Commit Graph

35068 Commits

Author SHA1 Message Date
JMC47
d0b8f91d97 INI Settings for Paper Mario Demo
Interactive Demo Disc Version 35 comes with Paper Mario: The
Thousand-Year Door.  Note that D56J01 is a different game.
2021-07-19 18:55:05 -04:00
JMC47
c184569192
Merge pull request #9916 from Dentomologist/fileinfo_constructor_remove_duplication
FileUtil: Remove duplication in FileInfo constructor
2021-07-19 15:10:02 -04:00
Dentomologist
fe670a3e68 FileUtil: Remove duplication in FileInfo constructor 2021-07-19 11:50:17 -07:00
Mai M
6e7698a354
Merge pull request #9910 from Tilka/postprocess
PostProcessing: fix shader compilation failures
2021-07-18 13:58:16 -04:00
Mai M
47d847d468
Merge pull request #9911 from JMC47/summonerini
INI: Fix Summoner Invalid Reads
2021-07-18 13:57:01 -04:00
JMC47
d65d4b7158 INI: Fix Summoner Invalid Reads 2021-07-18 11:56:56 -04:00
JMC47
ed3000845c
Merge pull request #9899 from jack-1313/patch-2
INI settings for 'Hasbro Family Game Night 2'
2021-07-18 10:05:53 -04:00
jack-1313
8f107191cb Create R6X.ini
Fixes :
https://bugs.dolphin-emu.org/issues/12534

Update R6X.ini

Update R6X.ini

Update R6X.ini
2021-07-18 12:52:54 +05:30
Tilka
e25d9791fc
Merge pull request #9909 from matheuz1210/master
Fix Readme.md's command line usage
2021-07-18 04:14:28 +01:00
Tillmann Karras
eb4ed72a96 PostProcessing: fix lens distortion shader
This has been broken since b44a0980eb.
2021-07-18 04:10:02 +01:00
Tillmann Karras
c948d7f436 PostProcessing: fix link error when switching shaders
Switching to a post-processing shader with different configuration options will
change the UBO, so we need to recompile the vertex shader as well.
2021-07-18 04:08:48 +01:00
mat1210
f8575c28ed Fix Readme.md's command line usage 2021-07-17 23:54:48 -03:00
Tilka
6bf39dc6d6
Merge pull request #9908 from shuffle2/set-roundmode-with-simdmode
merge SetRoundMode into SetSIMDMode
2021-07-18 03:48:55 +01:00
Shawn Hoffman
8bddd8c675 remove SetRoundMode
we only care about SSE rounding mode, and set
that manually in SetSIMDMode
2021-07-17 19:29:22 -07:00
Tilka
3c90b657f3
Merge pull request #9907 from shuffle2/roundmode-bitfield
make FPSCR.RN an enum
2021-07-18 03:12:28 +01:00
Tilka
baeeea8f53
Merge pull request #9906 from shuffle2/msvc-warnings
remove msvc warnings which no longer fire, and DSP::Profiler
2021-07-18 03:01:43 +01:00
Shawn Hoffman
197075293d make FPSCR.RN an enum 2021-07-17 18:55:06 -07:00
Shawn Hoffman
e1bddd4c18 remove DSP::Profiler*
this is not used anywhere and seems trivial to
ressurect if it's ever needed again.
2021-07-17 18:26:32 -07:00
Shawn Hoffman
c89ae53677 msvc: remove warning disables which no longer fire 2021-07-17 18:24:36 -07:00
Tilka
d7a5558dc5
Merge pull request #9905 from shuffle2/msvc-outdated-comment
remove an outdated comment
2021-07-18 02:20:56 +01:00
Tilka
8feff42338
Merge pull request #9904 from shuffle2/msvc-volatile-ut
unittests: remove some msvc-specific casts
2021-07-18 02:20:31 +01:00
Shawn Hoffman
f5b05ae080 remove an outdated comment
seems to have been solved 5 years ago by
b707e199c2
2021-07-17 17:46:57 -07:00
Shawn Hoffman
1009825cb2 unittests: remove some msvc-specific casts
compiles on contemporary msvc
checked there is still a mul in release codegen
2021-07-17 17:41:41 -07:00
Tilka
e9068e108a
Merge pull request #9903 from shuffle2/msbuild-lang
msbuild: use Build dir for Languages
2021-07-18 01:07:30 +01:00
Shawn Hoffman
bc22c74cd9 msbuild: use Build dir for Languages 2021-07-17 16:41:43 -07:00
Tilka
2adbd77a4c
Merge pull request #9902 from shuffle2/msbuild-deprecated
msbuild: remove deprecated MinimalRebuild
2021-07-17 23:31:21 +01:00
Shawn Hoffman
7117bd5772 msbuild: remove deprecated MinimalRebuild
we were explicitly disabling it, which is
effectively the new behavior
2021-07-17 14:29:03 -07:00
Léo Lam
0b18f8ae55
Merge pull request #9894 from AdmiralCurtiss/smooth-moves-tex-cache-ini
GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-14 21:43:34 +02:00
Pierre Bourdon
cccb1eef84
Merge pull request #9897 from leoetlino/axe-faulty-ax-checks
DSPHLE: Minor AX fixes
2021-07-14 20:37:52 +02:00
Léo Lam
5021a13aa9
DSPHLE: Fix running and is_stream checks in AX HLE
A voice is considered running if and only if `running` equals 1,
not if `running` is not equal to 0.

This fixes https://bugs.dolphin-emu.org/issues/12508 because for some
reason *The Sims 2 - Castaway* sets `running` to 8 when a stream
finishes playing; previously our AX HLE would just loop the voice
and eventually crash after accessing invalid memory addresses.

Thanks to JMC47 and delroth's help, I've verified that this is the
correct check for the following ucodes:

GC:
* 0x3ad3b7ac
* 0x3daf59b9
* 0x4e8a8b21
* 0x07f88145
* 0xe2136399
* 0x3389a79e

Wii:
* 0x347112ba
* 0xfa450138
* 0xadbc06bd

And while I was fixing the running check, I noticed that the is_stream
field was also being handled incorrectly, so I've fixed that as well.
2021-07-14 19:21:35 +02:00
Léo Lam
887fcfc99a
DSPHLE: Remove redundant accelerator end check for AX Wii 2021-07-14 19:20:25 +02:00
Connor McLaughlin
9b17805be9
Merge pull request #9881 from blaahaj/postprocessing-fix
PostProcessing: Fix OpenGL UBO linking with configuration options
2021-07-14 13:14:17 +10:00
JosJuice
fd7c4b2c00
Merge pull request #9891 from JMC47/jettsonic
Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket
2021-07-13 21:06:04 +02:00
Admiral H. Curtiss
eedae929b7 GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames. 2021-07-13 20:38:56 +02:00
JMC47
b944ffc109 Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket 2021-07-13 03:37:09 -04:00
Léo Lam
b0d2df727a
Merge pull request #9686 from Dentomologist/convert_adapter_tooltip_to_balloontip
GeneralWidget: Convert Adapter tooltip to BalloonTip
2021-07-13 03:33:42 +02:00
Léo Lam
de54856fbb
Merge pull request #9846 from jordan-woyak/report-dup-setting
Config: Add an ini setting to control real Wii Remote report duplication.
2021-07-13 03:32:49 +02:00
Léo Lam
162af2a7bb
Merge pull request #9870 from OatmealDome/ui-thread
macOS: Move UI API calls to the main thread
2021-07-13 03:29:49 +02:00
Léo Lam
b09347c160
Merge pull request #9877 from JosJuice/android-early-panic
Android: Avoid crash on early panic alert
2021-07-13 03:27:12 +02:00
Tilka
8fcda4c315
Merge pull request #9889 from leoetlino/ax-symbols
DSPHLE: Prevent AX GC and AX Wii symbol mixups
2021-07-13 01:41:44 +01:00
Markus Wick
edc4396603
Merge pull request #9888 from JosJuice/jitarm64-logicalimm-everywhere
JitArm64: Stop using hand-encoded logical immediates
2021-07-12 23:03:31 +02:00
JosJuice
3af21d3d22 JitArm64: Optimize FloatCompare's CR value emitting
Setting bit 32 is only needed in the case where EQ and GT are set
but SO and LT are not, which is not a possible outcome of a compare.
2021-07-12 22:54:37 +02:00
JosJuice
8af5095ff4 JitArm64: Stop using hand-encoded logical immediates 2021-07-12 22:25:49 +02:00
Léo Lam
474adcc601
DSPHLE: Prevent AX GC and AX Wii symbol mixups
Putting AX functions from AXVoice.h in an anonymous namespace does
successfully prevent compilers from merging those functions and
allows us to avoid ODR violations.

However, tools such as gdb still mix up AX GC and AX Wii functions
and variables because those have the exact same symbol names.

This can be fixed by using inline namespaces which are transparent
at the source code level but forces AX GC and AX Wii symbols to be
different.
2021-07-12 16:30:15 +02:00
JosJuice
2b26e729c3
Merge pull request #9887 from CrystalGamma/fix-vertexloader-generic
VideoCommon: fix generic build
2021-07-12 09:05:46 +02:00
CrystalGamma
beb6ec0569 VideoCommon: fix generic build
On x86/ARM Common/Assert.h is included by way of
VideoCommon/VertexLoader{X64,ARM64}.h, on other platforms it is missing.
2021-07-12 04:30:43 +02:00
Tilka
93626764d4
Merge pull request #9863 from Pokechu22/zora-eyes-v2
Ignore the top bit of the indirect texture matrix scale
2021-07-11 23:10:47 +01:00
Pokechu22
b880be0aa5 Use separate fmt::formatters for each indirect matrix column
This also fixes a bug where the float version of row 1 actually showed row 0 again.
2021-07-11 15:01:42 -07:00
Pokechu22
f467c02d1a Ignore the top bit of the indirect texture matrix scale
This fixes the Zora eye coloration in Twilight Princess.
2021-07-11 15:01:37 -07:00
Tilka
20a8e9c872
Merge pull request #9876 from Pokechu22/skyward-sword-map
Fix indirect textures when format is not ITF_8
2021-07-11 22:59:23 +01:00