pokeemerald/include/record_mixing.h

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#ifndef GUARD_RECORD_MIXING_H
#define GUARD_RECORD_MIXING_H
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struct PlayerHallRecords
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{
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struct RankingHall1P onePlayer[HALL_FACILITIES_COUNT][FRONTIER_LVL_MODE_COUNT];
struct RankingHall2P twoPlayers[FRONTIER_LVL_MODE_COUNT];
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};
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void RecordMixingPlayerSpotTriggered(void);
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void GetPlayerHallRecords(struct PlayerHallRecords *dst);
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#endif //GUARD_RECORD_MIXING_H