dolphin/Source/Core
Techjar 4407854e9c NetPlay save data synchronization
This adds the functionality of sending the host's save data (raw memory
cards, as well as GCI files and Wii saves with a matching GameID) to
all other clients. The data is compressed using LZO1X to greatly reduce
its size while keeping compression/decompression fast. Save
synchronization is enabled by default, and toggleable with a checkbox
in the NetPlay dialog.

On clicking start, if the option is enabled, game boot will be delayed
until all players have received the save data sent by the host. If any
player fails to receive it properly, boot will be cancelled to prevent
desyncs.
2018-07-19 18:09:20 -04:00
..
AudioCommon AudioCommon: Implement WASAPI 2018-05-26 13:08:10 +02:00
Common NetPlay save data synchronization 2018-07-19 18:09:20 -04:00
Core NetPlay save data synchronization 2018-07-19 18:09:20 -04:00
DiscIO ChunkFile: Remove unnecessary includes 2018-06-09 16:49:59 -04:00
DolphinNoGUI Merge pull request #6983 from yourWaifu/add-discord-rpc-support 2018-06-25 00:06:27 +02:00
DolphinQt NetPlay save data synchronization 2018-07-19 18:09:20 -04:00
InputCommon Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
UICommon Merge pull request #6983 from yourWaifu/add-discord-rpc-support 2018-06-25 00:06:27 +02:00
Updater Updater: Show error when trying to launch directly 2018-05-05 23:32:08 +02:00
VideoBackends Mark all video backend names for translation 2018-06-30 06:30:19 -04:00
VideoCommon Merge pull request #7276 from stenzek/disable-shared-context-nouveau 2018-07-19 09:15:27 +02:00
CMakeLists.txt Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00