Commit Graph

17211 Commits

Author SHA1 Message Date
Eder Bastos
286af8be50 Android: Implement new EmulationActivity. 2015-05-21 20:14:03 -04:00
Eder Bastos
3e5e352fee Android: Implement an SQLite database-based game library. 2015-05-20 19:55:55 -04:00
Eder Bastos
4f6a5e0293 Android: Make floating action buttons use the correct accent color programmatically. 2015-05-20 19:46:48 -04:00
Eder Bastos
91c1c0b1b3 Android: Add SQLiteDatabase interface class. 2015-05-20 19:46:28 -04:00
Eder Bastos
5b0c047e0b Android: Remove inheritance from Game model, and improve the relevance of its content 2015-05-20 19:46:19 -04:00
Eder Bastos
4c786cb70c Android: Implement reading country value from game files. 2015-05-20 19:44:31 -04:00
Lioncash
12493c332c Merge pull request #2420 from sigmabeta/android-native-gradle-build
Android: Allow building of native code inside Android Studio / Gradle
2015-05-20 19:31:30 -04:00
Lioncash
23842cb75d Merge pull request #2413 from sigmabeta/android-lollipop-settings
Android: Implement Settings screen in new UI.
2015-05-20 19:14:22 -04:00
Markus Wick
23f6e19278 Merge pull request #2427 from lioncash/virt
JitWindow: Add missing virtual destructor to HostDisassembler
2015-05-20 18:56:39 +02:00
Lioncash
8dc2909c00 JitWindow: Add missing virtual destructor to HostDisassembler
HostDisassemblerLLVM has a destructor, but the class uses a pointer to the base class.
2015-05-20 12:27:47 -04:00
Markus Wick
63ff03ee3e Merge pull request #2425 from Armada651/ogl-integer
Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
2015-05-20 18:15:05 +02:00
Jules Blok
05f42f94a0 OGL: Use floating point arithmetic to scale the depth value. 2015-05-20 14:22:30 +02:00
Jules Blok
05d60f4fef Revert "OGL: Change the depth buffer type to GL_FLOAT."
This reverts commit 4b2e04b862.
2015-05-20 14:22:29 +02:00
Jules Blok
9ef1ca4141 Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
This reverts commit be810eb750.
2015-05-20 14:22:28 +02:00
Markus Wick
7b322df530 Merge pull request #2423 from Tilka/vex
XEmitter: fix L bit in VEX prefix
2015-05-20 11:38:29 +02:00
Tillmann Karras
ad6b522c3b XEmitter: fix L bit in VEX prefix 2015-05-20 09:34:27 +02:00
Eder Bastos
4cded65320 Android: No longer require specification of NDK or Git paths in build.gradle. 2015-05-19 09:05:35 -04:00
Markus Wick
695a72c24c Merge pull request #2414 from Armada651/depth-clamp
VideoBackends: Clamp depth to uint24 range.
2015-05-19 14:44:34 +02:00
Eder Bastos
9c19d91e18 Android: Allow building of native libraries inside Android Studio / Gradle 2015-05-18 21:20:43 -04:00
Fiora
22317ac74c Merge pull request #2417 from Tilka/vex
XEmitter: VEX-related cleanup

I'm merging this solely because of the FMA3 error message
2015-05-18 16:23:23 -07:00
Fiora
ace0a6ec90 Merge pull request #2412 from Tilka/x64cpudetect
x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
2015-05-18 16:22:23 -07:00
Fiora
b260500045 Merge pull request #2411 from Tilka/cosmetic
PowerPC: cosmetic changes
2015-05-18 16:20:52 -07:00
Markus Wick
cad23fe27b Merge pull request #2415 from Armada651/d3d-depthbuffer
Revert "D3D: Use a 32-bit floating point depth buffer."
2015-05-18 23:31:11 +02:00
Jules Blok
ef78941042 VideoBackends: Clamp depth to uint24 range. 2015-05-18 23:22:28 +02:00
Markus Wick
0711f6a89c Merge pull request #2416 from yerejm/master
Reset faked CPU extension support at test end to ensure test isolation.
2015-05-18 09:46:30 +02:00
Tillmann Karras
c2c31086ae XEmitter: restructure WriteVEXOp wrappers 2015-05-17 18:44:56 +02:00
Tillmann Karras
ae8efaa6a3 XEmitter: add VBLENDVPD and VCMPPD 2015-05-17 18:42:36 +02:00
Tillmann Karras
18e9241637 XEmitter: rename WriteVex to WriteVEX 2015-05-17 09:35:53 +02:00
Tillmann Karras
9e3f4df733 XEmitter: rename WriteRex to WriteREX 2015-05-17 09:35:53 +02:00
yerejm
e4e1fe5a9c Reset faked CPU extension support at test end to ensure test isolation. 2015-05-17 11:48:05 +10:00
Jules Blok
f7151a2a5c Revert "D3D: Use a 32-bit floating point depth buffer."
This reverts commit a224c604a3.
2015-05-16 22:16:31 +02:00
Eder Bastos
ba591ea1ee Android: Add Settings Activity to new UI. 2015-05-15 10:45:00 -04:00
Fiora
7e6ec5fa86 Merge pull request #2320 from Stevoisiak/UpdateMeleeCheats
Update cheat codes for Melee
2015-05-14 22:33:03 -07:00
skidau
132ae5f457 Merge pull request #2349 from mathieui/remove-traversal-options-ui
Netplay: don’t show traversal server/port options (INI config only)
2015-05-15 12:34:05 +10:00
Eder Bastos
bb7f8c6753 Move AssetCopyService to the services package. 2015-05-14 20:44:52 -04:00
Tillmann Karras
7f57e27a65 x64CPUDetect: fix AVX2/BMI1/BMI2/HTT detection
On non-Windows platforms, ECX was not being initialized to 0.
2015-05-14 23:14:34 +02:00
Tillmann Karras
1b01911c01 Jit64: indent far code because it looks nice 2015-05-14 19:12:58 +02:00
Tillmann Karras
6c5e5cc7b8 PowerPC: clean up instruction tables 2015-05-14 19:12:54 +02:00
Tillmann Karras
accefbf0a5 JitBase: small cleanup 2015-05-14 19:08:07 +02:00
Tillmann Karras
5b023b83ec Jit64: rename twx to twX
We use the lower-case x to signal an optional Rc bit.
2015-05-14 19:08:07 +02:00
Tillmann Karras
2074abbe86 Jit64: drop unused argument from SetFPRFIfNeeded 2015-05-14 19:08:05 +02:00
Tillmann Karras
9723a4e2ed Interpreter: use IntDouble instead of casts 2015-05-14 18:59:05 +02:00
Markus Wick
8290fa1e46 Merge pull request #2377 from degasus/zfreeze
PixelShaderGen: apply zfreeze before ztextures
2015-05-14 11:26:46 +02:00
skidau
e35148fe15 Merge pull request #2387 from lioncash/atomic
AudioCommon: Remove usages of volatile variables.
2015-05-14 13:31:28 +10:00
Eder Bastos
4710c3e0eb Android: Build separate APKs for each native platform. 2015-05-13 22:45:12 -04:00
Stevoisiak
81a787494f Update cheat codes for Melee
Any cheat for version 1.00 that included "0800000" in the second column would previously cause Dolphin to crash.
2015-05-13 19:33:33 -04:00
Markus Wick
38c7021109 Merge pull request #2408 from rohit-n/build-pch
Fix building with PCH disabled.
2015-05-14 00:00:28 +02:00
Rohit Nirmal
df9b06d937 Fix building with PCH disabled. 2015-05-13 16:06:09 -05:00
degasus
3d98f6ab9f PixelShaderGen: apply zfreeze before ztextures
The zfreeze option freezes the depth plane of the rasterization.
So this is done before the TEV stages, where the z-textures are applied.
2015-05-13 20:06:23 +02:00
skidau
bdeb067597 Merge pull request #2402 from JosJuice/internal-title
Volume: Rename GetName to GetInternalName
2015-05-13 13:19:41 +10:00