pokeemerald/asm/trainer_see.s
2017-11-10 18:12:18 -06:00

1646 lines
27 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start CheckForTrainersWantingBattle
@ bool8 CheckForTrainersWantingBattle()
CheckForTrainersWantingBattle: @ 80B3BE8
push {r4-r7,lr}
ldr r0, =gUnknown_030060A8
movs r1, 0
strb r1, [r0]
ldr r0, =gUnknown_02038BFC
strb r1, [r0]
movs r4, 0
ldr r6, =gMapObjects
_080B3BF8:
lsls r0, r4, 3
adds r0, r4
lsls r0, 2
adds r1, r0, r6
ldrb r0, [r1]
lsls r0, 31
cmp r0, 0
beq _080B3C38
ldrb r0, [r1, 0x7]
cmp r0, 0x1
beq _080B3C12
cmp r0, 0x3
bne _080B3C38
_080B3C12:
adds r0, r4, 0
bl CheckIfTrainerWantsBattle
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
beq _080B3C42
cmp r0, 0
beq _080B3C38
ldr r0, =gUnknown_030060A8
ldrb r1, [r0]
adds r5, r0, 0
cmp r1, 0x1
bhi _080B3C88
bl GetMonsStateToDoubles_2
lsls r0, 24
cmp r0, 0
bne _080B3C42
_080B3C38:
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
cmp r4, 0xF
bls _080B3BF8
_080B3C42:
ldr r0, =gUnknown_030060A8
ldrb r4, [r0]
adds r5, r0, 0
cmp r4, 0x1
bne _080B3C88
bl ResetTrainerOpponentIds
ldr r2, =gUnknown_03006090
ldrb r0, [r5]
subs r0, 0x1
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r0, r1, r2
ldrb r0, [r0]
adds r2, 0x4
adds r1, r2
ldr r1, [r1]
bl SingleTrainerWantsBattle
ldr r0, =gUnknown_030060AC
strb r4, [r0]
movs r0, 0x1
b _080B3CF4
.pool
_080B3C88:
ldrb r0, [r5]
cmp r0, 0x2
bne _080B3CEC
bl ResetTrainerOpponentIds
movs r4, 0
ldrb r5, [r5]
cmp r4, r5
bcs _080B3CC6
ldr r6, =gUnknown_03006090
adds r7, r6, 0x4
ldr r5, =gUnknown_02038BFC
_080B3CA0:
lsls r1, r4, 1
adds r1, r4
lsls r1, 2
adds r0, r1, r6
ldrb r0, [r0]
adds r1, r7
ldr r1, [r1]
bl TwoTrainersWantBattle
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
ldrb r0, [r5]
adds r0, 0x1
strb r0, [r5]
ldr r0, =gUnknown_030060A8
ldrb r0, [r0]
cmp r4, r0
bcc _080B3CA0
_080B3CC6:
bl TwoTrainersWantBattleExecuteScript
ldr r1, =gUnknown_02038BFC
movs r0, 0
strb r0, [r1]
ldr r1, =gUnknown_030060AC
movs r0, 0x1
strb r0, [r1]
movs r0, 0x1
b _080B3CF4
.pool
_080B3CEC:
ldr r1, =gUnknown_030060AC
movs r0, 0
strb r0, [r1]
movs r0, 0
_080B3CF4:
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end CheckForTrainersWantingBattle
thumb_func_start CheckIfTrainerWantsBattle
@ u8 CheckIfTrainerWantsBattle(u8 trainerFieldObjectId)
CheckIfTrainerWantsBattle: @ 80B3D00
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r5, r0, 24
movs r0, 0x1
mov r9, r0
bl InTrainerHill
cmp r0, 0x1
bne _080B3D1E
bl sub_81D62AC
b _080B3D24
_080B3D1E:
adds r0, r5, 0
bl GetFieldObjectScriptPointerByFieldObjectId
_080B3D24:
adds r7, r0, 0
bl InBattlePyramid
lsls r0, 24
cmp r0, 0
beq _080B3D3E
adds r0, r5, 0
bl GetBattlePyramidTrainerFlag
_080B3D36:
lsls r0, 24
_080B3D38:
cmp r0, 0
beq _080B3D56
b _080B3DE0
_080B3D3E:
bl InTrainerHill
cmp r0, 0x1
bne _080B3D4E
adds r0, r5, 0
bl GetTrainerHillTrainerFlag
b _080B3D36
_080B3D4E:
adds r0, r7, 0
bl GetTrainerFlagFromScriptPointer
b _080B3D38
_080B3D56:
lsls r4, r5, 3
adds r0, r4, r5
lsls r0, 2
ldr r1, =gMapObjects
adds r0, r1
bl CheckIfTrainerCanApproachPlayer
lsls r0, 24
lsrs r6, r0, 24
mov r8, r4
cmp r6, 0
beq _080B3DE0
ldrb r0, [r7, 0x1]
cmp r0, 0x4
beq _080B3D7C
cmp r0, 0x7
beq _080B3D7C
cmp r0, 0x6
bne _080B3D8A
_080B3D7C:
bl GetMonsStateToDoubles_2
lsls r0, 24
cmp r0, 0
bne _080B3DE0
movs r1, 0x2
mov r9, r1
_080B3D8A:
ldr r2, =gUnknown_03006090
ldr r4, =gUnknown_030060A8
ldrb r1, [r4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
strb r5, [r0]
ldrb r1, [r4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r1, r2, 0x4
adds r0, r1
str r7, [r0]
ldrb r1, [r4]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
strb r6, [r0, 0x1]
mov r1, r8
adds r0, r1, r5
lsls r0, 2
ldr r1, =gMapObjects
adds r0, r1
subs r1, r6, 0x1
lsls r1, 24
lsrs r1, 24
bl TrainerApproachPlayer
ldrb r0, [r4]
adds r0, 0x1
strb r0, [r4]
mov r0, r9
b _080B3DE2
.pool
_080B3DE0:
movs r0, 0
_080B3DE2:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end CheckIfTrainerWantsBattle
thumb_func_start CheckIfTrainerCanApproachPlayer
@ u8 CheckIfTrainerCanApproachPlayer(struct npc_state *trainerFieldObject)
CheckIfTrainerCanApproachPlayer: @ 80B3DF0
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x4
adds r7, r0, 0
mov r4, sp
adds r4, 0x2
mov r0, sp
adds r1, r4, 0
bl PlayerGetDestCoords
ldrb r0, [r7, 0x7]
mov r8, r4
cmp r0, 0x1
bne _080B3E50
ldr r1, =gIsTrainerInRange
ldrb r0, [r7, 0x18]
lsls r0, 28
lsrs r0, 26
subs r0, 0x4
adds r0, r1
ldrb r1, [r7, 0x1D]
mov r2, sp
movs r3, 0
ldrsh r2, [r2, r3]
movs r5, 0
ldrsh r3, [r4, r5]
ldr r4, [r0]
adds r0, r7, 0
bl _call_via_r4
lsls r0, 24
lsrs r6, r0, 24
ldrb r2, [r7, 0x18]
lsls r2, 28
lsrs r2, 28
adds r0, r7, 0
adds r1, r6, 0
bl CheckPathBetweenTrainerAndPlayer
lsls r0, 24
lsrs r0, 24
b _080B3E90
.pool
_080B3E4C:
adds r0, r6, 0
b _080B3E90
_080B3E50:
movs r5, 0
_080B3E52:
ldr r0, =gIsTrainerInRange
lsls r4, r5, 2
adds r4, r0
ldrb r1, [r7, 0x1D]
mov r0, sp
movs r6, 0
ldrsh r2, [r0, r6]
mov r0, r8
movs r6, 0
ldrsh r3, [r0, r6]
ldr r4, [r4]
adds r0, r7, 0
bl _call_via_r4
lsls r0, 24
lsrs r6, r0, 24
adds r0, r5, 0x1
lsls r0, 24
lsrs r4, r0, 24
adds r0, r7, 0
adds r1, r6, 0
adds r2, r4, 0
bl CheckPathBetweenTrainerAndPlayer
lsls r0, 24
cmp r0, 0
bne _080B3E4C
adds r5, r4, 0
cmp r5, 0x3
bls _080B3E52
movs r0, 0
_080B3E90:
add sp, 0x4
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end CheckIfTrainerCanApproachPlayer
thumb_func_start IsTrainerInRangeSouth
@ u8 IsTrainerInRangeSouth(struct npc_state *trainerFieldObject, u16 sightRange, u16 playerX, u16 playerY)
IsTrainerInRangeSouth: @ 80B3EA0
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r6, r1, 16
lsls r3, 16
lsrs r5, r3, 16
movs r1, 0x10
ldrsh r0, [r4, r1]
lsls r2, 16
asrs r2, 16
cmp r0, r2
bne _080B3EDA
lsls r0, r5, 16
asrs r2, r0, 16
ldrh r3, [r4, 0x12]
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r2, r0
ble _080B3EDA
adds r1, r0, 0
lsls r0, r6, 16
asrs r0, 16
adds r1, r0
cmp r2, r1
bgt _080B3EDA
subs r0, r5, r3
lsls r0, 24
lsrs r0, 24
b _080B3EDC
_080B3EDA:
movs r0, 0
_080B3EDC:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end IsTrainerInRangeSouth
thumb_func_start IsTrainerInRangeNorth
@ u8 IsTrainerInRangeNorth(struct npc_state *trainerFieldObject, u16 sightRange, u16 playerX, u16 playerY)
IsTrainerInRangeNorth: @ 80B3EE4
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r6, r1, 16
lsls r3, 16
lsrs r5, r3, 16
movs r1, 0x10
ldrsh r0, [r4, r1]
lsls r2, 16
asrs r2, 16
cmp r0, r2
bne _080B3F1E
lsls r0, r5, 16
asrs r2, r0, 16
ldrh r3, [r4, 0x12]
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r2, r0
bge _080B3F1E
adds r1, r0, 0
lsls r0, r6, 16
asrs r0, 16
subs r1, r0
cmp r2, r1
blt _080B3F1E
subs r0, r3, r5
lsls r0, 24
lsrs r0, 24
b _080B3F20
_080B3F1E:
movs r0, 0
_080B3F20:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end IsTrainerInRangeNorth
thumb_func_start IsTrainerInRangeWest
@ u8 IsTrainerInRangeWest(struct npc_state *trainerFieldObject, u16 sightRange, u16 playerX, u16 playerY)
IsTrainerInRangeWest: @ 80B3F28
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r6, r1, 16
lsls r2, 16
lsrs r5, r2, 16
movs r1, 0x12
ldrsh r0, [r4, r1]
lsls r3, 16
asrs r3, 16
cmp r0, r3
bne _080B3F62
lsls r0, r5, 16
asrs r3, r0, 16
ldrh r2, [r4, 0x10]
movs r1, 0x10
ldrsh r0, [r4, r1]
cmp r3, r0
bge _080B3F62
adds r1, r0, 0
lsls r0, r6, 16
asrs r0, 16
subs r1, r0
cmp r3, r1
blt _080B3F62
subs r0, r2, r5
lsls r0, 24
lsrs r0, 24
b _080B3F64
_080B3F62:
movs r0, 0
_080B3F64:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end IsTrainerInRangeWest
thumb_func_start IsTrainerInRangeEast
@ u8 IsTrainerInRangeEast(struct npc_state *trainerFieldObject, u16 sightRange, u16 playerX, u16 playerY)
IsTrainerInRangeEast: @ 80B3F6C
push {r4-r6,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r6, r1, 16
lsls r2, 16
lsrs r5, r2, 16
movs r1, 0x12
ldrsh r0, [r4, r1]
lsls r3, 16
asrs r3, 16
cmp r0, r3
bne _080B3FA6
lsls r0, r5, 16
asrs r3, r0, 16
ldrh r2, [r4, 0x10]
movs r1, 0x10
ldrsh r0, [r4, r1]
cmp r3, r0
ble _080B3FA6
adds r1, r0, 0
lsls r0, r6, 16
asrs r0, 16
adds r1, r0
cmp r3, r1
bgt _080B3FA6
subs r0, r5, r2
lsls r0, 24
lsrs r0, 24
b _080B3FA8
_080B3FA6:
movs r0, 0
_080B3FA8:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end IsTrainerInRangeEast
thumb_func_start CheckPathBetweenTrainerAndPlayer
@ u8 CheckPathBetweenTrainerAndPlayer(struct npc_state *fieldObject, u8 a2, u8 direction)
CheckPathBetweenTrainerAndPlayer: @ 80B3FB0
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
sub sp, 0x4
adds r6, r0, 0
lsls r1, 24
lsrs r1, 24
mov r9, r1
lsls r2, 24
lsrs r7, r2, 24
cmp r1, 0
beq _080B4056
ldrh r1, [r6, 0x10]
mov r0, sp
strh r1, [r0]
ldrh r0, [r6, 0x12]
mov r4, sp
adds r4, 0x2
strh r0, [r4]
adds r0, r7, 0
mov r1, sp
adds r2, r4, 0
bl MoveCoords
movs r5, 0
mov r8, r4
mov r4, r9
subs r4, 0x1
cmp r5, r4
bge _080B4028
_080B3FEE:
mov r0, sp
movs r2, 0
ldrsh r1, [r0, r2]
mov r3, r8
movs r0, 0
ldrsh r2, [r3, r0]
adds r0, r6, 0
adds r3, r7, 0
bl sub_8092C8C
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
beq _080B4014
movs r0, 0x2
negs r0, r0
ands r1, r0
cmp r1, 0
bne _080B4056
_080B4014:
adds r0, r5, 0x1
lsls r0, 24
lsrs r5, r0, 24
adds r0, r7, 0
mov r1, sp
mov r2, r8
bl MoveCoords
cmp r5, r4
blt _080B3FEE
_080B4028:
ldrb r4, [r6, 0x19]
lsls r5, r4, 28
lsrs r5, 28
lsrs r4, 4
movs r0, 0
strb r0, [r6, 0x19]
mov r0, sp
movs r2, 0
ldrsh r1, [r0, r2]
mov r3, r8
movs r0, 0
ldrsh r2, [r3, r0]
adds r0, r6, 0
adds r3, r7, 0
bl npc_block_way
lsls r0, 24
lsrs r1, r0, 24
lsls r4, 4
orrs r5, r4
strb r5, [r6, 0x19]
cmp r1, 0x4
beq _080B405A
_080B4056:
movs r0, 0
b _080B405C
_080B405A:
mov r0, r9
_080B405C:
add sp, 0x4
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end CheckPathBetweenTrainerAndPlayer
thumb_func_start TrainerApproachPlayer
@ void TrainerApproachPlayer(struct npc_state *trainerFieldObject, u8 distance)
TrainerApproachPlayer: @ 80B406C
push {r4,r5,lr}
lsls r5, r1, 24
lsrs r5, 24
ldr r0, =c3_8081EDC
movs r1, 0x50
bl CreateTask
ldr r4, =gUnknown_03006090
ldr r3, =gUnknown_030060A8
ldrb r2, [r3]
lsls r1, r2, 1
adds r1, r2
lsls r1, 2
adds r1, r4
strb r0, [r1, 0x8]
ldrb r1, [r3]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r0, [r0, 0x8]
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, =gTasks
adds r1, r0
strh r5, [r1, 0xE]
ldrb r2, [r3]
lsls r0, r2, 1
adds r0, r2
lsls r0, 2
adds r0, r4
ldrb r0, [r0]
strh r0, [r1, 0x16]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end TrainerApproachPlayer
thumb_func_start sub_80B40C8
sub_80B40C8: @ 80B40C8
push {r4,r5,lr}
adds r2, r0, 0
ldr r0, =gUnknown_02038BFC
ldrb r0, [r0]
cmp r0, 0
bne _080B40E4
ldr r0, =gUnknown_03006090
ldrb r5, [r0, 0x8]
b _080B40E8
.pool
_080B40E4:
ldr r0, =gUnknown_03006090
ldrb r5, [r0, 0x14]
_080B40E8:
ldr r4, =c3_8081EDC
adds r0, r5, 0
adds r1, r4, 0
bl SetTaskFuncWithFollowupFunc
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
movs r1, 0x1
strh r1, [r0, 0x8]
adds r0, r5, 0
bl _call_via_r4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_80B40C8
thumb_func_start c3_8081EDC
c3_8081EDC: @ 80B4118
push {r4-r7,lr}
lsls r0, 24
lsrs r6, r0, 24
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r0, 0x16
ldrsh r1, [r4, r0]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, =gMapObjects
adds r5, r0, r1
ldrb r0, [r5]
lsls r0, 31
cmp r0, 0
bne _080B4150
adds r0, r6, 0
bl SwitchTaskToFollowupFunc
b _080B416C
.pool
_080B4150:
ldr r7, =gTrainerSeeFuncList
_080B4152:
movs r1, 0x8
ldrsh r0, [r4, r1]
lsls r0, 2
adds r0, r7
ldr r3, [r0]
adds r0, r6, 0
adds r1, r4, 0
adds r2, r5, 0
bl _call_via_r3
lsls r0, 24
cmp r0, 0
bne _080B4152
_080B416C:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end c3_8081EDC
thumb_func_start sub_80B4178
sub_80B4178: @ 80B4178
movs r0, 0
bx lr
thumb_func_end sub_80B4178
thumb_func_start sub_80B417C
sub_80B417C: @ 80B417C
push {r4,r5,lr}
adds r5, r1, 0
adds r4, r2, 0
ldr r1, =gFieldEffectArguments
adds r2, r1, 0x4
adds r3, r1, 0
adds r3, 0x8
adds r0, r4, 0
bl FieldObjectGetLocalIdAndMap
movs r0, 0
bl FieldEffectStart
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetFaceDirectionAnimId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl FieldObjectSetSpecialAnim
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
movs r0, 0x1
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_80B417C
thumb_func_start sub_80B41C0
sub_80B41C0: @ 80B41C0
push {r4,r5,lr}
adds r4, r1, 0
adds r5, r2, 0
movs r0, 0
bl FieldEffectActiveListContains
lsls r0, 24
cmp r0, 0
beq _080B41D6
movs r0, 0
b _080B41F8
_080B41D6:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
ldrb r0, [r5, 0x6]
subs r0, 0x39
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bhi _080B41EC
movs r0, 0x6
strh r0, [r4, 0x8]
_080B41EC:
ldrb r0, [r5, 0x6]
cmp r0, 0x3F
bne _080B41F6
movs r0, 0x8
strh r0, [r4, 0x8]
_080B41F6:
movs r0, 0x1
_080B41F8:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_80B41C0
thumb_func_start sub_80B4200
sub_80B4200: @ 80B4200
push {r4,r5,lr}
adds r5, r1, 0
adds r4, r2, 0
adds r0, r4, 0
bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
lsls r0, 24
cmp r0, 0
beq _080B421E
adds r0, r4, 0
bl FieldObjectClearAnimIfSpecialAnimFinished
lsls r0, 24
cmp r0, 0
beq _080B4252
_080B421E:
movs r1, 0xE
ldrsh r0, [r5, r1]
cmp r0, 0
beq _080B4244
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetGoSpeed0AnimId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl FieldObjectSetSpecialAnim
ldrh r0, [r5, 0xE]
subs r0, 0x1
strh r0, [r5, 0xE]
b _080B4252
_080B4244:
adds r0, r4, 0
movs r1, 0x3E
bl FieldObjectSetSpecialAnim
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
_080B4252:
movs r0, 0
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_80B4200
thumb_func_start sub_80B425C
sub_80B425C: @ 80B425C
push {r4-r6,lr}
adds r6, r1, 0
adds r5, r2, 0
adds r0, r5, 0
bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
lsls r0, 24
cmp r0, 0
beq _080B427A
adds r0, r5, 0
bl FieldObjectClearAnimIfSpecialAnimFinished
lsls r0, 24
cmp r0, 0
beq _080B4308
_080B427A:
ldrb r0, [r5, 0x18]
lsls r0, 28
lsrs r0, 28
bl npc_running_behaviour_by_direction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
bl npc_set_running_behaviour_etc
ldrb r0, [r5, 0x18]
lsls r0, 28
lsrs r0, 28
bl npc_running_behaviour_by_direction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
bl sub_808F23C
adds r0, r5, 0
bl sub_808F208
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, =gMapObjects
adds r4, r0, r1
adds r0, r4, 0
bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
lsls r0, 24
cmp r0, 0
beq _080B42D2
adds r0, r4, 0
bl FieldObjectClearAnimIfSpecialAnimFinished
lsls r0, 24
cmp r0, 0
beq _080B4308
_080B42D2:
bl sub_808BCE8
ldr r0, =gPlayerAvatar
ldrb r0, [r0, 0x5]
lsls r4, r0, 3
adds r4, r0
lsls r4, 2
ldr r0, =gMapObjects
adds r4, r0
ldrb r0, [r5, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetOppositeDirection
lsls r0, 24
lsrs r0, 24
bl GetFaceDirectionAnimId
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl FieldObjectSetSpecialAnim
ldrh r0, [r6, 0x8]
adds r0, 0x1
strh r0, [r6, 0x8]
_080B4308:
movs r0, 0
pop {r4-r6}
pop {r1}
bx r1
.pool
thumb_func_end sub_80B425C
thumb_func_start sub_80B4318
sub_80B4318: @ 80B4318
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, =gMapObjects
adds r4, r0, r1
adds r0, r4, 0
bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
lsls r0, 24
cmp r0, 0
beq _080B4344
adds r0, r4, 0
bl FieldObjectClearAnimIfSpecialAnimFinished
lsls r0, 24
cmp r0, 0
beq _080B434A
_080B4344:
adds r0, r5, 0
bl SwitchTaskToFollowupFunc
_080B434A:
movs r0, 0
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_80B4318
thumb_func_start sub_80B435C
sub_80B435C: @ 80B435C
push {r4,r5,lr}
adds r5, r1, 0
adds r4, r2, 0
adds r0, r4, 0
bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
lsls r0, 24
cmp r0, 0
beq _080B437A
adds r0, r4, 0
bl FieldObjectClearAnimIfSpecialAnimFinished
lsls r0, 24
cmp r0, 0
beq _080B4388
_080B437A:
adds r0, r4, 0
movs r1, 0x59
bl FieldObjectSetSpecialAnim
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
_080B4388:
movs r0, 0
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_80B435C
thumb_func_start sub_80B4390
sub_80B4390: @ 80B4390
push {r4,lr}
adds r4, r1, 0
adds r0, r2, 0
bl FieldObjectClearAnimIfSpecialAnimFinished
lsls r0, 24
cmp r0, 0
beq _080B43A4
movs r0, 0x3
strh r0, [r4, 0x8]
_080B43A4:
movs r0, 0
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_80B4390
thumb_func_start sub_80B43AC
sub_80B43AC: @ 80B43AC
push {r4,r5,lr}
adds r5, r1, 0
adds r4, r2, 0
adds r0, r4, 0
bl FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive
lsls r0, 24
cmp r0, 0
beq _080B43CA
adds r0, r4, 0
bl FieldObjectClearAnimIfSpecialAnimFinished
lsls r0, 24
cmp r0, 0
beq _080B43D8
_080B43CA:
adds r0, r4, 0
movs r1, 0x3E
bl FieldObjectSetSpecialAnim
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
_080B43D8:
movs r0, 0
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_80B43AC
thumb_func_start sub_80B43E0
sub_80B43E0: @ 80B43E0
push {r4,r5,lr}
adds r5, r1, 0
adds r4, r2, 0
adds r0, r4, 0
bl FieldObjectCheckIfSpecialAnimFinishedOrInactive
lsls r0, 24
cmp r0, 0
beq _080B4426
ldr r2, =gFieldEffectArguments
movs r1, 0x10
ldrsh r0, [r4, r1]
str r0, [r2]
movs r1, 0x12
ldrsh r0, [r4, r1]
str r0, [r2, 0x4]
ldr r3, =gSprites
ldrb r1, [r4, 0x4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
adds r0, 0x43
ldrb r0, [r0]
subs r0, 0x1
str r0, [r2, 0x8]
movs r0, 0x2
str r0, [r2, 0xC]
movs r0, 0x31
bl FieldEffectStart
strh r0, [r5, 0x10]
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
_080B4426:
movs r0, 0
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_80B43E0
thumb_func_start sub_80B4438
sub_80B4438: @ 80B4438
push {r4,r5,lr}
adds r5, r1, 0
adds r4, r2, 0
ldr r2, =gSprites
movs r1, 0x10
ldrsh r0, [r5, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
adds r1, 0x2B
ldrb r0, [r1]
cmp r0, 0x2
bne _080B44A0
ldrb r1, [r4, 0x3]
movs r0, 0x5
negs r0, r0
ands r0, r1
strb r0, [r4, 0x3]
ldrb r0, [r4]
movs r1, 0x4
orrs r0, r1
strb r0, [r4]
ldrb r1, [r4, 0x4]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r2, [r0, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r2
movs r2, 0x8
orrs r1, r2
strb r1, [r0, 0x5]
adds r0, r4, 0
bl FieldObjectClearAnimIfSpecialAnimFinished
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl sub_80934BC
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl FieldObjectSetSpecialAnim
ldrh r0, [r5, 0x8]
adds r0, 0x1
strh r0, [r5, 0x8]
_080B44A0:
movs r0, 0
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_80B4438
thumb_func_start sub_80B44AC
sub_80B44AC: @ 80B44AC
push {r4,lr}
adds r4, r1, 0
movs r0, 0x31
bl FieldEffectActiveListContains
lsls r0, 24
cmp r0, 0
bne _080B44C0
movs r0, 0x3
strh r0, [r4, 0x8]
_080B44C0:
movs r0, 0
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_80B44AC
thumb_func_start sub_80B44C8
sub_80B44C8: @ 80B44C8
push {r4,r5,lr}
sub sp, 0x4
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
adds r0, r4, 0
adds r0, 0xA
mov r1, sp
bl LoadWordFromTwoHalfwords
movs r1, 0x16
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080B44FA
ldr r0, [sp]
bl FieldObjectClearAnim
ldrh r0, [r4, 0x16]
adds r0, 0x1
strh r0, [r4, 0x16]
_080B44FA:
ldr r1, =gTrainerSeeFuncList2
movs r2, 0x8
ldrsh r0, [r4, r2]
lsls r0, 2
adds r0, r1
ldr r2, [sp]
ldr r3, [r0]
adds r0, r5, 0
adds r1, r4, 0
bl _call_via_r3
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x3
bne _080B4564
movs r0, 0x31
bl FieldEffectActiveListContains
lsls r0, 24
cmp r0, 0
bne _080B4564
ldr r4, [sp]
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl npc_running_behaviour_by_direction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl npc_set_running_behaviour_etc
ldr r4, [sp]
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl npc_running_behaviour_by_direction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl sub_808F23C
adds r0, r5, 0
bl DestroyTask
b _080B456E
.pool
_080B4564:
ldr r2, [sp]
ldrb r1, [r2]
movs r0, 0x7F
ands r0, r1
strb r0, [r2]
_080B456E:
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80B44C8
thumb_func_start sub_80B4578
sub_80B4578: @ 80B4578
push {r4,lr}
adds r4, r0, 0
ldr r0, =sub_80B44C8
movs r1, 0
bl CreateTask
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
ldr r1, =gTasks + 0x8
adds r0, r1
adds r0, 0x2
adds r1, r4, 0
bl StoreWordInTwoHalfwords
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_80B4578
thumb_func_start sub_80B45AC
sub_80B45AC: @ 80B45AC
push {lr}
ldr r0, =sub_80B45BC
bl sub_80B40C8
pop {r0}
bx r0
.pool
thumb_func_end sub_80B45AC
thumb_func_start sub_80B45BC
sub_80B45BC: @ 80B45BC
push {lr}
lsls r0, 24
lsrs r0, 24
bl DestroyTask
bl EnableBothScriptContexts
pop {r0}
bx r0
thumb_func_end sub_80B45BC
thumb_func_start sub_80B45D0
sub_80B45D0: @ 80B45D0
push {lr}
ldr r0, =gUnknown_030060A8
ldrb r0, [r0]
cmp r0, 0x2
bne _080B4610
ldr r1, =gUnknown_02038BFC
ldrb r0, [r1]
cmp r0, 0
bne _080B460C
adds r0, 0x1
strb r0, [r1]
ldr r1, =gSpecialVar_Result
movs r0, 0x1
strh r0, [r1]
bl UnfreezeMapObjects
ldr r0, =gUnknown_03006090
ldrb r0, [r0, 0xC]
bl sub_80974D0
b _080B4616
.pool
_080B460C:
movs r0, 0
strb r0, [r1]
_080B4610:
ldr r1, =gSpecialVar_Result
movs r0, 0
strh r0, [r1]
_080B4616:
pop {r0}
bx r0
.pool
thumb_func_end sub_80B45D0
thumb_func_start oei_exclamation_mark
oei_exclamation_mark: @ 80B4620
push {lr}
ldr r0, =gSpriteTemplate_85507B4
movs r1, 0
movs r2, 0
movs r3, 0x53
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _080B4648
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
movs r1, 0
movs r2, 0
bl sub_80B46D8
_080B4648:
movs r0, 0
pop {r1}
bx r1
.pool
thumb_func_end oei_exclamation_mark
thumb_func_start sub_80B4658
sub_80B4658: @ 80B4658
push {lr}
ldr r0, =gSpriteTemplate_85507B4
movs r1, 0
movs r2, 0
movs r3, 0x52
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _080B4680
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
movs r1, 0x21
movs r2, 0x1
bl sub_80B46D8
_080B4680:
movs r0, 0
pop {r1}
bx r1
.pool
thumb_func_end sub_80B4658
thumb_func_start sub_80B4690
sub_80B4690: @ 80B4690
push {r4,lr}
ldr r0, =gSpriteTemplate_85507CC
movs r1, 0
movs r2, 0
movs r3, 0x52
bl CreateSpriteAtEnd
lsls r0, 24
lsrs r0, 24
cmp r0, 0x40
beq _080B46C6
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
ldr r0, =gSprites
adds r4, r0
adds r0, r4, 0
movs r1, 0x2E
movs r2, 0
bl sub_80B46D8
ldrb r1, [r4, 0x5]
movs r0, 0xF
ands r0, r1
movs r1, 0x20
orrs r0, r1
strb r0, [r4, 0x5]
_080B46C6:
movs r0, 0
pop {r4}
pop {r1}
bx r1
.pool
thumb_func_end sub_80B4690
thumb_func_start sub_80B46D8
@ void sub_80B46D8(struct obj *object, s16 a2, u8 a3)
sub_80B46D8: @ 80B46D8
push {r4,lr}
lsls r2, 24
lsrs r2, 24
ldrb r4, [r0, 0x5]
movs r3, 0xD
negs r3, r3
ands r3, r4
movs r4, 0x4
orrs r3, r4
strb r3, [r0, 0x5]
movs r3, 0x3E
adds r3, r0
mov r12, r3
ldrb r3, [r3]
movs r4, 0x2
orrs r3, r4
mov r4, r12
strb r3, [r4]
ldr r4, =gFieldEffectArguments
ldr r3, [r4]
strh r3, [r0, 0x2E]
ldr r3, [r4, 0x4]
strh r3, [r0, 0x30]
ldr r3, [r4, 0x8]
strh r3, [r0, 0x32]
ldr r3, =0x0000fffb
strh r3, [r0, 0x34]
strh r1, [r0, 0x3C]
adds r1, r2, 0
bl StartSpriteAnim
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_80B46D8
thumb_func_start objc_exclamation_mark_probably
objc_exclamation_mark_probably: @ 80B4724
push {r4,lr}
sub sp, 0x4
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x30]
lsls r1, 24
lsrs r1, 24
ldrh r2, [r4, 0x32]
lsls r2, 24
lsrs r2, 24
mov r3, sp
bl TryGetFieldObjectIdByLocalIdAndMap
lsls r0, 24
cmp r0, 0
bne _080B4756
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080B4764
_080B4756:
ldrh r1, [r4, 0x3C]
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl FieldEffectStop
b _080B47B2
_080B4764:
ldr r2, =gMapObjects
mov r0, sp
ldrb r1, [r0]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
ldr r0, =gSprites
adds r1, r0
ldrh r3, [r4, 0x34]
ldrh r0, [r4, 0x36]
adds r2, r3, r0
strh r2, [r4, 0x36]
ldrh r0, [r1, 0x20]
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x22]
subs r0, 0x10
strh r0, [r4, 0x22]
ldrh r0, [r1, 0x24]
strh r0, [r4, 0x24]
ldrh r0, [r1, 0x26]
adds r0, r2
strh r0, [r4, 0x26]
lsls r2, 16
asrs r2, 16
cmp r2, 0
beq _080B47B0
adds r0, r3, 0x1
strh r0, [r4, 0x34]
b _080B47B2
.pool
_080B47B0:
strh r2, [r4, 0x34]
_080B47B2:
add sp, 0x4
pop {r4}
pop {r0}
bx r0
thumb_func_end objc_exclamation_mark_probably
thumb_func_start sub_80B47BC
sub_80B47BC: @ 80B47BC
push {lr}
ldr r0, =gUnknown_02038BFC
ldrb r0, [r0]
cmp r0, 0
beq _080B47D4
ldr r0, =gUnknown_03006090
ldrb r0, [r0, 0xC]
b _080B47D8
.pool
_080B47D4:
ldr r0, =gUnknown_03006090
ldrb r0, [r0]
_080B47D8:
pop {r1}
bx r1
.pool
thumb_func_end sub_80B47BC
thumb_func_start sub_80B47E0
sub_80B47E0: @ 80B47E0
push {lr}
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bls _080B47EE
movs r0, 0
b _080B4800
_080B47EE:
cmp r0, 0
beq _080B47FC
ldr r0, =gUnknown_03006090
ldrb r0, [r0, 0xC]
b _080B4800
.pool
_080B47FC:
ldr r0, =gUnknown_03006090
ldrb r0, [r0]
_080B4800:
pop {r1}
bx r1
.pool
thumb_func_end sub_80B47E0
thumb_func_start sub_80B4808
sub_80B4808: @ 80B4808
push {lr}
ldr r0, =gUnknown_030060AC
ldrb r0, [r0]
cmp r0, 0x1
bne _080B4870
ldr r2, =gUnknown_03006090
ldr r0, =gUnknown_03006080
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, =gMapObjects
adds r0, r1
ldrb r0, [r0, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetOppositeDirection
lsls r0, 24
lsrs r0, 24
bl GetFaceDirectionAnimId
ldr r3, =gUnknown_03006084
strb r0, [r3]
movs r0, 0xFE
strb r0, [r3, 0x1]
ldr r0, =gSaveBlock1Ptr
ldr r0, [r0]
ldrb r1, [r0, 0x5]
ldrb r2, [r0, 0x4]
movs r0, 0xFF
bl ScriptMovement_StartObjectMovementScript
b _080B489E
.pool
_080B4870:
ldr r0, =gPlayerAvatar
ldrb r1, [r0, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, =gMapObjects
adds r0, r1
ldrb r0, [r0, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetFaceDirectionAnimId
ldr r3, =gUnknown_03006084
strb r0, [r3]
movs r0, 0xFE
strb r0, [r3, 0x1]
ldr r0, =gSaveBlock1Ptr
ldr r0, [r0]
ldrb r1, [r0, 0x5]
ldrb r2, [r0, 0x4]
movs r0, 0xFF
bl ScriptMovement_StartObjectMovementScript
_080B489E:
movs r0, 0xFF
bl sub_809BE48
pop {r0}
bx r0
.pool
thumb_func_end sub_80B4808
.align 2, 0 @ Don't pad with nop.