Fernando Sahmkow
b7de31ac97
shader_ir: Fix image copy rebase issues
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6f69f06873
texture_cache: Don't Image Copy if component types differ
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9f755218a1
texture_cache: move some large methods to cpp files
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3809041c24
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
60bf761afb
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
228f516bb4
texture_cache uncompress-compress is untopological.
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This makes conflicts between non compress and compress textures to be
auto recycled. It also limits the amount of mipmaps a texture can have
if it goes above it's limit.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
9251354152
texture_cache: Correct copying between compressed and uncompressed formats
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
0966665fc2
texture_cache: Only load on recycle with accurate GPU.
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Testing so far has proven this to be quite safe as texture memory read
added a 2-5ms load to the current cache.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ea1525dab1
Fix rebase errors
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
bdf9faab33
texture_cache: Handle uncontinuous surfaces.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
e60ed2bb3e
texture_cache: return null surface on invalid address
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
fcac55d5bf
texture_cache: Add checks for texture buffers.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
175aa343ff
texture_cache: Fermi2D reform and implement View Mirage
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This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
1bf4154e7d
gl_shader_decompiler: Implement image binding settings
2019-06-20 21:38:33 -03:00
ReinUsesLisp
9097301d92
shader: Implement bindless images
2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645
shader: Decode SUST and implement backing image functionality
2019-06-20 21:38:33 -03:00
ReinUsesLisp
007ffbef1c
gl_rasterizer: Track texture buffer usage
2019-06-20 21:38:33 -03:00
ReinUsesLisp
58c0d37422
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
ReinUsesLisp
07f7ce1da2
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
2019-06-20 21:36:12 -03:00
ReinUsesLisp
b8c75a845b
maxwell_3d: Partially implement texture buffers as 1D textures
2019-06-20 21:36:12 -03:00
ReinUsesLisp
6c81c8f5b7
gl_shader_decompiler: Allow 1D textures to be texture buffers
2019-06-20 21:36:12 -03:00
ReinUsesLisp
4e81fc8296
shader: Implement texture buffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d267948a73
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
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Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6162cb922e
texture_cache: Document the most important methods.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4530511ee4
texture_cache: Try to Reconstruct Surface on bigger than overlap.
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This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a79831d9d0
texture_cache: Implement Guard mechanism
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7731a0e2d1
texture_cache: General Fixes
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Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
c2ed348bdd
surface_params: Ensure pitch is always written to avoid surface leaks
2019-06-20 21:36:12 -03:00
ReinUsesLisp
9098905dd1
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d65a4af895
texture_cache return invalid buffer on deactivated color_mask
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6bd034eae9
engine_upload: Addapt to new Texture Cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2131f71573
surface_params: Optimize CreateForTexture
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Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
41b4674458
gl_texture_cache: Make main views be proxy textures instead of a full view.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
07cc7e0c12
texture_cache: Add ASync Protections
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1bbc9debfb
Remove Framebuffer reconfiguration and restrict rendertarget protection
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
5192521dc3
texture_cache: Implement GPU Dirty Flags
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
94f2be5473
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a4a58be2d4
texture_cache: Implement L1_Inner_cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
345e73f2fe
video_core: Use un-shifted block sizes to avoid integer divisions
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Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp
28d7c2f5a5
texture_cache: Change internal cache from lists to vectors
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b347543e83
Reduce amount of size calculations.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4e2071b6d9
texture_cache: Correct premature texceptions
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Due to our current infrastructure, it is possible for a mipmap to be set
on as a render target before a texception of that mipmap's superset be
set afterwards. This is problematic as we rely on texture views to set
up texceptions and protecting render targets targets for 3D texture
rendering.
One simple solution is to configure framebuffers after texture setup but
this brings other problems. This solution, forces a reconfiguration of
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ba677ccb5a
texture_cache: Implement guest flushing
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
de0b1cb2b2
Fixes to mipmap's process and reconstruct process
2019-06-20 21:36:12 -03:00
ReinUsesLisp
e0002599ac
surface_base: Add parenthesis to EmplaceOverview's predicate
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
324e470879
Texture Cache: Implement Blitting and Fermi Copies
2019-06-20 21:36:12 -03:00
ReinUsesLisp
549fd18ac4
surface_view: Add constructor for ViewParams
2019-06-20 21:36:12 -03:00
ReinUsesLisp
16e8625a30
surface_base: Split BreakDown into layered and non-layered variants
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2b30000a1e
surface_base: Silence truncation warnings and minor renames and reordering
2019-06-20 21:36:12 -03:00
ReinUsesLisp
03d10ea3b4
copy_params: Use constructor instead of C-like initialization
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1af4414861
Correct Mipmaps View method in Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d86f9cd709
Change texture_cache chaching from GPUAddr to CacheAddr
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This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b711cdce78
Corrections to Structural Matching
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The texture will now be reconstructed if the width only matches on GoB
alignment.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
bc930754cc
Implement Texture Cache V2
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3d471e732d
Correct Surface Base and Views for new Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3b26206dbd
Add OGLTextureView
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6b0695b3cd
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
2019-06-20 21:36:11 -03:00
ReinUsesLisp
6c410104f4
texture_cache: Remove execution context copies from the texture cache
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This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp
fa59a7b4d8
gl_texture_cache: Implement fermi copies
2019-06-20 21:36:11 -03:00
ReinUsesLisp
1b4503c571
texture_cache: Split texture cache into different files
2019-06-20 21:36:11 -03:00
ReinUsesLisp
5f3aacdc37
texture_cache: Move staging buffer into a generic implementation
2019-06-20 21:36:11 -03:00
ReinUsesLisp
2787a0c287
texture_cache: Flush 3D textures in the order they are drawn
2019-06-20 21:36:11 -03:00
ReinUsesLisp
4b396f375c
gl_texture_cache: Minor changes
2019-06-20 21:36:11 -03:00
ReinUsesLisp
0cefb7bcb4
gl_texture_cache: Add copy from multiple overlaps into a single surface
2019-06-20 21:36:11 -03:00
ReinUsesLisp
84139586c9
gl_texture_cache: Attach surface textures instead of views
2019-06-20 21:36:11 -03:00
ReinUsesLisp
fb94871791
gl_texture_cache: Add fast copy path
2019-06-20 21:36:11 -03:00
ReinUsesLisp
bab21e8cb3
gl_texture_cache: Initial implementation
2019-06-20 21:36:11 -03:00
bunnei
c28694d907
Merge pull request #2591 from lioncash/record
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core: Remove unused CiTrace source files
2019-06-19 22:28:26 -04:00
Lioncash
61d2498f00
core: Remove unused CiTrace source files
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These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.
There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
2019-06-18 16:57:59 -04:00
bunnei
c7b5c245e1
Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
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video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
Zach Hilman
c0e7b91145
Merge pull request #2538 from ReinUsesLisp/ssy-pbk
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shader: Split SSY and PBK stack
2019-06-15 20:30:13 -04:00
ReinUsesLisp
ee81fb94cd
gl_device: Fix TestVariableAoffi test
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This test is intended to be invalid GLSL, but it was being invalid in
two points instead of one. The intention is to use a non-immediate
parameter in a textureOffset like function.
The problem is that this shader was being compiled as a separable
shader object and the text was writting to gl_Position without a
redeclaration, being invalid GLSL.
Address that issue by using a user-defined output attribute.
2019-06-11 23:02:50 -03:00
bunnei
f981efdf8d
Merge pull request #2572 from FernandoS27/gpu-mem
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GPUVM: Correct GPU VM virtual address space
2019-06-11 21:09:57 -04:00
Fernando Sahmkow
f79823fda7
GPUVM: Correct GPU VM virtual address space
2019-06-09 17:47:15 -04:00
ReinUsesLisp
528c15051c
kepler_compute: Use std::array for cbuf info
2019-06-07 20:36:22 -03:00
ReinUsesLisp
17d5fb6d06
kepler_compute: Fix block_dim_x encoding
2019-06-07 20:35:46 -03:00
ReinUsesLisp
4ec8a3df08
gl_shader_cache: Use static constructors for CachedShader initialization
2019-06-07 20:20:22 -03:00
ReinUsesLisp
5669ff3cbd
gl_rasterizer: Remove unused parameters in descriptor uploads
2019-06-07 19:52:16 -03:00
ReinUsesLisp
2f2a61887a
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00
Zach Hilman
de33ad25f5
Merge pull request #2514 from ReinUsesLisp/opengl-compat
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video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
ReinUsesLisp
fe8e6618f2
shader: Split SSY and PBK stack
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Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:
SSY label1;
PBK label2;
SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
ReinUsesLisp
769a50661a
shader/node: Minor changes
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Reflect std::shared_ptr nature of Node on initializers and remove
constant members in nodes.
Add some commentaries.
2019-06-06 20:03:33 -03:00
ReinUsesLisp
e1b3be7ced
shader: Move Node declarations out of the shader IR header
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Analysis passes do not have a good reason to depend on shader_ir.h to
work on top of nodes. This splits node-related declarations to their own
file and leaves the IR in shader_ir.h
2019-06-06 20:02:37 -03:00
ReinUsesLisp
bf4dfb3ad4
shader: Use shared_ptr to store nodes and move initialization to file
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Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.
This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
a20ba09bfd
Merge pull request #2520 from ReinUsesLisp/vulkan-refresh
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vk_device,vk_shader_decompiler: Miscellaneous changes
2019-06-05 18:10:00 -04:00
bunnei
55c5029171
Merge pull request #2540 from ReinUsesLisp/remove-guest-position
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gl_shader_decompiler: Remove guest "position" varying
2019-06-05 18:07:23 -04:00
bunnei
0bcc305797
Merge pull request #2512 from ReinUsesLisp/comp-indexing
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gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
2019-06-05 18:02:30 -04:00
Zach Hilman
81e09bb121
Merge pull request #2545 from lioncash/timing
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core/core_timing_util: Use std::chrono types for specifying time units
2019-06-05 15:52:37 -04:00
Zach Hilman
dd4fe0dab1
Merge pull request #2534 from ReinUsesLisp/shader-cleanup
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gl_shader_cache: Minor style changes
2019-06-05 15:28:34 -04:00
Lioncash
42f5fd0ab3
core/core_timing_util: Use std::chrono types for specifying time units
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Makes the interface more type-safe and consistent in terms of return
values.
2019-06-04 20:31:24 -04:00
Fernando Sahmkow
a32c52b1d8
shader_bytecode: Mark EXIT as flow instruction
2019-06-04 12:18:35 -04:00
ReinUsesLisp
0935c2d97b
gl_shader_decompiler: Remove guest "position" varying
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"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.
This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
2019-06-03 01:01:34 -03:00
ReinUsesLisp
e72b9044a0
gl_shader_cache: Store a system class and drop global accessors
2019-05-30 14:01:40 -03:00
ReinUsesLisp
ad321564ed
gl_shader_cache: Add commentaries explaining the intention in shaders creation
2019-05-30 13:58:38 -03:00
ReinUsesLisp
838b6d2ff8
gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation
2019-05-30 13:56:03 -03:00
ReinUsesLisp
6ac4490751
gl_buffer_cache: Remove unused ReserveMemory method
2019-05-30 13:21:01 -03:00
ReinUsesLisp
a89cc0bafc
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
2019-05-30 13:21:01 -03:00
ReinUsesLisp
b76df62c00
gl_rasterizer: Move alpha testing to the OpenGL pipeline
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Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
ReinUsesLisp
df509486c4
gl_rasterizer: Use GL_QUADS to emulate quads rendering
2019-05-30 13:21:01 -03:00
bunnei
e3608578e4
Merge pull request #2446 from ReinUsesLisp/tid
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shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00