degasus
f31b25fe39
Jit64: Enable branch following.
2017-01-28 02:48:56 +01:00
Markus Wick
f37c5f1f1c
Merge pull request #4766 from lioncash/dspemitter
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DSPCore: Move CompileCurrent to the DSPEmitter
2017-01-27 08:09:52 +01:00
Mat M
cf18ed0a52
Merge pull request #4765 from degasus/token
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PixelEngine: Use a DirectRead for the token.
2017-01-27 01:55:53 -05:00
degasus
ba1decf7bc
PixelEngine: Use a DirectRead for the token.
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No need to call a std::function, and a few games poll this value very often.
2017-01-27 07:49:47 +01:00
Lioncash
4003360bcb
DSPCore: Move CompileCurrent to the DSPEmitter
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This is only ever used here.
2017-01-27 01:36:29 -05:00
Matthew Parlane
017e8050b6
Merge pull request #4746 from JosJuice/volumedirectory-sort-case-insensitive
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VolumeDirectory: Use case-insensitive comparison when sorting
2017-01-27 18:23:14 +13:00
Matthew Parlane
3d5821a9a7
Merge pull request #4745 from JosJuice/always-valid-region
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ConfigManager: Always set a valid m_region
2017-01-27 18:18:37 +13:00
Matthew Parlane
06728ad687
Merge pull request #4757 from lioncash/dsptables
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DSPTables: Hide remaining opcode tables
2017-01-27 18:17:36 +13:00
Matthew Parlane
c03e6cbb02
Merge pull request #4761 from degasus/gamesettings
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GameSettings: Don't ship speedhack which are enabled by default.
2017-01-27 18:10:48 +13:00
Matthew Parlane
a0e598be10
Merge pull request #4763 from lioncash/dspemitter
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DSPEmitter: Make most public variables private
2017-01-27 18:10:02 +13:00
Matthew Parlane
64b0773fc0
Merge pull request #4651 from leoetlino/bt-pass-savestates
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Fix savestates in Bluetooth passthrough mode
2017-01-27 18:07:33 +13:00
Lioncash
be52fcf651
DSPEmitter: Make most public variables private
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Dispatchers and m_unresolved_jumps is utilized in code outside of the
emitter, so these are left as is for the time being.
2017-01-26 20:32:57 -05:00
Lioncash
970d969f63
DSPEmitter: Make conditional JIT functions in DSPJitBranch part of the emitter
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These quite clearly have a dependency on the emitter itself, so these
should be a part of the emitter itself.
The template function can be modified to just simply take functions as a
parameter.
2017-01-26 20:32:34 -05:00
Lioncash
16aac00b8a
DSPEmitter: Move private variables below function declarations
2017-01-26 19:25:49 -05:00
Markus Wick
540bf4618c
Merge pull request #4762 from lioncash/enum
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DSPJitRegCache: Convert DSPJitSignExtend into an enum class
2017-01-27 01:25:19 +01:00
Lioncash
ef52451954
DSPJitRegCache: Convert DSPJitSignExtend into an enum class
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Prevents general names like SIGN, ZERO, and NONE from polluting the
surrounding namespace.
2017-01-26 18:33:50 -05:00
degasus
cbe9c3e040
GameSettings: Don't ship speedhack which are enabled by default.
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This may slow down a few games, but we don't want to support this kind of mess.
2017-01-27 00:07:19 +01:00
Markus Wick
764d2abae3
Merge pull request #4760 from lioncash/regcache
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DSPJitRegCache: Move allocation order array to the cpp file
2017-01-26 23:42:25 +01:00
Lioncash
bdd7034fcb
DSPJitRegCache: Move allocation order array to the cpp file
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As it's a private static implementation detail that doesn't rely on any
other internals of DSPJitRegCache, it can be hidden.
2017-01-26 17:12:55 -05:00
Markus Wick
360bbe0610
Merge pull request #4756 from Orphis/update_gtest
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gtest: Update to latest version from git
2017-01-26 14:02:12 +01:00
Lioncash
8f5ce50a25
DSPAssembler: Migrate VerifyParams over to an OpcodeType param instead of bool
2017-01-26 05:17:05 -05:00
Lioncash
6cb6707a4e
DSPTables: Hide remaining exposed opcode tables
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All opcode tables are now internal.
2017-01-26 05:17:01 -05:00
Markus Wick
0a07df13d2
Merge pull request #4753 from lioncash/dspjit
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DSPEmitter: Amend member variable naming
2017-01-26 10:33:03 +01:00
Markus Wick
5baffb39e8
Merge pull request #4751 from lioncash/string
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DSPAssembler: Replace char buffer + sprintf with StringFromFormat in ShowError
2017-01-26 10:24:27 +01:00
Florent Castelli
e5f576f862
gtest: Update to latest version from git
2017-01-26 03:14:08 +01:00
Lioncash
f4415dd99c
DSPEmitter: Amend member variable naming
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Amends the variable names to follow our coding style.
2017-01-25 19:26:57 -05:00
Mat M
ec9b49436c
Merge pull request #4754 from Orphis/deploy_mac_fix
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macOS: Fix deploy-mac.py which fails when no dylib path has to be cha…
2017-01-25 19:16:13 -05:00
Florent Castelli
4f4b2f15d3
macOS: Fix deploy-mac.py which fails when no dylib path has to be changed
2017-01-26 00:58:43 +01:00
Lioncash
c2e3bd8d2f
DSPAssembler: Amend printf specifiers in ShowError
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code_line is a u32.
2017-01-25 17:20:25 -05:00
Lioncash
992b7f7ac0
DSPAssembler: Replace char buffer + sprintf with StringFromFormat
2017-01-25 17:20:21 -05:00
JosJuice
f1e9c01796
Merge pull request #4750 from booto/hex_is_tough
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58 is 0x3a in hex, not 0x31
2017-01-25 19:09:03 +01:00
booto
c889c81d8f
58 is 0x3a in hex, not 0x31
2017-01-26 01:52:10 +08:00
Mat M
1bc5e4bc45
Merge pull request #4749 from Orphis/cmake_cleanup
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CMake cleanup
2017-01-25 10:35:22 -05:00
Léo Lam
0df2ca702b
IOS: Get rid of static state in BT passthrough
2017-01-25 15:31:28 +01:00
Léo Lam
18957bdb0a
IOS: Fix savestates for Bluetooth passthrough
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This fixes savestates when using Bluetooth passthrough by keeping track
of pending transfer commands and discarding them on state load, so that
the emulated software receives a reply to IOS requests as expected.
With this change, savestates in BT passthrough should work as long as
no Wiimote is connected when creating the savestate and when
restoring it. Yes, I know this is an important limitation -- but
that is probably the best we can do, and it's still better than
completely broken savestates.
2017-01-25 15:31:28 +01:00
Florent Castelli
223e213bcf
cmake: Change endmacro(.*) to endmacro()
2017-01-25 15:07:32 +01:00
Florent Castelli
103361c846
cmake: Change endforeach(.*) to endforeach()
2017-01-25 15:07:32 +01:00
Florent Castelli
bf2890f1f8
cmake: Change else(.*) to else()
2017-01-25 15:07:32 +01:00
Florent Castelli
87380c1c2c
cmake: Change endif(.*) to endif()
2017-01-25 15:07:32 +01:00
JosJuice
104faa9fb3
VolumeDirectory: Use case-insensitive comparison when sorting
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This fixes a regression from 5.0-1556, but I don't know why
the regression occurred or why this fixes it. (Many games
failed to fully boot - I tried Metroid Prime and Twilight
Princess (both GC), and they never got to the title screen.)
2017-01-25 15:07:07 +01:00
Markus Wick
3c184dcf8d
Merge pull request #4742 from lioncash/dspasm
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DSPAssembler: Replace malloced output buffer with std::vector
2017-01-25 14:49:36 +01:00
JosJuice
188d36ff26
ConfigManager: Refactor setting the region into a new function
2017-01-25 14:42:11 +01:00
Pierre Bourdon
18968abbd7
Merge pull request #4723 from booto/ios-init
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Set up IOS RAM information area with real values.
2017-01-25 11:41:26 +01:00
Matthew Parlane
54e7d4a3dd
Merge pull request #4748 from lioncash/dspregcache
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DSPJitRegCache: Make GetReg return by value
2017-01-25 22:49:16 +13:00
Markus Wick
d0bfee0e3f
Merge pull request #4747 from degasus/dispatcher
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JitCache: Split off JIT call from dispatcher.
2017-01-25 07:38:04 +01:00
Pierre Bourdon
1cb2209d95
Merge pull request #4685 from Orphis/cmake_windows
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cmake: Add Windows build and cleanups
2017-01-25 07:12:20 +01:00
booto
d16ca2e5c8
Load IOS from TMD when launching non-IOS title.
2017-01-25 01:11:48 -05:00
Florent Castelli
2fd034789e
cmake: Move /MP flag to MSVC compile flag section
2017-01-25 06:10:20 +01:00
Florent Castelli
221f991f1e
cmake: Move section to disable PIE with the other compiler flags
2017-01-25 06:10:20 +01:00
Florent Castelli
1dda078c61
cmake: Compile on Windows with C++ Exceptions
2017-01-25 06:10:20 +01:00