCursor
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DAFC5
b _080542BA
.pool
_08054210:
ldr r4, =gStatuses3
lsls r0, r2, 2
adds r3, r0, r4
ldr r1, [r3]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _08054250
movs r0, 0x5
negs r0, r0
ands r1, r0
str r1, [r3]
ldrb r1, [r5]
lsls r1, 2
adds r1, r4
ldr r0, [r1]
movs r2, 0x4
negs r2, r2
ands r0, r2
str r0, [r1]
bl BattleScriptPushCursor
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DAFD6
b _080542BA
.pool
_08054250:
adds r0, r2, 0
bl GetBankSide
ldr r4, =gSideAffecting
lsls r0, 24
lsrs r0, 23
adds r0, r4
ldrh r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080542B4
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
lsrs r0, 23
adds r0, r4
ldrh r2, [r0]
ldr r1, =0x0000ffef
ands r1, r2
movs r4, 0
strh r1, [r0]
ldrb r0, [r5]
bl GetBankSide
ldr r2, =gSideTimers
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r2
strb r4, [r1, 0xA]
bl BattleScriptPushCursor
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DAFDD
b _080542BA
.pool
_080542B4:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
_080542BA:
str r0, [r1]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atkBE_breakfree
thumb_func_start atkBF_set_defense_curl
atkBF_set_defense_curl: @ 80542C8
ldr r1, =gBattleMons
ldr r0, =gBankAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r2, r0
adds r1, 0x50
adds r2, r1
ldr r0, [r2]
movs r1, 0x80
lsls r1, 23
orrs r0, r1
str r0, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
bx lr
.pool
thumb_func_end atkBF_set_defense_curl
thumb_func_start atkC0_recoverbasedonsunlight
atkC0_recoverbasedonsunlight: @ 80542F8
push {r4-r7,lr}
sub sp, 0x4
ldr r1, =gBankTarget
ldr r5, =gBankAttacker
ldrb r0, [r5]
strb r0, [r1]
ldr r7, =gBattleMons
ldrb r0, [r5]
movs r6, 0x58
muls r0, r6
adds r0, r7
ldrh r1, [r0, 0x28]
ldrh r0, [r0, 0x2C]
cmp r1, r0
beq _080543D8
ldr r4, =gBattleWeather
ldrh r0, [r4]
cmp r0, 0
beq _0805434A
movs r0, 0
str r0, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0xD
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
lsrs r0, 24
cmp r0, 0
bne _0805434A
str r0, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0x4D
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
beq _08054378
_0805434A:
ldr r3, =gBattleMoveDamage
ldr r2, =gBattleMons
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r0, [r0, 0x2C]
lsrs r0, 1
str r0, [r3]
adds r1, r3, 0
b _080543B2
.pool
_08054378:
ldrh r1, [r4]
movs r0, 0x60
ands r0, r1
cmp r0, 0
beq _080543A4
ldr r4, =gBattleMoveDamage
ldrb r0, [r5]
muls r0, r6
adds r0, r7
ldrh r1, [r0, 0x2C]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
movs r1, 0x1E
bl __divsi3
str r0, [r4]
adds r1, r4, 0
b _080543B2
.pool
_080543A4:
ldr r1, =gBattleMoveDamage
ldrb r0, [r5]
muls r0, r6
adds r0, r7
ldrh r0, [r0, 0x2C]
lsrs r0, 2
str r0, [r1]
_080543B2:
adds r2, r1, 0
ldr r0, [r2]
cmp r0, 0
bne _080543BE
movs r0, 0x1
str r0, [r2]
_080543BE:
ldr r0, [r1]
negs r0, r0
str r0, [r1]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _080543F2
.pool
_080543D8:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_080543F2:
add sp, 0x4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkC0_recoverbasedonsunlight
thumb_func_start atkC1_hidden_power
atkC1_hidden_power: @ 8054400
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
ldr r2, =gBattleMons
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0x58
adds r4, r1, 0
muls r4, r0
adds r4, r2
ldrb r0, [r4, 0x14]
mov r10, r0
mov r7, r10
lsls r7, 27
adds r0, r7, 0
lsrs r0, 27
mov r10, r0
movs r1, 0x2
mov r2, r10
ands r2, r1
asrs r2, 1
ldrh r7, [r4, 0x14]
mov r9, r7
mov r0, r9
lsls r0, 22
mov r9, r0
lsrs r3, r0, 27
adds r0, r1, 0
ands r0, r3
orrs r2, r0
ldrb r7, [r4, 0x15]
mov r8, r7
mov r0, r8
lsls r0, 25
mov r8, r0
lsrs r3, r0, 27
adds r0, r1, 0
ands r0, r3
lsls r0, 1
orrs r2, r0
ldr r6, [r4, 0x14]
lsls r6, 12
lsrs r3, r6, 27
adds r0, r1, 0
ands r0, r3
lsls r0, 2
orrs r2, r0
ldrh r5, [r4, 0x16]
lsls r5, 23
lsrs r3, r5, 27
adds r0, r1, 0
ands r0, r3
lsls r0, 3
orrs r2, r0
ldrb r3, [r4, 0x17]
lsls r3, 26
lsrs r0, r3, 27
ands r1, r0
lsls r1, 4
orrs r2, r1
movs r1, 0x1
adds r4, r1, 0
mov r7, r10
ands r4, r7
mov r0, r9
lsrs r0, 27
mov r9, r0
adds r0, r1, 0
mov r7, r9
ands r0, r7
lsls r0, 1
orrs r4, r0
mov r0, r8
lsrs r0, 27
mov r8, r0
adds r0, r1, 0
mov r7, r8
ands r0, r7
lsls r0, 2
orrs r4, r0
lsrs r6, 27
adds r0, r1, 0
ands r0, r6
lsls r0, 3
orrs r4, r0
lsrs r5, 27
adds r0, r1, 0
ands r0, r5
lsls r0, 4
orrs r4, r0
lsrs r3, 27
ands r1, r3
lsls r1, 5
orrs r4, r1
ldr r5, =gDynamicBasePower
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
movs r1, 0x3F
bl __divsi3
adds r0, 0x1E
strh r0, [r5]
ldr r6, =gBattleStruct
ldr r5, [r6]
lsls r0, r4, 4
subs r0, r4
movs r1, 0x3F
bl __divsi3
adds r0, 0x1
strb r0, [r5, 0x13]
ldr r1, [r6]
ldrb r0, [r1, 0x13]
cmp r0, 0x8
bls _080544F0
adds r0, 0x1
strb r0, [r1, 0x13]
_080544F0:
ldr r2, [r6]
ldrb r0, [r2, 0x13]
movs r1, 0xC0
orrs r0, r1
strb r0, [r2, 0x13]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkC1_hidden_power
thumb_func_start atkC2_selectnexttarget
atkC2_selectnexttarget: @ 8054524
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r0, =gBankTarget
movs r1, 0
strb r1, [r0]
ldr r1, =gNoOfAllBanks
ldrb r1, [r1]
adds r6, r0, 0
ldr r0, =gBattlescriptCurrInstr
mov r8, r0
cmp r1, 0
beq _0805456E
adds r3, r6, 0
ldr r0, =gBankAttacker
ldrb r5, [r0]
ldr r0, =gBitTable
mov r12, r0
adds r4, r1, 0
ldr r7, =gAbsentBankFlags
_0805454C:
ldrb r2, [r3]
cmp r2, r5
beq _08054562
ldrb r0, [r7]
ldrb r1, [r6]
lsls r1, 2
add r1, r12
ldr r1, [r1]
ands r0, r1
cmp r0, 0
beq _0805456E
_08054562:
adds r0, r2, 0x1
strb r0, [r3]
lsls r0, 24
lsrs r0, 24
cmp r0, r4
bcc _0805454C
_0805456E:
mov r1, r8
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkC2_selectnexttarget
thumb_func_start atkC3_setfutureattack
atkC3_setfutureattack: @ 8054598
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x14
ldr r0, =gWishFutureKnock
mov r8, r0
ldr r6, =gBankTarget
ldrb r1, [r6]
adds r0, r1, r0
ldrb r7, [r0]
cmp r7, 0
beq _080545DC
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _080546CC
.pool
_080545DC:
adds r0, r1, 0
bl GetBankIdentity
ldr r4, =gSideAffecting
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
mov r10, r1
ands r0, r1
lsls r0, 1
adds r0, r4
ldrh r2, [r0]
movs r1, 0x40
movs r5, 0
mov r3, sp
strh r5, [r3, 0x10]
orrs r1, r2
strh r1, [r0]
ldrb r0, [r6]
lsls r0, 1
mov r1, r8
adds r1, 0x18
adds r0, r1
ldr r1, =gCurrentMove
mov r9, r1
ldrh r1, [r1]
strh r1, [r0]
mov r0, r8
adds r0, 0x4
ldrb r2, [r6]
adds r0, r2
ldr r5, =gBankAttacker
ldrb r1, [r5]
strb r1, [r0]
ldrb r0, [r6]
add r0, r8
movs r1, 0x3
strb r1, [r0]
ldrb r0, [r6]
bl GetBankIdentity
mov r1, r10
ands r1, r0
lsls r1, 1
adds r1, r4
ldrh r3, [r1]
ldrb r0, [r5]
movs r4, 0x58
muls r0, r4
ldr r2, =gBattleMons
adds r0, r2
ldrb r1, [r6]
muls r1, r4
adds r1, r2
mov r4, r9
ldrh r2, [r4]
str r7, [sp]
str r7, [sp, 0x4]
ldrb r4, [r5]
str r4, [sp, 0x8]
ldrb r4, [r6]
str r4, [sp, 0xC]
bl CalculateBaseDamage
ldrb r1, [r6]
lsls r1, 2
mov r2, r8
adds r2, 0x8
adds r1, r2
str r0, [r1]
ldr r1, =gProtectStructs
ldrb r0, [r5]
lsls r0, 4
adds r0, r1
ldrb r0, [r0]
lsls r0, 28
cmp r0, 0
bge _0805468C
ldrb r4, [r6]
lsls r4, 2
adds r4, r2
ldr r1, [r4]
lsls r0, r1, 4
subs r0, r1
movs r1, 0xA
bl __divsi3
str r0, [r4]
_0805468C:
mov r5, r9
ldrh r1, [r5]
ldr r0, =0x00000161
cmp r1, r0
bne _080546BC
ldr r0, =gBattleCommunication
mov r1, r10
strb r1, [r0, 0x5]
b _080546C4
.pool
_080546BC:
ldr r0, =gBattleCommunication
mov r2, sp
ldrb r2, [r2, 0x10]
strb r2, [r0, 0x5]
_080546C4:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_080546CC:
add sp, 0x14
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkC3_setfutureattack
thumb_func_start atkC4_beat_up
atkC4_beat_up: @ 80546E4
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
ldr r0, =gBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
ldr r7, =gEnemyParty
cmp r0, 0
bne _080546FE
ldr r7, =gPlayerParty
_080546FE:
ldr r2, =gBattleMons
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r0, [r0, 0x28]
cmp r0, 0
bne _08054740
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
b _080548DC
.pool
_08054740:
ldr r6, =gBattleCommunication
ldrb r0, [r6]
mov r8, r0
cmp r0, 0x5
bls _0805474C
b _080548A8
_0805474C:
adds r4, r6, 0
movs r5, 0x64
_08054750:
ldrb r0, [r4]
muls r0, r5
adds r0, r7, r0
movs r1, 0x39
bl GetMonData
cmp r0, 0
beq _08054794
ldrb r0, [r6]
muls r0, r5
adds r0, r7, r0
movs r1, 0x41
bl GetMonData
cmp r0, 0
beq _08054794
ldrb r0, [r4]
muls r0, r5
adds r0, r7, r0
movs r1, 0x41
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _08054794
ldrb r0, [r4]
muls r0, r5
adds r0, r7, r0
movs r1, 0x37
bl GetMonData
cmp r0, 0
beq _080547A4
_08054794:
ldrb r0, [r4]
adds r0, 0x1
strb r0, [r4]
adds r6, r4, 0
lsls r0, 24
lsrs r0, 24
cmp r0, 0x5
bls _08054750
_080547A4:
ldr r1, =gBattleCommunication
mov r9, r1
ldrb r2, [r1]
cmp r2, 0x5
bhi _080548A8
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x4
strb r0, [r1, 0x1]
ldr r6, =gBankAttacker
ldrb r0, [r6]
strb r0, [r1, 0x2]
strb r2, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x9
str r0, [r1]
ldr r2, =gBattleMoveDamage
mov r8, r2
ldr r5, =gBaseStats
mov r1, r9
ldrb r0, [r1]
movs r4, 0x64
muls r0, r4
adds r0, r7, r0
movs r1, 0xB
bl GetMonData
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r1, r5
ldrb r3, [r1, 0x1]
mov r2, r8
str r3, [r2]
ldr r2, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x1]
muls r0, r3
mov r1, r8
str r0, [r1]
mov r2, r9
ldrb r0, [r2]
muls r0, r4
adds r0, r7, r0
movs r1, 0x38
bl GetMonData
lsls r0, 1
movs r1, 0x5
bl __udivsi3
adds r0, 0x2
mov r2, r8
ldr r1, [r2]
muls r0, r1
str r0, [r2]
ldr r3, =gBattleMons
ldr r1, =gBankTarget
ldrb r2, [r1]
movs r1, 0x58
muls r1, r2
adds r1, r3
ldrh r2, [r1]
lsls r1, r2, 3
subs r1, r2
lsls r1, 2
adds r1, r5
ldrb r1, [r1, 0x2]
bl __divsi3
mov r1, r8
str r0, [r1]
movs r1, 0x32
bl __divsi3
adds r2, r0, 0x2
mov r0, r8
str r2, [r0]
ldr r1, =gProtectStructs
ldrb r0, [r6]
lsls r0, 4
adds r0, r1
ldrb r0, [r0]
lsls r0, 28
cmp r0, 0
bge _08054870
lsls r0, r2, 4
subs r0, r2
movs r1, 0xA
bl __divsi3
mov r1, r8
str r0, [r1]
_08054870:
mov r2, r9
ldrb r0, [r2]
adds r0, 0x1
strb r0, [r2]
b _080548E2
.pool
_080548A8:
mov r0, r8
cmp r0, 0
beq _080548C8
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
b _080548DC
.pool
_080548C8:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x5]
ldrb r0, [r2, 0x6]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x7]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x8]
_080548DC:
lsls r0, 24
orrs r1, r0
str r1, [r3]
_080548E2:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkC4_beat_up
thumb_func_start atkC5_hidepreattack
atkC5_hidepreattack: @ 80548F4
push {lr}
ldr r0, =gCurrentMove
ldrh r1, [r0]
cmp r1, 0x5B
beq _08054934
cmp r1, 0x5B
bgt _0805490C
cmp r1, 0x13
beq _08054918
b _08054960
.pool
_0805490C:
ldr r0, =0x00000123
cmp r1, r0
beq _0805494C
adds r0, 0x31
cmp r1, r0
bne _08054960
_08054918:
ldr r2, =gStatuses3
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r1, 2
adds r1, r2
ldr r0, [r1]
movs r2, 0x40
b _0805495C
.pool
_08054934:
ldr r2, =gStatuses3
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r1, 2
adds r1, r2
ldr r0, [r1]
movs r2, 0x80
b _0805495C
.pool
_0805494C:
ldr r2, =gStatuses3
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r1, 2
adds r1, r2
ldr r0, [r1]
movs r2, 0x80
lsls r2, 11
_0805495C:
orrs r0, r2
str r0, [r1]
_08054960:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atkC5_hidepreattack
thumb_func_start atkC6_unhidepostattack
atkC6_unhidepostattack: @ 8054978
push {lr}
ldr r0, =gCurrentMove
ldrh r1, [r0]
cmp r1, 0x5B
beq _080549BC
cmp r1, 0x5B
bgt _08054990
cmp r1, 0x13
beq _0805499C
b _080549EA
.pool
_08054990:
ldr r0, =0x00000123
cmp r1, r0
beq _080549D8
adds r0, 0x31
cmp r1, r0
bne _080549EA
_0805499C:
ldr r2, =gStatuses3
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r1, 2
adds r1, r2
ldr r0, [r1]
movs r2, 0x41
negs r2, r2
b _080549E6
.pool
_080549BC:
ldr r2, =gStatuses3
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r1, 2
adds r1, r2
ldr r0, [r1]
movs r2, 0x81
negs r2, r2
b _080549E6
.pool
_080549D8:
ldr r2, =gStatuses3
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r1, 2
adds r1, r2
ldr r0, [r1]
ldr r2, =0xfffbffff
_080549E6:
ands r0, r2
str r0, [r1]
_080549EA:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atkC6_unhidepostattack
thumb_func_start atkC7_setminimize
atkC7_setminimize: @ 8054A08
push {lr}
ldr r0, =gHitMarker
ldr r0, [r0]
movs r1, 0x80
lsls r1, 18
ands r0, r1
cmp r0, 0
beq _08054A2C
ldr r2, =gStatuses3
ldr r0, =gBankAttacker
ldrb r1, [r0]
lsls r1, 2
adds r1, r2
ldr r0, [r1]
movs r2, 0x80
lsls r2, 1
orrs r0, r2
str r0, [r1]
_08054A2C:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atkC7_setminimize
thumb_func_start atkC8_sethail
atkC8_sethail: @ 8054A48
push {lr}
ldr r3, =gBattleWeather
ldrh r1, [r3]
movs r2, 0x80
adds r0, r2, 0
ands r0, r1
cmp r0, 0
beq _08054A78
ldr r2, =gBattleMoveFlags
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x2
strb r0, [r1, 0x5]
b _08054A86
.pool
_08054A78:
strh r2, [r3]
ldr r0, =gBattleCommunication
movs r1, 0x5
strb r1, [r0, 0x5]
ldr r0, =gWishFutureKnock
adds r0, 0x28
strb r1, [r0]
_08054A86:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atkC8_sethail
thumb_func_start atkC9_jumpifattackandspecialattackcannotfall
atkC9_jumpifattackandspecialattackcannotfall: @ 8054AA0
push {r4,lr}
ldr r2, =gBattleMons
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r1, r0, r2
movs r0, 0x19
ldrsb r0, [r1, r0]
adds r3, r2, 0
cmp r0, 0
bne _08054AF4
movs r0, 0x1C
ldrsb r0, [r1, r0]
cmp r0, 0
bne _08054AF4
ldr r0, =gBattleCommunication
ldrb r0, [r0, 0x6]
cmp r0, 0x1
beq _08054AF4
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _08054B20
.pool
_08054AF4:
ldr r4, =gActiveBank
ldr r0, =gBankAttacker
ldrb r0, [r0]
strb r0, [r4]
ldr r2, =gBattleMoveDamage
ldrb r1, [r4]
movs r0, 0x58
muls r0, r1
adds r0, r3
ldrh r0, [r0, 0x28]
str r0, [r2]
ldr r1, =0x00007fff
movs r0, 0
bl EmitHealthBarUpdate
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_08054B20:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkC9_jumpifattackandspecialattackcannotfall
thumb_func_start atkCA_setforcedtarget
atkCA_setforcedtarget: @ 8054B3C
push {r4,r5,lr}
ldr r4, =gBankAttacker
ldrb r0, [r4]
bl GetBankSide
ldr r5, =gSideTimers
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r5
movs r0, 0x1
strb r0, [r1, 0x8]
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r5
ldrb r0, [r4]
strb r0, [r1, 0x9]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atkCA_setforcedtarget
thumb_func_start atkCB_setcharge
atkCB_setcharge: @ 8054B88
push {r4,lr}
ldr r0, =gStatuses3
ldr r3, =gBankAttacker
ldrb r1, [r3]
lsls r1, 2
adds r1, r0
ldr r0, [r1]
movs r2, 0x80
lsls r2, 2
orrs r0, r2
str r0, [r1]
ldr r4, =gDisableStructs
ldrb r1, [r3]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r4
ldrb r2, [r0, 0x12]
movs r1, 0x10
negs r1, r1
ands r1, r2
movs r2, 0x2
orrs r1, r2
strb r1, [r0, 0x12]
ldrb r1, [r3]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r4
ldrb r2, [r0, 0x12]
movs r1, 0xF
ands r1, r2
movs r2, 0x20
orrs r1, r2
strb r1, [r0, 0x12]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkCB_setcharge
thumb_func_start atkCC_callterrainattack
atkCC_callterrainattack: @ 8054BEC
push {r4,lr}
ldr r2, =gHitMarker
ldr r0, [r2]
ldr r1, =0xfffffbff
ands r0, r1
str r0, [r2]
ldr r4, =gCurrentMove
ldr r1, =gUnknown_0831C414
ldr r0, =gUnknown_02022FF0
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
ldrh r0, [r0]
strh r0, [r4]
ldrh r0, [r4]
movs r1, 0
bl GetMoveTarget
ldr r1, =gBankTarget
strb r0, [r1]
ldr r3, =gUnknown_082D86A8
ldr r2, =gBattleMoves
ldrh r1, [r4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0]
lsls r0, 2
adds r0, r3
ldr r0, [r0]
bl BattleScriptPush
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkCC_callterrainattack
thumb_func_start atkCD_cureifburnedparalysedorpoisoned
atkCD_cureifburnedparalysedorpoisoned: @ 8054C60
push {r4-r6,lr}
sub sp, 0x4
ldr r1, =gBattleMons
ldr r3, =gBankAttacker
ldrb r0, [r3]
movs r6, 0x58
muls r0, r6
adds r5, r1, 0
adds r5, 0x4C
adds r2, r0, r5
ldr r0, [r2]
movs r1, 0xD8
ands r0, r1
cmp r0, 0
beq _08054CBC
movs r0, 0
str r0, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
ldr r4, =gActiveBank
ldrb r0, [r3]
strb r0, [r4]
ldrb r0, [r4]
muls r0, r6
adds r0, r5
str r0, [sp]
movs r0, 0
movs r1, 0x28
movs r2, 0
movs r3, 0x4
bl EmitSetAttributes
ldrb r0, [r4]
bl MarkBufferBankForExecution
b _08054CD6
.pool
_08054CBC:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08054CD6:
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atkCD_cureifburnedparalysedorpoisoned
thumb_func_start atkCE_settorment
atkCE_settorment: @ 8054CE4
push {lr}
ldr r1, =gBattleMons
ldr r0, =gBankTarget
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r0, r1
ldr r1, [r0]
movs r2, 0x80
lsls r2, 24
cmp r1, 0
bge _08054D28
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _08054D34
.pool
_08054D28:
orrs r1, r2
str r1, [r0]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_08054D34:
pop {r0}
bx r0
.pool
thumb_func_end atkCE_settorment
thumb_func_start atkCF_jumpifnodamage
atkCF_jumpifnodamage: @ 8054D3C
push {lr}
ldr r2, =gProtectStructs
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r1, r0, 4
adds r0, r2, 0x4
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
bne _08054D5C
adds r0, r2, 0
adds r0, 0x8
adds r0, r1, r0
ldr r0, [r0]
cmp r0, 0
beq _08054D74
_08054D5C:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08054D8E
.pool
_08054D74:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08054D8E:
pop {r0}
bx r0
.pool
thumb_func_end atkCF_jumpifnodamage
thumb_func_start atkD0_settaunt
atkD0_settaunt: @ 8054D98
push {r4,lr}
ldr r4, =gDisableStructs
ldr r3, =gBankTarget
ldrb r0, [r3]
lsls r1, r0, 3
subs r1, r0
lsls r1, 2
adds r2, r1, r4
ldrb r1, [r2, 0x13]
lsls r0, r1, 28
cmp r0, 0
bne _08054DE8
movs r0, 0x10
negs r0, r0
ands r0, r1
movs r1, 0x2
orrs r0, r1
strb r0, [r2, 0x13]
ldrb r1, [r3]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r4
ldrb r2, [r0, 0x13]
movs r1, 0xF
ands r1, r2
movs r2, 0x20
orrs r1, r2
strb r1, [r0, 0x13]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08054E02
.pool
_08054DE8:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08054E02:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkD0_settaunt
thumb_func_start atkD1_set_helpinghand
atkD1_set_helpinghand: @ 8054E0C
push {r4,lr}
ldr r4, =gBankAttacker
ldrb r0, [r4]
bl GetBankIdentity
movs r1, 0x2
eors r0, r1
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
ldr r3, =gBankTarget
strb r0, [r3]
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08054E90
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
ldrb r3, [r3]
lsls r0, r3, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _08054E90
ldr r1, =gProtectStructs
ldrb r0, [r4]
lsls r0, 4
adds r0, r1
ldrb r0, [r0]
lsls r0, 28
cmp r0, 0
blt _08054E90
lsls r0, r3, 4
adds r2, r0, r1
ldrb r1, [r2]
lsls r0, r1, 28
cmp r0, 0
blt _08054E90
movs r0, 0x8
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08054EAA
.pool
_08054E90:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08054EAA:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkD1_set_helpinghand
thumb_func_start atkD2_swap_items
atkD2_swap_items: @ 8054EB4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
ldr r4, =gBattleTypeFlags
ldr r0, [r4]
movs r1, 0x80
lsls r1, 19
ands r0, r1
cmp r0, 0
bne _08054F9A
ldr r0, =gBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08054EE8
ldr r0, [r4]
ldr r1, =0x0a3f0902
ands r0, r1
cmp r0, 0
beq _08054F9A
_08054EE8:
ldr r6, =gBankAttacker
ldrb r0, [r6]
bl GetBankSide
lsls r0, 24
lsrs r4, r0, 24
ldr r7, =gBankTarget
ldrb r0, [r7]
bl GetBankSide
lsls r0, 24
lsrs r5, r0, 24
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x0a3f0902
ands r0, r1
cmp r0, 0
bne _08054F46
ldr r0, =gWishFutureKnock
adds r2, r0, 0
adds r2, 0x29
adds r0, r4, r2
ldrb r1, [r0]
ldr r4, =gBitTable
ldr r3, =gBattlePartyID
ldrb r0, [r6]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
lsls r0, 2
adds r0, r4
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _08054F9A
adds r0, r5, r2
ldrb r1, [r0]
ldrb r0, [r7]
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
lsls r0, 2
adds r0, r4
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _08054F9A
_08054F46:
ldr r0, =gBattleMons
mov r8, r0
ldr r1, =gBankAttacker
ldrb r4, [r1]
movs r5, 0x58
adds r0, r4, 0
muls r0, r5
add r0, r8
mov r9, r0
ldrh r3, [r0, 0x2E]
adds r1, r3, 0
cmp r1, 0
bne _08054F6E
ldr r0, =gBankTarget
ldrb r0, [r0]
muls r0, r5
add r0, r8
ldrh r0, [r0, 0x2E]
cmp r0, 0
beq _08054F9A
_08054F6E:
cmp r1, 0xAF
beq _08054F9A
ldr r7, =gBankTarget
ldrb r0, [r7]
muls r0, r5
mov r2, r8
adds r1, r0, r2
ldrh r2, [r1, 0x2E]
cmp r2, 0xAF
beq _08054F9A
adds r0, r3, 0
subs r0, 0x79
lsls r0, 16
lsrs r0, 16
cmp r0, 0xB
bls _08054F9A
adds r0, r2, 0
subs r0, 0x79
lsls r0, 16
lsrs r0, 16
cmp r0, 0xB
bhi _08054FDC
_08054F9A:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _08055132
.pool
_08054FDC:
adds r0, r1, 0
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x3C
bne _08055010
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_StickyHoldOnKnockOff
str r0, [r1]
ldr r1, =gLastUsedAbility
ldrb r0, [r7]
muls r0, r5
add r0, r8
adds r0, 0x20
ldrb r0, [r0]
strb r0, [r1]
ldrb r0, [r7]
ldrb r1, [r1]
bl RecordAbilityBattle
b _08055132
.pool
_08055010:
ldr r3, =gBattleStruct
mov r10, r3
lsls r0, r4, 1
adds r0, 0xD0
ldr r1, [r3]
adds r6, r1, r0
mov r0, r9
ldrh r0, [r0, 0x2E]
mov r9, r0
strh r2, [r6]
ldr r1, =gBankAttacker
ldrb r0, [r1]
muls r0, r5
add r0, r8
movs r1, 0
strh r1, [r0, 0x2E]
ldrb r0, [r7]
muls r0, r5
add r0, r8
mov r2, r9
strh r2, [r0, 0x2E]
ldr r4, =gActiveBank
ldr r3, =gBankAttacker
ldrb r0, [r3]
strb r0, [r4]
str r6, [sp]
movs r0, 0
movs r1, 0x2
movs r2, 0
movs r3, 0x2
bl EmitSetAttributes
ldr r1, =gBankAttacker
ldrb r0, [r1]
bl MarkBufferBankForExecution
ldrb r0, [r7]
strb r0, [r4]
ldrb r0, [r7]
muls r0, r5
mov r1, r8
adds r1, 0x2E
adds r0, r1
str r0, [sp]
movs r0, 0
movs r1, 0x2
movs r2, 0
movs r3, 0x2
bl EmitSetAttributes
ldrb r0, [r7]
bl MarkBufferBankForExecution
ldrb r0, [r7]
mov r2, r10
ldr r1, [r2]
lsls r0, 1
adds r0, r1
adds r0, 0xC8
movs r3, 0
strb r3, [r0]
ldrb r0, [r7]
ldr r1, [r2]
lsls r0, 1
adds r0, r1
adds r0, 0xC9
strb r3, [r0]
ldr r1, =gBankAttacker
ldrb r0, [r1]
ldr r1, [r2]
lsls r0, 1
adds r0, r1
adds r0, 0xC8
strb r3, [r0]
ldr r2, =gBankAttacker
ldrb r0, [r2]
mov r3, r10
ldr r1, [r3]
lsls r0, 1
adds r0, r1
adds r0, 0xC9
movs r1, 0
strb r1, [r0]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
ldr r1, =gBattleTextBuff1
movs r3, 0xFD
strb r3, [r1]
movs r2, 0xA
strb r2, [r1, 0x1]
ldrh r0, [r6]
strb r0, [r1, 0x2]
ldrh r0, [r6]
lsrs r0, 8
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r1, =gBattleTextBuff2
strb r3, [r1]
strb r2, [r1, 0x1]
mov r2, r9
strb r2, [r1, 0x2]
mov r3, r9
lsrs r0, r3, 8
strb r0, [r1, 0x3]
movs r0, 0x1
negs r0, r0
strb r0, [r1, 0x4]
cmp r3, 0
beq _08055118
ldrh r0, [r6]
cmp r0, 0
beq _0805512C
ldr r1, =gBattleCommunication
movs r0, 0x2
b _08055130
.pool
_08055118:
ldrh r0, [r6]
cmp r0, 0
beq _0805512C
ldr r0, =gBattleCommunication
movs r1, 0
strb r1, [r0, 0x5]
b _08055132
.pool
_0805512C:
ldr r1, =gBattleCommunication
movs r0, 0x1
_08055130:
strb r0, [r1, 0x5]
_08055132:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkD2_swap_items
thumb_func_start atkD3_copy_ability
atkD3_copy_ability: @ 8055148
push {r4,lr}
ldr r3, =gBattleMons
ldr r4, =gBankTarget
ldrb r0, [r4]
movs r2, 0x58
muls r0, r2
adds r0, r3
adds r0, 0x20
ldrb r1, [r0]
adds r0, r1, 0
cmp r0, 0
beq _0805519C
cmp r0, 0x19
beq _0805519C
ldr r0, =gBankAttacker
ldrb r0, [r0]
muls r0, r2
adds r0, r3
adds r0, 0x20
strb r1, [r0]
ldr r1, =gLastUsedAbility
ldrb r0, [r4]
muls r0, r2
adds r0, r3
adds r0, 0x20
ldrb r0, [r0]
strb r0, [r1]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _080551B6
.pool
_0805519C:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_080551B6:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkD3_copy_ability
thumb_func_start atkD4_wish_effect
atkD4_wish_effect: @ 80551C0
push {r4-r7,lr}
ldr r7, =gBattlescriptCurrInstr
ldr r2, [r7]
ldrb r3, [r2, 0x1]
cmp r3, 0
beq _080551D8
cmp r3, 0x1
beq _08055210
b _0805528C
.pool
_080551D8:
ldr r1, =gWishFutureKnock
ldr r4, =gBankAttacker
adds r0, r1, 0
adds r0, 0x20
ldrb r5, [r4]
adds r3, r0, r5
ldrb r0, [r3]
cmp r0, 0
bne _0805525C
movs r0, 0x2
strb r0, [r3]
ldrb r0, [r4]
adds r1, 0x24
adds r1, r0, r1
ldr r2, =gBattlePartyID
lsls r0, 1
adds r0, r2
ldrh r0, [r0]
strb r0, [r1]
ldr r0, [r7]
adds r0, 0x6
b _0805528A
.pool
_08055210:
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x4
strb r0, [r1, 0x1]
ldr r4, =gBankTarget
ldrb r0, [r4]
strb r0, [r1, 0x2]
ldr r0, =gWishFutureKnock
adds r0, 0x24
ldrb r5, [r4]
adds r0, r5
ldrb r0, [r0]
strb r0, [r1, 0x3]
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r1, =gBattleMoveDamage
ldr r6, =gBattleMons
ldrb r0, [r4]
movs r5, 0x58
muls r0, r5
adds r0, r6
ldrh r0, [r0, 0x2C]
lsrs r0, 1
str r0, [r1]
cmp r0, 0
bne _08055248
str r3, [r1]
_08055248:
ldr r0, [r1]
negs r0, r0
str r0, [r1]
ldrb r0, [r4]
muls r0, r5
adds r0, r6
ldrh r1, [r0, 0x28]
ldrh r0, [r0, 0x2C]
cmp r1, r0
bne _08055288
_0805525C:
ldrb r1, [r2, 0x2]
ldrb r0, [r2, 0x3]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x5]
lsls r0, 24
orrs r1, r0
str r1, [r7]
b _0805528C
.pool
_08055288:
adds r0, r2, 0x6
_0805528A:
str r0, [r7]
_0805528C:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end atkD4_wish_effect
thumb_func_start atkD5_setroots
atkD5_setroots: @ 8055294
push {lr}
ldr r1, =gStatuses3
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r0, 2
adds r2, r0, r1
ldr r1, [r2]
movs r3, 0x80
lsls r3, 3
adds r0, r1, 0
ands r0, r3
cmp r0, 0
beq _080552D8
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _080552E4
.pool
_080552D8:
orrs r1, r3
str r1, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_080552E4:
pop {r0}
bx r0
.pool
thumb_func_end atkD5_setroots
thumb_func_start atkD6_doubledamagedealtifdamaged
atkD6_doubledamagedealtifdamaged: @ 80552EC
push {lr}
ldr r3, =gProtectStructs
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r2, r0, 4
adds r0, r3, 0x4
adds r0, r2, r0
ldr r0, [r0]
cmp r0, 0
beq _0805530C
adds r0, r2, r3
ldr r1, =gBankTarget
ldrb r0, [r0, 0xC]
ldrb r1, [r1]
cmp r0, r1
beq _08055324
_0805530C:
adds r0, r3, 0
adds r0, 0x8
adds r0, r2, r0
ldr r0, [r0]
cmp r0, 0
beq _0805532A
adds r0, r2, r3
ldr r1, =gBankTarget
ldrb r0, [r0, 0xD]
ldrb r1, [r1]
cmp r0, r1
bne _0805532A
_08055324:
ldr r1, =gBattleScripting
movs r0, 0x2
strb r0, [r1, 0xE]
_0805532A:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atkD6_doubledamagedealtifdamaged
thumb_func_start atkD7_setyawn
atkD7_setyawn: @ 805534C
push {r4,lr}
ldr r1, =gStatuses3
ldr r0, =gBankTarget
ldrb r3, [r0]
lsls r0, r3, 2
adds r4, r0, r1
ldr r2, [r4]
movs r0, 0xC0
lsls r0, 5
ands r0, r2
cmp r0, 0
bne _08055374
ldr r1, =gBattleMons
movs r0, 0x58
muls r0, r3
adds r1, 0x4C
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _080553A0
_08055374:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _080553B0
.pool
_080553A0:
movs r0, 0x80
lsls r0, 5
orrs r2, r0
str r2, [r4]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_080553B0:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkD7_setyawn
thumb_func_start atkD8_setdamagetohealthdifference
atkD8_setdamagetohealthdifference: @ 80553BC
push {lr}
ldr r2, =gBattleMons
ldr r0, =gBankTarget
ldrb r0, [r0]
movs r1, 0x58
muls r0, r1
adds r3, r0, r2
ldr r0, =gBankAttacker
ldrb r0, [r0]
muls r0, r1
adds r1, r0, r2
ldrh r0, [r3, 0x28]
ldrh r2, [r1, 0x28]
cmp r0, r2
bhi _08055408
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _0805541A
.pool
_08055408:
ldr r2, =gBattleMoveDamage
ldrh r0, [r3, 0x28]
ldrh r1, [r1, 0x28]
subs r0, r1
str r0, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_0805541A:
pop {r0}
bx r0
.pool
thumb_func_end atkD8_setdamagetohealthdifference
thumb_func_start atkD9_scaledamagebyhealthratio
atkD9_scaledamagebyhealthratio: @ 8055428
push {r4,lr}
ldr r4, =gDynamicBasePower
ldrh r0, [r4]
cmp r0, 0
bne _08055464
ldr r2, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r3, [r0, 0x1]
ldr r2, =gBattleMons
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r1, r0
adds r1, r2
ldrh r0, [r1, 0x28]
muls r0, r3
ldrh r1, [r1, 0x2C]
bl __divsi3
strh r0, [r4]
lsls r0, 16
cmp r0, 0
bne _08055464
movs r0, 0x1
strh r0, [r4]
_08055464:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkD9_scaledamagebyhealthratio
thumb_func_start atkDA_abilityswap
atkDA_abilityswap: @ 805548C
push {r4-r6,lr}
ldr r5, =gBattleMons
ldr r0, =gBankAttacker
ldrb r0, [r0]
movs r4, 0x58
muls r0, r4
adds r0, r5
adds r2, r0, 0
adds r2, 0x20
ldrb r1, [r2]
cmp r1, 0
bne _080554B4
ldr r0, =gBankTarget
ldrb r0, [r0]
muls r0, r4
adds r0, r5
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0
beq _080554D4
_080554B4:
cmp r1, 0x19
beq _080554D4
ldr r6, =gBankTarget
ldrb r0, [r6]
muls r0, r4
adds r0, r5
adds r0, 0x20
ldrb r3, [r0]
cmp r3, 0x19
beq _080554D4
ldr r0, =gBattleMoveFlags
ldrb r1, [r0]
movs r0, 0x29
ands r0, r1
cmp r0, 0
beq _08055504
_080554D4:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _0805551A
.pool
_08055504:
ldrb r1, [r2]
strb r3, [r2]
ldrb r0, [r6]
muls r0, r4
adds r0, r5
adds r0, 0x20
strb r1, [r0]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_0805551A:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atkDA_abilityswap
thumb_func_start atkDB_imprisoneffect
atkDB_imprisoneffect: @ 8055524
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
ldr r1, =gStatuses3
ldr r4, =gBankAttacker
ldrb r2, [r4]
lsls r0, r2, 2
adds r0, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 6
ands r0, r1
cmp r0, 0
beq _08055574
b _080555F6
.pool
_0805554C:
ldr r0, =gStatuses3
mov r2, r9
ldrb r1, [r2]
lsls r1, 2
adds r1, r0
ldr r0, [r1]
movs r2, 0x80
lsls r2, 6
orrs r0, r2
str r0, [r1]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _080555EE
.pool
_08055574:
adds r0, r2, 0
bl GetBankSide
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
bl sub_803F548
movs r6, 0
b _080555E6
_0805558A:
adds r0, r6, 0
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r8, r0
beq _080555E0
movs r4, 0
ldr r7, =gBankAttacker
mov r9, r7
ldr r0, =gBattleMons
mov r12, r0
mov r1, r9
ldrb r0, [r1]
mov r2, r12
adds r2, 0xC
movs r1, 0x58
muls r0, r1
adds r3, r0, r2
adds r5, r6, 0
muls r5, r1
_080555B4:
movs r2, 0
ldrh r1, [r3]
mov r0, r12
adds r0, 0xC
adds r0, r5, r0
_080555BE:
ldrh r7, [r0]
cmp r1, r7
bne _080555C8
cmp r1, 0
bne _080555D0
_080555C8:
adds r0, 0x2
adds r2, 0x1
cmp r2, 0x3
ble _080555BE
_080555D0:
cmp r2, 0x4
bne _080555DC
adds r3, 0x2
adds r4, 0x1
cmp r4, 0x3
ble _080555B4
_080555DC:
cmp r4, 0x4
bne _0805554C
_080555E0:
adds r0, r6, 0x1
lsls r0, 24
lsrs r6, r0, 24
_080555E6:
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r6, r0
bcc _0805558A
_080555EE:
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
cmp r6, r0
bne _08055610
_080555F6:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08055610:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkDB_imprisoneffect
thumb_func_start atkDC_setgrudge
atkDC_setgrudge: @ 805562C
push {lr}
ldr r1, =gStatuses3
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r0, 2
adds r2, r0, r1
ldr r1, [r2]
movs r3, 0x80
lsls r3, 7
adds r0, r1, 0
ands r0, r3
cmp r0, 0
beq _08055670
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _0805567C
.pool
_08055670:
orrs r1, r3
str r1, [r2]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_0805567C:
pop {r0}
bx r0
.pool
thumb_func_end atkDC_setgrudge
thumb_func_start atkDD_weightdamagecalculation
atkDD_weightdamagecalculation: @ 8055684
push {r4-r7,lr}
mov r7, r8
push {r7}
movs r5, 0
ldr r2, =gUnknown_0831C428
ldrh r0, [r2]
ldr r1, =0x0000ffff
cmp r0, r1
beq _080556FC
adds r6, r2, 0
ldr r0, =gBattleMons
mov r8, r0
adds r7, r1, 0
adds r4, r6, 0
_080556A0:
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
add r0, r8
ldrh r0, [r0]
bl SpeciesToNationalPokedexNum
lsls r0, 16
lsrs r0, 16
movs r1, 0x1
bl GetPokedexHeightWeight
ldrh r1, [r4]
lsls r0, 16
lsrs r0, 16
cmp r1, r0
bhi _080556CE
adds r4, 0x4
adds r5, 0x2
ldrh r0, [r4]
cmp r0, r7
bne _080556A0
_080556CE:
lsls r0, r5, 1
adds r0, r6
ldrh r1, [r0]
ldr r0, =0x0000ffff
cmp r1, r0
beq _080556FC
ldr r0, =gDynamicBasePower
adds r1, r5, 0x1
lsls r1, 1
adds r1, r6
ldrh r1, [r1]
strh r1, [r0]
b _08055702
.pool
_080556FC:
ldr r1, =gDynamicBasePower
movs r0, 0x78
strh r0, [r1]
_08055702:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkDD_weightdamagecalculation
thumb_func_start atkDE_asistattackselect
atkDE_asistattackselect: @ 805571C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0xC
movs r0, 0
mov r10, r0
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x18
str r0, [sp, 0x4]
ldr r0, =gBankAttacker
ldrb r0, [r0]
bl GetBankIdentity
movs r1, 0x1
ands r1, r0
ldr r0, =gPlayerParty
str r0, [sp]
cmp r1, 0
beq _0805574C
ldr r1, =gEnemyParty
str r1, [sp]
_0805574C:
movs r2, 0
_0805574E:
ldr r1, =gBattlePartyID
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
adds r1, r2, 0x1
str r1, [sp, 0x8]
ldrh r0, [r0]
cmp r2, r0
beq _080557F4
movs r0, 0x64
adds r6, r2, 0
muls r6, r0
ldr r0, [sp]
adds r4, r0, r6
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
cmp r0, 0
beq _080557F4
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _080557F4
movs r5, 0
ldr r1, =0x0000ffff
mov r8, r1
mov r9, r6
mov r1, r10
lsls r0, r1, 1
ldr r1, [sp, 0x4]
adds r6, r0, r1
_08055798:
movs r7, 0
adds r1, r5, 0
adds r1, 0xD
ldr r0, [sp]
add r0, r9
bl GetMonData
lsls r0, 16
lsrs r4, r0, 16
adds r0, r4, 0
bl sub_8052F84
lsls r0, 24
adds r1, r5, 0x1
cmp r0, 0
bne _080557EE
ldr r0, =gUnknown_0831C3E0
ldrh r2, [r0]
adds r3, r0, 0
cmp r2, r8
beq _080557E2
cmp r4, r2
beq _080557D8
ldr r5, =0x0000ffff
adds r2, r3, 0
_080557CA:
adds r2, 0x2
adds r7, 0x1
ldrh r0, [r2]
cmp r0, r5
beq _080557E2
cmp r4, r0
bne _080557CA
_080557D8:
lsls r0, r7, 1
adds r0, r3
ldrh r0, [r0]
cmp r0, r8
bne _080557EE
_080557E2:
cmp r4, 0
beq _080557EE
strh r4, [r6]
adds r6, 0x2
movs r0, 0x1
add r10, r0
_080557EE:
adds r5, r1, 0
cmp r5, 0x3
ble _08055798
_080557F4:
ldr r2, [sp, 0x8]
cmp r2, 0x5
ble _0805574E
mov r1, r10
cmp r1, 0
beq _0805586C
ldr r2, =gHitMarker
ldr r0, [r2]
ldr r1, =0xfffffbff
ands r0, r1
str r0, [r2]
ldr r4, =gRandomMove
bl Random
movs r1, 0xFF
ands r1, r0
mov r0, r10
muls r0, r1
asrs r0, 8
lsls r0, 1
ldr r1, [sp, 0x4]
adds r0, r1
ldrh r0, [r0]
strh r0, [r4]
ldrh r0, [r4]
movs r1, 0
bl GetMoveTarget
ldr r1, =gBankTarget
strb r0, [r1]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08055886
.pool
_0805586C:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08055886:
add sp, 0xC
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkDE_asistattackselect
thumb_func_start atkDF_setmagiccoat
atkDF_setmagiccoat: @ 805589C
push {lr}
ldr r1, =gBankTarget
ldr r3, =gBankAttacker
ldrb r0, [r3]
strb r0, [r1]
ldr r2, =gSpecialStatuses
ldrb r1, [r3]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r2, 0x20
orrs r1, r2
strb r1, [r0]
ldr r0, =gCurrentMoveTurn
ldrb r1, [r0]
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
subs r0, 0x1
cmp r1, r0
bne _080558FC
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _08055914
.pool
_080558FC:
ldr r0, =gProtectStructs
ldrb r1, [r3]
lsls r1, 4
adds r1, r0
ldrb r0, [r1]
movs r2, 0x10
orrs r0, r2
strb r0, [r1]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_08055914:
pop {r0}
bx r0
.pool
thumb_func_end atkDF_setmagiccoat
thumb_func_start atkE0_setstealstatchange
atkE0_setstealstatchange: @ 8055920
push {lr}
ldr r2, =gSpecialStatuses
ldr r3, =gBankAttacker
ldrb r1, [r3]
lsls r0, r1, 2
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
movs r2, 0x20
orrs r1, r2
strb r1, [r0]
ldr r0, =gCurrentMoveTurn
ldrb r1, [r0]
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
subs r0, 0x1
cmp r1, r0
bne _08055978
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _0805598E
.pool
_08055978:
ldr r0, =gProtectStructs
ldrb r1, [r3]
lsls r1, 4
adds r1, r0
ldrb r0, [r1]
orrs r0, r2
strb r0, [r1]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_0805598E:
pop {r0}
bx r0
.pool
thumb_func_end atkE0_setstealstatchange
thumb_func_start atkE1_intimidate_string_loader
atkE1_intimidate_string_loader: @ 805599C
push {r4-r6,lr}
ldr r4, =gBattleScripting
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0xD8
ldrb r0, [r0]
strb r0, [r4, 0x17]
ldrb r0, [r4, 0x17]
bl GetBankSide
lsls r0, 24
lsrs r5, r0, 24
ldr r2, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r2]
movs r0, 0x9
strb r0, [r2, 0x1]
ldr r3, =gBattleMons
ldrb r1, [r4, 0x17]
movs r0, 0x58
muls r0, r1
adds r0, r3
adds r0, 0x20
ldrb r0, [r0]
strb r0, [r2, 0x2]
movs r0, 0xFF
strb r0, [r2, 0x3]
ldr r2, =gBankTarget
ldr r1, =gNoOfAllBanks
ldrb r0, [r2]
ldrb r1, [r1]
cmp r0, r1
bcs _08055A22
adds r4, r2, 0
ldr r6, =gBitTable
_080559E2:
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, r5
beq _08055A04
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldrb r0, [r4]
lsls r0, 2
adds r0, r6
ldr r0, [r0]
ands r1, r0
ldr r2, =gNoOfAllBanks
cmp r1, 0
beq _08055A18
_08055A04:
ldrb r0, [r4]
adds r0, 0x1
strb r0, [r4]
ldr r1, =gNoOfAllBanks
lsls r0, 24
lsrs r0, 24
adds r2, r1, 0
ldrb r1, [r2]
cmp r0, r1
bcc _080559E2
_08055A18:
ldr r0, =gBankTarget
ldrb r0, [r0]
ldrb r2, [r2]
cmp r0, r2
bcc _08055A64
_08055A22:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _08055A6C
.pool
_08055A64:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_08055A6C:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atkE1_intimidate_string_loader
thumb_func_start atkE2_switchout_abilities
atkE2_switchout_abilities: @ 8055A78
push {r4-r6,lr}
sub sp, 0x4
ldr r5, =gBattlescriptCurrInstr
ldr r0, [r5]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r4, =gActiveBank
strb r0, [r4]
ldr r3, =gBattleMons
ldrb r0, [r4]
movs r6, 0x58
adds r1, r0, 0
muls r1, r6
adds r0, r1, r3
adds r0, 0x20
ldrb r0, [r0]
cmp r0, 0x1E
bne _08055AD2
adds r3, 0x4C
adds r1, r3
movs r0, 0
str r0, [r1]
ldr r2, =gBitTable
ldrb r1, [r4]
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, r1, r0
adds r0, 0x58
ldrb r0, [r0]
lsls r0, 2
adds r0, r2
ldrb r2, [r0]
adds r0, r1, 0
muls r0, r6
adds r0, r3
str r0, [sp]
movs r0, 0
movs r1, 0x28
movs r3, 0x4
bl EmitSetAttributes
ldrb r0, [r4]
bl MarkBufferBankForExecution
_08055AD2:
ldr r0, [r5]
adds r0, 0x2
str r0, [r5]
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atkE2_switchout_abilities
thumb_func_start atkE3_jumpiffainted
atkE3_jumpiffainted: @ 8055AF4
push {r4,lr}
ldr r4, =gBattlescriptCurrInstr
ldr r0, [r4]
ldrb r0, [r0, 0x1]
bl GetBattleBank
ldr r1, =gActiveBank
strb r0, [r1]
ldr r2, =gBattleMons
ldrb r1, [r1]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r0, [r0, 0x28]
cmp r0, 0
bne _08055B3C
ldr r2, [r4]
ldrb r1, [r2, 0x2]
ldrb r0, [r2, 0x3]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x5]
lsls r0, 24
orrs r1, r0
str r1, [r4]
b _08055B42
.pool
_08055B3C:
ldr r0, [r4]
adds r0, 0x6
str r0, [r4]
_08055B42:
pop {r4}
pop {r0}
bx r0
thumb_func_end atkE3_jumpiffainted
thumb_func_start atkE4_getsecretpowereffect
atkE4_getsecretpowereffect: @ 8055B48
push {lr}
ldr r0, =gUnknown_02022FF0
ldrb r0, [r0]
cmp r0, 0x7
bhi _08055BE4
lsls r0, 2
ldr r1, =_08055B64
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08055B64:
.4byte _08055B84
.4byte _08055B90
.4byte _08055B9C
.4byte _08055BA8
.4byte _08055BB4
.4byte _08055BC0
.4byte _08055BCC
.4byte _08055BD8
_08055B84:
ldr r1, =gBattleCommunication
movs r0, 0x2
b _08055BE8
.pool
_08055B90:
ldr r1, =gBattleCommunication
movs r0, 0x1
b _08055BE8
.pool
_08055B9C:
ldr r1, =gBattleCommunication
movs r0, 0x1B
b _08055BE8
.pool
_08055BA8:
ldr r1, =gBattleCommunication
movs r0, 0x17
b _08055BE8
.pool
_08055BB4:
ldr r1, =gBattleCommunication
movs r0, 0x16
b _08055BE8
.pool
_08055BC0:
ldr r1, =gBattleCommunication
movs r0, 0x18
b _08055BE8
.pool
_08055BCC:
ldr r1, =gBattleCommunication
movs r0, 0x7
b _08055BE8
.pool
_08055BD8:
ldr r1, =gBattleCommunication
movs r0, 0x8
b _08055BE8
.pool
_08055BE4:
ldr r1, =gBattleCommunication
movs r0, 0x5
_08055BE8:
strb r0, [r1, 0x3]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r0}
bx r0
.pool
thumb_func_end atkE4_getsecretpowereffect
thumb_func_start atkE5_pickup
atkE5_pickup: @ 8055C00
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
bl InBattlePike
lsls r0, 24
cmp r0, 0
beq _08055C18
b _08055DD8
_08055C18:
bl InBattlePyramid
lsls r0, 24
cmp r0, 0
beq _08055CC4
movs r6, 0
mov r7, sp
ldr r0, =gBaseStats
mov r8, r0
_08055C2A:
movs r0, 0x64
adds r4, r6, 0
muls r4, r0
ldr r0, =gPlayerParty
adds r4, r0
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
lsls r0, 16
lsrs r5, r0, 16
adds r0, r4, 0
movs r1, 0xC
bl GetMonData
strh r0, [r7]
adds r0, r4, 0
movs r1, 0x2E
bl GetMonData
cmp r0, 0
beq _08055C6C
lsls r0, r5, 3
subs r0, r5
lsls r0, 2
add r0, r8
ldrb r0, [r0, 0x17]
b _08055C76
.pool
_08055C6C:
lsls r0, r5, 3
subs r0, r5
lsls r0, 2
add r0, r8
ldrb r0, [r0, 0x16]
_08055C76:
cmp r0, 0x35
bne _08055CB6
cmp r5, 0
beq _08055CB6
movs r0, 0xCE
lsls r0, 1
cmp r5, r0
beq _08055CB6
ldrh r0, [r7]
cmp r0, 0
bne _08055CB6
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0xA
bl __umodsi3
lsls r0, 16
cmp r0, 0
bne _08055CB6
bl CalculateBattlePyramidPickupItemId
strh r0, [r7]
movs r0, 0x64
muls r0, r6
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0xC
mov r2, sp
bl SetMonData
_08055CB6:
adds r6, 0x1
cmp r6, 0x5
ble _08055C2A
b _08055DD8
.pool
_08055CC4:
movs r6, 0
movs r1, 0x64
mov r8, r1
ldr r7, =gPlayerParty
mov r10, sp
_08055CCE:
mov r4, r8
muls r4, r6
adds r4, r7
adds r0, r4, 0
movs r1, 0x41
bl GetMonData
lsls r0, 16
lsrs r5, r0, 16
adds r0, r4, 0
movs r1, 0xC
bl GetMonData
mov r1, r10
strh r0, [r1]
adds r0, r4, 0
movs r1, 0x2E
bl GetMonData
cmp r0, 0
beq _08055D30
lsls r0, r5, 3
subs r0, r5
lsls r0, 2
ldr r1, =gBaseStats
adds r0, r1
ldrb r0, [r0, 0x17]
b _08055D3C
.pool
_08055D10:
mov r0, r8
muls r0, r6
adds r0, r7
adds r2, r1, 0
adds r2, 0x63
subs r2, r4
lsls r2, 1
ldr r1, =gRarePickupItems
adds r2, r1
movs r1, 0xC
bl SetMonData
b _08055DD0
.pool
_08055D30:
lsls r0, r5, 3
subs r0, r5
lsls r0, 2
ldr r1, =gBaseStats
adds r0, r1
ldrb r0, [r0, 0x16]
_08055D3C:
adds r1, r6, 0x1
mov r9, r1
cmp r0, 0x35
bne _08055DD0
cmp r5, 0
beq _08055DD0
movs r0, 0xCE
lsls r0, 1
cmp r5, r0
beq _08055DD0
mov r1, r10
ldrh r0, [r1]
cmp r0, 0
bne _08055DD0
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0xA
bl __umodsi3
lsls r0, 16
cmp r0, 0
bne _08055DD0
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x64
bl __umodsi3
lsls r0, 16
lsrs r4, r0, 16
mov r0, r8
muls r0, r6
adds r0, r7
movs r1, 0x38
bl GetMonData
subs r0, 0x1
movs r1, 0xA
bl __udivsi3
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x9
bls _08055D9C
movs r1, 0x9
_08055D9C:
movs r2, 0
b _08055DAE
.pool
_08055DA4:
adds r0, r4, 0
subs r0, 0x62
cmp r0, 0x1
bls _08055D10
adds r2, 0x1
_08055DAE:
cmp r2, 0x8
bgt _08055DD0
ldr r0, =gPickupProbabilities
adds r0, r2, r0
ldrb r0, [r0]
cmp r0, r4
ble _08055DA4
mov r0, r8
muls r0, r6
adds r0, r7
adds r2, r1, r2
lsls r2, 1
ldr r1, =gPickupItems
adds r2, r1
movs r1, 0xC
bl SetMonData
_08055DD0:
mov r6, r9
cmp r6, 0x5
bgt _08055DD8
b _08055CCE
_08055DD8:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkE5_pickup
thumb_func_start atkE6_castform_change_animation
atkE6_castform_change_animation: @ 8055DFC
push {r4,lr}
ldr r4, =gActiveBank
ldr r0, =gBattleScripting
ldrb r0, [r0, 0x17]
strb r0, [r4]
ldr r1, =gBattleMons
ldrb r2, [r4]
movs r0, 0x58
muls r0, r2
adds r1, 0x50
adds r0, r1
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
ldr r3, =gBattleStruct
cmp r0, 0
beq _08055E2C
ldr r0, [r3]
adds r0, 0x7F
ldrb r1, [r0]
movs r2, 0x80
orrs r1, r2
strb r1, [r0]
_08055E2C:
ldr r0, [r3]
adds r0, 0x7F
ldrb r2, [r0]
movs r0, 0
movs r1, 0
bl EmitBattleAnimation
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkE6_castform_change_animation
thumb_func_start atkE7_castform_data_change
atkE7_castform_data_change: @ 8055E64
push {r4,lr}
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
ldr r0, =gBattleScripting
ldrb r0, [r0, 0x17]
bl CastformDataTypeChange
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0
beq _08055E8E
ldr r0, =BattleScript_CastformChange
bl b_push_move_exec
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x7F
subs r1, r4, 0x1
strb r1, [r0]
_08055E8E:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkE7_castform_data_change
thumb_func_start atkE8_settypebasedhalvers
atkE8_settypebasedhalvers: @ 8055EA4
push {r4,lr}
movs r4, 0
ldr r2, =gBattleMoves
ldr r0, =gCurrentMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0]
cmp r0, 0xC9
bne _08055EF4
ldr r1, =gStatuses3
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r0, 2
adds r2, r0, r1
ldr r1, [r2]
movs r3, 0x80
lsls r3, 9
adds r0, r1, 0
ands r0, r3
cmp r0, 0
bne _08055F18
orrs r1, r3
str r1, [r2]
ldr r0, =gBattleCommunication
strb r4, [r0, 0x5]
b _08055F1C
.pool
_08055EF4:
ldr r1, =gStatuses3
ldr r0, =gBankAttacker
ldrb r0, [r0]
lsls r0, 2
adds r2, r0, r1
ldr r1, [r2]
movs r3, 0x80
lsls r3, 10
adds r0, r1, 0
ands r0, r3
cmp r0, 0
bne _08055F18
orrs r1, r3
str r1, [r2]
ldr r1, =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
movs r4, 0x1
_08055F18:
cmp r4, 0
beq _08055F38
_08055F1C:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08055F52
.pool
_08055F38:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08055F52:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkE8_settypebasedhalvers
thumb_func_start atkE9_setweatherballtype
atkE9_setweatherballtype: @ 8055F5C
push {lr}
sub sp, 0x4
movs r0, 0
str r0, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0xD
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
lsrs r0, 24
cmp r0, 0
bne _08055FFC
str r0, [sp]
movs r0, 0x13
movs r1, 0
movs r2, 0x4D
movs r3, 0
bl AbilityBattleEffects
lsls r0, 24
cmp r0, 0
bne _08055FFC
ldr r2, =gBattleWeather
ldrb r0, [r2]
cmp r0, 0
beq _08055F9A
ldr r1, =gBattleScripting
movs r0, 0x2
strb r0, [r1, 0xE]
_08055F9A:
ldrh r1, [r2]
movs r0, 0x7
ands r0, r1
cmp r0, 0
beq _08055FB8
ldr r0, =gBattleStruct
ldr r1, [r0]
movs r0, 0x8B
b _08055FFA
.pool
_08055FB8:
movs r0, 0x18
ands r0, r1
cmp r0, 0
beq _08055FCC
ldr r0, =gBattleStruct
ldr r1, [r0]
movs r0, 0x85
b _08055FFA
.pool
_08055FCC:
movs r0, 0x60
ands r0, r1
cmp r0, 0
beq _08055FE0
ldr r0, =gBattleStruct
ldr r1, [r0]
movs r0, 0x8A
b _08055FFA
.pool
_08055FE0:
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _08055FF4
ldr r0, =gBattleStruct
ldr r1, [r0]
movs r0, 0x8F
b _08055FFA
.pool
_08055FF4:
ldr r0, =gBattleStruct
ldr r1, [r0]
movs r0, 0x80
_08055FFA:
strb r0, [r1, 0x13]
_08055FFC:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
add sp, 0x4
pop {r0}
bx r0
.pool
thumb_func_end atkE9_setweatherballtype
thumb_func_start atkEA_recycleitem
atkEA_recycleitem: @ 8056014
push {r4-r7,lr}
sub sp, 0x4
ldr r7, =gActiveBank
ldr r0, =gBankAttacker
ldrb r0, [r0]
strb r0, [r7]
ldr r1, =gBattleStruct
ldrb r2, [r7]
lsls r0, r2, 1
adds r0, 0xB8
ldr r1, [r1]
adds r6, r1, r0
ldrh r5, [r6]
cmp r5, 0
beq _08056094
ldr r4, =gBattleMons
movs r3, 0x58
adds r0, r2, 0
muls r0, r3
adds r0, r4
ldrh r0, [r0, 0x2E]
cmp r0, 0
bne _08056094
ldr r1, =gLastUsedItem
strh r5, [r1]
strh r0, [r6]
ldrb r0, [r7]
muls r0, r3
adds r0, r4
ldrh r1, [r1]
strh r1, [r0, 0x2E]
ldrb r0, [r7]
muls r0, r3
adds r1, r4, 0
adds r1, 0x2E
adds r0, r1
str r0, [sp]
movs r0, 0
movs r1, 0x2
movs r2, 0
movs r3, 0x2
bl EmitSetAttributes
ldrb r0, [r7]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _080560AE
.pool
_08056094:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_080560AE:
add sp, 0x4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkEA_recycleitem
thumb_func_start atkEB_settypetoterrain
atkEB_settypetoterrain: @ 80560BC
push {r4-r7,lr}
mov r7, r8
push {r7}
ldr r0, =gBattleMons
mov r8, r0
ldr r7, =gBankAttacker
ldrb r0, [r7]
movs r6, 0x58
muls r0, r6
mov r1, r8
adds r3, r0, r1
movs r0, 0x21
adds r0, r3
mov r12, r0
ldr r5, =sTerrainToType
ldr r4, =gUnknown_02022FF0
ldrb r0, [r4]
adds r0, r5
ldrb r2, [r0]
mov r1, r12
ldrb r0, [r1]
adds r1, r2, 0
cmp r0, r1
beq _08056144
adds r0, r3, 0
adds r0, 0x22
ldrb r0, [r0]
cmp r0, r1
beq _08056144
mov r0, r12
strb r2, [r0]
ldrb r0, [r7]
adds r1, r0, 0
muls r1, r6
add r1, r8
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
adds r1, 0x22
strb r0, [r1]
ldr r1, =gBattleTextBuff1
movs r0, 0xFD
strb r0, [r1]
movs r0, 0x3
strb r0, [r1, 0x1]
ldrb r0, [r4]
adds r0, r5
ldrb r0, [r0]
strb r0, [r1, 0x2]
movs r0, 0xFF
strb r0, [r1, 0x3]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _0805615E
.pool
_08056144:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_0805615E:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkEB_settypetoterrain
thumb_func_start atkEC_pursuit_sth
atkEC_pursuit_sth: @ 805616C
push {r4-r6,lr}
ldr r5, =gBankAttacker
ldrb r0, [r5]
bl GetBankIdentity
movs r1, 0x2
eors r0, r1
lsls r0, 24
lsrs r0, 24
bl GetBankByPlayerAI
ldr r4, =gActiveBank
strb r0, [r4]
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r6, 0x1
ands r0, r6
cmp r0, 0
beq _0805620C
ldr r0, =gAbsentBankFlags
ldrb r1, [r0]
ldr r2, =gBitTable
ldrb r3, [r4]
lsls r0, r3, 2
adds r0, r2
ldr r0, [r0]
ands r1, r0
cmp r1, 0
bne _0805620C
ldr r0, =gUnknown_0202421C
adds r0, r3, r0
ldrb r0, [r0]
cmp r0, 0
bne _0805620C
ldr r1, =gChosenMovesByBanks
lsls r0, r3, 1
adds r0, r1
ldrh r2, [r0]
cmp r2, 0xE4
bne _0805620C
ldr r0, =gUnknown_0202407A
adds r0, r3, r0
movs r1, 0xB
strb r1, [r0]
ldr r0, =gCurrentMove
strh r2, [r0]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
ldr r0, =gBattleScripting
strb r6, [r0, 0x18]
ldrb r1, [r5]
adds r0, 0x20
strb r1, [r0]
ldrb r0, [r4]
strb r0, [r5]
b _08056226
.pool
_0805620C:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08056226:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atkEC_pursuit_sth
thumb_func_start atkED_802B4B4
atkED_802B4B4: @ 8056230
push {r4,lr}
ldr r1, =gEffectBank
ldr r3, =gBankAttacker
ldrb r0, [r3]
strb r0, [r1]
ldr r2, =gBankTarget
lsls r0, 24
lsrs r0, 24
adds r4, r1, 0
ldrb r1, [r2]
cmp r0, r1
bne _08056264
ldr r1, =gBattleScripting
ldrb r0, [r1, 0x17]
strb r0, [r2]
strb r0, [r3]
b _0805626A
.pool
_08056264:
ldr r1, =gBattleScripting
ldrb r0, [r1, 0x17]
strb r0, [r2]
_0805626A:
ldrb r0, [r4]
strb r0, [r1, 0x17]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkED_802B4B4
thumb_func_start atkEE_removelightscreenreflect
atkEE_removelightscreenreflect: @ 8056284
push {r4,lr}
ldr r0, =gBankAttacker
ldrb r0, [r0]
bl GetBankSide
movs r1, 0x1
eors r0, r1
lsls r0, 24
lsrs r0, 24
ldr r1, =gSideTimers
lsls r3, r0, 1
adds r0, r3, r0
lsls r0, 2
adds r4, r0, r1
ldrb r0, [r4]
cmp r0, 0
bne _080562AC
ldrb r1, [r4, 0x2]
cmp r1, 0
beq _080562E4
_080562AC:
ldr r2, =gSideAffecting
adds r2, r3, r2
ldrh r1, [r2]
ldr r0, =0x0000fffe
ands r0, r1
movs r3, 0
ldr r1, =0x0000fffd
ands r0, r1
strh r0, [r2]
strb r3, [r4]
strb r3, [r4, 0x2]
ldr r1, =gBattleScripting
movs r0, 0x1
strb r0, [r1, 0x18]
strb r0, [r1, 0x19]
b _080562EA
.pool
_080562E4:
ldr r0, =gBattleScripting
strb r1, [r0, 0x18]
strb r1, [r0, 0x19]
_080562EA:
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkEE_removelightscreenreflect
thumb_func_start atkEF_pokeball_catch_calculation
atkEF_pokeball_catch_calculation: @ 8056300
push {r4-r6,lr}
movs r4, 0
ldr r0, =gBattleExecBuffer
ldr r0, [r0]
cmp r0, 0
beq _0805630E
b _08056696
_0805630E:
ldr r5, =gActiveBank
ldr r0, =gBankAttacker
ldrb r0, [r0]
strb r0, [r5]
ldr r6, =gBankTarget
movs r1, 0x1
eors r0, r1
strb r0, [r6]
ldr r0, =gBattleTypeFlags
ldr r1, [r0]
movs r0, 0x8
ands r0, r1
cmp r0, 0
beq _0805635C
movs r0, 0
movs r1, 0x5
bl dp01_build_cmdbuf_x0D_a
ldrb r0, [r5]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DBE02
b _08056694
.pool
_0805635C:
movs r0, 0x80
lsls r0, 2
ands r1, r0
cmp r1, 0
beq _08056384
movs r0, 0
movs r1, 0x4
bl dp01_build_cmdbuf_x0D_a
ldrb r0, [r5]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DBDCA
b _08056694
.pool
_08056384:
ldr r0, =gLastUsedItem
ldrh r0, [r0]
cmp r0, 0x5
bne _080563B0
ldr r0, =gBattleStruct
ldr r0, [r0]
adds r0, 0x7C
ldrb r0, [r0]
lsls r1, r0, 2
adds r1, r0
lsls r0, r1, 8
subs r0, r1
movs r1, 0x64
bl __divsi3
lsls r0, 24
lsrs r5, r0, 24
b _080563C8
.pool
_080563B0:
ldr r3, =gBaseStats
ldr r2, =gBattleMons
ldrb r1, [r6]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r1, [r0]
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r3
ldrb r5, [r0, 0x8]
_080563C8:
ldr r2, =gLastUsedItem
ldrh r0, [r2]
cmp r0, 0x5
bhi _080563D2
b _080564C8
_080563D2:
subs r0, 0x6
cmp r0, 0x6
bls _080563DA
b _080564D2
_080563DA:
lsls r0, 2
ldr r1, =_080563F4
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_080563F4:
.4byte _08056410
.4byte _08056440
.4byte _08056452
.4byte _08056480
.4byte _080564B0
.4byte _08056472
.4byte _08056472
_08056410:
ldr r2, =gBattleMons
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
adds r1, r0, 0
adds r1, 0x21
ldrb r1, [r1]
cmp r1, 0xB
beq _080564A4
adds r0, 0x22
ldrb r0, [r0]
cmp r0, 0xB
beq _080564A4
cmp r1, 0x6
beq _080564A4
cmp r0, 0x6
beq _080564A4
b _08056472
.pool
_08056440:
bl sav1_map_get_light_level
lsls r0, 24
lsrs r0, 24
movs r4, 0xA
cmp r0, 0x5
bne _080564D2
movs r4, 0x23
b _080564D2
_08056452:
ldr r2, =gBattleMons
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
adds r0, 0x2A
ldrb r1, [r0]
cmp r1, 0x27
bhi _08056472
movs r0, 0x28
subs r0, r1
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0x9
bhi _080564D2
_08056472:
movs r4, 0xA
b _080564D2
.pool
_08056480:
ldr r2, =gBattleMons
ldr r0, =gBankTarget
ldrb r1, [r0]
movs r0, 0x58
muls r0, r1
adds r0, r2
ldrh r0, [r0]
bl SpeciesToNationalPokedexNum
lsls r0, 16
lsrs r0, 16
movs r1, 0x1
bl GetSetPokedexFlag
lsls r0, 24
movs r4, 0xA
cmp r0, 0
beq _080564D2
_080564A4:
movs r4, 0x1E
b _080564D2
.pool
_080564B0:
ldr r0, =gBattleResults
ldrb r0, [r0, 0x13]
adds r0, 0xA
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0x28
bls _080564D2
movs r4, 0x28
b _080564D2
.pool
_080564C8:
ldr r1, =sBallCatchBonuses
ldrh r0, [r2]
subs r0, 0x2
adds r0, r1
ldrb r4, [r0]
_080564D2:
adds r0, r5, 0
muls r0, r4
movs r1, 0xA
bl __divsi3
ldr r5, =gBattleMons
ldr r1, =gBankTarget
ldrb r2, [r1]
movs r1, 0x58
adds r4, r2, 0
muls r4, r1
adds r3, r4, r5
ldrh r2, [r3, 0x2C]
lsls r1, r2, 1
adds r1, r2
ldrh r2, [r3, 0x28]
lsls r2, 1
subs r2, r1, r2
muls r0, r2
bl __divsi3
adds r6, r0, 0
adds r5, 0x4C
adds r4, r5
ldr r4, [r4]
movs r0, 0x27
ands r0, r4
cmp r0, 0
beq _0805650E
lsls r6, 1
_0805650E:
movs r0, 0xD8
ands r4, r0
cmp r4, 0
beq _08056522
lsls r0, r6, 4
subs r0, r6
movs r1, 0xA
bl __udivsi3
adds r6, r0, 0
_08056522:
ldr r1, =gLastUsedItem
ldrh r0, [r1]
cmp r0, 0x5
beq _08056564
cmp r0, 0x1
bne _08056550
ldr r0, =gBattleResults
ldrb r1, [r0, 0x5]
movs r2, 0x2
orrs r1, r2
strb r1, [r0, 0x5]
b _08056564
.pool
_08056550:
ldr r0, =gBattleResults
ldrh r1, [r1]
adds r0, r1
adds r1, r0, 0
adds r1, 0x34
ldrb r0, [r1]
cmp r0, 0xFE
bhi _08056564
adds r0, 0x1
strb r0, [r1]
_08056564:
cmp r6, 0xFE
bls _080565C8
movs r0, 0
movs r1, 0x4
bl dp01_build_cmdbuf_x0D_a
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DBD84
str r0, [r1]
ldr r1, =gBattlePartyID
ldr r0, =gBankTarget
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gEnemyParty
adds r0, r1
ldr r2, =gLastUsedItem
movs r1, 0x26
bl SetMonData
bl CalculatePlayerPartyCount
lsls r0, 24
lsrs r0, 24
cmp r0, 0x6
beq _08056656
b _08056680
.pool
_080565C8:
movs r0, 0xFF
lsls r0, 16
adds r1, r6, 0
bl __udivsi3
bl Sqrt
lsls r0, 16
lsrs r0, 16
bl Sqrt
lsls r0, 16
lsrs r6, r0, 16
ldr r0, =0x000ffff0
adds r1, r6, 0
bl __udivsi3
adds r6, r0, 0
movs r4, 0
b _080565FA
.pool
_080565F4:
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
_080565FA:
cmp r4, 0x3
bhi _0805660A
bl Random
lsls r0, 16
lsrs r0, 16
cmp r0, r6
bcc _080565F4
_0805660A:
ldr r5, =gLastUsedItem
ldrh r0, [r5]
cmp r0, 0x1
bne _08056614
movs r4, 0x4
_08056614:
movs r0, 0
adds r1, r4, 0
bl dp01_build_cmdbuf_x0D_a
ldr r0, =gActiveBank
ldrb r0, [r0]
bl MarkBufferBankForExecution
cmp r4, 0x4
bne _0805668C
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DBD84
str r0, [r1]
ldr r1, =gBattlePartyID
ldr r0, =gBankTarget
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gEnemyParty
adds r0, r1
movs r1, 0x26
adds r2, r5, 0
bl SetMonData
bl CalculatePlayerPartyCount
lsls r0, 24
lsrs r0, 24
cmp r0, 0x6
bne _08056680
_08056656:
ldr r1, =gBattleCommunication
movs r0, 0
strb r0, [r1, 0x5]
b _08056696
.pool
_08056680:
ldr r1, =gBattleCommunication
movs r0, 0x1
strb r0, [r1, 0x5]
b _08056696
.pool
_0805668C:
ldr r0, =gBattleCommunication
strb r4, [r0, 0x5]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =gUnknown_082DBDD4
_08056694:
str r0, [r1]
_08056696:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end atkEF_pokeball_catch_calculation
thumb_func_start atkF0_copy_caught_poke
atkF0_copy_caught_poke: @ 80566A8
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
ldr r0, =gBattlePartyID
mov r9, r0
ldr r5, =gBankAttacker
ldrb r0, [r5]
movs r6, 0x1
eors r0, r6
lsls r0, 1
add r0, r9
ldrh r0, [r0]
movs r7, 0x64
muls r0, r7
ldr r1, =gEnemyParty
mov r8, r1
add r0, r8
bl GiveMonToPlayer
lsls r0, 24
cmp r0, 0
beq _08056792
bl sub_813B21C
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _08056734
ldr r0, =gBattleCommunication
strb r1, [r0, 0x5]
ldr r4, =gStringVar1
ldr r0, =0x00004036
bl VarGet
lsls r0, 24
lsrs r0, 24
bl sav3_get_box_name
adds r1, r0, 0
adds r0, r4, 0
bl StringCopy
ldrb r0, [r5]
eors r0, r6
lsls r0, 1
add r0, r9
ldrh r0, [r0]
muls r0, r7
add r0, r8
ldr r2, =gStringVar2
movs r1, 0x2
bl GetMonData
b _0805677E
.pool
_08056734:
ldr r4, =gStringVar1
ldr r0, =0x00004036
bl VarGet
lsls r0, 24
lsrs r0, 24
bl sav3_get_box_name
adds r1, r0, 0
adds r0, r4, 0
bl StringCopy
ldrb r0, [r5]
eors r0, r6
lsls r0, 1
add r0, r9
ldrh r0, [r0]
muls r0, r7
add r0, r8
ldr r2, =gStringVar2
movs r1, 0x2
bl GetMonData
ldr r4, =gStringVar3
bl get_unknown_box_id
lsls r0, 24
lsrs r0, 24
bl sav3_get_box_name
adds r1, r0, 0
adds r0, r4, 0
bl StringCopy
ldr r1, =gBattleCommunication
movs r0, 0x2
strb r0, [r1, 0x5]
_0805677E:
ldr r0, =0x000008ab
bl FlagGet
lsls r0, 24
cmp r0, 0
beq _08056792
ldr r1, =gBattleCommunication
ldrb r0, [r1, 0x5]
adds r0, 0x1
strb r0, [r1, 0x5]
_08056792:
ldr r0, =gBattlePartyID
mov r10, r0
ldr r1, =gBankAttacker
mov r9, r1
ldrb r0, [r1]
movs r4, 0x1
eors r0, r4
lsls r0, 1
add r0, r10
ldrh r0, [r0]
movs r1, 0x64
mov r8, r1
mov r1, r8
muls r1, r0
adds r0, r1, 0
ldr r6, =gEnemyParty
adds r0, r6
movs r1, 0xB
movs r2, 0
bl GetMonData
ldr r5, =gBattleResults
strh r0, [r5, 0x28]
mov r1, r9
ldrb r0, [r1]
eors r0, r4
lsls r0, 1
add r0, r10
ldrh r0, [r0]
mov r1, r8
muls r1, r0
adds r0, r1, 0
adds r0, r6
adds r2, r5, 0
adds r2, 0x2A
movs r1, 0x2
bl GetMonData
mov r1, r9
ldrb r0, [r1]
eors r4, r0
lsls r4, 1
add r4, r10
ldrh r0, [r4]
mov r1, r8
muls r1, r0
adds r0, r1, 0
adds r0, r6
movs r1, 0x26
movs r2, 0
bl GetMonData
movs r1, 0xF
ands r0, r1
lsls r0, 2
ldrb r2, [r5, 0x5]
movs r1, 0x3D
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r5, 0x5]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkF0_copy_caught_poke
thumb_func_start atkF1_setpoke_as_caught
atkF1_setpoke_as_caught: @ 8056850
push {r4,r5,lr}
ldr r4, =gEnemyParty
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
lsls r0, 16
lsrs r5, r0, 16
adds r0, r4, 0
movs r1, 0
movs r2, 0
bl GetMonData
adds r4, r0, 0
adds r0, r5, 0
bl SpeciesToNationalPokedexNum
lsls r0, 16
lsrs r0, 16
movs r1, 0x1
bl GetSetPokedexFlag
lsls r0, 24
cmp r0, 0
beq _080568A8
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
b _080568C2
.pool
_080568A8:
adds r0, r5, 0
bl SpeciesToNationalPokedexNum
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
adds r2, r4, 0
bl HandleSetPokedexFlag
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
_080568C2:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end atkF1_setpoke_as_caught
thumb_func_start atkF2_display_dex_info
atkF2_display_dex_info: @ 80568CC
push {r4,lr}
sub sp, 0x4
ldr r0, =gEnemyParty
movs r1, 0xB
movs r2, 0
bl GetMonData
lsls r0, 16
lsrs r4, r0, 16
ldr r0, =gBattleCommunication
ldrb r0, [r0]
cmp r0, 0x5
bls _080568E8
b _08056A2C
_080568E8:
lsls r0, 2
ldr r1, =_08056900
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08056900:
.4byte _08056918
.4byte _0805692A
.4byte _08056978
.4byte _080569C8
.4byte _080569E0
.4byte _08056A18
_08056918:
movs r0, 0x1
negs r0, r0
movs r1, 0
str r1, [sp]
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
b _08056A06
_0805692A:
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _08056938
b _08056A2C
_08056938:
bl FreeAllWindowBuffers
adds r0, r4, 0
bl SpeciesToNationalPokedexNum
lsls r0, 16
lsrs r0, 16
ldr r3, =gBattleMons
ldr r1, =gBankTarget
ldrb r2, [r1]
movs r1, 0x58
muls r2, r1
adds r1, r3, 0
adds r1, 0x54
adds r1, r2, r1
ldr r1, [r1]
adds r3, 0x48
adds r2, r3
ldr r2, [r2]
bl sub_80BFDF4
ldr r1, =gBattleCommunication
strb r0, [r1, 0x1]
b _08056A08
.pool
_08056978:
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08056A2C
ldr r0, =gMain
ldr r1, [r0, 0x4]
ldr r0, =sub_8038420
cmp r1, r0
bne _08056A2C
ldr r2, =gTasks
ldr r4, =gBattleCommunication
ldrb r1, [r4, 0x1]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
ldrb r0, [r0, 0x4]
cmp r0, 0
bne _08056A2C
ldr r0, =vblank_cb_08078BB4
bl SetVBlankCallback
ldrb r0, [r4]
adds r0, 0x1
strb r0, [r4]
b _08056A2C
.pool
_080569C8:
bl c2_berry_program_update_menu
bl sub_8035AA4
ldr r1, =gUnknown_02022E20
movs r2, 0x80
lsls r2, 1
adds r0, r2, 0
strh r0, [r1]
b _08056A06
.pool
_080569E0:
bl IsDma3ManagerBusyWithBgCopy
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _08056A2C
ldr r0, =0x0000ffff
str r1, [sp]
movs r1, 0
movs r2, 0x10
movs r3, 0
bl BeginNormalPaletteFade
movs r0, 0
bl ShowBg
movs r0, 0x3
bl ShowBg
_08056A06:
ldr r1, =gBattleCommunication
_08056A08:
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
b _08056A2C
.pool
_08056A18:
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08056A2C
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
_08056A2C:
add sp, 0x4
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end atkF2_display_dex_info
thumb_func_start sub_8056A3C
sub_8056A3C: @ 8056A3C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x20
ldr r4, [sp, 0x40]
lsls r0, 24
lsrs r0, 24
mov r8, r0
lsls r1, 24
lsrs r1, 24
str r1, [sp, 0x10]
lsls r2, 24
lsrs r2, 24
str r2, [sp, 0x1C]
lsls r3, 24
lsrs r3, 24
str r3, [sp, 0x14]
lsls r4, 24
lsrs r4, 24
mov r10, r4
movs r1, 0
add r0, sp, 0xC
strh r1, [r0]
ldr r6, [sp, 0x10]
cmp r6, r3
ble _08056A76
b _08056B62
_08056A76:
mov r4, r8
adds r0, r6, 0x1
str r0, [sp, 0x18]
ldr r2, [sp, 0x1C]
cmp r4, r2
bgt _08056B58
add r5, sp, 0xC
lsls r7, r6, 24
mov r9, r7
_08056A88:
ldr r0, [sp, 0x10]
cmp r6, r0
bne _08056AB4
cmp r4, r8
bne _08056A9C
ldr r0, =0x00001022
b _08056AFE
.pool
_08056A9C:
ldr r2, [sp, 0x1C]
cmp r4, r2
bne _08056AAC
ldr r0, =0x00001024
b _08056AFE
.pool
_08056AAC:
ldr r0, =0x00001023
b _08056AFE
.pool
_08056AB4:
ldr r7, [sp, 0x14]
cmp r6, r7
bne _08056AE0
cmp r4, r8
bne _08056AC8
ldr r0, =0x00001028
b _08056AFE
.pool
_08056AC8:
ldr r0, [sp, 0x1C]
cmp r4, r0
bne _08056AD8
ldr r0, =0x0000102a
b _08056AFE
.pool
_08056AD8:
ldr r0, =0x00001029
b _08056AFE
.pool
_08056AE0:
cmp r4, r8
bne _08056AEC
ldr r0, =0x00001025
b _08056AFE
.pool
_08056AEC:
ldr r2, [sp, 0x1C]
cmp r4, r2
bne _08056AFC
ldr r0, =0x00001027
b _08056AFE
.pool
_08056AFC:
ldr r0, =0x00001026
_08056AFE:
strh r0, [r5]
movs r1, 0x1
mov r0, r10
ands r0, r1
cmp r0, 0
beq _08056B0E
movs r0, 0
strh r0, [r5]
_08056B0E:
movs r0, 0x80
mov r7, r10
ands r0, r7
cmp r0, 0
beq _08056B38
lsls r2, r4, 24
lsrs r2, 24
str r1, [sp]
str r1, [sp, 0x4]
movs r0, 0x11
str r0, [sp, 0x8]
movs r0, 0x1
add r1, sp, 0xC
mov r7, r9
lsrs r3, r7, 24
bl CopyToBgTilemapBufferRect_ChangePalette
b _08056B50
.pool
_08056B38:
lsls r2, r4, 24
lsrs r2, 24
str r1, [sp]
str r1, [sp, 0x4]
movs r0, 0x11
str r0, [sp, 0x8]
movs r0, 0
add r1, sp, 0xC
mov r7, r9
lsrs r3, r7, 24
bl CopyToBgTilemapBufferRect_ChangePalette
_08056B50:
adds r4, 0x1
ldr r0, [sp, 0x1C]
cmp r4, r0
ble _08056A88
_08056B58:
ldr r6, [sp, 0x18]
ldr r2, [sp, 0x14]
cmp r6, r2
bgt _08056B62
b _08056A76
_08056B62:
add sp, 0x20
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_8056A3C
thumb_func_start sub_8056B74
sub_8056B74: @ 8056B74
push {lr}
sub sp, 0x10
adds r3, r0, 0
add r0, sp, 0xC
movs r2, 0x1
strh r2, [r0]
movs r1, 0x2
strh r1, [r0, 0x2]
lsls r3, 25
movs r0, 0x90
lsls r0, 20
adds r3, r0
lsrs r3, 24
str r2, [sp]
str r1, [sp, 0x4]
movs r0, 0x11
str r0, [sp, 0x8]
movs r0, 0
add r1, sp, 0xC
movs r2, 0x19
bl CopyToBgTilemapBufferRect_ChangePalette
movs r0, 0
bl CopyBgTilemapBufferToVram
add sp, 0x10
pop {r0}
bx r0
thumb_func_end sub_8056B74
thumb_func_start sub_8056BAC
sub_8056BAC: @ 8056BAC
push {lr}
sub sp, 0x10
adds r3, r0, 0
add r0, sp, 0xC
ldr r1, =0x00001016
strh r1, [r0]
strh r1, [r0, 0x2]
lsls r3, 25
movs r0, 0x90
lsls r0, 20
adds r3, r0
lsrs r3, 24
movs r0, 0x1
str r0, [sp]
movs r0, 0x2
str r0, [sp, 0x4]
movs r0, 0x11
str r0, [sp, 0x8]
movs r0, 0
add r1, sp, 0xC
movs r2, 0x19
bl CopyToBgTilemapBufferRect_ChangePalette
movs r0, 0
bl CopyBgTilemapBufferToVram
add sp, 0x10
pop {r0}
bx r0
.pool
thumb_func_end sub_8056BAC
thumb_func_start atkF3_nickname_caught_poke
atkF3_nickname_caught_poke: @ 8056BEC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
ldr r0, =gBattleCommunication
ldrb r1, [r0]
adds r4, r0, 0
cmp r1, 0x4
bls _08056C04
b _08056E62
_08056C04:
lsls r0, r1, 2
ldr r1, =_08056C18
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08056C18:
.4byte _08056C2C
.4byte _08056C60
.4byte _08056CFC
.4byte _08056DD4
.4byte _08056E2C
_08056C2C:
movs r4, 0
str r4, [sp]
movs r0, 0x18
movs r1, 0x8
movs r2, 0x1D
movs r3, 0xD
bl sub_8056A3C
ldr r0, =gUnknown_085CCABB
movs r1, 0xC
bl battle_show_message_maybe
ldr r1, =gBattleCommunication
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
strb r4, [r1, 0x1]
movs r0, 0
bl sub_8056B74
b _08056E62
.pool
_08056C60:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _08056C86
ldrb r0, [r4, 0x1]
cmp r0, 0
beq _08056C86
movs r0, 0x5
bl PlaySE
ldrb r0, [r4, 0x1]
bl sub_8056BAC
movs r0, 0
strb r0, [r4, 0x1]
bl sub_8056B74
_08056C86:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _08056CAE
ldr r4, =gBattleCommunication
ldrb r0, [r4, 0x1]
cmp r0, 0
bne _08056CAE
movs r0, 0x5
bl PlaySE
ldrb r0, [r4, 0x1]
bl sub_8056BAC
movs r0, 0x1
strb r0, [r4, 0x1]
bl sub_8056B74
_08056CAE:
ldr r0, =gMain
ldrh r1, [r0, 0x2E]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _08056CE0
movs r0, 0x5
bl PlaySE
ldr r1, =gBattleCommunication
ldrb r0, [r1, 0x1]
cmp r0, 0
bne _08056CF2
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
movs r0, 0x3
bl BeginFastPaletteFade
b _08056E62
.pool
_08056CE0:
movs r0, 0x2
ands r0, r1
cmp r0, 0
bne _08056CEA
b _08056E62
_08056CEA:
movs r0, 0x5
bl PlaySE
ldr r1, =gBattleCommunication
_08056CF2:
movs r0, 0x4
strb r0, [r1]
b _08056E62
.pool
_08056CFC:
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
beq _08056D0A
b _08056E62
_08056D0A:
ldr r7, =gBattlePartyID
ldr r0, =gBankAttacker
mov r10, r0
ldrb r0, [r0]
movs r4, 0x1
eors r0, r4
lsls r0, 1
adds r0, r7
ldrh r0, [r0]
movs r1, 0x64
mov r9, r1
mov r2, r9
muls r2, r0
adds r0, r2, 0
ldr r1, =gEnemyParty
mov r8, r1
add r0, r8
ldr r1, =gBattleStruct
ldr r2, [r1]
adds r2, 0x6D
movs r1, 0x2
bl GetMonData
bl FreeAllWindowBuffers
mov r2, r10
ldrb r0, [r2]
eors r0, r4
lsls r0, 1
adds r0, r7
ldrh r0, [r0]
mov r1, r9
muls r1, r0
adds r0, r1, 0
add r0, r8
movs r1, 0xB
bl GetMonData
adds r6, r0, 0
lsls r6, 16
lsrs r6, 16
mov r2, r10
ldrb r0, [r2]
eors r0, r4
lsls r0, 1
adds r0, r7
ldrh r0, [r0]
mov r1, r9
muls r1, r0
adds r0, r1, 0
add r0, r8
bl GetMonGender
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
mov r2, r10
ldrb r0, [r2]
eors r4, r0
lsls r4, 1
adds r4, r7
ldrh r0, [r4]
mov r1, r9
muls r1, r0
adds r0, r1, 0
add r0, r8
movs r1, 0
movs r2, 0
bl GetMonData
ldr r2, =gBattleStruct
ldr r1, [r2]
adds r1, 0x6D
str r0, [sp]
ldr r0, =sub_8038420
str r0, [sp, 0x4]
movs r0, 0x2
adds r2, r6, 0
adds r3, r5, 0
bl DoNamingScreen
ldr r1, =gBattleCommunication
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
b _08056E62
.pool
_08056DD4:
ldr r0, =gMain
ldr r1, [r0, 0x4]
ldr r0, =sub_8038420
cmp r1, r0
bne _08056E62
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08056E62
ldr r2, =gBattlePartyID
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0x1
eors r0, r1
lsls r0, 1
adds r0, r2
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gEnemyParty
adds r0, r1
ldr r1, =gBattleStruct
ldr r2, [r1]
adds r2, 0x6D
movs r1, 0x2
bl SetMonData
b _08056E48
.pool
_08056E2C:
bl CalculatePlayerPartyCount
lsls r0, 24
lsrs r0, 24
cmp r0, 0x6
bne _08056E48
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x5
str r0, [r1]
b _08056E62
.pool
_08056E48:
ldr r3, =gBattlescriptCurrInstr
ldr r2, [r3]
ldrb r1, [r2, 0x1]
ldrb r0, [r2, 0x2]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x3]
lsls r0, 16
orrs r1, r0
ldrb r0, [r2, 0x4]
lsls r0, 24
orrs r1, r0
str r1, [r3]
_08056E62:
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end atkF3_nickname_caught_poke
thumb_func_start atkF4_802BEF0
atkF4_802BEF0: @ 8056E78
ldr r2, =gBattleMons
ldr r0, =gBankAttacker
ldrb r1, [r0]
movs r0, 0x58
muls r1, r0
adds r1, r2
ldr r0, =gBattleMoveDamage
ldr r2, [r0]
ldrh r0, [r1, 0x28]
subs r0, r2
strh r0, [r1, 0x28]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
bx lr
.pool
thumb_func_end atkF4_802BEF0
thumb_func_start atkF5_removeattackerstatus1
atkF5_removeattackerstatus1: @ 8056EA8
ldr r1, =gBattleMons
ldr r0, =gBankAttacker
ldrb r2, [r0]
movs r0, 0x58
muls r0, r2
adds r1, 0x4C
adds r0, r1
movs r1, 0
str r1, [r0]
ldr r1, =gBattlescriptCurrInstr
ldr r0, [r1]
adds r0, 0x1
str r0, [r1]
bx lr
.pool
thumb_func_end atkF5_removeattackerstatus1
thumb_func_start atkF6_802BF48
atkF6_802BF48: @ 8056ED0
ldr r1, =gFightStateTracker
movs r0, 0xC
strb r0, [r1]
bx lr
.pool
thumb_func_end atkF6_802BF48
thumb_func_start atkF7_802BF54
atkF7_802BF54: @ 8056EDC
ldr r1, =gFightStateTracker
movs r0, 0xC
strb r0, [r1]
ldr r1, =gCurrentMoveTurn
ldr r0, =gNoOfAllBanks
ldrb r0, [r0]
strb r0, [r1]
bx lr
.pool
thumb_func_end atkF7_802BF54
thumb_func_start sub_8056EF8
sub_8056EF8: @ 8056EF8
push {r4,r5,lr}
ldr r5, =gBattlescriptCurrInstr
ldr r0, [r5]
ldrb r0, [r0, 0x1]
bl GetBankByPlayerAI
ldr r4, =gActiveBank
strb r0, [r4]
movs r0, 0
bl dp01_build_cmdbuf_x09_9_9_9
ldrb r0, [r4]
bl MarkBufferBankForExecution
ldr r0, [r5]
adds r0, 0x2
str r0, [r5]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8056EF8
.align 2, 0 @ Don't pad with nop.