Tilka
3dbc18060b
Merge pull request #10694 from Pokechu22/dsp-assembler-error-messages-etc
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DSPAssembler: Rework errors and warnings, and related cleanup
2022-05-29 00:16:23 +01:00
Tilka
57e444cd5d
Merge pull request #10697 from Dentomologist/windows_remove_qt5_code_and_references
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Windows: Remove unused Qt5 block and reference
2022-05-29 00:14:34 +01:00
Mai M
2d6fe6a89f
Merge pull request #10702 from Pokechu22/dsp-cmpaxh
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DSP LLE: Rename CMPAR to CMPAXH
2022-05-28 02:32:04 -04:00
Pokechu22
ce4aba7d5e
docs/DSP: Rename CMPAR to CMPAXH
2022-05-27 18:22:38 -07:00
Pokechu22
8d880cd86e
DSPSpy: Add CMPAXH test
2022-05-27 18:22:38 -07:00
Pokechu22
d307c34af1
DSP LLE: Rename CMPAR to CMPAXH
2022-05-27 18:22:38 -07:00
Mai M
872821249b
Merge pull request #10699 from Pokechu22/even-more-git-blame-ignore-revs
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Add more line-ending commits to .git-blame-ignore-revs
2022-05-26 22:03:26 -04:00
Pokechu22
87e56267ac
Add more line-ending commits to .git-blame-ignore-revs
2022-05-26 18:32:39 -07:00
Dentomologist
059cd5f6e1
Windows: Remove unused Qt 5 code and references
2022-05-25 17:51:17 -07:00
Tilka
7fcc866c41
Merge pull request #10685 from Pokechu22/netplay-sync-identifier-comparison
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Netplay: Make messages about non-matching games clearer
2022-05-25 08:02:15 +01:00
Pokechu22
2341ff00ab
NetPlay: Make messages about non-matching games clearer
2022-05-24 23:20:45 -07:00
Pokechu22
ea9b0bff08
NetPlay: Delete NetPlayClient::GetPlayerList
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It's been unused since DolphinWX was removed in 44b22c90df
. Prior to that, it was used in Source/Core/DolphinWX/NetPlay/NetWindow.cpp. But the new equivalent in Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp uses NetPlayClient::GetPlayers instead. Stringifying (or creating a table, as is done now) should be done by the UI in any case.
2022-05-24 14:44:28 -07:00
Tilka
b6ad5c5902
Merge pull request #10683 from Pokechu22/gamelist-home-end
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GameList: Have home/end keys move to first/last row
2022-05-24 22:10:38 +01:00
Tilka
4e989d1a07
Merge pull request #10695 from nolrinale/master
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GameDB: Enabled Single Core Mode for PSO EP1&2 and EP3 improving online game stability
2022-05-24 21:47:05 +01:00
nolrinale
de3b817767
GameDB: Enabled Single Core Mode for PSO EP1&2 and EP3 improving online stability
2022-05-24 12:04:24 +02:00
Pokechu22
bd3173e344
DSPAssembler: Rework errors and warnings
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Among other things, this trims trailing newline characters. Before (on windows) the \r would corrupt the output and make them very hard to understand (as the error message would be drawn over the code line, but part of the code line would peek out from behind it).
2022-05-23 20:27:17 -07:00
Pokechu22
db3d457e5f
DSPDisassembler: Remove redundant definition of CW
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CW is used as a fallback to write a full instruction as hex, but we already declare it in DSPTables.h for the assembler.
2022-05-23 19:36:47 -07:00
Pokechu22
b06d38389b
DSP: Remove some magic numbers for register IDs
2022-05-23 19:36:47 -07:00
Pokechu22
8b52c7315b
DSP: Fix assembling x8/x9/xA/xB conditions
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The assembler upper-cases the mnemonic internally, so it never would match the lower-case x.
2022-05-23 19:36:47 -07:00
Pokechu22
e7f6e19c61
DSPAssembler: Slightly improve readability of AssemblePass
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This should result in no behavior differences.
2022-05-23 19:36:47 -07:00
Pokechu22
c34a738b4c
DSPSpy: Add missing jumps to end_of_test
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Without this, execution continues beyond the end of the function, into the great unknown (probably eventually falling into either code left from a previous test, or the start of the DSP ROM). end_of_test is just an infinite loop to stop executing until the DSP is reset.
2022-05-23 19:36:47 -07:00
Mai M
4f6d474e52
Merge pull request #10693 from AdmiralCurtiss/state-header-implicit-offsets
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Core/State: Make memory layout of StateHeader more explicit.
2022-05-23 22:16:48 -04:00
Admiral H. Curtiss
b18fd3d3ce
Core/State: Make memory layout of StateHeader more explicit.
2022-05-24 03:04:52 +02:00
Mai M
1e64d21d40
Merge pull request #10691 from AdmiralCurtiss/tcp-header-std-array
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Common/Network: Use std::array in IPv4Header.
2022-05-22 22:13:09 -04:00
Admiral H. Curtiss
f68c3b758e
Common/Network: Use std::array in IPv4Header.
2022-05-23 02:01:59 +02:00
JMC47
3a3357444e
Merge pull request #8067 from endrift/hsp
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Preliminary HSP support
2022-05-22 13:42:27 -04:00
Tilka
f27027d9ad
Merge pull request #10689 from Pokechu22/dsp-manual-illr-typo
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docs/DSP: Fix "ILLR" typo in Instruction Memory section
2022-05-22 12:31:37 +01:00
JosJuice
5354f69d45
Merge pull request #10666 from AdmiralCurtiss/riivolution-error-001
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IOS/DI: Fake the error 001 read when running DirectoryBlobs or Riivolution-patched games.
2022-05-22 09:28:23 +02:00
Pokechu22
1c4a5d9fc9
GameList: Work around Qt bug regarding clicking in the background not setting the position used by page down/end
2022-05-21 23:33:46 -07:00
Pokechu22
0531e51e39
docs/DSP: Fix "ILLR" typo in Instruction Memory section
2022-05-21 22:59:04 -07:00
Admiral H. Curtiss
8d0f52032b
IOS/DI: Fake the error 001 read when running DirectoryBlobs or Riivolution-patched games.
2022-05-22 04:22:41 +02:00
Admiral H. Curtiss
ffe0bcbb84
Merge pull request #10681 from JMC47/orderupini
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INI: add RealWiiRemoteRepeatReports False to Order Up!
2022-05-22 04:07:52 +02:00
Pokechu22
2d50ba0ca2
GameList: Have home/end keys move to first/last row
2022-05-21 18:11:24 -07:00
Admiral H. Curtiss
0e948f3e21
Merge pull request #10620 from phire/cmake_win_fixes
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Various fixes for msvc/cmake builds
2022-05-22 03:08:17 +02:00
Pokechu22
8b3517a9f9
Merge pull request #10686 from Tilka/pikmin_demo
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DSPHLE: handle crc of Pikmin 1 GC US Demo
2022-05-21 17:30:31 -07:00
Vicki Pfau
6a26b0ce8a
HW: Initial HSP implementation with ARAM expansion
2022-05-21 17:05:49 -07:00
Admiral H. Curtiss
580c721c82
cmake: Don't use PCH with Qt6.
2022-05-22 01:19:44 +02:00
Admiral H. Curtiss
6ea7af13e8
cmake: Disable warnings for most externals on MSVC, like we do in the VS project files.
2022-05-22 00:30:56 +02:00
Admiral H. Curtiss
a5e85627b0
cmake: Use Policy CMP0117 for more sensible RTTI flag configuration on MSVC.
2022-05-22 00:30:56 +02:00
Admiral H. Curtiss
7f2ea688d2
cmake: On MSVC, set c++latest by requesting a C++23 feature set.
2022-05-22 00:30:51 +02:00
Admiral H. Curtiss
9908219dc6
cmake: Add a few missing settings from the Visual Studio project files on MSVC.
2022-05-22 00:29:48 +02:00
Admiral H. Curtiss
89fadd26a6
cmake: Use C++latest everywhere on MSVC.
2022-05-22 00:29:48 +02:00
Admiral H. Curtiss
dbee810a04
cmake: Fixes for Qt6 on Windows.
2022-05-22 00:29:48 +02:00
Admiral H. Curtiss
96e2f1f95e
Externals: Update prebuilt Qt submodule to include mkspecs -- the CMake build process wants them.
2022-05-22 00:29:47 +02:00
Scott Mansell
4db1816368
cmake: Require cmake 3.15 for MSVC
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We need these policies, but we kind of want to avoid requiring cmake
3.15 for all platforms
2022-05-22 00:29:47 +02:00
Scott Mansell
876f6651b4
cmake: fix PCH to work with msvc/ninja
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Ninja puts way more effort into compiling targets in parallel, and
ignores dependenceis until link time.
So we need to jump though hoops to force ninja to compile
pch.cpp before any targets which depend on the PCH.
2022-05-22 00:29:47 +02:00
Scott Mansell
89fda54820
cmake: fix ninja/msvc builds
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If you don't set this policy, then cmake doesn't even try
to select a runtime library
2022-05-22 00:29:47 +02:00
Scott Mansell
0909e00117
cmake: fix MSVC PCH support
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I'm not sure if the previous implementation ever worked.
2022-05-22 00:29:47 +02:00
Scott Mansell
2348017ee8
cmake: ignore external warnings in MSVC
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Since we also treat all warnings as errors, we need to
ignore these to successfully build.
2022-05-22 00:29:46 +02:00
Scott Mansell
987f270083
cmake: fix buggy target sources on windows
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I have no idea why cmake supports PUBLIC on target_sources,
but it does. It causes all targets that depend on this target
to try and include the files in their sources.
Except it doesn't take paths into account, so it breaks. Mabye
it would work if you used an abolute source? But I'm not sure
there is a sane usecase.
2022-05-22 00:29:46 +02:00