Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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sulokuTDCmago d032c40a58 - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format)
- In icon retrieving I removed the "format check" as it shouldn't really matter to have mixed icon formats. Also removed the "Time splitters hack" as there's no reason for it since we are only checking the last 3 bits and I'm pretty sure having bits 1 and 2 set is the same as having them unset.
- Icon retrieving uses AnimSpeed as stop signal (every icon must have an speed set, the first speed that is 0 means there are no more icons)
- Also, in icon retrieving I added support for "blank frames"(Luigi's Mansion and Pikmin that I know of). With this the base for icon animation is complete.
- Fixed PSOIII savegame patch which was wrong before.

Signed-off-by: LPFaint99 <lpfaint99@gmail.com>
2012-10-29 21:02:59 -07:00
CMakeTests Update the cmake build system to neccessary versions of libav. 2012-08-28 22:38:21 -05:00
Data Gameconfig ini updates/additions: The Ant Bully, WWE Day of Reckoning 1 & 2, Dream Pinball 3d, Pokepark, Spider-Man: Edge of Time, Spider-Man: SD, Another Code:R, Geist, The Incredibles 2, Skies of Arcadia Legends. 2012-09-02 15:08:16 +03:00
docs legal minimal dsp irom replacement, good enough for zelda ucode games only (useful for gc/wii owners, who are unable to dump their irom and would like to use dolphin DSPLLE) 2011-07-31 18:34:02 +00:00
Externals Remove scons-related files 2012-03-25 12:55:02 -07:00
Installer Revert changes made for 3.0 release 2011-08-20 14:05:43 -07:00
Languages Update po's from translators. 2012-06-26 20:05:11 -05:00
Source - Added a new wilcard for importing savegames, which basically shows all saves (gci, gcs and sav). This is set as default (I really got frustrated of having to change the type every single time when making tests for GCMM, and I think it makes more sense at user level to just show all saves regardless the format) 2012-10-29 21:02:59 -07:00
.gitignore Instead of ignoring various subdirectories of the Binary directory, just 2012-05-02 15:48:14 -05:00
.hgeol Hg: 2010-06-09 01:37:08 +00:00
.hgignore drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
CMakeLists.txt fix Snow Leopard compatibility 2012-10-22 16:45:37 -07:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
Readme.txt OS X' IOBluetooth class requires that device discovery and device 2011-02-17 17:51:18 +00:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emulator.com/
Project Site: http://code.google.com/p/dolphin-emu

Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/

Please read the FAQ before use:

http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
  Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL,ELF,WAD,GCM,ISO)
  -b, --batch             	Exit Dolphin with emulator
  -V, --video_backend=<str>  	Specify a video plugin
  -A, --audio_emulation=<str>  	Low level (LLE) or high level (HLE) audio

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation

[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here