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https://github.com/dolphin-emu/dolphin.git
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fa80f4074d
connection establishment be done in the same thread, which caused problems when the now persistent device connections could be initiated by either opening the wiimote config dialog or starting the emulation. This same thread doesn't necessarily have to be the main (GUI) thread, but it fits with the current other init case in the wiimote config dialog and doing it in the main thread and would be required if we should want to use the IOBluetoothUI framework in the future for having the user input a pairing key for permanent syncing. Also move a few other bits of code from the emu thread function into Init() and Shutdown() so it only does those things that need to be in that thread's context. I am not sure about video setup so I have left that in EmuThread() for now. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7188 8ced0084-cf51-0410-be5f-012b33b47a6e
67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
Dolphin-emu - The Gamecube / Wii Emulator
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==========================================
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Homesite: http://dolphin-emulator.com/
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Project Site: http://code.google.com/p/dolphin-emu
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Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
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you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.
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Open Source Release under GPL 2
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Project Leaders: F|RES, ector
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Team members: http://code.google.com/p/dolphin-emu/people/
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Please read the FAQ before use:
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http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions
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System Requirements:
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* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
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* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
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Dual Core for speed boost.
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* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.
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[Command line usage]
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Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
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-h, --help Show this help message
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-d, --debugger Opens the debugger
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-l, --logger Opens the logger
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-e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO)
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-b, --batch Exit Dolphin with emulator
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-V, --video_backend=<str> Specify a video plugin
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-A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
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[Libraries]
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Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
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*.pdb = Program Debug Database (use these symbols with a program debugger)
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[DSP Plugins]
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Plugin_DSP_HLE: High Level DSP Emulation
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Plugin_DSP_LLE: Low Level DSP Emulation
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[Video Backends]
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Direct3D9: Render with Direct3D 9
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Direct3D11: Render with Direct3D 11
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OpenGL: Render with OpenGL + Cg Shader Language
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[Sys Files]
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totaldb.dsy: Database of symbols (for devs only)
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font_ansi.bin/font_sjis.bin: font dumps
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setting-usa/jpn/usa.txt: config files for Wii
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[Support Folders]
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Cache: used to cache the ISO list
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Config: emulator configuration files
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Dump: anything dumped from dolphin will go here
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GC: Gamecube memory cards
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GameConfig: holds the INI game config files
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Load: high resolution textures
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Logs: logs go here
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Maps: symbol tables go here (dev only)
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OpenCL: OpenCL code
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ScreenShots: screenshots are saved here
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Shaders: post-processing shaders
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StateSaves: save states are stored here
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Wii: Wii saves and config is stored here
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