Commit Graph

8233 Commits

Author SHA1 Message Date
Pierre Bourdon
9a3dd778cb Preliminary BBA support for Linux. Assumes that a TAP interface named 'Dolphin' exists and is preconfigured. Contains some dirty hacks. 2012-07-04 04:34:40 +02:00
sktsqrl
3cb6e4a864 Redo BBA once again. Now it works on windows, if crappily.
To use, install OpenVPN's TAP device driver. Then create a network bridge between the TAP and your device connected to the internet.
TODO:
proper overlapped read - can look at qemu impl
non-windows impl
2012-06-29 17:33:56 -07:00
skidau
b4ec836aca Removed the offset if the ZCompLoc GREATER or LESS function is used. Fixes the invisible player in THPS3. 2012-06-29 18:47:49 +10:00
Pierre Bourdon
b27d8ff0d6 Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance 2012-06-27 20:20:28 +02:00
Glenn Rice
05ae006e18 Merge branch 'translation-updates' 2012-06-26 20:08:22 -05:00
Glenn Rice
ccba08f5ca Update po's from translators. 2012-06-26 20:05:11 -05:00
NeoBrainX
29e21026e9 Merge branch 'awesome-texcache-cleanups-and-fixes' 2012-06-21 22:21:34 +02:00
NeoBrainX
1c8cdebc22 Set g_texture_cache to NULL upon shutdown. Fixes a crash introduced in previous commits. 2012-06-21 14:21:16 +02:00
Pierre Bourdon
fa2ee1f4a0 Only call CheckExceptions in dcbz in interpreter mode, use FL_ENDBLOCK for Jit64. Now RS3 demo disc does ingame with Jit and block_size = 1 2012-06-20 18:33:23 +02:00
NeoBrainX
cc0523e55b TextureCache: Properly assign texture hashes when EFB to RAM is used without caching.
Fixes issue 5472.
2012-06-20 18:18:21 +02:00
NeoBrainX
7dabba5095 Fix a small bug. 2012-06-20 18:18:20 +02:00
NeoBrainX
043a85f8a6 Minor cleanup. 2012-06-20 18:18:19 +02:00
NeoBrainX
8a5abbddc4 Enable texture format overlay on the fly. 2012-06-20 18:18:18 +02:00
NeoBrainX
8bed27a3d1 Enable hires textures even when texture dumping is enabled.
Remove some deprecated code.
2012-06-20 18:18:17 +02:00
NeoBrainX
8d30ac462a Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes. 2012-06-20 18:18:05 +02:00
Pierre Bourdon
30de244050 Check for DSI exceptions after a dcbz instruction. Fixes Rogue Squadron 3 in interpreter mode. 2012-06-20 12:15:22 +02:00
Pierre Bourdon
e550623b11 Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
Pierre Bourdon
988bd53b5f Support ANSI color codes in the console logger for Linux/Mac 2012-06-19 12:11:15 +02:00
Pierre Bourdon
34606f34a9 Allow disassembly of FakeVMEM with the dolphin debugger 2012-06-19 11:57:57 +02:00
Pierre Bourdon
540010055e Merge branch 'aram-dma-fixes'
This branch fixes the ARAM DMA state tracking and makes external exceptions
timing more accurate.

Fixes WWE: Day of Reckoning 1 and 2 (issue 617)
Fixes Knockout Kings 2003 (issue 4904)
Fixes Spider-Man (GC)
2012-06-19 06:45:05 +02:00
Pierre Bourdon
76a13604ef Optimize mtmsr by going to an exception exit only if EE are enabled and some
exceptions are pending.
2012-06-19 06:35:30 +02:00
Pierre Bourdon
bfc797ede1 Removed an obsolete comment 2012-06-16 14:39:17 +02:00
Pierre Bourdon
e1ddbdd214 Use WriteExceptionExit and implement the change for JitIL 2012-06-16 14:38:48 +02:00
Pierre Bourdon
da4141aa9f Simulate ARAM DMAState correctly and check for external exceptions after
MTMSR is executed.

This commits fixes issue 617. WWE Day of Reckoning 1 and 2 are now playable
with Dolphin.

The changes are not implemented for JitIL yet.
2012-06-16 14:38:44 +02:00
NeoBrainX
227580d1a5 Remove "Disable Textures". 2012-06-11 23:35:46 +02:00
NeoBrainX
1dd6b978c1 Remove "Disable Lighting". 2012-06-11 23:30:20 +02:00
skidau
1d9ac2f6e1 Removed the check for changed JIT blocks before invalidation. Fixes the slow speed in Zelda: Ocarina of Time Master Quest.
Fixes issue 5454.
2012-06-09 18:48:15 +10:00
NeoBrainX
b5ad382b07 Fast mipmaps deserves to die!! 2012-06-08 00:22:57 +02:00
Glenn Rice
fb77f0df2d Update pot file for recent changes to the code. 2012-06-06 06:28:09 -05:00
NeoBrainX
0d577d886a Remove some TODOs. 2012-06-02 19:23:20 +02:00
skidau
d74c50b942 OSX build fix for BPStructs. Thanks to pauldacheez for the fix. 2012-06-02 11:28:43 +10:00
skidau
bb4c9e2205 Fixed "Failed to compile pixel shader" error when Per-Pixel Lighting is enabled. Thanks to slmpika for the fix. 2012-06-02 11:25:44 +10:00
skidau
b0d271db3c Changed MOVDDUP to use MOVSD on non-SSE3 CPU's.
Added DMA wait time under DSP HLE mode.

Fixes Knockout Kings 2003.
2012-06-02 10:06:47 +10:00
skidau
99b7c91df5 Checked if dcbst instructions are preceded by dcbt. If it is, the game is prefetching memory into the data cache, and not loading new code. In these cases, the JIT cache will no longer be flushed. Fixes the frequent "Clearing code cache" issue in games like "The Last Story". 2012-05-31 22:09:33 +10:00
NeoBrainX
372e00632d Fix changing internal resolution via hotkeys (settings above 1.5x weren't accessible anymore before). 2012-05-29 13:11:28 +02:00
Pierre Bourdon
bfde41895f Update the viewport when the scissor offset is changed
Fixes a bug with Another Code: R that was noticed when gx-optimization was
merged.
2012-05-27 08:03:26 +02:00
Glenn Rice
00f6b7b6ea Fix core dump on start up on linux. Thanks to degasus. 2012-05-26 08:24:18 -05:00
Pierre Bourdon
1efabea9b4 Fix compilation errors with g++4.7 2012-05-26 08:09:50 +02:00
skidau
b79d8d9e10 Fixed the Cheat Search. Patch by nagosaki. 2012-05-26 15:45:58 +10:00
skidau
146b02615c Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch) 2012-05-26 13:47:07 +10:00
Braden
82cb14e49b Actually fixes crashing on start up. 2012-05-26 13:21:30 +10:00
Braden
cbc84ecd72 set variables equal to zero or false correctly. Should fix crashes on 32bit version. 2012-05-26 13:21:30 +10:00
Braden
defb4c255d Allows analog sticks to be used with the TAS Input Open. 2012-05-26 13:21:30 +10:00
unknown
873437d58a Adds better support for the tas input. 2012-05-26 13:21:29 +10:00
nitsuja
9ea8d54343 remove some code that was made unused by rca287e7957c7 2012-05-26 13:19:57 +10:00
nitsuja
1f9586a8ba compile fix for my merging of rca287e7957c7 2012-05-26 13:19:57 +10:00
nitsuja
99b202fd2e savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData 2012-05-26 13:18:08 +10:00
nitsuja
ae242e5675 added some missing VideoBackendHardware data to savestates. I think this makes savestates more stable (fewer "GFX FIFO: Unknown Opcode" errors) in dual core mode.
also added some extra verification markers around here, to potentially give better info on future version mismatches
2012-05-26 13:18:08 +10:00
nitsuja
2be579e8ba fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3) 2012-05-26 13:18:07 +10:00
nitsuja
19b0b02ad7 add some missing IPC HLE data to savestates 2012-05-26 13:14:15 +10:00