Commit Graph

37590 Commits

Author SHA1 Message Date
Zopolis4
cdea675827
Fix minor typo in readme 2022-08-10 13:42:09 +10:00
Scott Mansell
1dbe2a4ea2
Merge pull request #10431 from Zopolis4/readmemakover
Rewrite readme
2022-08-10 14:40:24 +12:00
Admiral H. Curtiss
dcdba11ded
Merge pull request #10962 from askew-etc/inc-dec-select-state-hotkeys
Add hotkeys for incrementing/decrementing select state slot
2022-08-10 01:41:32 +02:00
Scott Mansell
4f96d2f1c3
Merge pull request #10944 from Sage-King/NetPlayServerUpdates
NetPlayServer.cpp OnConnect() Minor Code Updates
2022-08-10 10:54:53 +12:00
Sage King
da803adf15 Work around for compiler bug on Debian and FreeBSD 2022-08-09 16:26:54 -06:00
Sage King
66276ac61b Added type to SyncIndentifierComparison enum in SyncIdentifier.h in an
attempt to fix a failed call to operator<< in SendResponse()
2022-08-09 16:26:53 -06:00
Sage King
978b6a8724 Added comment explaining obscure folding syntax in NetPlayServer.cpp 2022-08-09 16:26:53 -06:00
Sage King
a12099404e Added SendResponseToAllPlayers() and SendResponseToPlayer() to NetPlayServer.cpp and refactored OnConnect to use them 2022-08-09 16:26:52 -06:00
Sage King
477c20e28d Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp 2022-08-09 16:26:52 -06:00
Sage King
2f367d7a9b Updated PEER_TIMOUT in NetPlayCommon.h to use chrono literals; Updated NetPlayServer.cpp OnConnect() by putting commonly used code into named functions 2022-08-09 16:26:52 -06:00
Sage King
d81756e9b9 Refactored parameter to OnConnect() in NetPlayServer.cpp from rpac to received_packet 2022-08-09 16:26:51 -06:00
Sage King
9d14d95737 Removed code duplicating comments in NetPlayServer.cpp OnConnect() 2022-08-09 16:26:51 -06:00
Sage King
5dea8aaed0 Added initializer braces to Client player; in NetPlayServer.cpp OnConnect() 2022-08-09 16:26:50 -06:00
Sage King
d11df2b700 Refactored variable declared in NetPlayServer.cpp OnConnect() from npver to netplay_version 2022-08-09 16:26:50 -06:00
Mai
a006b1416f
Merge pull request #10967 from shuffle2/sdl
SDL: update submodule to 5aa438e80aabe3570c0ef807d9b22bcd9835ced6
2022-08-09 18:18:08 -04:00
Mai
c2dd58c361
Merge pull request #10959 from JosJuice/frsp-subnormal
Interpreter: Fix rounding edge case in frsp
2022-08-09 18:17:21 -04:00
Mai
e9e2c741a2
Merge pull request #10953 from JosJuice/aarch64-add-encoding
Arm64Emitter: Fix encoding of size for ADD (vector)
2022-08-09 18:13:50 -04:00
Shawn Hoffman
a1941156b6 SDL: update submodule to 5aa438e80aabe3570c0ef807d9b22bcd9835ced6
for a Windows.Gaming.Input fix
2022-08-08 16:10:10 -07:00
Scott Mansell
4c2d707538
Merge pull request #10940 from InvoxiPlayGames/ipc-discord
Add Discord presence ioctlv to /dev/dolphin
2022-08-08 08:11:42 +12:00
askew-etc
914f38753a Add hotkeys for incrementing/decrementing selected state slot (like RetroArch) 2022-08-07 12:20:09 -05:00
JosJuice
d69f38f415
Merge pull request #10963 from shuffle2/notime
back out using std::chrono for timezone stuff
2022-08-07 09:08:20 +02:00
Shawn Hoffman
6e94c20abd add TODO for chrono in GetLocalTimeSinceJan1970 2022-08-06 22:25:30 -07:00
Shawn Hoffman
292724b228 Revert "msvc: use std::chrono for GetLocalTimeSinceJan1970"
This reverts commit 86da6c98fb.
2022-08-06 22:22:14 -07:00
JosJuice
c5d9514cd9 Interpreter: Fix rounding edge case in frsp
Fixes the Dolphin bug mentioned in
https://github.com/dolphin-emu/hwtests/issues/45.

Because this doesn't fix any observed behavior in games (no, 1080°
Avalanche isn't affected), I haven't implemented this in the JITs,
so as to not cause unnecessary performance degradations.
2022-08-06 18:54:19 +02:00
JosJuice
7b2b559743 Translation resources sync with Transifex 2022-08-06 15:50:00 +02:00
InvoxiPlayGames
f9e39cf200 Add Discord presence ioctlv to /dev/dolphin 2022-08-06 07:32:29 +01:00
Admiral H. Curtiss
92ed0e33a8
Merge pull request #10954 from shuffle2/ios-hdr-overflow
WiiSave: protect against a stack buffer overflow
2022-08-06 03:06:10 +02:00
Shawn Hoffman
3ca673a675 WiiSave: protect against a stack buffer overflow 2022-08-05 17:24:03 -07:00
Tilka
3595c8b295
Merge pull request #10952 from JosJuice/bitutils-remove-unused
Common: Remove unused stuff from BitUtils.h
2022-08-05 21:08:02 +01:00
JosJuice
52661dcc76 Arm64Emitter: Fix encoding of size for ADD (vector)
This was causing a bug in the rounding of paired single multiplication
operands. If Force25BitPrecision was called for quad registers, the
element size of its ADD instruction would get treated as if it was 16
instead of the intended 64, which would cause the result of the
calculation to be incorrect if the carry had to pass a 16-bit boundary.

Fixes one of the two bugs reported in
https://bugs.dolphin-emu.org/issues/12998.
2022-08-05 21:49:28 +02:00
JosJuice
c00008e3cd Common: Remove unused stuff from BitUtils.h 2022-08-05 17:54:51 +02:00
Tilka
d48d317cfb
Merge pull request #10951 from Tilka/ax_cleanup
AX: fix comments and variable names (NFC)
2022-08-05 15:27:07 +01:00
Tillmann Karras
b8e64b1f43 AX: fix comments and variable names (NFC)
This command does not upload the MAIN buffers to CPU memory. This was
functionally fixed in f11a40f858 without
updating the comments and variable names.
2022-08-05 15:00:17 +01:00
Scott Mansell
04beb23877
Merge pull request #10943 from Pokechu22/gormiti-gameini
GameSettings: Use Safe Texture Cache and add patch for black screens for Gormiti: The Lords of Nature!
2022-08-05 22:56:28 +12:00
Scott Mansell
ebf95370ef
Merge pull request #10946 from Pokechu22/remove-iLog
VideoCommon: Remove old iLog field
2022-08-05 22:42:09 +12:00
JosJuice
939fa1ed1c
Merge pull request #10941 from shuffle2/crypto-cleanup
Crypto cleanup
2022-08-05 12:12:34 +02:00
Tilka
e638bb658f
Merge pull request #10945 from Pokechu22/vulkan-source-file-name
Vulkan: Call setSourceFile in addition to addSourceText
2022-08-05 00:03:25 +01:00
Pokechu22
354530cf61 VideoCommon: Remove old iLog field
Prior to 7854bd7109, this was used by the debugger for the OpenGL and D3D9 plugins to control logging (via PRIM_LOG and INFO_LOG/DEBUG_LOG in VideoCommon code; PRIM_LOG was changed in 77215fd27c), and also framedumping (removed in 64927a2f81 and 2d8515c0cf), shader dumping (removed in 2d8515c0cf and this commit), and texture dumping (removed in 54aeec7a8f). Apart from shader dumping, all of these features have modern alternatives, and shader source code can be seen in RenderDoc if "Enable API Validation Layers" is checked (which also enables source attachment), so there's no point in keeping this around.
2022-08-04 15:49:39 -07:00
Pokechu22
20a2a2174d Vulkan: Call setSourceFile in addition to addSourceText 2022-08-04 15:09:12 -07:00
Admiral H. Curtiss
5508c52a95
Merge pull request #10932 from JosJuice/nfs
DiscIO: Add support for the NFS format
2022-08-04 22:20:08 +02:00
JosJuice
6fc3bbbdd9 DiscIO/VolumeVerifier: Add a note about NFS bad dumps 2022-08-04 22:01:00 +02:00
JosJuice
02e3125f23 DiscIO/VolumeVerifier: Small logic cleanup
Just for ease of reading. No behavioral difference.
2022-08-04 22:00:59 +02:00
JosJuice
40a4eb3893 DiscIO: Adjust GetDataSizeType logic for NFS 2022-08-04 22:00:59 +02:00
JosJuice
a87dffe52d DiscIO: Replace IsDataSizeAccurate with GetDataSizeType
Previously, we had WBFS and CISO which both returned an upper bound
of the size, and other formats which returned an accurate size. But
now we also have NFS, which returns a lower bound of the size. To
allow VolumeVerifier to make better informed decisions for NFS, let's
use an enum instead of a bool for the type of data size a blob has.
2022-08-04 22:00:59 +02:00
JosJuice
3a6df63e9b DiscIO: Add support for the NFS format
For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.

Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?

I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
2022-08-04 22:00:58 +02:00
JosJuice
bb27d4cc95 DiscIO/VolumeWii: Decouple "is encrypted" from "is hashed"
Needed for the next commit. NFS disc images are hashed but not encrypted.

While we're at it, also get rid of SupportsIntegrityCheck.
It does the same thing as old IsEncryptedAndHashed and new HasWiiHashes.
2022-08-04 20:29:22 +02:00
Tilka
ceae42b754
Merge pull request #10477 from Pokechu22/light-dir-double-normalize
Sanitize and use increased precision when normalizing light directions
2022-08-04 18:30:30 +01:00
Pokechu22
8129874d11 Sanitize and use increased precision when normalizing light directions
This normalization was added in 02ac5e95c8, and changed to use floats in 4bf031c064.  The conversion to floats means that sometimes there is insufficient precision for the normalization process, which results in values of NaN or infinity.  Performing the whole process with doubles prevents that, but games also sometimes set the values to NaN or infinity directly (possibly accidentally due to the values not being initialized due to them not being used in the current configuration?).

The version of Mesa currently in use on FifoCI (20.3.5) has issues with NaN.  Although this bug has been fixed (b3f3287eac in 21.2.0), FifoCI is stuck with the older version.

This change may or may not be incorrect, but it should result in the same behavior as already present in Dolphin, while working around the Mesa bug.
2022-08-04 08:52:44 -07:00
Mai
f59f1a2a35
Merge pull request #10740 from Tilka/cxx20
Move to C++20 for non-MSVC compilers
2022-08-04 09:31:31 -04:00
Tilka
3ad6e3abc2
Merge pull request #10768 from Pokechu22/dsp-hle-gba-class
DSPHLE: Eliminate global state in GBA and AX uCode + accuracy improvements
2022-08-04 13:50:30 +01:00