mirror of
https://github.com/Ninjdai1/pokeemerald.git
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73 lines
5.9 KiB
SQL
73 lines
5.9 KiB
SQL
MossdeepCity_Gym_EventObjects: @ 85324EC
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object_event 1, EVENT_OBJ_GFX_TATE, 0, 23, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_Gym_EventScript_220898, 0
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object_event 2, EVENT_OBJ_GFX_PSYCHIC_M, 0, 1, 30, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, MossdeepCity_Gym_EventScript_220AFD, 0
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object_event 3, EVENT_OBJ_GFX_PSYCHIC_M, 0, 5, 20, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 1, 1, MossdeepCity_Gym_EventScript_220B2B, 0
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object_event 4, EVENT_OBJ_GFX_LASS, 0, 4, 29, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 1, 1, MossdeepCity_Gym_EventScript_220B70, 0
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object_event 5, EVENT_OBJ_GFX_LASS, 0, 4, 23, 0, MOVEMENT_TYPE_FACE_UP, 0, 0, 1, 1, MossdeepCity_Gym_EventScript_220B59, 0
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object_event 6, EVENT_OBJ_GFX_PSYCHIC_M, 0, 6, 9, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, MossdeepCity_Gym_EventScript_220B14, 0
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object_event 7, EVENT_OBJ_GFX_LASS, 0, 6, 3, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, MossdeepCity_Gym_EventScript_220B42, 0
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object_event 8, EVENT_OBJ_GFX_MAN_2, 0, 5, 33, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_Gym_EventScript_220C11, 0
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object_event 9, EVENT_OBJ_GFX_LIZA, 0, 24, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_Gym_EventScript_220898, 0
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object_event 10, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 2, 30, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 11, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 1, 29, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 12, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 4, 30, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 13, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 5, 29, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 14, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 5, 21, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 15, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 7, 9, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 16, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 10, 8, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 17, EVENT_OBJ_GFX_GENTLEMAN, 0, 9, 8, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 1, MossdeepCity_Gym_EventScript_220B9E, 0
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object_event 18, EVENT_OBJ_GFX_HEX_MANIAC, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 1, MossdeepCity_Gym_EventScript_220B87, 0
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object_event 19, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 6, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 20, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 12, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 21, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 11, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 22, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 11, 34, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 23, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 12, 33, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 24, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 12, 34, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 25, EVENT_OBJ_GFX_GENTLEMAN, 0, 22, 25, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 1, MossdeepCity_Gym_EventScript_220BCC, 0
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object_event 26, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 23, 26, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 27, EVENT_OBJ_GFX_LASS, 0, 25, 25, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 1, MossdeepCity_Gym_EventScript_220BB5, 0
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object_event 28, EVENT_OBJ_GFX_HEX_MANIAC, 0, 22, 23, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 1, MossdeepCity_Gym_EventScript_220BFA, 0
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object_event 29, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 21, 23, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 30, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 21, 22, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 31, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 22, 22, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 32, EVENT_OBJ_GFX_PSYCHIC_M, 0, 25, 22, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 1, MossdeepCity_Gym_EventScript_220BE3, 0
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object_event 33, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 24, 22, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 34, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 24, 23, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 35, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 6, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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object_event 36, EVENT_OBJ_GFX_TRICK_HOUSE_STATUE, 0, 23, 25, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
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MossdeepCity_Gym_MapWarps: @ 853284C
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warp_def 6, 35, 3, 1, MAP_MOSSDEEP_CITY
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warp_def 7, 35, 3, 1, MAP_MOSSDEEP_CITY
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warp_def 3, 28, 0, 3, MAP_MOSSDEEP_CITY_GYM
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warp_def 1, 23, 3, 2, MAP_MOSSDEEP_CITY_GYM
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warp_def 7, 18, 0, 5, MAP_MOSSDEEP_CITY_GYM
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warp_def 8, 12, 0, 4, MAP_MOSSDEEP_CITY_GYM
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warp_def 9, 18, 0, 7, MAP_MOSSDEEP_CITY_GYM
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warp_def 23, 20, 0, 6, MAP_MOSSDEEP_CITY_GYM
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warp_def 1, 33, 3, 9, MAP_MOSSDEEP_CITY_GYM
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warp_def 20, 24, 0, 8, MAP_MOSSDEEP_CITY_GYM
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warp_def 11, 3, 0, 11, MAP_MOSSDEEP_CITY_GYM
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warp_def 11, 35, 3, 10, MAP_MOSSDEEP_CITY_GYM
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warp_def 13, 32, 0, 13, MAP_MOSSDEEP_CITY_GYM
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warp_def 21, 10, 0, 12, MAP_MOSSDEEP_CITY_GYM
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MossdeepCity_Gym_MapCoordEvents: @ 85328BC
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coord_event 2, 21, 3, VAR_TEMP_1, 0, MossdeepCity_Gym_EventScript_220C67
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coord_event 8, 10, 3, VAR_TEMP_1, 0, MossdeepCity_Gym_EventScript_220C7D
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coord_event 6, 7, 3, VAR_TEMP_1, 0, MossdeepCity_Gym_EventScript_220C7D
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coord_event 15, 34, 3, VAR_TEMP_1, 0, MossdeepCity_Gym_EventScript_220C93
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coord_event 23, 24, 3, VAR_TEMP_1, 0, MossdeepCity_Gym_EventScript_220CA9
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coord_event 23, 21, 3, VAR_TEMP_1, 0, MossdeepCity_Gym_EventScript_220CA9
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coord_event 8, 6, 3, VAR_TEMP_1, 0, MossdeepCity_Gym_EventScript_220CBF
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coord_event 21, 6, 0, VAR_TEMP_1, 0, MossdeepCity_Gym_EventScript_220AF1
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coord_event 3, 30, 3, VAR_TEMP_1, 0, MossdeepCity_Gym_EventScript_220C67
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MossdeepCity_Gym_MapBGEvents: @ 853294C
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bg_event 4, 34, 0, BG_EVENT_PLAYER_FACING_NORTH, MossdeepCity_Gym_EventScript_220C33
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bg_event 8, 34, 0, BG_EVENT_PLAYER_FACING_NORTH, MossdeepCity_Gym_EventScript_220C43
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MossdeepCity_Gym_MapEvents:: @ 8532964
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map_events MossdeepCity_Gym_EventObjects, MossdeepCity_Gym_MapWarps, MossdeepCity_Gym_MapCoordEvents, MossdeepCity_Gym_MapBGEvents
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