Lioncash
8b6ff7a358
Revert "{Android] Eliminate need for even using a byte array when copying assets over."
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Turns out Android devs decided to opt for one of the most retarded ways of handling assets. Assets with some specific extensions are not compressed (png, jpeg, etc), and anything else is compressed. The AssetManager is so revolutionary, that you actually can't retrieve valid FileChannel descriptors from these compressed files! To add to this revolutionary system, they actually didn't give you a straightforward way of disabling this compression. Now using FileChannels are not possible, and thus we must use the much slower way of copying everything over. Thank you Android devs. Godforbid someone would like to use a non-array based way of copying things that's actually efficient, considering DMA access is possible with FileChannels.
This reverts commit 0dd32986b8
.
2013-10-10 00:11:33 -04:00
comex
78a4dbced8
Remove more unused stuff.
2013-10-09 21:37:29 -04:00
comex
8962b9606b
One shudders to imagine what inhuman thoughts lie behind that code.
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(Read_Opcode_JIT and Write_Opcode_JIT read/write from unrelated memory
areas.* Rename the latter and refactor.)
*except at the one specific exception handler where it doesn't. I
have no idea what this is supposed to do, but it probably doesn't do
it correctly. For now, remove the exception.
2013-10-09 21:37:29 -04:00
comex
2e32f11f03
Remove "deprecated" and unused function Read_Opcode_JIT_LC.
2013-10-09 21:37:28 -04:00
comex
5847e26d34
Minor JitCache cleanup.
2013-10-09 21:37:28 -04:00
comex
86f2e1734a
Make JIT_UNLIMITED_ICACHE always on.
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(1) The alternative doesn't compile.
(2) Despite "unlimited" sounding like a hack, it's actually
significantly more correct then the alternative, which is no
emulated icache.
(3) Easier to wrap my head around.
2013-10-09 21:37:28 -04:00
Ryan Houdek
715d5ae8a7
Merge branch 'JitArmIL'
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This implements a partial JITIL based off of the JIT64IL. It's enough to run most games, albiet at a slow speed.
Implementing instructions for this IL is really simple since it basically is just enabling based on what is already in JIT64IL, and then enabling each individual IL instruction.
2013-10-09 23:16:07 +00:00
Ryan Houdek
7bc4838243
Add the Arm JITIL to DolphinWX.
2013-10-09 23:09:18 +00:00
Ryan Houdek
ba9f2d52e1
Add the JITIL Arm recompiler to the Android settings.
2013-10-09 23:08:12 +00:00
Ryan Houdek
bd79603c66
[ARM-JitArmIL] Enable a bunch of instructions.
2013-10-09 23:03:39 +00:00
Ryan Houdek
f5e1b4659a
[ARM] Clean up LSL, LSR, and ASR emitters, we don't need a separate instruction for each to support registers.
2013-10-09 22:57:31 +00:00
Ryan Houdek
4914665429
[ARM-JITArmIL] Remove the SystemRegisters file.
2013-10-09 20:59:15 +00:00
Rachel Bryk
cc05f66ba1
Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii.
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Fixes issue 6721.
2013-10-09 16:18:33 -04:00
Rachel Bryk
99c89ae109
Fix unicode support for File::Rename() on windows.
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Partial fix of issue 6721.
2013-10-09 15:33:21 -04:00
comex
d5e40bfb01
Don't waste time looking up the block if enableBlocklink is off anyway.
2013-10-09 15:01:55 -04:00
Lioncash
0dd32986b8
{Android] Eliminate need for even using a byte array when copying assets over.
2013-10-09 12:35:12 -04:00
Matthew Parlane
414ed6ef63
C.K. should fix his website before throwing stones at obsolete xml.
2013-10-09 23:56:16 +13:00
Matthew Parlane
fbcc41c18e
Fix references for OGL, SW and D3D.
2013-10-09 23:49:00 +13:00
Matthew Parlane
935ed814ea
Missed a accept error handler.
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Init instead of memset.
2013-10-09 23:35:29 +13:00
Matthew Parlane
f811dbb575
Fix accept() bug, which was using the wrong isRW for error conversion.
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Also fixed a debug issue where local_name is used uninitialised.
2013-10-09 22:16:04 +13:00
Ryan Houdek
932586f743
[JitArmIL] Fix Windows build?
2013-10-09 00:55:43 +00:00
Ryan Houdek
4263f062b0
[JITArmIL] Fix JITIL compiling on x86.
2013-10-08 19:16:27 -05:00
Lioncash
a317391e3d
[Android] Change the names of the functions responsible for loading/saving config values in UserPreferences.java. Makes readability better, since they have names that actually go with each other now. LoadIniToPrefs() and SavePrefsToIni().
2013-10-08 19:08:06 -04:00
Lioncash
efac4bc608
[Android] Rephrase a comment in VideoSettingsFragment.java.
2013-10-08 18:45:10 -04:00
Ryan Houdek
ce5dbfe7a7
[ARM-JITArmIL] Begin merging of the two IL cores in to a common source base.
2013-10-08 19:23:37 +00:00
Ryan Houdek
a0f2183424
[ARM-JITArmIL] Provide the necessary instructions to allow the JitArmIL to actually run. Disable branch instructions as well for now since one is wrong somewhere.
2013-10-08 16:42:33 +00:00
Ryan Houdek
7dd8deecec
[ARM] Update the ArmEmitter with a bunch of NEON emitters. This adds around 47 instruction emitters if I counted correctly. None well tested at this point. On going to add all the NEON emitters.
2013-10-08 10:17:01 +00:00
Matthew Parlane
4a0745799f
Missed OGL includes apparently.
2013-10-08 18:03:33 +13:00
Matthew Parlane
eb480a406c
Fix Windows vcxproj files.
2013-10-08 17:52:18 +13:00
Lioncash
fb4cc76b11
[Android] Remove unnecessary equals comparison in VideoSettingsFragment.java in function SupportsGLES3(). contains() can handle this situation.
2013-10-07 19:50:50 -04:00
Ryan Houdek
0236ba3f86
[ARM-JITARMIL] CMP optimization. Int3 IR. DownCount added.
2013-10-07 23:25:13 +00:00
Jasper St. Pierre
9920362581
Fix MSVC project files
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yay relative paths
2013-10-07 18:50:21 -04:00
Jasper St. Pierre
a7c7208103
Put Plugins/ in Core/, rename to VideoBackends
2013-10-07 10:37:01 -04:00
Ryan Houdek
a4eab75d15
[ARM] Beginning of JitArmIL JIT recompiler. This code is entirely based off of magumagu's work with the JIT64IL. This puts down the base needed for the recompiler. Starfield actually runs quite a few blocks being mysteriously dying while most other games just exit out due to an instruction not being done yet. A lot of this code can be tidied up and actually shared between the two IL recompilers but isn't yet done.
2013-10-07 14:25:07 +00:00
comex
d6f0ecebb4
Fix updating the register even if an exception occurred in MMU mode.
2013-10-07 02:34:38 -04:00
comex
a9908fdf09
Fix build issues on OS X i386.
2013-10-07 02:16:51 -04:00
Ryan Houdek
c054049712
Fix PixelShaderGen from the previous commit.
2013-10-06 21:54:09 -05:00
Ryan Houdek
26c38648ec
[Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4.
2013-10-06 21:51:41 -05:00
Ryan Houdek
a40daac5b1
[Android] Fix an issue where emulation would crash if we couldn't retrieve GPU information. Also if we can't get the graphics information, give them the benefit of the doubt and enable the GLES3 option.
2013-10-06 21:32:05 -05:00
Ryan Houdek
d4bd5fde71
Only emit the texgens if they are used, not every single time do all of them.
2013-10-06 21:32:05 -05:00
Lioncash
cf1b634c33
[Android] Remove unnecessary attributes from the ViewPager layout XML file.
2013-10-06 20:04:53 -04:00
Lioncash
5bee29c7c2
[Android] Reflect the string change in the Tegra 4 support commit with the JP strings as well.
2013-10-06 10:45:05 -04:00
Tony Wasserka
ed88cf6cad
Removing more references to D3D9.
2013-10-06 13:37:10 +02:00
Tony Wasserka
5de6726658
Remove another D3D9 reference.
2013-10-06 13:30:59 +02:00
Tony Wasserka
d198fee21b
Remove more references to D3D9...
2013-10-06 13:30:59 +02:00
Tony Wasserka
61ed40749f
Shader generators: Remove any references to D3D9 and cleanup the affected code.
2013-10-06 13:30:56 +02:00
Tony Wasserka
0e2e71e483
Remove some now unused VideoConfig settings.
2013-10-06 13:28:46 +02:00
Tony Wasserka
755b280c3b
Rename the Direct3D11 backend to Direct3D. The new short name is D3D.
2013-10-06 13:28:45 +02:00
Tony Wasserka
3b188b0481
VideoConfigDiag: Update video backend description to reflect the D3D9 removal.
2013-10-06 13:28:45 +02:00
Lioncash
0d4df39e1f
Remove D3D9 related files.
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Cf. issue 6167 for a list of shortcomings that made us decide on removing the backend.
2013-10-06 13:28:41 +02:00