.. |
buffer_cache
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
engines
|
Merge pull request #4147 from ReinUsesLisp/hset2-imm
|
2020-06-26 23:14:56 -04:00 |
macro
|
macro: Add support for "middle methods" on the code cache (#4112)
|
2020-06-30 02:32:24 -03:00 |
renderer_opengl
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
renderer_vulkan
|
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
|
2020-07-10 18:15:32 -03:00 |
shader
|
Merge pull request #4147 from ReinUsesLisp/hset2-imm
|
2020-06-26 23:14:56 -04:00 |
texture_cache
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
textures
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
CMakeLists.txt
|
video_core/compatible_formats: Table to test if two formats are legal to view or copy
|
2020-06-26 19:28:11 -03:00 |
compatible_formats.cpp
|
texture_cache: Test format compatibility before copying
|
2020-06-26 20:52:22 -03:00 |
compatible_formats.h
|
video_core/compatible_formats: Table to test if two formats are legal to view or copy
|
2020-06-26 19:28:11 -03:00 |
dirty_flags.cpp
|
DirtyFlags: relax need to set render_targets as dirty
|
2020-03-14 11:47:33 -04:00 |
dirty_flags.h
|
DirtyFlags: relax need to set render_targets as dirty
|
2020-03-14 11:47:33 -04:00 |
dma_pusher.cpp
|
DmaPusher: Remove dead code in step
|
2020-05-16 12:42:27 +10:00 |
dma_pusher.h
|
DmaPusher: Remove dead code in step
|
2020-05-16 12:42:27 +10:00 |
fence_manager.h
|
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
|
2020-05-01 23:38:23 +00:00 |
gpu_asynch.cpp
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_asynch.h
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_synch.cpp
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_synch.h
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
gpu_thread.cpp
|
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
|
2020-06-27 11:36:09 -04:00 |
gpu_thread.h
|
GPU: Implement Flush Requests for Async mode.
|
2020-04-22 11:36:17 -04:00 |
gpu.cpp
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
gpu.h
|
General: Correct rebase, sync gpu and context management.
|
2020-06-27 11:36:08 -04:00 |
guest_driver.cpp
|
gl_shader_cache: Rework shader cache and remove post-specializations
|
2020-03-09 18:40:06 -03:00 |
guest_driver.h
|
gl_shader_cache: Rework shader cache and remove post-specializations
|
2020-03-09 18:40:06 -03:00 |
memory_manager.cpp
|
memory_manager: Eliminate variable shadowing
|
2020-06-19 22:02:58 -04:00 |
memory_manager.h
|
memory_manager: Eliminate variable shadowing
|
2020-06-19 22:02:58 -04:00 |
morton.cpp
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
morton.h
|
renderer_opengl: Use block linear swizzling for CPU framebuffers
|
2019-08-21 02:17:14 -03:00 |
query_cache.h
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
rasterizer_accelerated.cpp
|
core: memory: Move to Core::Memory namespace.
|
2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
|
core: memory: Move to Core::Memory namespace.
|
2020-04-17 00:59:28 -04:00 |
rasterizer_interface.h
|
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
|
2020-04-28 02:18:12 -03:00 |
renderer_base.cpp
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
renderer_base.h
|
Frontend/GPU: Refactor context management
|
2020-03-24 21:03:42 -06:00 |
sampler_cache.cpp
|
video_core: Abstract vk_sampler_cache into a templated class
|
2019-04-02 15:54:11 -03:00 |
sampler_cache.h
|
video_core: Abstract vk_sampler_cache into a templated class
|
2019-04-02 15:54:11 -03:00 |
shader_cache.h
|
shader_cache: Fix use-after-free and orphan invalidation cache entries
|
2020-07-01 18:16:53 -03:00 |
surface.cpp
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
surface.h
|
texture: Implement R8G8UI
|
2020-04-30 13:19:36 -04:00 |
video_core.cpp
|
configuration: implement per-game configurations (#4098)
|
2020-07-09 22:42:09 -04:00 |
video_core.h
|
Frontend/GPU: Refactor context management
|
2020-03-24 21:03:42 -06:00 |