Commit Graph

8561 Commits

Author SHA1 Message Date
skidau
3fd1b4ee83 Removed some debug testing code. 2013-01-01 15:13:18 +11:00
Rachel Bryk
9af711b12c Always count GC wheel inputs too. 2012-12-31 21:57:39 -05:00
skidau
51603f0522 * Implemented working pedal support.
* Changed the mapping of the steering wheel to:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

* Fixed non-force feedback controllers that were not detected
2013-01-01 13:49:22 +11:00
skidau
5ccbcf455e Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
rog
94116bf89c Always use the right user dir on windows. 2012-12-26 19:55:45 -05:00
degasus
db5f4c8c20 fix byte order in osd rasterfont 2012-12-26 23:48:33 +01:00
Ryan Houdek
01cdcc83a3 Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated. 2012-12-26 13:15:19 -06:00
Ryan Houdek
67c1c6b062 Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
Ryan Houdek
5169804a61 Remove duplicated X11 code. 2012-12-26 12:12:26 -06:00
Ryan Houdek
93f72d8463 Don't add superfluous whitespace to the CMake file 2012-12-26 11:07:33 -06:00
Ryan Houdek
2d4c3c7c91 Beautify some tabs. 2012-12-26 10:33:45 -06:00
Ryan Houdek
e2489196e4 Got overzealous. We aren't removing CG quite yet with this branch. 2012-12-26 00:41:25 -06:00
Ryan Houdek
9a58f9a3bb Rename another function... 2012-12-26 00:34:09 -06:00
Ryan Houdek
c43a0dac2e Add to more than 32bit debug 2012-12-26 00:25:49 -06:00
Ryan Houdek
fa9abfdc42 Add a include directory 2012-12-26 00:22:17 -06:00
Ryan Houdek
a35c5a7f22 Add a include directory 2012-12-26 00:20:09 -06:00
Ryan Houdek
f4e7a280a9 Remove cg.lib from some files for Windows and renaming a function. 2012-12-26 00:07:43 -06:00
Ryan Houdek
e9099459bb Maybe fix Windows compiling. 2012-12-25 22:52:30 -06:00
Glenn Rice
0de073edea When using the "Keep window on top option" make sure that the effect of
that option ends when emulation ends when using render to main.
2012-12-25 21:12:51 -06:00
Ryan Houdek
c884dbf654 Mistype in WX.cpp 2012-12-25 19:18:03 -06:00
Ryan Houdek
01953ff64a Rename the interface files and hopefully fix OSX building. 2012-12-25 19:08:24 -06:00
Pierre Bourdon
b3ed3bdb91 Define NvOptimusEnablement to tell the Nvidia driver we need high performance 2012-12-25 13:51:13 +01:00
Pierre Bourdon
ba348c29d7 Merge branch 'new-ax-hle'
Only AX GC is merged so far, the new Wii AX development will be done in a
separate branch when I'll start working on it.

There are still a few AX GC bugs remaining, but overall a lot less games have
sound issues than before.

Thanks to everyone who helped test the development builds of this branch and
reported results on the forum thread.

Conflicts:
	Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.cpp
2012-12-25 13:33:53 +01:00
Pierre Bourdon
4a74da3e87 Readd the old AXWii (rename the new version to NewAXWii) and set it as default 2012-12-25 13:30:55 +01:00
degasus
bff0faea2d Merge branch 'immediate-removal'
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
rog
b3714f4874 Don't show compress iso option for wbfs and ciso files.
Fixes issue 5809.
2012-12-25 06:31:31 -05:00
degasus
399a6af66d revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough 2012-12-25 12:22:02 +01:00
NeoBrainX
5ac1e908b1 Truly unstable. 2012-12-24 22:12:33 +01:00
NeoBrainX
9a9f567f28 ... and back to unstable again 2012-12-24 21:29:24 +01:00
NeoBrainX
4798524b75 Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00
NeoBrainX
e3e14af0dd Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
This reverts commit 4d868705fd.
2012-12-24 21:29:24 +01:00
Pierre Bourdon
2c58385fe2 Revert "Uninitialized usage.. or so it thought."
This reverts commit 7839676c87.

Parlane, I hate you.
2012-12-24 21:23:28 +01:00
Glenn Rice
02acafce52 Merge branch 'translations-update' 2012-12-24 14:09:43 -06:00
NeoBrainX
4d868705fd VertexShaderGen: Fix a shader compilation error. 2012-12-24 19:50:16 +01:00
NeoBrainX
5a78351033 TextureCacheBase: Fix a potential bug when using custom textures. 2012-12-24 19:50:16 +01:00
NeoBrainX
249afa5eac Change copyright year to 2013 in the about dialog. 2012-12-24 19:50:16 +01:00
NeoBrainX
2fedab3bad OGL: Make OSD messages fade out properly instead of having them disappear spontaneously. 2012-12-24 19:50:16 +01:00
rog
2dd570c880 Should completely fix game list sorting. 2012-12-24 13:29:19 -05:00
rog
da5e61b45b Fix another sorting bug. 2012-12-24 13:04:57 -05:00
rog
14a31d9b3a Fix sorting bug. 2012-12-24 12:48:14 -05:00
Ryan Houdek
09b05c0f6c Add header guards to InterfaceBase.h 2012-12-24 09:46:37 -06:00
Ryan Houdek
296b9b1c16 Small bit of clean up in GLES-software. 2012-12-24 09:37:12 -06:00
degasus
78ff8a769c Merge branch 'osx-savegame-fix' 2012-12-24 13:30:59 +01:00
kostamarino@hotmail.com
6d61a54ef1 Update Greek language. 2012-12-24 11:52:20 +02:00
Matthew Parlane
eedca57270 Revert "support retina display"
This reverts commit 3aa9901618.
2012-12-24 08:01:44 +13:00
Matthew Parlane
59ec1fe180 Fix some random warnings. 2012-12-24 07:37:50 +13:00
degasus
bd0abb3d2f revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
Matthew Parlane
f865450b5a Changed to non conflicting overload. 2012-12-24 00:00:45 +13:00
Matthew Parlane
a8ddc3e069 Function definition was not updated. 2012-12-24 00:00:25 +13:00
Matthew Parlane
7839676c87 Uninitialized usage.. or so it thought. 2012-12-24 00:00:04 +13:00