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Ryujinx
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Ryujinx.Graphics.Gpu
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Shader
History
gdkchan
eb181425b1
Fix size of cached compute shaders (
#2548
)
...
* Fix size of cached compute shaders * Missed one
2021-08-12 15:59:24 -03:00
..
Cache
Use a new approach for shader BRX targets (
#2532
)
2021-08-11 20:59:42 +02:00
CachedGpuAccessor.cs
Workaround for Intel FrontFacing built-in variable bug (
#2540
)
2021-08-11 23:01:06 +02:00
GpuAccessor.cs
Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (
#2542
)
2021-08-11 18:56:59 -03:00
GpuAccessorState.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (
#919
)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Fix size of cached compute shaders (
#2548
)
2021-08-12 15:59:24 -03:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use a new approach for shader BRX targets (
#2532
)
2021-08-11 20:59:42 +02:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs
Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (
#2542
)
2021-08-11 18:56:59 -03:00