dolphin/Languages/ko.po
Glenn Rice 83eed62449 Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 19:26:36 +00:00

3317 lines
95 KiB
Plaintext

# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Ko_Trans_Sieg_r8\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-01-10 13:17-0600\n"
"PO-Revision-Date: 2011-01-10 23:31+0900\n"
"Last-Translator: Siegfried <iori3000@hanafos.com>\n"
"Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: Korean\n"
"X-Poedit-Country: KOREA, REPUBLIC OF\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
msgid " (too many to display)"
msgstr " (디스플레이하기에 너무 많은)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:252
#: Source/Core/DolphinWX/Src/NetWindow.cpp:434
#: Source/Core/DolphinWX/Src/NetWindow.cpp:473
msgid " Game : "
msgstr "게임 :"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:110
msgid " Graphics Configuration"
msgstr "그래픽 환경설정"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
msgid ""
" already exists.\n"
"Do you wish to replace it?"
msgstr ""
" 이미 존재함.\n"
"그것을 바꾸고 싶나요?"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s복사%1$s"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51
#, c-format
msgid "%d %%"
msgstr "%d %%"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:771
#, c-format
msgid "%d Free Blocks; %d Free Dir Entries"
msgstr "%d 빈 블럭들; %d 빈 디렉토리 목록"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#, c-format
msgid "%sDelete%s"
msgstr "%s삭제%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:201
#, c-format
msgid "%sExport GCI%s"
msgstr "%sGCI 내보내기%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sImport GCI%s"
msgstr "%sGCI 가져오기%s"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:302
msgid "&About..."
msgstr "&About..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "&Boot from DVD Drive..."
msgstr "DVD 드라이브에서 부트...(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:239
msgid "&Breakpoints"
msgstr "브레이크포인트(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:124
msgid "&Browse for ISOs..."
msgstr "ISO들 폴더탐색(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Cheats Manager"
msgstr "치트 매니저(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "&DSP Settings"
msgstr "사운드 세팅(&D)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981
msgid "&Delete ISO..."
msgstr "ISO 삭제(&D)..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998
msgid "&Delete selected ISOs..."
msgstr "선택된 ISO들 삭제(&D)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
msgid "&Emulation"
msgstr "에뮬레이션(&E)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&File"
msgstr "파일(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "&Frame Stepping"
msgstr "프레임 스탭(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:315
msgid "&Fullscreen"
msgstr "전체화면(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:185
msgid "&Gamecube Pad Settings"
msgstr "게임큐브 패드 세팅(&G)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Graphics Settings"
msgstr "그래픽 세팅(&G)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:303
msgid "&Help"
msgstr "도움(&H)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:241
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:155
msgid "&Load State"
msgstr "상태 로드(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
msgid "&Memcard Manager (GC)"
msgstr "메모리 카드 매니저(GC) (&M)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:240
msgid "&Memory"
msgstr "메모리(&M)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:109
msgid "&Open..."
msgstr "열기...(&O)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "&Options"
msgstr "옵션(&O)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:319
msgid "&Pause"
msgstr "일시정지(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:321
msgid "&Play"
msgstr "실행(&P)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964
msgid "&Properties"
msgstr "속성(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:122
msgid "&Refresh List"
msgstr "목록 갱신(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:238
msgid "&Registers"
msgstr "레지스터들(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:133
msgid "&Reset"
msgstr "리셋(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:242
msgid "&Sound"
msgstr "사운드(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:324
msgid "&Stop"
msgstr "중지(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "&Tools"
msgstr "도구(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
msgid "&Video"
msgstr "비디오(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:291
msgid "&View"
msgstr "보기(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Wiimote Settings"
msgstr "위모트 세팅(&W)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:439
msgid "(off)"
msgstr "(끔)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:220
msgid "3D Vision (Requires Fullscreen)"
msgstr "3D 비전 (전체화면 필요)"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr "<여기에 이름을 넣으세요>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243
msgid "<No resolutions found>"
msgstr "<발견된 해상도가 없음>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "<Press Key>"
msgstr "<키를 누르세요>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:279
msgid "<System>"
msgstr "<시스템>"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:85
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"알림:\n"
"\n"
"넷플레이는 다음 세팅들을 사용할 때만이 현재 제대로 작동할 겁니다:\n"
" - 듀얼 코어 [끔]\n"
" - 오디오 병목 [끔]\n"
" - DSP-HLE \"소리 없음\"으로 혹은 DSP-LLE\n"
" - 수동으로 [스텐다드 컨트롤러]에 사용되어질 정확한 컨트롤러들의 수를 세팅하"
"세요\n"
"\n"
"모든 플레이어들은 같은 돌핀 버전과 세팅들을 사용하도록 시도해야합니다.\n"
"모든 메모리 카드를 끄거나 시작하기전에 그것들을 모든 플레이어들에게 보내세"
"요.\n"
"위모트 지원은 시행되지 않었습니다.\n"
"\n"
"TCP 포트를 호스트에 전달해야합니다!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "AR Codes"
msgstr "AR 코드들"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "돌핀에 대해"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "가속"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:293
msgid "Accurate Texture Cache"
msgstr "정밀한 텍스쳐 캐쉬"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr " [ 액션 ]"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:147
msgid "Adapter:"
msgstr "어댑터:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:73
msgid "Add"
msgstr "추가"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218
msgid "Add ActionReplay Code"
msgstr "액션리플레이 코드 추가"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147
msgid "Add Patch"
msgstr "패치 추가"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:467
msgid "Add new pane"
msgstr "새로운 팬 추가"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
msgid "Add..."
msgstr "추가..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
msgid "Address :"
msgstr "주소 :"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "버튼들 활성화에 요구되는 아날로그 컨트롤 압력을 조정하세요."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343
msgid "Advanced"
msgstr "고급"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:444
msgid "Advanced Settings"
msgstr "고급 세팅들"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:591
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)"
msgstr "모든 GC/Wii 파일들 (elf, dol, gcm, iso, ciso, wad)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "모든 GC/Wii 이미지들 (gcm, iso, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287
msgid "All Gamecube GCM files (gcm)"
msgstr "모든 게임큐브 GCM 파일들 (gcm)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1249
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1263
msgid "All Save States (sav, s##)"
msgstr "모든 상태들 저장 (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285
msgid "All Wii ISO files (iso)"
msgstr "모든 Wii ISO 파일들 (iso)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "모든 압축된 GC/Wii ISO 파일들 (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77
msgid "All files (*.*)|*.*"
msgstr "모든 파일들 (*.*)|*.*"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
"CPU가 EFB (렌더 버퍼)에 읽거나 쓰도록 허용.\n"
"이것은 특정 게임플레이 기능(예. Super Mario Galaxy에 별 포인터) 뿐만아니라 특"
"정 비주얼 효과들(예. Monster Hunter Tri)에 요구됩니다,\n"
"하지만 이 옵션을 켜는 것은 만일 그 게임이 이 기능을 심하게 사용한다면 성능상"
"에 거대한 네거티브 효과를 가질 수 있습니다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Alternate RFI"
msgstr "RFI 대안"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:187
msgid "Anisotropic Filtering:"
msgstr "비등방성 필터링:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:192
msgid "Anti-Aliasing:"
msgstr "안티-앨리어싱:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:729
msgid "Apploader:"
msgstr "어플로더:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr "적용"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"이 파일들을 지우고 싶다고 확신합니까?\n"
"그것들은 영원히 가버릴 겁니다!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "이 파일을 지우고 싶다고 확신합니까? 그것은 영원히 가버릴 겁니다!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:675
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Aspect Ratio:"
msgstr "종횡비:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:81
msgid "At least one pane must remain open."
msgstr "적어도 하나의 pane이 열려 있어야합니다."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46
msgid "Audio Backend"
msgstr "오디오 백엔드"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:230
msgid "Auto"
msgstr "자동"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Auto [recommended]"
msgstr "자동 [권장]"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "뒤로"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr " 배너"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:512
msgid "Banner Details"
msgstr "배너 세부사항들"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Banner:"
msgstr "배너:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:127
msgid "Basic"
msgstr "기본"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:434
msgid "Basic Settings"
msgstr "기본 세팅들"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Bleach Versus Crusade"
msgstr "Bleach Versus Crusade"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:637
msgid "Blocks"
msgstr "블럭들"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
msgid "Bottom"
msgstr "아래"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Broken"
msgstr "고장난"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse"
msgstr "폴더탐색"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr "추가할 디렉토리 둘러보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse for an ISO directory..."
msgstr "ISO 디렉토리... 불러오기"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180
msgid "Browse for output directory"
msgstr "출력 디렉토리 둘러보기"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Buffer:"
msgstr "버퍼:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
msgid "Buttons"
msgstr "버튼들"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:446
msgid "CPU Emulator Engine"
msgstr "CPU 에뮬레이터 엔진"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
"버텍스마다 보다 픽셀마다 기반으로 3D 그래픽의 빛을 계산한다.\n"
"이것은 더 정밀한 행동이지만 성능을 감소시킨다."
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:41
msgid "Cancel"
msgstr "취소"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:513
msgid "Change"
msgstr "변경"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:110
msgid "Change &Disc..."
msgstr "디스크 변경...(&D)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:499
msgid "Change Game"
msgstr "게임 변경"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:401
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"유저 인터페이스의 언어를 변경.\n"
"재시작이 요구됨."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62
msgid "Changing this will have no effect while the emulator is running!"
msgstr "에뮬레이터가 작동하고 있는 동안에 이 변경은 효과가 없을 겁니다!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
msgid "Chat"
msgstr "채팅"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "치트 코드"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr "치트 찾기"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr "치트들 관리자"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:280
msgid "Chinese (Simplified)"
msgstr "중국어 (간소화된)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728
msgid "Choose a DVD root directory:"
msgstr "DVD 루트 디렉토리 선택:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:724
msgid "Choose a default ISO:"
msgstr "디폴트 ISO 선택:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1117
msgid "Choose a directory to add"
msgstr "추가할 디렉토리 선택"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:966
msgid "Choose a file to open"
msgstr "열 파일 선택"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
msgid "Choose a memory card:"
msgstr "메모리 카드 선택:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:730
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"어플로더로 사용할 파일을 선택: (디렉토리들로만 구성된 디스크들에게만 적용됨)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:744
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:783
msgid "Choose the folder to extract to"
msgstr "추출(압축해제)할 폴더 선택"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:114
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:43
msgid "Clear"
msgstr "깨끗이"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:462
msgid "Close"
msgstr "닫기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
msgid "Co&nfigure..."
msgstr "환경설정(&n)..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr "코드 정보"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
msgid "Code: "
msgstr "코드:"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "명령"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:635
msgid "Comment"
msgstr "주석"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "Comment:"
msgstr "주석:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988
msgid "Compress ISO..."
msgstr "ISO 압축..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000
msgid "Compress selected ISOs..."
msgstr "선택된 ISO들 압축..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
msgid "Compressing ISO"
msgstr "ISO 압축하기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Config"
msgstr "환경☃"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:763
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:767
msgid "Config..."
msgstr "환경설정..."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "환경설정"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr "컨트롤 설정"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:287
#: Source/Core/DolphinWX/Src/NetWindow.cpp:535
msgid "Configure Pads"
msgstr "패드들 설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Configure..."
msgstr "환경설정..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315
msgid "Confirm File Overwrite"
msgstr "파일 덮어쓰기 확정"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492
msgid "Confirm On Stop"
msgstr "중지시 확인"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:61
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
msgid "Connect"
msgstr "연결"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:683
msgid "Connect USB Keyboard"
msgstr "USB 키보드 연결"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:333
#, c-format
msgid "Connect Wiimote %i"
msgstr "위모트 %i 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr "위모트 1 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr "위모트 2 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr "위모트 3 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr "위모트 4 연결"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1215
msgid "Connected"
msgstr "연결된"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11
#, c-format
msgid "Connected to %i Wiimotes"
msgstr "%i개의 위모트들에 연결된"
#: Source/Core/DolphinWX/Src/Main.cpp:638
msgid "Connecting..."
msgstr "연결중..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:139
msgid "Console"
msgstr "콘솔"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "컨트롤"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
msgid "Convert to GCI"
msgstr "GCI 로 변환"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:258
msgid "Copy"
msgstr "복사"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:794
#, c-format
msgid "Copy to Memcard %c"
msgstr "Memcard %c 에 복사"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid "Core"
msgstr "코어"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
#, c-format
msgid "Could not create %s"
msgstr "%s를 생성할 수 없었습니다"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
msgid "Count:"
msgstr "카운트:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:454
msgid "Country:"
msgstr "국가:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545
msgid "Create AR Code"
msgstr "AR 코드 생성"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:503
#: Source/Core/DolphinWX/Src/FrameAui.cpp:568
msgid "Create new perspective"
msgstr "새로운 관점 생성"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:399
msgid "Created by KDE-Look.org"
msgstr "KDE-Look.org에 의해 만들어짐"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:396
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]에 의해 만들어"
"짐"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:397
msgid "Created by VistaIcons.com"
msgstr "VistaIcons.com에 의해 만들어짐"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:398
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr ""
"black_rider에 의해 만들어지고 ForumW.org > Web Developments에서 퍼블리쉬된 "
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr "만든이:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425
msgid "Crop"
msgstr "자르기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "DList Cache"
msgstr "데이터리스트 캐쉬"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:765
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP"
msgstr "사운드"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP settings"
msgstr "DSP 세팅들"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:448
msgid "DSPLLE on thread"
msgstr "DSPLLE를 쓰레드상에"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:727
msgid "DVD Root:"
msgstr "DVD 루트:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr "데이터 크기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:458
msgid "Date:"
msgstr "날짜:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:535
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:569
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 파일들(*.sav)"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:79
msgid "Debug"
msgstr "디버그"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "십진수의"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986
msgid "Decompress ISO..."
msgstr "ISO 압축해제..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001
msgid "Decompress selected ISOs..."
msgstr "선택된 ISO들 압축해제..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
msgid "Decompressing ISO"
msgstr "ISO 압축해제하기"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936
msgid "Default"
msgstr "기본"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:723
msgid "Default ISO:"
msgstr "기본 ISO:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:92
msgid "Default font"
msgstr "기본 폰트"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "삭제"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
msgid "Delete Save"
msgstr "저장 지우기"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Detect"
msgstr "감지"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919
msgid "Device"
msgstr "다바이스"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:681
msgid "Device Settings"
msgstr "디바이스 세팅들"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
msgid "Disable Dest. Alpha Pass"
msgstr "Dest. Alpha Pass 끄기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Disable Fog"
msgstr "안개 끄기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354
msgid "Disable Lighting"
msgstr "광원(빛) 끄기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
msgid "Disable Textures"
msgstr "텍스쳐들 끄기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"안개 끄기. 성능이 향상되지만 올바른 안개 에뮬레이션에 의존한 게임에서 결함의 "
"원인이됨."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
"광원 끄기. 성능이 향상되지만 그것을 사용하는 게임에서 빛이 사라짐을 유발."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
"텍스쳐링 끔.\n"
"이것은 디버깅 목적으로만 유용하다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
"alpha-setting pass 끄기\n"
"특정 효과들을 깨뜨리지만 성능에는 도움이 될지도."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
msgid "Disc"
msgstr "디스크"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1215
msgid "Disconnected"
msgstr "연결해제된"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:426
msgid "Display"
msgstr "화면출력"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
msgid "Distance Alpha Pass"
msgstr "디스턴스 알파 패스"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "나누기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:909
msgid "Do you want to stop the current emulation?"
msgstr "현재 에뮬레이션을 중단하고 싶습니까?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:790
msgid "Dolphin"
msgstr "돌핀"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr "돌핀 웹 사이트(&W)"
#: Source/Core/DolphinWX/Src/ConfigMain.h:36
msgid "Dolphin Configuration"
msgstr "돌핀 환경설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:651
#: Source/Core/DolphinWX/Src/FrameTools.cpp:997
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "돌핀 TAS 동영상들 (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
msgid "Dolphin Wiimote Configuration"
msgstr "돌핀 위모트 환경설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:300
msgid "Dolphin at &Google Code"
msgstr "돌핀 구글 코드(&G)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"돌핀이 어느 GC/Wii ISO들도 찾을 수 없었다. 파일들을 찾기위해 여기를 더블클"
"릭..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"돌핀이 현재 모든 게임들을 숨기게 세팅됨. 모든 게임들을 보려면 여기를 더블클"
"릭..."
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:55
msgid "Down"
msgstr "다운"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr "코드들(WiiRD 데이터베이스) 다운로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413
msgid "Dump EFB Target"
msgstr "EFB 타겟 덤프"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
msgid "Dump Frames"
msgstr "프레임들 덤프"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411
msgid "Dump Textures"
msgstr "텍스쳐들 덤프"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "User/Dump/Textures/<game id>/ 에 게임 텍스쳐들을 덤프"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:258
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Dutch"
msgstr "네덜란드어"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
msgid "E&xit"
msgstr "종료(&x)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:227
msgid "EFB"
msgstr "내장프레임버퍼"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "EFB Copy Regions"
msgstr "EFB 복사 영역들"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213
msgid "EFB Scaled Copy"
msgstr "EFB 스케일드 복사"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "EUROPE"
msgstr "유럽"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit"
msgstr "편집"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "액션리플레이 코드 편집"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:275
msgid "Edit Config"
msgstr "환경 편집"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "패치 편집"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit current perspective"
msgstr "현재 관점 수정"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
msgid "Edit..."
msgstr "편집..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248
msgid "Emulate format changes"
msgstr "포멧 변경들을 에뮬레이트"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
"프레임 버퍼 복사들을 텍스쳐들에 직접적으로 에뮬레이트.\n"
"이것은 그렇게 정확하지는 않다, 하지만 많은 게임들이 프레임버퍼 복사들을 하는 "
"방법으로 충분히 좋다."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "에뮬된 위모트"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:360
msgid "Emulation State: "
msgstr "에뮬레이션 상태:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:475
msgid "Emulator Display Settings"
msgstr "에뮬레이터 디스플레이 세팅들"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380
msgid "Enable"
msgstr "켬"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr "AR 로깅 켜기"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44
msgid "Enable Audio Throttle"
msgstr "오디오 병목 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid "Enable BAT"
msgstr "BAT 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid "Enable Block Merging"
msgstr "블록 합병하기 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247
msgid "Enable CPU Access"
msgstr "CPU Access 켜기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:437
msgid "Enable Cheats"
msgstr "치트 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid "Enable Copy to EFB"
msgstr "Copy to EFB 켜기"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43
msgid "Enable DTK Music"
msgstr "DTK 음악 켜기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
msgid "Enable Display List Caching"
msgstr "디스플레이 목록 캐슁 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:305
msgid "Enable Dual Core"
msgstr "듀얼 코어 켜기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:435
msgid "Enable Dual Core (speedup)"
msgstr "듀얼 코어 켜기 (스피드업)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
msgid "Enable EFB To Texture"
msgstr "EFB To Texture 켜기"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42
msgid "Enable HLE Audio"
msgstr "HLE 오디오 켜기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428
msgid "Enable Hotkeys"
msgstr "핫키들 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
msgid "Enable Idle Skipping"
msgstr "아이들 스킵 켜기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:436
msgid "Enable Idle Skipping (speedup)"
msgstr "아이들 스킵핑 켜기 (스피드업)"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45
msgid "Enable JIT Dynarec"
msgstr "JIT Dynarec 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid "Enable MMU"
msgstr "MMU 켜기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
msgid "Enable OpenCL"
msgstr "OpenCL 켜기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid "Enable Progressive Scan"
msgstr "프로그레시브 스캔 켜기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:673
msgid "Enable Screen Saver (burn-in reduction)"
msgstr "스크린 세이버 (burn-in 줄임) 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Enable WideScreen"
msgstr "와이드스크린 켜기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353
msgid "Enable Wireframe"
msgstr "와이어프레임 켜기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:267
msgid "Enable cache"
msgstr "캐쉬 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"빠른 디스크 엑세스 켜기. 일부 게임들에서 요구됨. (켬 = 빠른, 끔 = 호환성)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
msgid "Enable pages"
msgstr "페이지들 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"The Legend of Zelda: Twilight Princess를 스피드업 하려면 켜라. 다른 게임에서"
"는 꺼라."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"블럭 주소 해석 (BAT); 메모리 관리 유닛 함수 켜기. 하드웨어에 정확해진다, 하지"
"만 에뮬레이트는 느려진다.(켬 = 호환성, OFF = 빠른)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
"비등방성 필터링 켜기.\n"
"사선 보기 각도들에 있는 텍스쳐들의 비주얼 퀄리티를 향상시킨다"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61
msgid ""
"Enables dynamic recompilation of DSP code.\n"
"Changing this will have no effect while the emulator is running!"
msgstr ""
"DSP 코드의 다이나믹 재컴파일을 켠다.\n"
"이 변경은 에뮬레이터가 구동되고 있는 동안에는 효과가 없다!"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
"내장된 프레임 버퍼 복사들의 에뮬레이션을 켠다, 만일 그 게임이 그들을 사용하"
"면.\n"
"게임들은 후처리나 다른 것들을 위해 종종 이것이 필요하다, 하지만 그것없이 살 "
"수 있다면, 당신은 때때로 큰 스피드업을 얻을 수 있다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
"픽셀 포멧이 변경될 때 EFB 안쪽에서 그 데이터를 재해석하기를 켠다.\n"
"일부 게임들은 특정 효과들에 대해 이 기능에 의존한다, 그래서 결함들을 가진다"
"면 그것을 켜라.\n"
"이 기능을 어떻게 게임이 사용하냐에 따라, 이 옵션에 의한 스피드 히트들은 없음"
"부터 치명적까지 다양하다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"메모리 관리 유닛 켜기, 일부 게임들에서 요구된다. (켬 = 호환성, 끔 = 빠른)"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:50
msgid "End"
msgstr "끝"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:253
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:464
msgid "English"
msgstr "영어"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:182
msgid "Enhancements"
msgstr "향상들"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
msgid "Enter a name for the new perspective:"
msgstr "새로운 관점을 위한 이름을 입력하라:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
#, c-format
msgid "Entry %d/%d"
msgstr "엔트리 %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr "엔트리 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr "같은"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1123
#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
msgid "Error"
msgstr "에러"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "실행"
#: Source/Core/DolphinWX/Src/Main.cpp:158
msgid "Exit Dolphin with emulator"
msgstr "에뮬레이터와 함께 돌핀을 나옴"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
msgid "Export File"
msgstr "파일 내보내기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:139
msgid "Export Recording..."
msgstr "기록 내보내기(저장)..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Export Save"
msgstr "저장 내보내기"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970
msgid "Export Wii save (Experimental)"
msgstr "Wii 저장 내보내기 (실험적)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798
msgid "Export all saves"
msgstr "모든 저장들을 내보내기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
msgid "Export save as..."
msgstr "저장을 ...로 내보내기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:601
msgid "Extract All Files..."
msgstr "모든 파일들 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
msgid "Extract Apploader..."
msgstr "어플로더 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:604
msgid "Extract DOL..."
msgstr "DOL 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:597
msgid "Extract Directory..."
msgstr "디렉토리 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
msgid "Extract File..."
msgstr "파일 압축 풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:595
msgid "Extract Partition..."
msgstr "파티션 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:704
#, c-format
msgid "Extracting %s"
msgstr "%s 압축풀기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting All Files"
msgstr "모든 파일들 압축풀기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting Directory"
msgstr "디렉토리 압축풀기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:690
msgid "Extracting..."
msgstr "압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:155
msgid "FRANCE"
msgstr "프랑스"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:460
msgid "FST Size:"
msgstr "FST 크기:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:312
msgid "Fast"
msgstr "빠른"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Fast version of the MMU. Does not work for every game."
msgstr "MMU의 빠른 버전. 모든 게임에 대해 작동하지는 않는다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
"더빠른 이형들은 더 적은 픽셀들을 쳐다보고 그리하여 더 많은 잠재적 에러들을 지"
"닌다.\n"
"더느린 이형들은 더 많은 픽셀들을 쳐다보고 그리하여 더 안전하다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:291
msgid "Filesystem"
msgstr "파일시스템"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:638
msgid "First Block"
msgstr "첫번째 블럭"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:804
msgid "Fix Checksums"
msgstr "체크섬들 고침"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Force 16:9"
msgstr "강제 16:9"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Force 4:3"
msgstr "강제 4:3"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
msgid "Force Bi/Trilinear Filtering"
msgstr "강제 Bi/Trilinear 필터링"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "Force Filtering"
msgstr "강제 필터링"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
"게임이 와이드스크린 해상도들로 그래픽을 출력하게 강제시킴.\n"
"이것은 그래픽 경함들을 유발할지도 모름을 주목"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
"게임이 명백하게 그것을 껐어도 바이리니어 텍스쳐 필터링을 강제시킨다.\n"
"텍스쳐 퀄리티를 향상시킨다 (특히 높은 내부 해상도를 사용할 때) 하지만 일부 게"
"임들에서는 결함들을 유발한다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234
msgid "Fractional"
msgstr "부분의"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
msgid "Frame S&kipping"
msgstr "프레임 스킵(&k)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:439
msgid "Framelimit :"
msgstr "프레임제한 :"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
msgid "Free Look"
msgstr "자유 보기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:255
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:466
msgid "French"
msgstr "프랑스어"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "FullScr"
msgstr "전체화면"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:476
msgid "Fullscreen Display Resolution:"
msgstr "전체화면 디스플레이 해상도:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
"내장된 프레임 버퍼 복사들을 완전히 에뮬레이트한다.\n"
"이것은 EFB Copy to Texture 보다 더 정확하다, 그리고 일부 게임들은 올바르게 작"
"동하기위해 이것이 필요하다, 하지만 또한 매우 느릴 수도 있다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:541
msgid "GCI File(*.gci)"
msgstr "GCI 파일(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "GCPad"
msgstr "GC패드"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:452
msgid "Game ID:"
msgstr "게임 ID:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
msgid "Game-Specific Settings"
msgstr "게임-상세 세팅들"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:281
msgid "GameConfig"
msgstr "게임환경"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:427
msgid "Gamecube"
msgstr "게임큐브"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:970
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:219
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "게임큐브 메모리 카드들 (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "Gamecube Pad settings"
msgstr "게임큐브 패드 세팅"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:287
msgid "Gecko Codes"
msgstr "Gecko 코드들"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:425
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:122
msgid "General"
msgstr "일반"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:254
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "German"
msgstr "독일어"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:761
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics"
msgstr "그래픽"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics settings"
msgstr "그래픽 세팅"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr "보다 큰"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284
msgid "Hebrew"
msgstr "히브리어"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "도움"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:485
msgid "Hide Mouse Cursor"
msgstr "마우스 커서 숨김"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:386
msgid ""
"Hide the cursor when it is over the rendering window\n"
" and the rendering window has focus."
msgstr ""
"윈도우 위에 있을 때 커서를 숨겨라\n"
"그리고 렌더링 윈도우는 초점을 가진다."
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "홈"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:63
#: Source/Core/DolphinWX/Src/NetWindow.cpp:113
msgid "Host"
msgstr "호스트"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "단축키 설정"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr "단축키들"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
msgid "Hybrid Wiimote"
msgstr "하이브리드 위모트"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:545
msgid "IPL Settings"
msgstr "IPL 세팅"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR 포인터"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:667
msgid "IR Sensitivity:"
msgstr "IR 감도:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:496
msgid "ISO Details"
msgstr "ISO 디테일"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:716
msgid "ISO Directories"
msgstr "ISO 디렉토리들"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:158
msgid "ITALY"
msgstr "이탈리아"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:636
msgid "Icon"
msgstr "아이콘"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid ""
"If a game hangs, works only in the Interpreter or Dolphin crashes, this "
"option may fix the game."
msgstr ""
"멈추면, 인터프리터로만 돌려라 그렇지 않으면 돌핀은 깨진다, 이 옵션은 그 게임"
"을 고칠지 모른다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:376
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n"
"you also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"프레임한계를 게임 풀 스피드 (NTSC:60, PAL:50)보다 더 높게 설정하면,\n"
"당신은 또한 그것이 효과를 내기위해서 DSP에서 오디오 병목을 꺼야한다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Import Save"
msgstr "저장을 가져오기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:364
msgid "In Game"
msgstr "게임안"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:548
msgid "In-Game"
msgstr "게임-안"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
msgid "Info"
msgstr "정보"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:362
msgid "Information"
msgstr "정보"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
msgid "Input"
msgstr "입력"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
msgid "Input Source"
msgstr "소스 입력"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "삽입"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr "암호화되거나 비암호화된 코드를 여기에 삽입하세요..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:682
msgid "Insert SD Card"
msgstr "SD 카드 삽입"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr "이름을 여기에 넣으시오..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
msgid "Install Wii Menu"
msgstr "Wii 메뉴 설치"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990
msgid "Install to Wii Menu"
msgstr "Wii 메뉴에 설치"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139
msgid "Installing WAD to Wii Menu..."
msgstr "WAD를 Wii 메뉴에 설치하기..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234
msgid "Integral [recommended]"
msgstr "완전한 [권장]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491
msgid "Interface Settings"
msgstr "인터페이스 세팅들"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:235
msgid "Interpreter (VERY slow)"
msgstr "인터프리터 (매우 느린)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:363
msgid "Intro"
msgstr "소개화면"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:257
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:285
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:468
msgid "Italian"
msgstr "이탈리어"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
msgid "JAPAN"
msgstr "일본"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:236
msgid "JIT Recompiler (recommended)"
msgstr "JIT 리컴파일러 (권장)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237
msgid "JITIL experimental recompiler"
msgstr "JITIL 실험적 리컴파일러"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
msgid "Japanese"
msgstr "일본어"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
msgid "KOREA"
msgstr "한국"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
"텍스쳐안에 실제 픽셀들을 쳐다보기에 기반한 텍스쳐들 트랙을 유지한다.\n"
"느려짐을 유발할 수 있다, 하지만 일부 게임들은 이 옵션이 올바르게 작동하기위"
"해 필요하다."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr " [ 키 ]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:275
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:286
msgid "Korean"
msgstr "한국어"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "L 버튼"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502
msgid "Language:"
msgstr "언어:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
msgid "Last Overwritten State"
msgstr "마지막 덮어써진 상태"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
msgid "Last Saved State"
msgstr "마지막 저장된 상태"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:52
msgid "Left"
msgstr "왼쪽"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"좌-클릭 입력 감지.\n"
"중-클릭 지우기.\n"
"우-클릭 옵션들 더."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"좌/우-클릭 옵션들 더.\n"
"중-클릭 지우기."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr "보다 더 적은"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948
msgid "Load"
msgstr "로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412
msgid "Load Hi-Res Textures"
msgstr "고-해상 텍스쳐들 로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212
msgid "Load Native Mipmaps"
msgstr "내장 밉맵들 로드"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:111
msgid "Load Script..."
msgstr "스크립트 로드..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Load State..."
msgstr "상태 로드..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:208
#, c-format
msgid "Load Wii System Menu (%d %c)"
msgstr "Wii 시스템 메뉴 (%d %c) 로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr "User/Load/Textures/<game id>/ 에서 높은-해상도 텍스쳐들을 로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
"생성하는 대신 내장 밉맵들을 로드한다.\n"
"내장 밉맵들을 로드하는 것은 좀 더 정확한 행동이, 하지만 또한 성능 감소할지도 "
"모른다 (당신의 마일리지가 다양할지 몰라도)."
#: Source/Core/DolphinWX/Src/Main.cpp:154
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr "명시된 파일 (DOL, ELF, WAD, GCM, ISO) 로드"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:546
msgid "Local"
msgstr "지역"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:447
msgid "Lock threads to cores"
msgstr "쓰레드들을 코어들에 잠그기"
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr "로그"
#: Source/Core/DolphinWX/Src/Frame.cpp:419
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr "로깅"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:61
msgid "Lua Script Console"
msgstr "Lua 스크립트 콘솔"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "M 버튼"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid "MMU Speed Hack"
msgstr "MMU 스피드 핵"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:534
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:568
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz 게임샤크 파일들(*.gcs)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:456
msgid "Maker ID:"
msgstr "만든이 ID:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Maker:"
msgstr "만든이:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:226
msgid "Memory Card"
msgstr "메모리 카드"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "메뉴"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Metroid Other M"
msgstr "Metroid Other M"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:420
msgid "Misc"
msgstr "기타"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:672
msgid "Misc Settings"
msgstr "기타 세팅들"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
"그들이 사용하고 있는 포멧을 보여주기위해 텍스쳐들을 수정한다.\n"
"이것은 단지 디버깅 목적으로만 유용하다."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
msgid "Monospaced font"
msgstr "단일띄어쓰기 폰트"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "곱하기"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "NP 덧셈"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP 시작"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP 십진수"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "NP 삭제"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "NP 나누기"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP 아래"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP 끝"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP 엔터"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP 같은"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP 홈"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP 삽입"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP 왼쪽"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP 곱셈"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP 페이지 다운"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP 페이지 업"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP 오른쪽"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "NP 분리기"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP 스페이스"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP 뺄셈"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP 탭"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP 위"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
msgid "Name:"
msgstr "이름:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16
msgid "Name: "
msgstr "이름:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:567
msgid "Native GCI files(*.gci)"
msgstr "네이티브 GCI 파일들(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:196
msgid "New &Lua Console"
msgstr "새로운 &Lua 콘솔"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr "새로운 스캔"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:207
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:806
msgid "Next Page"
msgstr "다음 페이지"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr "다음 스캔"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:47
msgid "Nickname :"
msgstr "별명 :"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:182
msgid "No Country (SDK)"
msgstr "국가 없음 (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
msgid "No ISOs or WADS found"
msgstr "ISO들이나 WADS가 없음"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:474
msgid "No docking"
msgstr "docking 없음"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
msgid "None"
msgstr "없음"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:307
msgid "Normal"
msgstr "보통"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:287
msgid "Norwegian Bokmaal"
msgstr "노르웨이어 Bokmaal"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr "같지 않음"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913
msgid "Not Set"
msgstr "세팅 안함"
#: Source/Core/DolphinWX/Src/Main.cpp:637
msgid "Not connected"
msgstr "연결되지 않음"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr "노트"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr "주목:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
#: Source/Core/DolphinWX/Src/FrameAui.cpp:85
#: Source/Core/DolphinWX/Src/FrameAui.cpp:540
#: Source/Core/DolphinWX/Src/FrameAui.cpp:581
#: Source/Core/DolphinWX/Src/FrameAui.cpp:589
#: Source/Core/DolphinWX/Src/LogWindow.cpp:75
msgid "Notice"
msgstr "알림"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr "코드들의 수:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr "눈처크"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Nunchuk 가속"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:229
msgid "Off"
msgstr "끔"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "오프셋:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open"
msgstr "열기"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972
msgid "Open &containing folder"
msgstr "담고 있는 폴더 열기(&c)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969
msgid "Open Wii &save folder"
msgstr "Wii &save 폴더 열기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open file..."
msgstr "파일 열기..."
#: Source/Core/DolphinWX/Src/Main.cpp:148
msgid "Opens the debugger"
msgstr "디버거 연다"
#: Source/Core/DolphinWX/Src/Main.cpp:151
msgid "Opens the logger"
msgstr "로거를 연다"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:124
msgid "Options"
msgstr "옵션들"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
msgid "Output"
msgstr "출력"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:138
msgid "P&lay Recording..."
msgstr "기록 재생(&l)..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:556
msgid "Pad "
msgstr "패드"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "페이지 다운"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "페이지 업"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47
msgid "Pair Up"
msgstr "연결하기"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "단락"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr "파티션 %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
msgid "Patches"
msgstr "패치들"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:429
msgid "Paths"
msgstr "경로"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1392
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1393
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:48
msgid "Pause"
msgstr "일시정지"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:366
msgid "Perfect"
msgstr "완벽한"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:569
#, c-format
msgid "Perspective %d"
msgstr "관점 %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
msgid "Pixel Depth"
msgstr "픽셀 깊이"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214
msgid "Pixel Lighting"
msgstr "픽셀 광원"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1401
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1402
msgid "Play"
msgstr " 실행▶"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr "실행/일시정지"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
msgid "Playable"
msgstr "플레이가능"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
msgid "Players"
msgstr "플레이어"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:910
msgid "Please confirm..."
msgstr "확인해주세요..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:539
msgid "Please create a perspective before saving"
msgstr "저장하기전에 관점을 생성해 주세요."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:430
msgid "Plugins"
msgstr "플러그인"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "플러스-마이너스"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288
msgid "Polish"
msgstr "폴란드어"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
#: Source/Core/DolphinWX/Src/NetWindow.cpp:106
msgid "Port :"
msgstr "포트:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:435
msgid "Post-Processing Shader:"
msgstr "후-처리 쉐이더:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
msgid "Prev Page"
msgstr "이전 페이지"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:805
msgid "Previous Page"
msgstr "이전 페이지"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr "이전 값"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "프린트"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915
msgid "Profile"
msgstr "프로파일"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
msgid "Projection Hack for: "
msgstr "프로젝션 핵:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369
msgid "Projection Stats"
msgstr "프로젝션 상태들"
#: Source/Core/DolphinWX/Src/ISOProperties.h:47
msgid "Properties"
msgstr "속성"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Purge Cache"
msgstr "캐쉬 제거(Purge)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:137
#: Source/Core/DolphinWX/Src/NetWindow.cpp:297
msgid "Quit"
msgstr "종료"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "R 버튼"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:265
msgid "RAM"
msgstr "램"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr "러시아"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549
msgid "Range"
msgstr "범위"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383
msgid "Real"
msgstr "리얼"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43
msgid "Real Wiimote"
msgstr "리얼 위모트"
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr "위모트 재연결 확인"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
"3D 그래픽들을 레스터라이징함으로 인해 앨리어싱의 양을 줄인다.\n"
"이것은 렌더된 그림이 블럭이 덜지게 보이게 만든다 하지만 심하게 성능이 감소한"
"다."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40
msgid "Refresh"
msgstr "갱신"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
msgid "Refresh game list"
msgstr "게임 목록 갱신"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:720
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
msgid "Remove"
msgstr "제거"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
"장면을 와이어프레임으로 렌더한다.\n"
"이것은 디버깅 목적들로만 유용하다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:486
msgid "Render to Main Window"
msgstr "메인 윈도우에 렌더"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:387
msgid "Render to main window."
msgstr "메인 윈도우에 렌더"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:348
msgid "Rendering"
msgstr "렌더링"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:389
msgid "Required for using the Japanese ROM font."
msgstr "일본 롬 폰트를 사용하기 위해서 요구된다."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939
msgid "Reset"
msgstr "리셋"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr "결과"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Enter"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:54
msgid "Right"
msgstr "오른쪽"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:112
msgid "Run"
msgstr "구동"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:379
msgid "Run DSPLLE on a dedicated thread (not recommended)."
msgstr "DSPLLE를 전용 쓰레드상에서 구동하기 (권장 안함)"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:163
msgid "Running script...\n"
msgstr "스크립트 구동중...\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289
msgid "Russian"
msgstr "러시안어"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:156
msgid "Sa&ve State"
msgstr "상태 저장(&v) "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:301
msgid "Safe"
msgstr "안전한"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49
msgid "Sample Rate"
msgstr "샘플 레이트"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save"
msgstr "저장"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:539
msgid "Save GCI as..."
msgstr "GCI 를 ...로 저장"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "Save State..."
msgstr "상태 저장..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:569
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:579
msgid "Save as..."
msgstr "...로 저장"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301
msgid "Save compressed GCM/ISO"
msgstr "압축된 GCM/ISO를 저장"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save current perspective"
msgstr "현재 관점을 저장"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290
msgid "Save decompressed GCM/ISO"
msgstr "압축풀린 GCM/ISO를 저장"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:240
msgid "Scale:"
msgstr "스케일:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578
msgid "Scanning for ISOs"
msgstr "ISO들을 검사하기"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579
msgid "Scanning..."
msgstr "스캐닝..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "ScrShot"
msgstr "스크린샷"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "스크롤 락"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr "필터 찾기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718
msgid "Search Subfolders"
msgstr "하위폴더들 찾기"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:56
msgid "Select"
msgstr "선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:649
#: Source/Core/DolphinWX/Src/FrameTools.cpp:995
msgid "Select The Recording File"
msgstr "기록 파일 선택"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
"사용할 하드웨어 어댑터를 선택하세요.\n"
"의심 스러울 때는, 처음 것을 사용"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "가져올 세이브 파일을 선택"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:338
msgid "Select floating windows"
msgstr "떠다니는 윈도우즈 선택"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:382
msgid "Select resolution for fullscreen mode"
msgstr "전체화면 모드에 대한 해상도 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1196
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr "디스크의 업데이트 파티션에서 풀린 [시스템 메뉴] wad를 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:589
msgid "Select the file to load"
msgstr "로드할 파일 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1163
msgid "Select the save file"
msgstr "세이브 파일 선택"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:138
msgid "Select the script to load"
msgstr "로드할 스크립트 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1247
msgid "Select the state to load"
msgstr "로드할 상태 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1261
msgid "Select the state to save"
msgstr "저장할 상태 선택"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
"렌더링 때 무슨 종횡비를 사용할지 선택:\n"
"자동: 내장 종횡비 (4:3)를 사용\n"
"강제 16:9: 그림을 16:9 종횡비로 늘린다.\n"
"강제 4:3: 그림을 4:3 종횡비로 늘린다.\n"
"윈도우로 늘림: 그림을 윈도우 크기로 늘린다."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:94
msgid "Selected font"
msgstr "선택된 폰트"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:269
msgid "Send"
msgstr "보내기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:665
msgid "Sensor Bar Position:"
msgstr "센서 바 위치:"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "분리자"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:405
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "시리얼 포트 1 - 이것은 넷 어댑터같은 디바이스가 사용하는 포트이다"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509
msgid "Set"
msgstr "세팅"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488
msgid "Set Console as NTSC-J"
msgstr "콘솔을 NTSC-J 로 세팅"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973
msgid "Set as &default ISO"
msgstr "디폴트 ISO로 세팅(&d)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:807
#, c-format
msgid "Set as default Memcard %c"
msgstr "기본 메모리카드 %c 로 세팅"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
msgid "Short Name:"
msgstr "단축 이름:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show &Console"
msgstr "콘솔 보기(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
msgid "Show &Logwindow"
msgstr "로그윈도우 보기(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Statusbar"
msgstr "상태바 보기(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
msgid "Show &Toolbar"
msgstr "툴바 보기(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Drives"
msgstr "드라이브 보기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367
msgid "Show FPS"
msgstr "FPS 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
msgid "Show France"
msgstr "프랑스 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:264
msgid "Show GameCube"
msgstr "게임큐브 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
msgid "Show Italy"
msgstr "이탈리아 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
msgid "Show JAP"
msgstr "JAP 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
msgid "Show Korea"
msgstr "한국 보기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Show Language:"
msgstr "언어 보기:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:273
msgid "Show PAL"
msgstr "PAL 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:261
msgid "Show Platforms"
msgstr "플랫폼 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show Regions"
msgstr "지역 보기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
msgid "Show Shader Errors"
msgstr "쉐이더 에러들 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show Taiwan"
msgstr "타이완 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:275
msgid "Show USA"
msgstr "USA 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
msgid "Show Wad"
msgstr "Wad 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:262
msgid "Show Wii"
msgstr "Wii 보기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:392
msgid "Show a confirmation box before stopping a game."
msgstr "게임을 멈추기 전에 확인 박스 보여주기."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:393
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin\n"
"suddenly crashes without any explanation at all."
msgstr ""
"잠재적 심각한 에러가 발생했을 때 메시지 박스를 보여주기.\n"
"이것을 끄기는 짜증나고 심각하지 않은 메시지들을 피할지도 모른다, 하지만 그것"
"은 또한 돌핀이\n"
"갑자기 어느 설명이 전혀 없이 깨질지도 모른다는 것을 의미할지 모른다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"프로젝션 통계들을 보여주기.\n"
"이것은 디버깅 목적들로만 유용하다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
msgid "Show save banner"
msgstr "저장 배너 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:820
msgid "Show save blocks"
msgstr "저장 블럭들 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:818
msgid "Show save comment"
msgstr "저장 주석 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:819
msgid "Show save icon"
msgstr "저장 아이콘 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:817
msgid "Show save title"
msgstr "저장 타이틀 보기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid "Show the number of frames rendered per second."
msgstr "매 초마다 렌더되는 프레임수 보기."
#: Source/Core/DolphinWX/Src/Main.cpp:144
msgid "Show this help message"
msgstr "이 도움 메시지 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show unknown"
msgstr "unknown 보기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"다양한 통계들 보여주기\n"
"이것은 디버깅 목적들로만 유용하다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
msgid "Simplified Chinese"
msgstr "간략화된 중국어"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr "크기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "Skies of Arcadia"
msgstr "Skies of Arcadia"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:445
msgid "Skip GC BIOS"
msgstr "GC BIOS 건너뜀"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
#: Source/Core/DolphinWX/Src/FrameTools.cpp:175
msgid "Slot"
msgstr "슬롯"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "스냅샷"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Sonic and the Black Knight"
msgstr "Sonic and the Black Knight"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39
msgid "Sound Settings"
msgstr "소리 세팅"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "스페이스"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:256
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Spanish"
msgstr "스페인어"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
"렌더에 사용되어지는 해상도를 명시한다. 고 해상도는 비주얼 퀄리티를 향상시킬 "
"것이다 하지만 또한 꽤 성능상에 버겁고 특정 게임들에서는 결함들을 일으킬지 모"
"른다.\n"
"Fractional: 네이티브 해상도 대신에 당신의 디스플레이 해상도를 직접적으로 사용"
"한다. 그 퀄리티는 당신의 디스플레이/윈도우 사이즈로 스케일한다, 성능 영향을 "
"주는 것 처럼.\n"
"Integral: 이것은 Fractional과 비슷하다, 하지만 네이티브 해상도의 정수 배수로 "
"올림한다. 더 정확한 형태를 줄 수 있다 하지만 보통 더 느리다.\n"
"다른 옵션들은 당신의 디스플레이 사이즈와는 독립적으로 비주얼 퀄리티 고르기로 "
"고정되어진다."
#: Source/Core/DolphinWX/Src/Main.cpp:161
msgid "Specify a video plugin"
msgstr "비디오 플러그인 명시"
#: Source/Core/DolphinWX/Src/Main.cpp:165
msgid "Specify an audio plugin"
msgstr "오디오 플러그인 명시"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid "Speed up Disc Transfer Rate"
msgstr "디스크 전송율 스피드 업"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:38
msgid "Start"
msgstr "시작"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "Start &NetPlay"
msgstr "넷플레이 시작(&N)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:137
msgid "Start Re&cording"
msgstr "기록 시작(&c)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484
msgid "Start Renderer in Fullscreen"
msgstr "전체화면에서 렌더러 시작"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:385
msgid "Start the rendering window in fullscreen mode."
msgstr "풀스크린 모드에서 윈도우 렌더링 시작"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr "상태"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
msgid "Stop"
msgstr "중지"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Stretch to Window"
msgstr "윈도우로 늘림"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "빼기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:546
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:677
msgid "System Language:"
msgstr "시스템 언어:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:177
msgid "TAIWAN"
msgstr "타이완"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "탭"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:470
msgid "Tab split"
msgstr "탭 분리"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "Take Screenshot"
msgstr "스크린샷 얻기"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Test"
msgstr "테스트"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:263
msgid "Texture"
msgstr "텍스쳐"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
msgid "Texture Format"
msgstr "텍스쳐 포멧"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1123
msgid "The chosen directory is already in the list"
msgstr "선택된 디렉토리는 이미 리스트에 있다"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
msgid "The file "
msgstr "그 파일"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:588
msgid "The name can not be empty"
msgstr "이름이 비어있을 수 없다"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:580
msgid "The name can not contain the character ','"
msgstr "이른은 ',' 문자를 포함할 수 없다"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496
msgid "Theme"
msgstr "테마"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:302
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"이 세팅들은 핵심 돌핀 세팅들을 오버라이드한다.\n"
"결정되지않은 것은 그 게임이 돌핀 세팅을 사용함을 뜻한다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:409
msgid "This could cause slow down in Wii Menu and some games."
msgstr "이것은 Wii 메뉴와 일부 게임들에서 느려짐을 유발할 수 있다."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"이것은 사운드 병목으로 게임 스피드를 컨트롤하는 데에 쓰인다.\n"
"이것을 끄는 것은 비정상적인 게임스피드를 유발할 수 있다, 너무 빠르다던지.\n"
"\n"
"키보드 단축키 <TAB>: 병목을 즉각 끄려면 눌러라."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59
msgid "This is used to play music tracks, like BGM."
msgstr "이것은 음악 트랙들을 재생하는데에 쓰인다, BGM같은."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71
msgid "This is usually used to play voice and sound effects."
msgstr "이것은 보통 음성과 소리 효과들 재생에 사용된다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:375
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core,\n"
"but can also cause occasional crashes/glitches."
msgstr ""
"이것은 비디오와 CPU 쓰레드들을 분리한다, 그래서 그들은 분리된 코어들 상에서 "
"작동할 수 있다.\n"
"하나보다 많은 코어를 가진 PC들 상에서 주요 스피드 향상들을 일으킨다.\n"
"하지만 갑작스런 깨짐/결함들을 일으킬 수도 있다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:276
msgid "This will let you Manually Edit the INI config file"
msgstr "이것은 수동으로 INI 환경파일을 수정하게 해줄겁니다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr " 제목"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "Toggle Fullscreen"
msgstr "전체화면 토글"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:127
msgid "Toggle all"
msgstr "모두 토글"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
msgid "Top"
msgstr "위"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:274
msgid "Traditional Chinese"
msgstr "전통 중국어"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
msgid "Type"
msgstr "타입"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr "UDP 포트:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr "UDP 위모트"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:185
msgid "UNKNOWN"
msgstr "알려지지 않은"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "USA"
msgstr "미국"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:170
msgid "Undo Load State"
msgstr "상태 로드 되돌리기"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr "알려지지 않은"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:53
msgid "Up"
msgstr "위쪽"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "업데이트"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:674
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "EuRGB60 모드 (PAL60) 사용"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:441
msgid "Use FPS For Limiting"
msgstr "제한을 위해 FPS를 사용"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
msgid "Use Hex"
msgstr "헥스 사용"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493
msgid "Use Panic Handlers"
msgstr "패닉 핸들러 사용"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
msgid "Use XFB"
msgstr "XFB 사용"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
"네이티브 해상도로 다운 스캐일링 하는 대신 고-해상도 렌더 버퍼를 EFB 복사들에 "
"사용한다.\n"
"대단히 비주얼 퀄리티가 EFB 복사들을 사용하는 게임들안에서 향상되지만 일부 게"
"임들에서 결함들을 일으킬 것이다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:406
msgid "Utility"
msgstr "유틸리티"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177
msgid "V-Sync"
msgstr "수직-동기화"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr "값"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr "값:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557
msgid "Value: "
msgstr "값:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368
msgid "Various Statistics"
msgstr "다양한 통계들"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:82
msgid "Verbosity"
msgstr "Verbosity"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Video"
msgstr "비디오"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382
msgid "Virtual"
msgstr "가상"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40
msgid "Volume"
msgstr "볼륨"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
"수직 깜박임을 기다린다.\n"
"갈라짐을 줄이지만 또한 성능이 감소될지 모른다."
#: Source/Core/DolphinWX/Src/Frame.cpp:660
#: Source/Core/DolphinWX/Src/LogWindow.cpp:77
msgid "Warning"
msgstr "경고"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
"EFB to RAM을 사용할 때 우리는 매우 자주 RAM 데이터를 VRAM 텍스쳐로 디코딩이 "
"필요하다, 이것은 매우 시간-소비하는 일이다.\n"
"이 옵션이 켜진 상태면, 변경되지 않었다면 우리는 텍스쳐 디코딩을 스킵할 것이"
"다.\n"
"이것은 훌륭한 스피드업 결과가된다, 하지만 아마도 결함들을 일으킨다.\n"
"이 옵션이 켜졌을 때 어느 문제들이 생기면 당신은 텍스쳐 캐쉬의 안전성을 증가하"
"기를 시도해보거나 이 옵션을 꺼야한다.\n"
"(노트: 더 안전한 텍스쳐 캐쉬는 더 적은 스피드업이 생기게 조정된다; \"safe"
"\"로 세팅된 정확한 텍스쳐 캐쉬는 실제로 더 느려질 것이다!)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:175
msgid "Widescreen Hack"
msgstr "와이드스크린 핵"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:428
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Wii Console"
msgstr "Wii 콘솔"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:198
msgid "Wii Save Import"
msgstr "Wii 저장 가져오기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1165
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii 저장 파일들 (*.bin)|*.bin"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
msgid "Wiimote"
msgstr "위모트"
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"위모트 %i 가 시스템에 의해 연결해제되었습니다.\n"
"아마도 이 게임은 멀티-위모트를 지원하지 않습니다.\n"
"혹은 아마도 아이들 타임 아웃이거나 다른 원인 때문인 것 같습니다.\n"
"당신은 즉시 재연결 하고 싶습니까?"
#: Source/Core/DolphinWX/Src/Main.cpp:639
msgid "Wiimote Connected"
msgstr "위모트가 연결됨"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669
msgid "Wiimote Motor"
msgstr "위모트 모터"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:664
msgid "Wiimote Settings"
msgstr "위모트 세팅"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
msgid "Wiimote settings"
msgstr "위모트 세팅"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:388
msgid "Will enable progressive scan option if supported by software."
msgstr "소프트에서 지원되면 프로그레시브 스캔을 켤 것이다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:478
msgid "Window Size:"
msgstr "윈도우 크기:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:384
msgid "Window height for windowed mode"
msgstr "창모드에 대한 윈도우 높이"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:383
msgid "Window width for windowed mode"
msgstr "창모드에 대한 윈도우 넓이"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "윈도우즈 왼쪽"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "윈도우즈 메뉴"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "윈도우즈 오른쪽"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
msgid "Word Wrap"
msgstr "자동 줄바꿈"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320
msgid "Working..."
msgstr "작동중..."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:107
msgid "Write to Console"
msgstr "콘솔에 쓰기"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Write to File"
msgstr "파일에 쓰기"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:109
msgid "Write to Window ->"
msgstr "윈도우에 쓰기 ->"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:377
msgid "XFB"
msgstr "외부프레임버퍼"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr "그것들 안에 페이지들이 있으면 당신은 팬을 닫을 수 없다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "ZTP hack"
msgstr "ZTP 핵"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
msgid "Zelda Twilight Princess Bloom hack"
msgstr "Zelda Twilight Princess Bloom hack"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479
msgid "[ waiting ]"
msgstr "[ 대기 ]"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529
msgid "^ ADD"
msgstr "^ ADD"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731
msgid "apploader (.img)"
msgstr "어플로더 (.img)"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514
msgid "| OR"
msgstr "| OR"