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oops, reversed?
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05e00d3a47
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@ -727,8 +727,8 @@ void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
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return;
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return;
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}
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}
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int leftside, rightside;
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int leftside, rightside;
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leftside = Settings::values.swap_eyes_3d.GetValue() ? 0 : 1;
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leftside = Settings::values.swap_eyes_3d.GetValue() ? 1 : 0;
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rightside = Settings::values.swap_eyes_3d.GetValue() ? 1 : 0;
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rightside = Settings::values.swap_eyes_3d.GetValue() ? 0 : 1;
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const float top_screen_left = static_cast<float>(top_screen.left);
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const float top_screen_left = static_cast<float>(top_screen.left);
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const float top_screen_top = static_cast<float>(top_screen.top);
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const float top_screen_top = static_cast<float>(top_screen.top);
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@ -676,8 +676,8 @@ void RendererVulkan::DrawTopScreen(const Layout::FramebufferLayout& layout,
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return;
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return;
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}
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}
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int leftside, rightside;
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int leftside, rightside;
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leftside = Settings::values.swap_eyes_3d.GetValue() ? 0 : 1;
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leftside = Settings::values.swap_eyes_3d.GetValue() ? 1 : 0;
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rightside = Settings::values.swap_eyes_3d.GetValue() ? 1 : 0;
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rightside = Settings::values.swap_eyes_3d.GetValue() ? 0 : 1;
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const float top_screen_left = static_cast<float>(top_screen.left);
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const float top_screen_left = static_cast<float>(top_screen.left);
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const float top_screen_top = static_cast<float>(top_screen.top);
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const float top_screen_top = static_cast<float>(top_screen.top);
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const float top_screen_width = static_cast<float>(top_screen.GetWidth());
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const float top_screen_width = static_cast<float>(top_screen.GetWidth());
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