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Ryujinx
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Ryujinx.Graphics.Gpu
History
gdkchan
493648df31
Fix default value for unwritten shader outputs (
#2412
)
...
* Fix shader default output values * Shader cache version bump
2021-06-25 19:56:03 -03:00
..
Engine
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
Image
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
Memory
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
Shader
Fix default value for unwritten shader outputs (
#2412
)
2021-06-25 19:56:03 -03:00
State
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
GpuContext.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (
#2274
)
2021-05-07 13:18:23 -03:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00