Commit Graph

10502 Commits

Author SHA1 Message Date
Matthew Parlane
b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
Lioncash
41c25d0c90 [Android] General cleanup. Add more documentation.
Remove some accidental changes that slipped through. Don't want to have input settings in the settings menu just yet.
2013-08-22 08:18:56 -04:00
Matthew Parlane
f274b3b074 Fix compile on *nix. 2013-08-23 00:13:26 +12:00
Matthew Parlane
6acbea5c3e Less verbose. Sorry. 2013-08-23 00:10:47 +12:00
Matthew Parlane
124fe24f4c Make wii-network async.
* accept still needs to be made async.
2013-08-22 23:58:56 +12:00
Lioncash
951bbcd6ce [Android] Change the .settings file to target Java 1.6 instead of 1.5. 2013-08-22 07:39:11 -04:00
Lioncash
779f02d9a5 [Android] Turns out the sidebar XML could also be simplified. 2013-08-22 07:02:30 -04:00
Lioncash
0c5f3953dd [Android] Simplify the XML layout for the about menu. Remove unused strings. 2013-08-22 06:58:19 -04:00
Lioncash
c2bab4edd4 [Android] Remove fragments from the Android Manifest XML. These shouldn't be defined here (nor do they need to. They're fragments, not activities). 2013-08-22 03:53:39 -04:00
Lioncash
7c99b0650b [Android] Format all Java files to be consistent. 2013-08-22 03:43:07 -04:00
Lioncash
f09cafb2be [Android] Make the previous commit parlane approved in terms of boolean conditions. 2013-08-22 02:57:31 -04:00
Lioncash
988c168c2d [Android] Fix a bug in FolderBrowser.java which was causing an incomplete directory structure to show. 2013-08-22 02:52:05 -04:00
Lioncash
85c78759c7 [Android] Make two class variables in InputConfigFragment private. If left the way they were, they could be accessed by other classes in its package, which is not intended. 2013-08-21 21:27:32 -04:00
Lioncash
97bfa6300d Remove unused code from InputConfigFragment. This was for when the option to draw onscreen controls was in this menu instead of video preferences. 2013-08-21 21:10:23 -04:00
Pierre Bourdon
20e82ec08c Fix the fix to AVX support detection
Should be xgetbv(0) & 6 == 6, not just & 6. Thanks to tueidj for pointing this
out.
2013-08-22 01:08:14 +02:00
Pierre Bourdon
5f0c892ed0 Remove outdated documentation files 2013-08-22 01:05:29 +02:00
Lioncash
ca23318089 [Android] Fixed a bug where the config files might not load correctly upon launch. If the initial files existed, it wouldn't load the configs. This fixes that.
If the files don't exist they will be copied (in the previous block) and everything will be fine.
2013-08-21 16:02:43 -04:00
Ryan Houdek
8b291b6b57 [Android] Allow users to be able to choose where they want the APK installed. 2013-08-21 14:35:31 -05:00
Ryan Houdek
1eb1ba8c3d Typo + Add Lima to the driverdetails. 2013-08-21 05:41:32 -05:00
Ryan Houdek
1910f5851f Make us capable of supporting driver specific issues(OSS versus official) 2013-08-21 05:34:52 -05:00
degasus
906cbe5ddf ogl: enable glsl extension ARB_shader_image_load_store for early-z 2013-08-21 11:48:39 +02:00
Ryan Houdek
60ccb2f44d [Android] Fix Android 4.3 from crashing on my devices. This was annoying to find. 2013-08-21 00:12:53 -05:00
Ryan Houdek
fbd0fba13a [Android] Fix preferences from crashing. OSD controls was supposed to be boolean. 2013-08-21 00:06:48 -05:00
Ryan Houdek
272dcb8756 In Windows, if BBA can't connect to any TUNTAP device then throw a panicalert, not just an error log. 2013-08-21 03:22:14 +00:00
Lioncash
53df78d372 [Android] Missed a string for the Japanese translation. 2013-08-20 20:48:43 -04:00
Lioncash
e52c2ac337 [Android] Migrate the "Draw Onscreen Controls" preference to the video settings. 2013-08-20 20:28:48 -04:00
Lioncash
9170c9b360 [Android] Remove unnecessary string messages from CPUSettingsFragment and VideoSettingsFragment. 2013-08-20 19:57:00 -04:00
Lioncash
00996c8d38 [Android] Implement a ViewPager for the settings. Also, move classes into appropriate packages to make things cleaner. 2013-08-20 19:39:00 -04:00
Pierre Bourdon
a3a4f21284 Remove some spurious endlines at the end of log messages 2013-08-21 00:19:50 +02:00
Ryan Houdek
0521b6aa69 [Android] Hopefully fix buildbot's ant build. 2013-08-20 15:41:11 -05:00
Lioncash
8de3250550 [Android] Load all of the new settings from the ini when the app is launched.
- Also fix a typo in the ini saving method in UserPreferences. Accidentally spelt the ini name wrong.
- Also include the relocated XML preferences. I meant to push this with the previous commit.
2013-08-20 15:35:16 -04:00
Lioncash
3fdfd75832 [Android] Add most of the Dolphin video/gfx settings to the settings menu. 2013-08-20 14:33:30 -04:00
degasus
642657d07c ogl: explain why pinned memory is disabled for index buffer 2013-08-20 19:09:55 +02:00
kostamarino@hotmail.com
cc03d9697d Gameini database update. Fix Metroid Prime 3: Corruption settings that got deleted by the clean up of revision e5f4586356. Fix/clean up various stuff that showed up in the process of searching for other regressions (there weren't any). 2013-08-20 17:21:57 +03:00
degasus
7b99fad274 ogl: fix the range of glDrawRangeElements
This range isn't the amound of rendered vertices (this is count).
It's the minimum/maximum of the indices in the index buffer.
2013-08-20 15:25:02 +02:00
degasus
64bd6a44d4 ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
It should do the same on gpu, but textures are more flexible.
eg we could copy and sample them directly without blitting.
2013-08-20 15:11:03 +02:00
degasus
9dfb127923 ogl: remove glBindFragDataLocation
Without dual source blend, we have only one output per fragment shader,
so this is bound to zero by default.
2013-08-20 14:00:24 +02:00
Lioncash
dd35156717 [Android] Forgot to document the new parameter used in SaveConfigToDolphinIni() in the last change. Fixed that. 2013-08-19 22:37:04 -04:00
Lioncash
9595457e1c [Android] Turn SaveConfigToDolphinIni() into a static method. Now saving settings to the ini config just uses one call in PrefsFragment.onDestroy(). 2013-08-19 22:34:27 -04:00
Lioncash
6dbfdce775 [Android] Remove the loading toast messages from the UI. These really don't need to be here since the things they were used for took very, very little time to load. 2013-08-19 22:09:43 -04:00
Lioncash
8dc0b38f00 [Android] Decouple Dolphin.ini config file saving from GameListActivity. It doesn't make sense to save the config AFTER control is returned from PrefsFragment to GameListActivity, since the main purpose of PrefsFragment is to handle the user settings. So, instead, we call SaveConfigToDolphinIni() in the PrefsFragment.onDestroy() method. This way, when the PrefsFragment object is being 'destroyed', it will write the settings to the ini. 2013-08-19 21:56:13 -04:00
Lioncash
a87b967cde [Android] Simplify saving settings to the ini file. Since the setting names are known, there's no reason to loop through them.
This will likely be simplified further very soon.
2013-08-19 20:55:50 -04:00
Pierre Bourdon
377202b9f6 Correctly check for AVX support in x64CPUDetect
It's not enough to check for the CPUID bit to know if AVX is supported since
AVX requires OS support (new set of registers == more registers to be saved
when context switching). If the OS does not support, the cpuid bit will still
be set but using YMM registers will cause an illegal exception fault.
2013-08-20 01:25:10 +02:00
Lioncash
77a5af3bcf [Android] Change the settings menu a little more. Instead of the settings being a single view with settings from all components being displayed, I have broken it into sections. This future-proofs the settings menu in the sense that it won't get cluttered before people start asking "Hey, shouldn't this be broken into sections?".
As of this commit, it is broken into CPU Settings and Video Settings.
I also simplified the code that is responsible for setting the valid CPU cores and video backends by simply making UI string arrays that get chosen, based on the platform the Android device is running on.
2013-08-19 19:10:13 -04:00
degasus
814c1c9572 pixelShaderGen: also execute alpha test for always fail with late z test
This should fix issue 6493, but maybe no real issue as this rendering just do nothing
2013-08-19 21:27:54 +02:00
kostamarino@hotmail.com
3a7802e771 Gameini database update for Tom Clancy's Splinter Cell, Tom Clancy's Splinter Cell Double Agent, Tom Clancy's Splinter Cell Chaos Theory and Super Mario Sunshine (Japanese).
Fixes issue 6504.
Fixes issue 6505.
2013-08-19 21:53:47 +03:00
Ryan Houdek
ba3d3311bd [ARM] If one requests a FPR to not preload but then later ask it to preload. Make sure to preload it at that time. Would have caused issues with having to make sure the non-preloaded regs were always grabbed last. 2013-08-19 18:13:08 +00:00
Ryan Houdek
8094037104 [ARM] Add ps_sum0 and a disabled ps_madd. 2013-08-19 18:13:08 +00:00
Ryan Houdek
42de733c41 [ARM] Disable floating loadstores as they cause problems. Reenable faddsx/fsubsx as it works with loadstores disabled. 2013-08-19 18:13:08 +00:00
degasus
23ce6b9227 ogl: remove glMapBuffer as it isn't in gles 2013-08-19 19:20:10 +02:00