pokeemerald/data/scripts/secret_base.inc
2021-07-20 15:18:31 -04:00

814 lines
24 KiB
PHP

SecretBase_Text_TreeCanBeClimbed:
.string "If some vines drop down, this tree can\n"
.string "be climbed.$"
SecretBase_Text_TreeUseSecretPower:
.string "If some vines drop down, this tree can\n"
.string "be climbed.\p"
.string "Use the SECRET POWER?$"
SecretBase_Text_VineDroppedDown:
.string "A thick vine dropped down!$"
SecretBase_Text_ClumpOfGrass:
.string "If this clump of grass can be moved,\n"
.string "it might be possible to go inside.$"
SecretBase_Text_ClumpUseSecretPower:
.string "If this clump of grass can be moved,\n"
.string "it might be possible to go inside.\p"
.string "Use the SECRET POWER?$"
SecretBase_Text_DiscoveredSmallEntrance:
.string "Discovered a small entrance!$"
.include "data/text/secret_base_trainers.inc"
SecretBase_EventScript_CheckEntrance::
special GetSecretBaseTypeInFrontOfPlayer
special CheckPlayerHasSecretBase
compare VAR_RESULT, TRUE
goto_if_eq SecretBase_EventScript_AlreadyHasSecretBase
checkpartymove MOVE_SECRET_POWER
setfieldeffectargument 0, VAR_RESULT
buffermovename 1, MOVE_SECRET_POWER
compare VAR_0x8007, SECRET_BASE_RED_CAVE
goto_if_eq SecretBase_EventScript_Cave
compare VAR_0x8007, SECRET_BASE_BROWN_CAVE
goto_if_eq SecretBase_EventScript_Cave
compare VAR_0x8007, SECRET_BASE_BLUE_CAVE
goto_if_eq SecretBase_EventScript_Cave
compare VAR_0x8007, SECRET_BASE_YELLOW_CAVE
goto_if_eq SecretBase_EventScript_Cave
compare VAR_0x8007, SECRET_BASE_TREE
goto_if_eq SecretBase_EventScript_Tree
compare VAR_0x8007, SECRET_BASE_SHRUB
goto_if_eq SecretBase_EventScript_Shrub
end
SecretBase_EventScript_Cave::
lockall
compare VAR_RESULT, PARTY_SIZE
goto_if_eq SecretBase_EventScript_CaveNoSecretPower
bufferpartymonnick 0, VAR_RESULT
msgbox SecretBase_Text_IndentUseSecretPower, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_CancelOnEntrance
msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT
closemessage
dofieldeffect FLDEFF_USE_SECRET_POWER_CAVE
waitstate
goto SecretBase_EventScript_CaveEnter
end
SecretBase_EventScript_CaveUseSecretPower::
lockall
dofieldeffect FLDEFF_USE_SECRET_POWER_CAVE
waitstate
goto SecretBase_EventScript_CaveEnter
end
SecretBase_EventScript_CaveNoSecretPower::
msgbox SecretBase_Text_SmallIndentInWall, MSGBOX_DEFAULT
releaseall
end
SecretBase_EventScript_CaveEnter::
msgbox SecretBase_Text_DiscoveredSmallCavern, MSGBOX_DEFAULT
goto SecretBase_EventScript_InitSecretBase
end
SecretBase_EventScript_Tree::
lockall
compare VAR_RESULT, PARTY_SIZE
goto_if_eq SecretBase_EventScript_TreeNoSecretPower
bufferpartymonnick 0, VAR_RESULT
msgbox SecretBase_Text_TreeUseSecretPower, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_CancelOnEntrance
msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT
closemessage
dofieldeffect FLDEFF_USE_SECRET_POWER_TREE
waitstate
goto SecretBase_EventScript_TreeEnter
end
SecretBase_EventScript_TreeUseSecretPower::
lockall
dofieldeffect FLDEFF_USE_SECRET_POWER_TREE
waitstate
goto SecretBase_EventScript_TreeEnter
end
SecretBase_EventScript_TreeNoSecretPower::
msgbox SecretBase_Text_TreeCanBeClimbed, MSGBOX_DEFAULT
releaseall
end
SecretBase_EventScript_TreeEnter::
msgbox SecretBase_Text_VineDroppedDown, MSGBOX_DEFAULT
goto SecretBase_EventScript_InitSecretBase
end
SecretBase_EventScript_Shrub::
lockall
compare VAR_RESULT, PARTY_SIZE
goto_if_eq SecretBase_EventScript_ShrubNoSecretPower
bufferpartymonnick 0, VAR_RESULT
msgbox SecretBase_Text_ClumpUseSecretPower, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_CancelOnEntrance
msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT
closemessage
dofieldeffect FLDEFF_USE_SECRET_POWER_SHRUB
waitstate
goto SecretBase_EventScript_ShrubEnter
end
SecretBase_EventScript_ShrubUseSecretPower::
lockall
dofieldeffect FLDEFF_USE_SECRET_POWER_SHRUB
waitstate
goto SecretBase_EventScript_ShrubEnter
end
SecretBase_EventScript_ShrubNoSecretPower::
msgbox SecretBase_Text_ClumpOfGrass, MSGBOX_DEFAULT
releaseall
end
SecretBase_EventScript_ShrubEnter::
msgbox SecretBase_Text_DiscoveredSmallEntrance, MSGBOX_DEFAULT
goto SecretBase_EventScript_InitSecretBase
end
SecretBase_EventScript_InitSecretBase::
closemessage
playse SE_EXIT
setvar VAR_INIT_SECRET_BASE, 0
setflag FLAG_DECORATION_0
special SetPlayerSecretBase
special EnterSecretBase
setvar VAR_0x8004, 0
setvar VAR_0x8005, 0
special InitSecretBaseDecorationSprites
setvar VAR_SECRET_BASE_INITIALIZED, 1
waitstate
end
SecretBase_EventScript_FirstEntrance::
applymovement OBJ_EVENT_ID_PLAYER, SecretBase_Movement_EnterBase
waitmovement 0
setvar VAR_INIT_SECRET_BASE, 1
msgbox SecretBase_Text_WantToMakeYourSecretBaseHere, MSGBOX_YESNO
compare VAR_RESULT, YES
goto_if_eq SecretBase_EventScript_SetAsBase
closemessage
playse SE_EXIT
special ClearAndLeaveSecretBase
end
SecretBase_EventScript_SetAsBase::
closemessage
setflag FLAG_RECEIVED_SECRET_POWER
special EnterNewlyCreatedSecretBase
waitstate
end
SecretBase_Movement_EnterBase:
walk_up
walk_up
step_end
SecretBase_EventScript_Enter::
lockall
setvar VAR_INIT_SECRET_BASE, 1
playse SE_EXIT
special IsCurSecretBaseOwnedByAnotherPlayer
compare VAR_RESULT, FALSE
goto_if_eq SecretBase_EventScript_EnterPlayersBase
clearflag FLAG_DECORATION_0
special EnterSecretBase
setvar VAR_SECRET_BASE_INITIALIZED, 0
waitstate
end
SecretBase_EventScript_EnterPlayersBase::
setflag FLAG_DECORATION_0
special EnterSecretBase
setvar VAR_SECRET_BASE_INITIALIZED, 0
waitstate
end
SecretBase_EventScript_AlreadyHasSecretBase::
checkpartymove MOVE_SECRET_POWER
compare VAR_RESULT, PARTY_SIZE
goto_if_eq SecretBase_EventScript_NoSecretPower
setfieldeffectargument 0, VAR_RESULT
setorcopyvar VAR_0x8004, VAR_RESULT
lockall
special GetSecretBaseNearbyMapName
msgbox SecretBase_Text_WouldYouLikeToMoveBases, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_CancelOnEntrance
msgbox SecretBase_Text_AllDecorationsWillBeReturned, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_CancelOnEntrance
fadescreenswapbuffers FADE_TO_BLACK
special MoveOutOfSecretBaseFromOutside
closemessage
fadescreenswapbuffers FADE_FROM_BLACK
msgbox SecretBase_Text_MovingCompletedUseSecretPower, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_CancelOnEntrance
bufferpartymonnick 0, VAR_0x8004
buffermovename 1, MOVE_SECRET_POWER
msgbox Text_MonUsedFieldMove, MSGBOX_DEFAULT
closemessage
closemessage
compare VAR_0x8007, SECRET_BASE_RED_CAVE
goto_if_eq SecretBase_EventScript_CaveUseSecretPower
compare VAR_0x8007, SECRET_BASE_BROWN_CAVE
goto_if_eq SecretBase_EventScript_CaveUseSecretPower
compare VAR_0x8007, SECRET_BASE_BLUE_CAVE
goto_if_eq SecretBase_EventScript_CaveUseSecretPower
compare VAR_0x8007, SECRET_BASE_YELLOW_CAVE
goto_if_eq SecretBase_EventScript_CaveUseSecretPower
compare VAR_0x8007, SECRET_BASE_TREE
goto_if_eq SecretBase_EventScript_TreeUseSecretPower
compare VAR_0x8007, SECRET_BASE_SHRUB
goto_if_eq SecretBase_EventScript_ShrubUseSecretPower
releaseall
end
SecretBase_EventScript_NoSecretPower::
lockall
compare VAR_0x8007, SECRET_BASE_RED_CAVE
goto_if_eq SecretBase_EventScript_CaveNoSecretPower
compare VAR_0x8007, SECRET_BASE_BROWN_CAVE
goto_if_eq SecretBase_EventScript_CaveNoSecretPower
compare VAR_0x8007, SECRET_BASE_BLUE_CAVE
goto_if_eq SecretBase_EventScript_CaveNoSecretPower
compare VAR_0x8007, SECRET_BASE_YELLOW_CAVE
goto_if_eq SecretBase_EventScript_CaveNoSecretPower
compare VAR_0x8007, SECRET_BASE_TREE
goto_if_eq SecretBase_EventScript_TreeNoSecretPower
compare VAR_0x8007, SECRET_BASE_SHRUB
goto_if_eq SecretBase_EventScript_ShrubNoSecretPower
end
SecretBase_EventScript_CancelOnEntrance::
closemessage
releaseall
end
SecretBase_EventScript_SetDecorationFlags::
setflag FLAG_DECORATION_1
setflag FLAG_DECORATION_2
setflag FLAG_DECORATION_3
setflag FLAG_DECORATION_4
setflag FLAG_DECORATION_5
setflag FLAG_DECORATION_6
setflag FLAG_DECORATION_7
setflag FLAG_DECORATION_8
setflag FLAG_DECORATION_9
setflag FLAG_DECORATION_10
setflag FLAG_DECORATION_11
setflag FLAG_DECORATION_12
setflag FLAG_DECORATION_13
setflag FLAG_DECORATION_14
return
SecretBase_EventScript_InitDecorations::
setvar VAR_0x8004, 0
setvar VAR_0x8005, 0
special InitSecretBaseDecorationSprites
setvar VAR_SECRET_BASE_INITIALIZED, 1
end
SecretBase_EventScript_SetDecoration::
setvar VAR_0x8005, 0
goto SecretBase_EventScript_SetDecoration2
end
SecretBase_EventScript_SetDecoration2::
special SetDecoration
end
SecretBase_EventScript_PutAwayDecoration::
setvar VAR_0x8004, 0
goto SecretBase_EventScript_PutAwayDecorationLoop
end
SecretBase_EventScript_PutAwayDecorationLoop::
special PutAwayDecorationIteration
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_PutAwayDecorationEnd
addvar VAR_0x8004, 1
compare VAR_0x8005, 0
goto_if_eq SecretBase_EventScript_PutAwayDecorationLoop
removeobject VAR_0x8006
setflag VAR_0x8005 @ UB: VAR_0x8005 is set to a flag by PutAwayDecorationIteration, but ScrCmd_setflag doesn't use VarGet
goto SecretBase_EventScript_PutAwayDecorationLoop
end
SecretBase_EventScript_PutAwayDecorationEnd::
end
SecretBase_EventScript_RecordMixTrainer::
special GetSecretBaseOwnerAndState
compare VAR_0x8004, 0
goto_if_eq SecretBase_EventScript_Trainer0
compare VAR_0x8004, 1
goto_if_eq SecretBase_EventScript_Trainer1
compare VAR_0x8004, 2
goto_if_eq SecretBase_EventScript_Trainer2
compare VAR_0x8004, 3
goto_if_eq SecretBase_EventScript_Trainer3
compare VAR_0x8004, 4
goto_if_eq SecretBase_EventScript_Trainer4
compare VAR_0x8004, 5
goto_if_eq SecretBase_EventScript_Trainer5
compare VAR_0x8004, 6
goto_if_eq SecretBase_EventScript_Trainer6
compare VAR_0x8004, 7
goto_if_eq SecretBase_EventScript_Trainer7
compare VAR_0x8004, 8
goto_if_eq SecretBase_EventScript_Trainer8
compare VAR_0x8004, 9
goto_if_eq SecretBase_EventScript_Trainer9
end
@ VAR_RESULT is initially set by GetSecretBaseOwnerAndState
SecretBase_EventScript_Trainer0::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer0PreChampion
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_Trainer0PostBattle
msgbox SecretBase_Text_Trainer0Intro, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_Trainer0DeclineBattle
setvar VAR_RESULT, 1
special SetBattledOwnerFromResult
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SecretBase_EventScript_Trainer0DeclineBattle
msgbox SecretBase_Text_Trainer0AcceptBattle, MSGBOX_DEFAULT
goto SecretBase_EventScript_BattleTrainer
end
SecretBase_EventScript_Trainer0PreChampion::
msgbox SecretBase_Text_Trainer0PreChampion, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer0DeclineBattle::
special DeclinedSecretBaseBattle
setvar VAR_RESULT, 0
special SetBattledOwnerFromResult
msgbox SecretBase_Text_Trainer0DeclineBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer0PostBattle::
msgbox SecretBase_Text_Trainer0PostBattle, MSGBOX_DEFAULT
release
end
@ VAR_RESULT is initially set by GetSecretBaseOwnerAndState
SecretBase_EventScript_Trainer1::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer1PreChampion
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_Trainer1PostBattle
msgbox SecretBase_Text_Trainer1Intro, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_Trainer1DeclineBattle
setvar VAR_RESULT, 1
special SetBattledOwnerFromResult
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SecretBase_EventScript_Trainer1DeclineBattle
msgbox SecretBase_Text_Trainer1AcceptBattle, MSGBOX_DEFAULT
goto SecretBase_EventScript_BattleTrainer
end
SecretBase_EventScript_Trainer1PreChampion::
msgbox SecretBase_Text_Trainer1PreChampion, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer1DeclineBattle::
special DeclinedSecretBaseBattle
setvar VAR_RESULT, 0
special SetBattledOwnerFromResult
msgbox SecretBase_Text_Trainer1DeclineBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer1PostBattle::
msgbox SecretBase_Text_Trainer1PostBattle, MSGBOX_DEFAULT
release
end
@ VAR_RESULT is initially set by GetSecretBaseOwnerAndState
SecretBase_EventScript_Trainer2::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer2PreChampion
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_Trainer2PostBattle
msgbox SecretBase_Text_Trainer2Intro, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_Trainer2DeclineBattle
setvar VAR_RESULT, 1
special SetBattledOwnerFromResult
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SecretBase_EventScript_Trainer2DeclineBattle
msgbox SecretBase_Text_Trainer2AcceptBattle, MSGBOX_DEFAULT
goto SecretBase_EventScript_BattleTrainer
end
SecretBase_EventScript_Trainer2PreChampion::
msgbox SecretBase_Text_Trainer2PreChampion, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer2DeclineBattle::
special DeclinedSecretBaseBattle
setvar VAR_RESULT, 0
special SetBattledOwnerFromResult
msgbox SecretBase_Text_Trainer2DeclineBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer2PostBattle::
msgbox SecretBase_Text_Trainer2PostBattle, MSGBOX_DEFAULT
release
end
@ VAR_RESULT is initially set by GetSecretBaseOwnerAndState
SecretBase_EventScript_Trainer3::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer3PreChampion
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_Trainer3PostBattle
msgbox SecretBase_Text_Trainer3Intro, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_Trainer3DeclineBattle
setvar VAR_RESULT, 1
special SetBattledOwnerFromResult
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SecretBase_EventScript_Trainer3DeclineBattle
msgbox SecretBase_Text_Trainer3AcceptBattle, MSGBOX_DEFAULT
goto SecretBase_EventScript_BattleTrainer
end
SecretBase_EventScript_Trainer3PreChampion::
msgbox SecretBase_Text_Trainer3PreChampion, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer3DeclineBattle::
special DeclinedSecretBaseBattle
setvar VAR_RESULT, 0
special SetBattledOwnerFromResult
msgbox SecretBase_Text_Trainer3DeclineBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer3PostBattle::
msgbox SecretBase_Text_Trainer3PostBattle, MSGBOX_DEFAULT
release
end
@ VAR_RESULT is initially set by GetSecretBaseOwnerAndState
SecretBase_EventScript_Trainer4::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer4PreChampion
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_Trainer4PostBattle
msgbox SecretBase_Text_Trainer4Intro, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_Trainer4DeclineBattle
setvar VAR_RESULT, 1
special SetBattledOwnerFromResult
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SecretBase_EventScript_Trainer4DeclineBattle
msgbox SecretBase_Text_Trainer4AcceptBattle, MSGBOX_DEFAULT
goto SecretBase_EventScript_BattleTrainer
end
SecretBase_EventScript_Trainer4PreChampion::
msgbox SecretBase_Text_Trainer4PreChampion, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer4DeclineBattle::
special DeclinedSecretBaseBattle
setvar VAR_RESULT, 0
special SetBattledOwnerFromResult
msgbox SecretBase_Text_Trainer4DeclineBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer4PostBattle::
msgbox SecretBase_Text_Trainer4PostBattle, MSGBOX_DEFAULT
release
end
@ VAR_RESULT is initially set by GetSecretBaseOwnerAndState
SecretBase_EventScript_Trainer5::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer5PreChampion
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_Trainer5PostBattle
msgbox SecretBase_Text_Trainer5Intro, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_Trainer5DeclineBattle
setvar VAR_RESULT, 1
special SetBattledOwnerFromResult
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SecretBase_EventScript_Trainer5DeclineBattle
msgbox SecretBase_Text_Trainer5AcceptBattle, MSGBOX_DEFAULT
goto SecretBase_EventScript_BattleTrainer
end
SecretBase_EventScript_Trainer5PreChampion::
msgbox SecretBase_Text_Trainer5PreChampion, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer5DeclineBattle::
special DeclinedSecretBaseBattle
setvar VAR_RESULT, 0
special SetBattledOwnerFromResult
msgbox SecretBase_Text_Trainer5DeclineBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer5PostBattle::
msgbox SecretBase_Text_Trainer5PostBattle, MSGBOX_DEFAULT
release
end
@ VAR_RESULT is initially set by GetSecretBaseOwnerAndState
SecretBase_EventScript_Trainer6::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer6PreChampion
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_Trainer6PostBattle
msgbox SecretBase_Text_Trainer6Intro, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_Trainer6DeclineBattle
setvar VAR_RESULT, 1
special SetBattledOwnerFromResult
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SecretBase_EventScript_Trainer6DeclineBattle
msgbox SecretBase_Text_Trainer6AcceptBattle, MSGBOX_DEFAULT
goto SecretBase_EventScript_BattleTrainer
end
SecretBase_EventScript_Trainer6PreChampion::
msgbox SecretBase_Text_Trainer6PreChampion, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer6DeclineBattle::
special DeclinedSecretBaseBattle
setvar VAR_RESULT, 0
special SetBattledOwnerFromResult
msgbox SecretBase_Text_Trainer6DeclineBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer6PostBattle::
msgbox SecretBase_Text_Trainer6PostBattle, MSGBOX_DEFAULT
release
end
@ VAR_RESULT is initially set by GetSecretBaseOwnerAndState
SecretBase_EventScript_Trainer7::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer7PreChampion
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_Trainer7PostBattle
msgbox SecretBase_Text_Trainer7Intro, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_Trainer7DeclineBattle
setvar VAR_RESULT, 1
special SetBattledOwnerFromResult
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SecretBase_EventScript_Trainer7DeclineBattle
msgbox SecretBase_Text_Trainer7AcceptBattle, MSGBOX_DEFAULT
goto SecretBase_EventScript_BattleTrainer
end
SecretBase_EventScript_Trainer7PreChampion::
msgbox SecretBase_Text_Trainer7PreChampion, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer7DeclineBattle::
special DeclinedSecretBaseBattle
setvar VAR_RESULT, 0
special SetBattledOwnerFromResult
msgbox SecretBase_Text_Trainer7DeclineBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer7PostBattle::
msgbox SecretBase_Text_Trainer7PostBattle, MSGBOX_DEFAULT
release
end
@ VAR_RESULT is initially set by GetSecretBaseOwnerAndState
SecretBase_EventScript_Trainer8::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer8PreChampion
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_Trainer8PostBattle
msgbox SecretBase_Text_Trainer8Intro, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_Trainer8DeclineBattle
setvar VAR_RESULT, 1
special SetBattledOwnerFromResult
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SecretBase_EventScript_Trainer8DeclineBattle
msgbox SecretBase_Text_Trainer8AcceptBattle, MSGBOX_DEFAULT
goto SecretBase_EventScript_BattleTrainer
end
SecretBase_EventScript_Trainer8PreChampion::
msgbox SecretBase_Text_Trainer8PreChampion, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer8DeclineBattle::
special DeclinedSecretBaseBattle
setvar VAR_RESULT, 0
special SetBattledOwnerFromResult
msgbox SecretBase_Text_Trainer8DeclineBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer8PostBattle::
msgbox SecretBase_Text_Trainer8PostBattle, MSGBOX_DEFAULT
release
end
@ VAR_RESULT is initially set by GetSecretBaseOwnerAndState
SecretBase_EventScript_Trainer9::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SecretBase_EventScript_Trainer9PreChampion
compare VAR_RESULT, 1
goto_if_eq SecretBase_EventScript_Trainer9PostBattle
msgbox SecretBase_Text_Trainer9Intro, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SecretBase_EventScript_Trainer9DeclineBattle
setvar VAR_RESULT, 1
special SetBattledOwnerFromResult
call Common_EventScript_SaveGame
compare VAR_RESULT, 0
goto_if_eq SecretBase_EventScript_Trainer9DeclineBattle
msgbox SecretBase_Text_Trainer9AcceptBattle, MSGBOX_DEFAULT
goto SecretBase_EventScript_BattleTrainer
end
SecretBase_EventScript_Trainer9PreChampion::
msgbox SecretBase_Text_Trainer9PreChampion, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer9DeclineBattle::
special DeclinedSecretBaseBattle
setvar VAR_RESULT, 0
special SetBattledOwnerFromResult
msgbox SecretBase_Text_Trainer9DeclineBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_Trainer9PostBattle::
msgbox SecretBase_Text_Trainer9PostBattle, MSGBOX_DEFAULT
release
end
SecretBase_EventScript_BattleTrainer::
special PrepSecretBaseBattleFlags
setvar VAR_0x8004, SPECIAL_BATTLE_SECRET_BASE
setvar VAR_0x8005, 0
special DoSpecialTrainerBattle
waitstate
compare VAR_RESULT, B_OUTCOME_DREW
call_if_eq SecretBase_EventScript_DrewSecretBaseBattle
compare VAR_RESULT, B_OUTCOME_WON
call_if_eq SecretBase_EventScript_WonSecretBaseBattle
compare VAR_RESULT, B_OUTCOME_LOST
call_if_eq SecretBase_EventScript_LostSecretBaseBattle
special HealPlayerParty
release
end
SecretBase_EventScript_DrewSecretBaseBattle::
special DrewSecretBaseBattle
return
SecretBase_EventScript_WonSecretBaseBattle::
special WonSecretBaseBattle
return
SecretBase_EventScript_LostSecretBaseBattle::
special LostSecretBaseBattle
return
.include "data/scripts/secret_power_tm.inc"
SecretBase_EventScript_DollInteract::
special CheckInteractedWithFriendsDollDecor
end
SecretBase_EventScript_CushionInteract::
special CheckInteractedWithFriendsCushionDecor
end
SecretBase_Text_AllDecorationsWillBeReturned:
.string "All decorations and furniture in your\n"
.string "SECRET BASE will be returned to your PC.\p"
.string "Is that okay?$"
SecretBase_Text_WantToRegisterSecretBase:
.string "Do you want to register\n"
.string "{STR_VAR_1}'s SECRET BASE?$"
SecretBase_Text_AlreadyRegisteredDelete:
.string "This data is already registered.\n"
.string "Would you like to delete it?$"
SecretBase_Text_TooManyBasesDeleteSome:
.string "Up to 10 locations can be registered.\p"
.string "Delete a location if you want to\n"
.string "register another location.$"
SecretBase_Text_RegistrationCompleted:
.string "Registration completed.$"
SecretBase_Text_DataUnregistered:
.string "Data has been unregistered.$"
SecretBase_Text_BootUpPC:
.string "{PLAYER} booted up the PC.$"
SecretBase_Text_WhatWouldYouLikeToDo:
.string "What would you like to do?$"
SecretBase_Text_RegistryInfo:
.string "Once registered, a SECRET BASE will not\n"
.string "disappear unless the other TRAINER\l"
.string "moves it to a different location.\p"
.string "If a SECRET BASE is deleted from the\n"
.string "registered list, another one may take\l"
.string "its place.\p"
.string "Up to ten SECRET BASE locations\n"
.string "may be registered.$"
SecretBase_Text_BattleTowerShield:
.string "A shield of {STR_VAR_2} that marks winning\n"
.string "{STR_VAR_1} times in a row at the BATTLE TOWER.$"
SecretBase_Text_ToyTV:
.string "A realistic toy TV. It could be easily\n"
.string "mistaken for the real thing.$"
SecretBase_Text_SeedotTV:
.string "A toy TV shaped like a SEEDOT.\n"
.string "It looks ready to roll away on its own…$"
SecretBase_Text_SkittyTV:
.string "A toy TV shaped like a SKITTY.\n"
.string "It looks ready to stroll away…$"
SecretBase_Text_WouldYouLikeToMoveBases:
.string "You may only make one SECRET BASE.\p"
.string "Would you like to move from the SECRET\n"
.string "BASE near {STR_VAR_1}?$"
SecretBase_Text_MovingCompletedUseSecretPower:
.string "Moving completed.\p"
.string "Would you like to use the SECRET POWER?$"