dolphin/Source
Techjar 4407854e9c NetPlay save data synchronization
This adds the functionality of sending the host's save data (raw memory
cards, as well as GCI files and Wii saves with a matching GameID) to
all other clients. The data is compressed using LZO1X to greatly reduce
its size while keeping compression/decompression fast. Save
synchronization is enabled by default, and toggleable with a checkbox
in the NetPlay dialog.

On clicking start, if the option is enabled, game boot will be delayed
until all players have received the save data sent by the host. If any
player fails to receive it properly, boot will be cancelled to prevent
desyncs.
2018-07-19 18:09:20 -04:00
..
Android Merge pull request #7186 from gwicks/androidTouchJoystickRelCenter 2018-07-11 08:41:06 +02:00
Core NetPlay save data synchronization 2018-07-19 18:09:20 -04:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool DSPTool: Get rid of unnecessary casts 2018-06-22 17:53:24 -04:00
PCH bump msvc version check 2018-07-11 14:53:38 -07:00
UnitTests Common, DSP: Only compile in x86-64 emitter related utilities on x86 platforms 2018-06-21 06:53:31 -04:00
VSProps Merge pull request #6819 from spycrab/delete_wx 2018-06-30 00:12:24 +02:00
.clang-format Reformat all the things! 2018-04-12 21:28:39 +02:00
CMakeLists.txt CMakeLists: Remove add_dolphin_library macro 2018-04-02 08:31:56 -04:00
dolphin-emu.sln Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00