Matthew Parlane
7a99312687
Merge pull request #3873 from JosJuice/argh
...
Undo the addition of a translatable string during the string freeze
2016-05-31 08:46:25 +12:00
JosJuice
e5ffc91265
Undo the addition of a translatable string during the string freeze
2016-05-30 22:41:08 +02:00
Pierre Bourdon
aecf9e16c8
Merge pull request #3871 from Helios747/weird_nvidia_fix
...
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
2016-05-30 18:54:17 +02:00
Anthony Serna
0e5852f634
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
2016-05-30 10:06:19 -05:00
Karol Herbst
c0e21871cd
EGL: specify version first
...
allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.
Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
2016-05-29 22:12:31 +02:00
Pierre Bourdon
c4240692b6
SectorReader: Fix reading the last block of the disc.
...
Regression from PR #3795 .
2016-05-29 18:26:04 +02:00
Pierre Bourdon
6ef7414479
Merge pull request #3867 from phire/fix_wii_savestates_some_more
...
IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
2016-05-29 16:26:37 +02:00
Pierre Bourdon
0fa9233c1a
Merge pull request #3857 from JosJuice/update-language-list
...
Add more languages, and remove Hebrew because it's very incomplete
2016-05-29 15:22:16 +02:00
Scott Mansell
7d80aaedc7
Cleanup: fix an incorrect variable name.
...
For consistancy.
2016-05-29 18:14:50 +12:00
Scott Mansell
f419faa408
IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
...
Donkey Kong Country Returns is writing new data to some files in /tmp
when loading each level. But the savestate code was opening the files
a second time and reading some old and stale data out.
As of #3798 , dolphin now correctly restores that stale data to /tmp,
which broke DKCR (and probally countless other games).
This PR closes all file handles before saving and loading savestates,
which flushes the data out and pervents this issue. (old savestates
are corrupted and will still cause crashes if loaded)
2016-05-29 16:48:46 +12:00
Rohit Nirmal
14220ae488
Fix building with PCH disabled.
2016-05-26 13:05:21 -05:00
Mat M
340743d82a
Merge pull request #3819 from mimimi085181/netplay-fix-gamecube-port-mapping1
...
Netplay: Fix gamecube controller mapping
2016-05-25 17:47:32 -04:00
JosJuice
3d62b1ced7
Add more languages, and remove Hebrew because it's very incomplete
2016-05-25 23:33:18 +02:00
sigmabeta
c92f7ef173
Fix builds when using newest version of NDK
2016-05-25 14:23:35 -04:00
mimimi085181
1d90719abe
Fix latency regression
...
On master, when polling the 1st in-game controller, Dolphin would poll all the 1st local controllers. With the 1st commit, each client waits its turn, which would dramatically increase the lag.
Now with this commit, it even polls all local controllers at once, so it should have even less latency than master in a few setups. Like one player with 3 controllers and the 2nd one with just one controller.
2016-05-24 22:13:40 +02:00
mimimi085181
ca9027879b
Netplay: Fix gamecube controller mapping
...
This fixes issues with setups like:
Player 1 uses port 1 and player 2 uses port 3, or
player 1 uses port 2 and player 2 uses port 3, so nobody uses port 1
2016-05-24 21:59:36 +02:00
Anthony Serna
44677ce7d5
[UI] Fix Gamelist encoding bug
2016-05-23 17:47:30 -05:00
Mat M
08d45b9fea
Merge pull request #3794 from EmptyChaos/frame-advance-race
...
Core: Add synchronization to state changes (Fix Frame Step and FIFO Player - Issue 8718)
2016-05-22 15:19:16 -04:00
Markus Wick
ff4bc5f33d
Merge pull request #3854 from degasus/arm
...
JitArm64: Implement MMU handling.
2016-05-21 08:46:22 +02:00
Matthew Parlane
25f88bf751
Merge pull request #3823 from Summate/development
...
Piping the wxMsgAlert through netplay window during netplay ...
2016-05-21 11:16:19 +12:00
Tyler Dunn
cf65199d86
[Android] Fix extra character in screenshot folder path
...
Environment.getExternalStorageDirectory().getPath() covers the end of the path with a slash, get rid of the extra slash to fix the path.
2016-05-20 15:24:49 -04:00
Markus Wick
ca728d792a
Merge pull request #3802 from mathieui/netplay-disable-wiimotes-for-real-i-swear
...
Disable wiimotes on game start if running in netplay
2016-05-20 12:38:21 +02:00
mathieui
ef0f164343
Disable wiimotes on game start if running in netplay
...
And restore the settings on game quit
2016-05-20 12:05:29 +02:00
Markus Wick
de0f93f636
Merge pull request #3851 from JosJuice/revision-20
...
Movie: Better safety when writing to s_revision
2016-05-20 10:18:30 +02:00
degasus
c5e8238cc7
JitArm64: Fix dispatcher with MMU.
2016-05-20 08:32:16 +02:00
degasus
8e902abca3
JitArm64: Implement DSI exception.
...
Ok, this falls back on all memory instructions, but it's a way to start.
2016-05-20 08:32:16 +02:00
Markus Wick
bb6604df76
Merge pull request #3805 from mathieui/gcadapter-unplug-crash
...
GCAdapter: improve thread safety
2016-05-19 22:58:06 +02:00
mathieui
1bbbe92cd2
GCAdapter: protect some more functions
...
Reset() and Setup() are not used outside of this namespace
2016-05-19 22:00:49 +02:00
degasus
5db61b4bbb
JitArm64: Fix broken block handling.
2016-05-19 19:20:44 +02:00
degasus
37e2e92e33
JitArm64: Handle ISI excepction.
2016-05-19 19:20:44 +02:00
degasus
95ebb2991f
JitArm64: Check Exceptions on mtmsr.
2016-05-19 19:20:44 +02:00
degasus
782c68cf00
JitArm64: Clean up LWZ idle skipping.
2016-05-19 19:20:44 +02:00
Stenzek
e169d54f3c
D3D11: Fix CPU EFB color reads when MSAA is enabled
...
Also swaps the byte order from RGBA->BGRA to match GL/D3D12, and what
the read handler is expecting.
Depth reads will now return the minimum depth of all samples, instead of
the average of all samples.
2016-05-19 22:51:00 +10:00
Stenzek
89e54fbd6c
OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
...
Using glMapBufferRange to read back the contents of the SSBO is extremely
slow on NVIDIA drivers. This is more noticeable at higher internal
resolutions. Using glGetBufferSubData instead does not seem to exhibit
this slowdown.
2016-05-19 21:24:09 +10:00
JosJuice
a399966751
Movie: Better safety when writing to s_revision
2016-05-19 12:29:50 +02:00
Matthew Parlane
24ea2dc2da
Merge pull request #3842 from rukai/dolphinQtVSkeepBinaryClean
...
[Qt] VS build no longer adds all of Data to Binary
2016-05-19 20:49:35 +12:00
Matthew Parlane
2d41f129cd
Merge pull request #3849 from Tsunamical/codecleanup
...
[Android] Reduce code redundancy and catch a leak
2016-05-19 20:46:48 +12:00
Tyler Dunn
4a0a92e95e
[Android] Bump gradle plugin to 2.1.0
...
And fix deprecation warning in script
2016-05-18 22:31:54 -04:00
Tyler Dunn
a5b72abf2c
[Android] Reduce code redundancy
2016-05-18 22:13:33 -04:00
Tyler Dunn
937caea1c9
[Android] Drop commit() for apply()
...
Apply is asynchronous, and we aren't expecting a return value so there
is no reason not to use apply.
2016-05-18 22:10:52 -04:00
Tyler Dunn
a0b54f558e
[Android] Don't hardcode SD card path
2016-05-18 22:10:42 -04:00
Tyler Dunn
6a870c2417
[Android] Fix possible leak of fileCursor
2016-05-18 22:10:29 -04:00
degasus
c04cff57da
GLExtensions: Fix OpenGL ES 3.2 handling.
2016-05-18 23:22:46 +02:00
Markus Wick
22648729c7
Merge pull request #3832 from degasus/android
...
DriverDetails: Update Qualcomm new driver version.
2016-05-18 21:26:45 +02:00
mathieui
54b4efff6b
GCAdapter: improve thread safety
...
make sure Reset() can’t be run concurrently with AddGCAdapter() or
ResetRumble() (which is called on other threads) which can cause
crashes (issue #9462 )
2016-05-18 20:44:01 +02:00
Markus Wick
682af0a86a
Merge pull request #3846 from degasus/videosw
...
VideoSW: Fix XFB config.
2016-05-18 20:14:55 +02:00
Markus Wick
da3b03c61d
Merge pull request #3829 from phire/timing_madness
...
Increase Audio DMA Interrupt delay to 200 cycles (Fix assorted Namco games)
2016-05-18 20:14:02 +02:00
degasus
3a452f3cc5
VideoSW: Fix XFB config.
2016-05-18 18:37:44 +02:00
degasus
fa3526962d
VideoSW: Drop Update in XFB copy.
2016-05-18 18:37:44 +02:00
Markus Wick
ae5d6003cd
Merge pull request #3758 from phire/minor_core_timing_fix
...
CoreTiming: Trim max slicelength to the given value.
2016-05-18 17:56:02 +02:00