Mai
97160ddc83
Merge pull request #12531 from LillyJadeKatrin/retroachievements-bugfix
...
Add host URL setting to achievements config
2024-01-24 16:17:17 -05:00
Admiral H. Curtiss
58bff55c71
Merge pull request #12528 from lioncash/assembler
...
DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
2024-01-24 18:48:32 +01:00
Admiral H. Curtiss
2826099808
Merge pull request #12523 from lioncash/fallthrough
...
Core: Get rid of some unannotated fallthrough cases
2024-01-24 18:40:32 +01:00
Admiral H. Curtiss
5692e15285
Merge pull request #12525 from lioncash/defined
...
Core: Convert some preprocessor checking to use #ifdef/#if defined() over #if
2024-01-24 18:39:49 +01:00
JosJuice
74d4cb0274
Merge pull request #12526 from lioncash/trace
...
CodeTrace: Use std::set::lower_bound() over std::lower_bound()
2024-01-24 17:56:39 +01:00
JosJuice
dab03e4c08
Merge pull request #12527 from lioncash/highlight
...
GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
2024-01-24 17:55:44 +01:00
LillyJadeKatrin
03e3f65653
Add host URL setting to achievements config
...
The Host URL setting in the RetroAchievements config will, if set, be used as the host URL for all server requests for achievements. This allows for an easy switch to the RetroAchievements staging server for testing.
2024-01-24 07:08:54 -05:00
Lioncash
a65aaccd59
DolphinQt/MenuBar: Hide assembler option if debug UI is disabled
...
Fixes a little visual inconsistency in the UI, where the assembler would
always be shown, but all other debug-related utilities would be hidden.
2024-01-23 18:57:23 -05:00
Lioncash
100242a380
GekkoSyntaxHighlight: Collapse cases for builtin color formats
...
Same behavior, but without as much duplication.
2024-01-23 18:39:59 -05:00
Lioncash
e4fa5614d1
GekkoSyntaxHighlight: Fix FPR terminal highlighting being treated as GPRs
...
Copy-paste error. Ultimately GPR and FPRs use the same highlighting
style anyway, so this is mostly just a correctness change.
2024-01-23 18:38:06 -05:00
Lioncash
6cb3389696
CodeTrace: Use std::set::lower_bound() over std::lower_bound()
...
std::set's lower_bound() is optimized better than the generic
implementation of std::lower_bound()
std::lower_bound() works best on random access iterators, where the
number of comparisons can be logarithmic. However, since std::set's
iterators are bidirectional iterators, the comparisons will actually be
linear in practice when using std::lower_bound().
So, we can use std::set's version which is guaranteed to be logarithmic.
2024-01-23 17:21:22 -05:00
Lioncash
258161bab7
DolphinAnalytics: Use #ifdef instead of #if for platform testing
2024-01-23 16:51:31 -05:00
Lioncash
4ccc5178a6
PowerPC: Use #ifdef instead of #if for platform testing
...
This way we don't assume these symbols are always defined.
2024-01-23 16:47:43 -05:00
Lioncash
f695ae5730
JitInterface: Use #ifdef instead of #if for platform testing
...
\#if assumes the symbols will always be defined, but they aren't
depending on the platform.
2024-01-23 16:42:36 -05:00
Lioncash
a9f89a7d3b
WiimoteEmu: check for __APPLE__ with defined()
...
This is only defined on certain platforms and isn't always defined.
2024-01-23 16:40:21 -05:00
Lioncash
3c64d030c5
FreeLookManager: check for __APPLE__ with defined()
...
Previously this was treating the identifier as if it were always defined
by default
2024-01-23 16:40:10 -05:00
Lioncash
adb79d4e32
WiimoteReal: Explicitly break instead of fallthrough in IsBalanceBoard()
...
Same behavior, no compiler warnings.
2024-01-23 16:22:10 -05:00
Lioncash
28e93827db
EXI_DeviceAGP: Annotate fallthrough with [[fallthrough]]
...
Same behavior, but eleminates compiler warnings.
2024-01-23 16:19:23 -05:00
Mai
0b1087e9c9
Merge pull request #12520 from iwubcode/material_serialize_to_json
...
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 14:18:25 -05:00
iwubcode
3a688aa35e
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
JosJuice
f2292467ad
Merge pull request #12518 from lioncash/pragma
...
AchievementSettings: Move pragma once out of ifdef
2024-01-23 19:24:38 +01:00
JosJuice
96fda3d126
Merge pull request #12517 from lioncash/alloc
...
Jit64/JitRegCache: Simplify GetAllocationOrder()
2024-01-23 19:23:42 +01:00
Mai
e12933f8dd
Merge pull request #12515 from iwubcode/shader_asset_helper_functions
...
VideoCommon: add some helper functions for shader asset
2024-01-23 13:21:00 -05:00
iwubcode
a40a952177
VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
2024-01-23 11:58:32 -06:00
iwubcode
b5a6225e1a
VideoCommon: add function to serialize ShaderAsset to json
2024-01-23 11:58:32 -06:00
Lioncash
49eadbb824
AchievementSettings: Move pragma once out of ifdef
...
Makes the header a little more consistent with others (and also we
should still have a header guard be present at all times).
2024-01-23 11:56:50 -05:00
Lioncash
9f82efa3e2
Jit64/JitRegCache: Simplify GetAllocationOrder()
...
Given we have fixed allocation orders, we can just directly return a
span instead of a pointer and a size via an out parameter.
Makes it a little more convenient, since we get both pieces of info at
once, and also have the ability to iterate directly off the span out of
the box.
2024-01-23 11:03:59 -05:00
JosJuice
d1b4c5482c
Translation resources sync with Transifex
2024-01-22 18:50:03 +01:00
JosJuice
64ccbdd5c1
Translation resources sync with Transifex
2024-01-21 22:30:22 +01:00
Mai
713572e874
Merge pull request #12510 from JosJuice/android-revert-attach-early
...
Revert "Android: Attach CPU thread to JVM early"
2024-01-21 10:23:15 -05:00
Mai
d64705d691
Merge pull request #12512 from JosJuice/assembler-dirty-flag
...
DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor
2024-01-21 10:22:46 -05:00
JosJuice
29f6baac8f
Merge pull request #12506 from xperia64/octomania_text
...
GameINI: Octomania text fix
2024-01-21 16:14:01 +01:00
JosJuice
4b7c953415
Merge pull request #12509 from AdmiralCurtiss/bbox-init-only-if-supported
...
VideoCommon: Only initialize Bounding Box if supported by GPU/driver.
2024-01-20 21:59:15 +01:00
JosJuice
6276232574
DolphinQt: Rework dirty flag handling in AssemblerWidget::TabTextForEditor
...
Putting the handling of the dirty flag in only one string makes it
clearer for translators what's going on.
2024-01-20 20:00:52 +01:00
Tilka
1a57040163
Merge pull request #12511 from JosJuice/partial-revert-assembler-translatability
...
Partially revert "DolphinQt/Assembler: improve translatability"
2024-01-20 14:55:03 +00:00
JosJuice
6cd67e3937
Partially revert "DolphinQt/Assembler: improve translatability"
...
This reverts the parts of commit c8c9928eb1
that made translatability
worse rather than better. Changing "Error in column %2" to "%1 in column
%2" not only means that the translators have to check the i18n comments
to know what word hides behind %1, but there's also the problem that
the translator might need to translate "Error" in this context
differently from the standalone string "Error". Having to copy-paste
some HTML tags may be annoying for translators, but it's a far less
serious problem.
2024-01-20 14:46:41 +01:00
JosJuice
c8327ad514
Revert "Android: Attach CPU thread to JVM early"
...
This reverts commit e86d713600
.
A proper fix was added in 86c1f6e1e7
,
so the workaround is no longer necessary.
2024-01-20 14:26:50 +01:00
Admiral H. Curtiss
ac670d99e2
VideoCommon: Only initialize Bounding Box if supported by GPU/driver.
2024-01-20 12:34:24 +01:00
Admiral H. Curtiss
db43f905e8
Merge pull request #12508 from AdmiralCurtiss/wgi-deadlock
...
InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks.
2024-01-18 10:25:46 +01:00
Admiral H. Curtiss
83d4b692b8
InputCommon/WGInput: Handle add/remove events on separate thread to prevent deadlocks.
...
In particular this is triggered when running Dolphin with the Steam overlay.
2024-01-18 00:30:45 +01:00
Admiral H. Curtiss
12318f921f
Merge pull request #12503 from AdmiralCurtiss/sdl-fixes
...
InputCommon/SDL: Fix potential issues in controller initialization.
2024-01-18 00:29:25 +01:00
BuildTools
a0ccb255b3
GameINI: Octomania text fix
2024-01-16 03:38:32 -05:00
Mai
6aacbc4c35
Merge pull request #12488 from JosJuice/jitarm64-psq-stxx-w0
...
JitArm64: Remove unnecessary locking of W0 in psq_stXX
2024-01-15 15:14:59 -05:00
Mai
5534f510e0
Merge pull request #12498 from AdmiralCurtiss/globals-socket
...
Core/IOS/Network/Socket: Avoid global system accessor.
2024-01-15 15:13:41 -05:00
Mai
e3d39fcc0d
Merge pull request #12502 from AdmiralCurtiss/globals-movie
...
Core/Movie: Refactor to class, move to System.
2024-01-15 15:12:00 -05:00
Admiral H. Curtiss
c7d7ae4912
InputCommon/SDL: Code style fixes.
2024-01-15 15:19:41 +01:00
Admiral H. Curtiss
5e6e61c723
InputCommon/SDL: Avoid potential infinite loops from integer truncation.
2024-01-15 15:19:24 +01:00
Admiral H. Curtiss
d657ad5932
InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats().
2024-01-15 15:18:38 +01:00
Admiral H. Curtiss
959c39133b
InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds.
2024-01-15 15:17:32 +01:00
Admiral H. Curtiss
95cba6be2b
Core/Movie: Refactor to class, move to System.
...
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
2024-01-15 08:05:30 +01:00