Commit Graph

20989 Commits

Author SHA1 Message Date
Markus Wick
586644d89e Merge pull request #4202 from lioncash/cstr
OGL: Remove unnecessary c_str calls
2016-09-09 17:25:15 +02:00
Lioncash
5b3c74a31a OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
Mat M
1eacb8fd59 Merge pull request #4115 from aldelaro5/memorycheck-memorywindow-update-fix
Fix the breakpoint list not updating after adding a memory check via the memory view
2016-09-09 02:41:06 -04:00
Anthony
145ebd34e2 Merge pull request #4126 from aldelaro5/debugger-pause-button-fix
Fix the pause/play toolbar button not updating when reaching a breakp…
2016-09-08 20:10:19 -05:00
Markus Wick
6023b7b5e5 Merge pull request #4190 from EmptyChaos/coretiming-fifo
CoreTiming: Ensure FIFO Order for events in the same time slot
2016-09-08 12:31:39 +02:00
EmptyChaos
2e14920e16 CoreTiming: Guarantee FIFO processing of timed events
The min-heap provides no ordering when the key is the same on 2
nodes. Disambiguate identical times by tracking the order items
were added into the queue.
2016-09-08 19:46:42 +10:00
Markus Wick
a6905d1641 Merge pull request #4197 from Armada651/always-divide-by-q
PixelShaderGen: Always divide the texture coordinates by q.
2016-09-08 00:26:40 +02:00
Jules Blok
da43f9a156 PixelShaderGen: Always divide the texture coordinates by q.
Some games will set q to a different value than 1.0 through
texture matrix manipulations. It seems the console will still
do the division in that case.
2016-09-07 21:13:16 +02:00
JosJuice
d0a323cce7 Merge pull request #4192 from TylerAldrich/typo_fix
Boot: Fix minor comment typo
2016-09-07 17:35:35 +02:00
Mat M
a9f47df621 Merge pull request #4193 from leoetlino/warning-fix
IPC_HLE: Fix warnings about missing override
2016-09-07 09:59:59 -04:00
Léo Lam
4e402379e3 IPC_HLE: Fix warnings about missing override 2016-09-07 15:09:45 +02:00
Tyler Aldrich
08c72abf0f fix minor typo, 0x20 != 20 bytes 2016-09-07 08:01:00 -04:00
Markus Wick
b2dcbbf884 Merge pull request #4191 from phire/fix_master
Fix the master build.
2016-09-07 10:13:59 +02:00
Scott Mansell
fe41dff228 Fix the master build. 2016-09-07 20:10:03 +12:00
Scott Mansell
d951f9e765 Merge pull request #3771 from phire/pr3771
Remove instant ARAM DMA hack (Fixes Sarge's War)
2016-09-07 19:09:39 +12:00
Scott Mansell
42e91dd815 Merge pull request #4189 from phire/efb_linear_downsampling
EFB2RAM: Downsample higher resolutions with linear filtering.
2016-09-07 17:44:16 +12:00
Scott Mansell
62d7a698da Merge pull request #4145 from tenthmile/WiiOrientationModifier
Emulated Wiimote Orientation Modifier
2016-09-07 14:20:02 +12:00
Scott Mansell
7311cd8b6e Merge pull request #4137 from aldelaro5/memCheck-crash-fix
Fix a crash when adding the first memory check while the game is running
2016-09-07 14:19:19 +12:00
Scott Mansell
ac6013bff3 Merge pull request #4134 from RisingFog/move_advancepane_disable
Fix advanced config panel staying disabled after TAS recording
2016-09-07 14:18:00 +12:00
Chris Burgener
23b2601133 Fix advanced config panel staying disabled after TAS recording 2016-09-06 22:12:13 -04:00
Scott Mansell
f5e870bbe5 Merge pull request #4135 from RisingFog/remove_wii_limits_rtc
Fix issues with Custom RTC when set past the year 2038
2016-09-07 14:05:58 +12:00
Scott Mansell
366a38a917 Merge pull request #4142 from mbc07/IPC_HLE_usb_ven
[IPC HLE] Implement /dev/usb/ven with very basic functionality
2016-09-07 13:51:55 +12:00
Scott Mansell
dbface94ea And remove the feature from the Arm64 jit too. 2016-09-07 12:53:14 +12:00
Scott Mansell
c354dfcd2f Remove instant ARAM DMA mode.
Now that our timings are much more accurate it doesn't look like we
need it anymore. And the instant ARAM DMA mode + scheduling fixes
ctually breaks ATV: Quad Power Racing 2 (causing all sorts of werid
bugs).
2016-09-07 12:53:14 +12:00
Scott Mansell
f5c70a4b27 EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
Markus Wick
18030ebfb4 Merge pull request #4179 from magcius/xinput2-default
Remove the old Xlib backend
2016-09-06 10:26:26 +02:00
Markus Wick
dddd88aace Merge pull request #4146 from degasus/dynamic-bat
Dynamic bat
2016-09-06 09:05:02 +02:00
degasus
a4d72ac6e3 MMU: Add small BAT comment. 2016-09-06 08:43:31 +02:00
degasus
ce5dac11a2 Boot: Update BAT lookup table on booting ELF. 2016-09-06 08:43:31 +02:00
degasus
6493ea1eb9 MMU: Coding style fixes. 2016-09-06 08:43:31 +02:00
degasus
ae1421b606 JitArm64: Rebase failure. 2016-09-06 08:43:31 +02:00
degasus
2925a5b219 Jit64: Simplify dcbz. 2016-09-06 08:43:31 +02:00
degasus
ef0dcfe558 MMU: Small fixes. 2016-09-06 08:43:31 +02:00
magumagu
d557310371 Support for dynamic BAT modification (dynamic-bat).
Fundamentally, all this does is enforce the invariant that we always
translate effective addresses based on the current BAT registers and
page table before we do anything else with them.

This change can be logically divided into three parts.  The first part is
creating a table to represent the current BAT state, and keeping it up to
date (PowerPC::IBATUpdated, PowerPC::DBATUpdated, etc.).  This does
nothing by itself, but it's necessary for the other parts.

The second part (mostly in MMU.cpp) is simply removing all the hardcoded
checks for specific untranslated addresses, and consistently translating
addresses using the current BAT configuration. Very straightforward, but a
lot of code changes because we hardcoded assumptions all over the place.

The third part (mostly in Memmap.cpp) is making the fastmem arena reflect
the current BAT configuration.  We do this by redoing the mapping (calling
memmap()) based on the BAT table whenever it changes.

One additional minor change is that translation can fail in two ways:
either the segment is a direct store segment, or page table lookup failed.
The difference doesn't usually matter, but the difference affects cache
instructions, like dcbz.
2016-09-06 08:43:22 +02:00
Scott Mansell
3e0355e7f6 Merge pull request #4184 from EmptyChaos/wii_ipc-init
WII_IPC_HLE: Fix Reinit
2016-09-06 15:51:30 +12:00
Anthony
54c3e58727 Merge pull request #4185 from JMC47/TheCloneWarsini
Star Wars: The Clone Wars INI
2016-09-05 20:47:17 -07:00
JMC47
4b62d19818 Star Wars: The Clone Wars INI 2016-09-05 23:42:10 -04:00
EmptyChaos
014714d515 WII_IPC_HLE: Fix Reinit
Init cannot be called more than once because it registers the
CoreTiming callbacks, that trips the assertions and will cause
anyone with PanicAlerts disabled to crash.
2016-09-06 12:59:22 +10:00
Scott Mansell
5932ded806 Merge pull request #4183 from aldelaro5/if-simplification-slowmem
Simplify an if condition after PR #4078
2016-09-06 13:20:58 +12:00
aldelaro5
173bdc766d Simplify an if condition after PR #4078 2016-09-05 13:01:02 -04:00
Scott Mansell
d29dae207a Merge pull request #4078 from comex/alwaysUseMemFuncs-for-write
Don't use the fast path when there are watchpoints enabled, for writes too
2016-09-06 04:55:17 +12:00
Scott Mansell
0119f1302f Merge pull request #4177 from phire/useless_cases
BPStructs: remove case statements which never match.
2016-09-06 00:56:09 +12:00
Scott Mansell
a665743b70 BPStructs: remove case statments which never match.
Visual Studio's code analyzer complains about these.
2016-09-06 00:40:49 +12:00
Jasper St. Pierre
928d05ec47 InputCommon: Remove the Xlib backend
The XInput2 backend is more performant, so let's default to it and
remove the old, core-only backend.
2016-09-04 10:44:22 -07:00
Jasper St. Pierre
2b640a4f7d XInput2: Only do a round trip when the mouse has moved
This should cut down on round trips and blocking calls dramatically
during gameplay.
2016-09-04 10:44:22 -07:00
Jasper St. Pierre
980ecfba7f IPC_HLE_net_ssl: Include mbedtls/platform.h
My version of mbedtls seems to require this -- otherwise, it doesn't compile.
2016-09-04 10:44:22 -07:00
Scott Mansell
f5fa5a7d32 Merge pull request #4168 from EmptyChaos/coretiming-cleanup
Core: CoreTiming Cleanup (Add UnitTests)
2016-09-04 11:48:54 +12:00
Mat M
0f359000c5 Merge pull request #4166 from lioncash/emitter-func
x64Emitter: Generify ABI_CallFunction variants
2016-09-03 07:26:34 -04:00
EmptyChaos
9d8f373016 VideoSoftware: Don't Init the PixelEngine twice
PixelEngine is initialized by InitializeShared()
2016-09-03 15:12:41 +10:00
EmptyChaos
3a85aa9817 EXI_DeviceMemoryCard: Use CoreTiming/DoState correctly
CoreTiming gets restored before ExpansionInterface so CoreTiming
events need to already be registered before the save state loading
begins. This means that the callbacks must be registered
unconditionally instead of on-demand.
2016-09-03 14:55:45 +10:00