Franz-Josef Haider
859da32a6c
Jit: Improve block lookup performance through a shm memory segment.
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By using a shm memory segment for the fast_block_map that is sparsely
allocated (i.e. on write by the OS) instead of a statically allocated
array we can make the block lookup faster by:
* Having a bigger space available for lookup that doesn't take up
too much memory, because the OS will only allocate the needed
pages when written to.
* Decrease the time spent to lookup a block in the assembly dispatcher
due to less comparisions and shorter code (for example the pc check
has been entirely dropped since only the msrBits need to be validated).
When the JIT block cache is full the shm segment will also be released
and reallocated to avoid allocating too much memory. It will also be
reset when the instruction cache is flushed by the PPC code to avoid
having stale entries.
Also fallback to the original method in case the memory segment couldn't
be allocated.
2023-05-20 16:26:55 +03:00
Admiral H. Curtiss
4efa10c170
Merge pull request #11751 from noahpistilli/discord-rpc
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UICommon/DiscordPresence: Use GameTDB covers for RPC
2023-05-19 19:35:17 +02:00
Admiral H. Curtiss
50fe493990
Merge pull request #11739 from OatmealDome/iokit-be-gone
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InputCommon: Remove OSX (IOKit) input backend
2023-05-19 19:31:40 +02:00
Admiral H. Curtiss
279fcafdc3
Merge pull request #11758 from jbosboom/xinput2-client-pointer
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XInput2: Accept input from keyboards other than the first master
2023-05-19 19:29:24 +02:00
Admiral H. Curtiss
3905288465
Merge pull request #11816 from MarioPartyNetplay/gmpe01-fixes
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Update Mario Party 4 cheats
2023-05-19 19:28:10 +02:00
Admiral H. Curtiss
86f1ef1e33
Merge pull request #11707 from TellowKrinkle/CMakeIconv
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CMake: Use find_package and imported targets for Iconv
2023-05-19 19:27:16 +02:00
Admiral H. Curtiss
82ecbbe795
Merge pull request #11822 from AdmiralCurtiss/win-large-memarena
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Common/MemArenaWin: Improve file mapping logic.
2023-05-19 19:24:31 +02:00
Admiral H. Curtiss
8342164dbd
Common/MemArena: Pass shared memory base file name to GrabSHMSegment().
2023-05-19 18:53:08 +02:00
Admiral H. Curtiss
ff5bcba966
Common/MemArenaWin: Handle file mappings >= 4GB.
2023-05-19 18:44:32 +02:00
Admiral H. Curtiss
b0d7fa9eb1
Merge pull request #11823 from AdmiralCurtiss/mmap-android
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Common/MemArenaAndroid: Keep fastmem region mapped.
2023-05-19 18:42:33 +02:00
JosJuice
11768e3dd3
Merge pull request #11829 from lioncash/strutil
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Common/StringUtil: Move some utilities into the Common namespace
2023-05-17 09:13:36 +02:00
Mai
fede2ab9a9
Merge pull request #11828 from JosJuice/wia-convert-comments
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DiscIO: Improve comments in WIARVZFileReader::Convert
2023-05-16 14:39:59 -04:00
Lioncash
1a2b48c204
StringUtil: Move ThousandSeparate() into Common namespace
2023-05-16 14:26:33 -04:00
Lioncash
954afd81ec
StringUtil: Move CommandLineToUtf8Argv() into Common namespace
2023-05-16 14:23:21 -04:00
Lioncash
d368c989e7
StringUtil: Move GetEscapedHtml() into Common namespace
2023-05-16 14:21:19 -04:00
Lioncash
21df3ca572
StringUtil: Move IsPrintableCharacter() into Common namespace
2023-05-16 14:17:54 -04:00
Lioncash
a9f1edeb61
StringUtil: Move IsAlpha() into Common namespace
2023-05-16 14:11:02 -04:00
JosJuice
192081d2f1
DiscIO: Improve comments in WIARVZFileReader::Convert
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Just some clarifications and typo fixes.
2023-05-16 18:58:07 +02:00
Léo Lam
e0ef474d95
Merge pull request #11825 from AdmiralCurtiss/ios-split-es-fs
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IOS: Further deglobalization and emulation/maintainance code splitting.
2023-05-15 22:16:22 +01:00
Admiral H. Curtiss
28b82ff8d8
IOS/EmulationKernel: Remove m_device_map_mutex, m_device_map is only modified in the constructor and destructor.
2023-05-15 20:54:21 +02:00
Admiral H. Curtiss
b8f3a47fba
IOS: Move more emulation-only stuff from Kernel to EmulationKernel.
2023-05-15 20:41:49 +02:00
Admiral H. Curtiss
3d767edd8a
IOS/FS: Split FSDevice into FSCore and FSDevice.
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FSCore implements the core functionality that can also be used outside of emulation. FSDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:47 +02:00
Admiral H. Curtiss
6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
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ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
Mai
361a8b2c8e
Merge pull request #11827 from AdmiralCurtiss/ctest-output-on-failure
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CMake: Set --output-on-failure flag for unittests target.
2023-05-14 00:40:11 -04:00
Admiral H. Curtiss
df458aed89
CMake: Set --output-on-failure flag for unittests target.
2023-05-14 04:52:50 +02:00
Admiral H. Curtiss
27d90a7d7b
Merge pull request #11779 from ArcaneNibble/sd
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Support Steam Deck controls natively through hidraw
2023-05-12 22:10:31 +02:00
JosJuice
dadbeb4bae
Translation resources sync with Transifex
2023-05-11 23:02:30 +02:00
JosJuice
f78e5f3c03
Merge pull request #11811 from JosJuice/revert-dpi-passthrough
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Revert "DolphinQt: use default dpi rounding mode (passthrough)"
2023-05-11 23:00:00 +02:00
OatmealDome
33c4e84f35
Merge pull request #11821 from 0x647262/chore/2023-05-08-gcc13-compilation-fix
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Chore: Update Externals/VulkanMemoryAllocator to 498e20d to fix compi…
2023-05-11 09:08:05 +02:00
Sketch
a383e0cfd5
UICommon:DiscordPresence: Use GameTDB covers for RPC
2023-05-10 23:55:34 -04:00
Admiral H. Curtiss
ab98db445d
Common/MemArenaAndroid: Keep fastmem region mapped.
2023-05-11 03:01:05 +02:00
R
c5d2ad99d2
Support Steam Deck controls directly through hidraw
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This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
2023-05-10 13:28:32 +01:00
Admiral H. Curtiss
8c67083c87
Merge pull request #11813 from lioncash/insert
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PPCSymbolDB: Use emplace() where applicable
2023-05-09 18:48:06 +02:00
Admiral H. Curtiss
c766b2f8a2
Merge pull request #11815 from lioncash/ppcinc
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PPCTables: Remove unnecessary includes
2023-05-09 18:45:45 +02:00
Dan R Beste
57e1e412c4
Chore: Update Externals/VulkanMemoryAllocator to 498e20d to fix compilation with GCC 13
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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/312
2023-05-08 09:02:22 -05:00
Admiral H. Curtiss
2e9b7f1192
Merge pull request #11817 from Pokechu22/solitaire-and-mahjong-bounding-box
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GameINI: Enable bounding box for "Solitaire & Mahjong"
2023-05-07 19:16:38 +02:00
Admiral H. Curtiss
99d7fe33c5
Merge pull request #11818 from CasualPokePlayer/pokemon_cull_vertices_cpu
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Add CPUCull to Pokemon Colosseum and Pokemon XD inis.
2023-05-07 19:07:04 +02:00
CasualPokePlayer
a64657c1e9
Add CPUCull to Pokemon Colosseum and Pokemon XD inis.
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These games seem to constantly have unused vertices, and this is worst shown in the Shadow Pokemon purification cutscene. The Shadow Pokemon purification cutscene is even worse on XD with forced single core mode, as instead of having FPS dropping with VPS staying 60ish, it will drop both, resulting in audio stuttering. Turning on CPUCall seems to have a 7/8 reduction of draw calls for that cutscene (~800 -> ~100), doubling performance. Many other areas of the game seem to benefit from this setting too, having some kind of performance boost.
2023-05-06 22:54:15 -07:00
Pokechu22
749c51978d
GameINI: Enable bounding box for "Solitaire & Mahjong"
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See https://bugs.dolphin-emu.org/issues/13248 . This is needed for the menus to work properly (not run at 1FPS and render incorrectly). Additionally, immediate XFB causes flickering.
2023-05-06 18:09:30 -07:00
Pokechu22
810eb70f0e
DolphinAnalytics: Add READS_BOUNDING_BOX game quirk
2023-05-06 17:18:17 -07:00
Nayla
bd62e9fc5d
Update GMPE01.ini
2023-05-05 20:06:43 -04:00
Lioncash
2561028b91
PPCTables: Remove unnecessary includes
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Gets rid of a lingering dependency on the interpreter in common code and
a bunch of indirect inclusions.
2023-05-03 21:47:10 -04:00
JosJuice
2319210d85
Merge pull request #11810 from lioncash/jitreg
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Common/JitRegister: Move interface into Common namespace
2023-05-03 17:43:01 +02:00
JosJuice
c6510f2bf4
Merge pull request #11812 from lioncash/jitacc
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JitInterface: Remove global system accessor
2023-05-03 17:42:48 +02:00
Lioncash
15d1ae3a8a
SymbolDB: Add constructors to Symbol
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Allows for much more convenient in-place construction.
2023-05-02 16:04:47 -04:00
Lioncash
a14d8003f4
PPCSymbolDB: Use emplace() where applicable
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Avoids default constructing an entry in the map that just gets
immediately overwritten. Also gets rid of some redundant map lookups.
2023-05-02 15:51:52 -04:00
Lioncash
56775e4901
JitInterface: Remove global system accessor
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We can use JitInterface's system member variable to avoid needing this
2023-05-02 15:21:58 -04:00
Mai
0b9b09ad32
Merge pull request #11796 from sepalani/gecko-sort
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Gecko/ARCode: Add sort by enabled state
2023-05-02 14:59:08 -04:00
Sepalani
2635595737
ARCode: Add sort by enabled state
2023-05-02 22:24:21 +04:00
Sepalani
81ec90be9c
GeckoCode: Add sort by enabled state
2023-05-02 22:23:43 +04:00