iwubcode
3c00689bd6
docs: update CustomPipeline graphics mod docs based on changes in syntax to support new functionality
2023-12-19 21:52:30 -06:00
iwubcode
fcfcf14e07
VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed
2023-12-19 21:51:42 -06:00
iwubcode
ae758f489a
VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps)
2023-12-19 21:51:42 -06:00
Admiral H. Curtiss
acd76918d7
Merge pull request #12448 from lioncash/es
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Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
2023-12-19 04:26:08 +01:00
OatmealDome
186b2f4e92
Merge pull request #12450 from lioncash/cheats
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CheatSearch: Get rid of global system accessors
2023-12-18 20:10:48 -05:00
OatmealDome
475c142e22
Merge pull request #12449 from lioncash/uicommon
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UICommon: Remove global system accessor in TriggerSTMPowerEvent()
2023-12-18 20:10:23 -05:00
Lioncache
dec53848f5
CheatSearch: Get rid of global system accessors
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We can retrieve the system via the CPUThreadGuard instances.
2023-12-18 19:24:35 -05:00
Lioncache
00f494307f
UICommon: Remove global system accessor in TriggerSTMPowerEvent()
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This can be passed through via the IOS instance.
2023-12-18 19:17:16 -05:00
Lioncache
f1b18d8ae3
Core/IOS/ES: Remove global system accessor in InitializeEmulationState()
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We can pass the core timing instance into the function.
2023-12-18 19:06:45 -05:00
Admiral H. Curtiss
251c7a1030
Merge pull request #12445 from lioncash/gecko
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Core/GeckoCode: Remove global system accessors
2023-12-18 23:54:22 +01:00
Admiral H. Curtiss
57b4379364
Merge pull request #12441 from lioncash/ios
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Core/IOS/IOS: Remove global system accessors
2023-12-18 23:30:38 +01:00
Admiral H. Curtiss
7f01c1ed5b
Merge pull request #12446 from lioncash/patch
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Core/PatchEngine: Get rid of global system accessors
2023-12-18 23:24:51 +01:00
Admiral H. Curtiss
ccedd45c11
Merge pull request #12447 from lioncash/ppc
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Core/Debugger/PPCDebugInterface: Remove global system accessor
2023-12-18 23:23:13 +01:00
Lioncache
ca5695aef2
Core/Debugger/PPCDebugInterface: Remove global system accessor
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We can use the CPUThreadGuard instance to get the active system instance.
2023-12-18 16:57:50 -05:00
Lioncache
3802c7bf11
Core/PatchEngine: Get rid of global system accessors
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We can pass the system instance into ApplyFramePatches() instead,
especially considering the patch engine callback already has it
available.
2023-12-18 16:48:25 -05:00
Lioncache
cea58759d9
Core/GeckoCode: unsigned int -> u32
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Same thing for all intents and purposes, less to read.
2023-12-18 16:39:04 -05:00
Lioncache
bb866248cf
Core/GeckoCode: Avoid signed conversion in RunCodeHandler()
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i is being used alongside unsigned types, so it should be unsigned as well.
2023-12-18 16:38:41 -05:00
Lioncache
1ceaa8c52a
Core/GeckoCode: Remove global system accessor
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We can use the CPUThreadGuard instance to retrieve the system instance instead.
2023-12-18 16:35:52 -05:00
Tilka
0cab6583a9
Merge pull request #12444 from lioncash/map
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Core/Debugger_SymbolMap: Minor interface cleanup
2023-12-18 21:07:32 +00:00
Lioncache
472c65ed35
Core/Debugger_SymbolMap: Make GetCallstack() less verbose
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This also allows the constructed CallstackEntry instances to be moved into
the output vector, rather than being copied.
2023-12-18 15:46:32 -05:00
Lioncache
75ec350dc4
Core/Debugger_SymbolMap: Remove redundant system parameters from interface
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The CPU thread guard already allows access to the system instance. We can
remove the system parameter to reduce rendundancy here.
2023-12-18 15:46:22 -05:00
Lioncache
514b3e6f55
Core/Debugger_SymbolMap: Remove AddAutoBreakpoints()
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This is wholly unused in current code.
2023-12-18 15:24:58 -05:00
Tilka
c188dc2788
Merge pull request #12430 from Tilka/cnk_c4
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GameSettings: fix C4 texture tiling in Crash Nitro Kart
2023-12-18 20:11:24 +00:00
Tilka
e498759d14
Merge pull request #12440 from lioncash/memcard
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Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor
2023-12-18 18:11:02 +00:00
Lioncache
e6db08e03a
Core/IOS/IOS: Remove global system accessor from Init()
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Removes the final global system accessor from the main IOS code by
passing the system instance through it.
2023-12-18 12:28:21 -05:00
Lioncache
1f50a2fd5b
Core/IOS/IOS: Remove global system accessor from WriteReturnValue()
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We can pass the memory instance into it instead of using the global accessor.
2023-12-18 12:22:01 -05:00
Lioncache
b8c657b06f
Core/IOS/IOS: Remove global system accessor from RAMOverrideForIOSMemoryValues()
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We can allow passing in the memory instance instead of directly going for the
global system instance.
2023-12-18 12:10:25 -05:00
Lioncache
a13bcd87d4
Core/IOS/IOS: Remove global system accessors from internal functions
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These functions can all be modified to take in the required instance,
rather than using the global system accessor.
2023-12-18 12:04:58 -05:00
Lioncache
0c9f9ca8b6
Core/IOS/IOS: Remove global system accessor from destructor
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An EmulationKernel already houses a reference to the current system
2023-12-18 11:55:30 -05:00
Lioncache
0d75d658b1
Core/IOS/IOS: Remove system parameters from BootstrapPPC() and BootIOS()
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An EmulationKernel instance already houses a reference to the currently active system instance.
2023-12-18 11:54:03 -05:00
Lioncache
69523de5d5
Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor
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We can pass the core timing instance into the Init() call.
2023-12-18 11:15:51 -05:00
Admiral H. Curtiss
715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
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Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi
a6dfeed318
Video: make the "Auto" resolution setting also follow the max res setting, to avoid trying to create texture bigger than the maximum supported one
2023-12-18 02:00:25 +02:00
Filoppi
ff03189a60
Video: fix auto resolution scale calculations
2023-12-18 02:00:25 +02:00
Filoppi
fdd1934f12
Video: fix Auto Resolution Scale not updating when the window was resized.
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Also fixes the widescreen hack not fully updating when the aspect ratio setting changed on the spot.
2023-12-18 02:00:25 +02:00
Filoppi
b3aa6ad93b
Video: implement custom aspect ratio support (already exposed to Qt).
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This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
Filoppi
f96bea95d8
Video: rename Presenter::SetWindowSize()
2023-12-18 00:28:15 +02:00
Filoppi
24004af814
Video: polish aspect ratio related code comments to make it clearer
2023-12-18 00:28:14 +02:00
Mai
de8bc32dc5
Merge pull request #12362 from CasualPokePlayer/sysconf_widescreen
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Add SYSCONF widescreen setting to dtm header
2023-12-17 15:19:02 -05:00
Mai
51a44aa5d2
Merge pull request #12431 from JosJuice/jitarm64-rlwnmx-call-rlwinmx
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JitArm64: Call rlwinmx implementation from rlwnmx with imm b
2023-12-17 15:18:00 -05:00
Mai
bcd74a81a9
Merge pull request #12370 from iwubcode/more_samplers
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VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16
2023-12-17 14:50:23 -05:00
Mai
559ea0593c
Merge pull request #12432 from JosJuice/jitarm64-logic-i2r-opt
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JitArm64: Add additional optimized cases to ANDI2R and friends
2023-12-17 14:45:55 -05:00
Mai
f0f0f97554
Merge pull request #12433 from mitaclaw/windows-arm-debug-fix
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Fix Windows ARM64 debug build errors
2023-12-17 14:43:55 -05:00
Mai
0125b5182f
Merge pull request #12409 from iwubcode/custom_material_graphics_mod_action_data
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VideoCommon: prepare graphics mods for custom shader material data
2023-12-17 14:42:34 -05:00
Mai
b27c15fab6
Merge pull request #12382 from iwubcode/shader_asset_default_value
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VideoCommon: update shader asset to provide a variant default value
2023-12-17 14:41:55 -05:00
Mai
f589c04aa7
Merge pull request #12372 from iwubcode/texture_usage_flag
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VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d
2023-12-17 14:40:39 -05:00
mitaclaw
ca443d7f89
Fix Windows ARM64 debug build errors
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Jit.cpp : Potentially uninitialized local pointer variable 'host_address_after_return' used in a DEBUG_ASSERT on line 470.
dolphin-emu.sln : A copy-paste error.
2023-12-17 11:31:28 -08:00
JosJuice
dc60bc5f1e
JitArm64: Improve codegen in ANDI2R and friends
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The codegen for the functions themselves, not for the emitted code.
This seems to save 32 bytes per function. We also get rid of the oddity
we had before where ANDI2R would do masking for 32-bit operations but
the other functions wouldn't.
2023-12-17 18:13:32 +01:00
JosJuice
a8e1e1ae48
JitArm64: Optimize additional cases of ANDI2R and friends
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Now we'll never need a scratch register for values that are all zeroes
or all ones.
2023-12-17 18:13:32 +01:00
JosJuice
6303416201
JitArm64: Optimize ANDI2R and friends to no-ops when possible
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This optimizes rlwnmx with mask == 0xFFFFFFFF.
2023-12-17 18:13:30 +01:00