Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 25fd4ef10e
Extend bindless elimination to work with masked and shifted handles (#2727)
* Extent bindless elimination to work with masked handles

* Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking
2021-10-17 17:28:18 -03:00
..
Engine Force index buffer update for games using Vulkan (#2726) 2021-10-12 23:46:42 +02:00
Image Extend bindless elimination to work with masked and shifted handles (#2727) 2021-10-17 17:28:18 -03:00
Memory Avoid potential race 2021-10-07 01:13:51 +01:00
Shader Implement SHF (funnel shift) shader instruction (#2702) 2021-10-17 17:02:20 -03:00
Synchronization
ClassId.cs
Constants.cs
GpuChannel.cs
GpuContext.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00
GraphicsConfig.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
Window.cs Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 2021-08-27 00:31:29 +02:00