dolphin/Source
Lioncash 8b6ff7a358 Revert "{Android] Eliminate need for even using a byte array when copying assets over."
Turns out Android devs decided to opt for one of the most retarded ways of handling assets. Assets with some specific extensions are not compressed (png, jpeg, etc), and anything else is compressed. The AssetManager is so revolutionary, that you actually can't retrieve valid FileChannel descriptors from these compressed files! To add to this revolutionary system, they actually didn't give you a straightforward way of disabling this compression. Now using FileChannels are not possible, and thus we must use the much slower way of copying everything over. Thank you Android devs. Godforbid someone would like to use a non-array based way of copying things that's actually efficient, considering DMA access is possible with FileChannels.

This reverts commit 0dd32986b8.
2013-10-10 00:11:33 -04:00
..
Android Revert "{Android] Eliminate need for even using a byte array when copying assets over." 2013-10-10 00:11:33 -04:00
Core Remove more unused stuff. 2013-10-09 21:37:29 -04:00
DSPSpy llejit - fix for flag generation code + dspspy jit workaround 2011-04-15 13:04:20 +00:00
DSPTool Buildfix for dsptool. 2013-05-21 20:30:09 -04:00
TestSuite clear cg from project files 2013-02-27 10:55:25 +01:00
UnitTests Adding unit test project to VS solution 2013-05-22 03:29:58 +02:00
VSProps Upgrade libusb to 1.0.16 2013-09-30 18:36:54 +13:00
CMakeLists.txt Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
Dolphin_2010.sln Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00