dolphin/Source/Core
degasus 5a212a8fe0 jit64: enable faddsx again
It was disabled because of issue 182, but as this game depeneds on FPRF, it was just 'fixed' because of the fallback to interpreter (which implements FPRF by default).
Also enables FPRF for this game via GameIni, so that the issue is still workaround.

If there are any regressions because of this commit, please try to enable FPRF in GameIni.
2013-10-17 01:43:16 +02:00
..
AudioCommon Revert "Remove some unnecessary includes." 2013-10-14 04:05:38 -04:00
Common Fix config file saving on Windows. 2013-10-15 17:20:00 -04:00
Core jit64: enable faddsx again 2013-10-17 01:43:16 +02:00
DiscIO [Common] Abstract out the decode5A3Image and decodeCI8Image functions in BannerLoaderGC, BannerLoaderWii, and GCMemcard into ColorUtil.cpp. Makes for less copied code and remains functionally the same. 2013-10-02 18:18:54 -04:00
DolphinWX (Netplay) Disable record input checkbox while a game is running. 2013-10-15 17:28:01 -04:00
InputCommon Revert "Remove some unnecessary includes." 2013-10-14 04:05:38 -04:00
VideoBackends ogl: only use bufferdata if buffersubdata is broken 2013-10-16 15:46:58 +02:00
VideoCommon Fix rendering on Adreno and Mali. This adds a new DriverDetails bug to know if the bufferstreaming is broken. Thanks degasus for fixing this. 2013-10-16 11:27:58 +00:00
CMakeLists.txt Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00