pokeemerald/src/battle_anim_80A5C6C.c

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#include "global.h"
#include "battle.h"
#include "battle_anim.h"
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#include "bg.h"
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#include "contest.h"
#include "data2.h"
#include "decompress.h"
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#include "dma3.h"
#include "gpu_regs.h"
#include "alloc.h"
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#include "palette.h"
#include "pokemon_icon.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "util.h"
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#include "constants/battle_anim.h"
#include "constants/species.h"
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#define GET_UNOWN_LETTER(personality) (( \
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(((personality & 0x03000000) >> 24) << 6) \
| (((personality & 0x00030000) >> 16) << 4) \
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| (((personality & 0x00000300) >> 8) << 2) \
| (((personality & 0x00000003) >> 0) << 0) \
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) % 28)
#define IS_DOUBLE_BATTLE() ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
extern const struct OamData gUnknown_0852497C;
extern const struct MonCoords gMonFrontPicCoords[];
extern const struct MonCoords gMonBackPicCoords[];
extern const u8 gEnemyMonElevation[];
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern const union AffineAnimCmd *gUnknown_082FF6C0[];
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// This file's functions.
void sub_80A64EC(struct Sprite *sprite);
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void sub_80A6FB4(struct Sprite *sprite);
void sub_80A7144(struct Sprite *sprite);
void sub_80A791C(struct Sprite *sprite);
void sub_80A8DFC(struct Sprite *sprite);
void sub_80A8E88(struct Sprite *sprite);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
u16 GetBattlerYDeltaFromSpriteId(u8 spriteId);
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void AnimTask_BlendMonInAndOutSetup(struct Task *task);
void sub_80A7AFC(u8 taskId);
void sub_80A8CAC(u8 taskId);
void AnimTask_BlendMonInAndOutStep(u8 taskId);
bool8 sub_80A7238(void);
void sub_80A8D78(struct Task *task, u8 taskId);
// EWRAM vars
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EWRAM_DATA static union AffineAnimCmd *gAnimTaskAffineAnim = NULL;
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// Const rom data
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static const struct UCoords8 sBattlerCoords[][4] =
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{
{
{ 72, 80 },
{ 176, 40 },
{ 48, 40 },
{ 112, 80 },
},
{
{ 32, 80 },
{ 200, 40 },
{ 90, 88 },
{ 152, 32 },
},
};
// One entry for each of the four Castform forms.
const struct MonCoords gCastformFrontSpriteCoords[] =
{
{ 0x44, 17 }, // NORMAL
{ 0x66, 9 }, // SUN
{ 0x46, 9 }, // RAIN
{ 0x86, 8 }, // HAIL
};
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static const u8 sCastformElevations[] =
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{
13, // NORMAL
14, // SUN
13, // RAIN
13, // HAIL
};
// Y position of the backsprite for each of the four Castform forms.
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static const u8 sCastformBackSpriteYCoords[] =
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{
0, // NORMAL
0, // SUN
0, // RAIN
0, // HAIL
};
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static const struct SpriteTemplate sUnknown_08525F90[] =
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{
{
.tileTag = 55125,
.paletteTag = 55125,
.oam = &gUnknown_0852497C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55126,
.paletteTag = 55126,
.oam = &gUnknown_0852497C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
}
};
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static const struct SpriteSheet sUnknown_08525FC0[] =
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{
{ gMiscBlank_Gfx, 0x800, 55125, },
{ gMiscBlank_Gfx, 0x800, 55126, },
};
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
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{
u8 retVal;
u16 species;
struct BattleSpriteInfo *spriteInfo;
if (IsContest())
{
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3)
coordType = BATTLER_COORD_Y;
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}
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switch (coordType)
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{
case BATTLER_COORD_X:
case BATTLER_COORD_X_2:
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x;
break;
case BATTLER_COORD_Y:
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
break;
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case BATTLER_COORD_Y_PIC_OFFSET:
case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT:
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default:
if (IsContest())
{
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if (gContestResources->field_18->unk4_0)
species = gContestResources->field_18->unk2;
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else
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species = gContestResources->field_18->species;
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}
else
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
}
}
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
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retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
else
retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
break;
}
return retVal;
}
u8 GetBattlerYDelta(u8 battlerId, u16 species)
{
u16 letter;
u32 personality;
struct BattleSpriteInfo *spriteInfo;
u8 ret;
u16 coordSpecies;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest())
{
if (species == SPECIES_UNOWN)
{
if (IsContest())
{
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if (gContestResources->field_18->unk4_0)
personality = gContestResources->field_18->unk10;
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else
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personality = gContestResources->field_18->unk8;
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}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
else
personality = gTransformedPersonalities[battlerId];
}
letter = GET_UNOWN_LETTER(personality);
if (!letter)
coordSpecies = species;
else
coordSpecies = letter + SPECIES_UNOWN_B - 1;
ret = gMonBackPicCoords[coordSpecies].y_offset;
}
else if (species == SPECIES_CASTFORM)
{
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ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
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}
else if (species > NUM_SPECIES)
{
ret = gMonBackPicCoords[0].y_offset;
}
else
{
ret = gMonBackPicCoords[species].y_offset;
}
}
else
{
if (species == SPECIES_UNOWN)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
else
personality = gTransformedPersonalities[battlerId];
letter = GET_UNOWN_LETTER(personality);
if (!letter)
coordSpecies = species;
else
coordSpecies = letter + SPECIES_UNOWN_B - 1;
ret = gMonFrontPicCoords[coordSpecies].y_offset;
}
else if (species == SPECIES_CASTFORM)
{
ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset;
}
else if (species > NUM_SPECIES)
{
ret = gMonFrontPicCoords[0].y_offset;
}
else
{
ret = gMonFrontPicCoords[species].y_offset;
}
}
return ret;
}
u8 GetBattlerElevation(u8 battlerId, u16 species)
{
u8 ret = 0;
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
{
if (!IsContest())
{
if (species == SPECIES_CASTFORM)
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ret = sCastformElevations[gBattleMonForms[battlerId]];
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else if (species > NUM_SPECIES)
ret = gEnemyMonElevation[0];
else
ret = gEnemyMonElevation[species];
}
}
return ret;
}
u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
{
u16 offset;
u8 y;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest())
{
offset = GetBattlerYDelta(battlerId, species);
}
else
{
offset = GetBattlerYDelta(battlerId, species);
offset -= GetBattlerElevation(battlerId, species);
}
y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
if (a3)
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
y += 8;
if (y > 104)
y = 104;
}
return y;
}
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType)
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{
u16 species;
struct BattleSpriteInfo *spriteInfo;
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT)
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{
if (IsContest())
{
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if (gContestResources->field_18->unk4_0)
species = gContestResources->field_18->unk2;
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else
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species = gContestResources->field_18->species;
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}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = gAnimBattlerSpecies[battlerId];
else
species = spriteInfo[battlerId].transformSpecies;
}
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if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
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return GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
else
return GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
}
else
{
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return GetBattlerSpriteCoord(battlerId, coordType);
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}
}
u8 GetBattlerSpriteDefault_Y(u8 battlerId)
{
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT);
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}
u8 GetSubstituteSpriteDefault_Y(u8 battlerId)
{
u16 y;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16;
else
y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17;
return y;
}
u8 GetBattlerYCoordWithElevation(u8 battlerId)
{
u16 species;
u8 y;
struct BattleSpriteInfo *spriteInfo;
y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y);
if (!IsContest())
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
}
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
y -= GetBattlerElevation(battlerId, species);
}
return y;
}
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u8 GetAnimBattlerSpriteId(u8 animBattler)
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{
u8 *sprites;
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if (animBattler == ANIM_ATTACKER)
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{
if (IsBattlerSpritePresent(gBattleAnimAttacker))
{
sprites = gBattlerSpriteIds;
return sprites[gBattleAnimAttacker];
}
else
{
return 0xff;
}
}
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else if (animBattler == ANIM_TARGET)
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{
if (IsBattlerSpritePresent(gBattleAnimTarget))
{
sprites = gBattlerSpriteIds;
return sprites[gBattleAnimTarget];
}
else
{
return 0xff;
}
}
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else if (animBattler == ANIM_ATK_PARTNER)
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{
if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
return 0xff;
else
return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)];
}
else
{
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)];
else
return 0xff;
}
}
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite*))
{
sprite->data[6] = (u32)(callback) & 0xffff;
sprite->data[7] = (u32)(callback) >> 16;
}
void SetCallbackToStoredInData6(struct Sprite *sprite)
{
u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16);
sprite->callback = (void (*)(struct Sprite *))callback;
}
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void TranslateSpriteInCircleOverDuration(struct Sprite *sprite)
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{
if (sprite->data[3])
{
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
sprite->data[0] += sprite->data[2];
if (sprite->data[0] >= 0x100)
sprite->data[0] -= 0x100;
else if (sprite->data[0] < 0)
sprite->data[0] += 0x100;
sprite->data[3]--;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
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void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite)
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{
if (sprite->data[3])
{
sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
sprite->data[0] += sprite->data[2];
sprite->data[5] += sprite->data[4];
if (sprite->data[0] >= 0x100)
sprite->data[0] -= 0x100;
else if (sprite->data[0] < 0)
sprite->data[0] += 0x100;
sprite->data[3]--;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
void sub_80A63C8(struct Sprite *sprite)
{
if (sprite->data[3])
{
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]);
sprite->data[0] += sprite->data[2];
sprite->data[4] += sprite->data[5];
if (sprite->data[0] >= 0x100)
sprite->data[0] -= 0x100;
else if (sprite->data[0] < 0)
sprite->data[0] += 0x100;
if (sprite->data[4] >= 0x100)
sprite->data[4] -= 0x100;
else if (sprite->data[4] < 0)
sprite->data[4] += 0x100;
sprite->data[3]--;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
void sub_80A6450(struct Sprite *sprite)
{
if (sprite->data[3])
{
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]);
sprite->data[0] += sprite->data[2];
if (sprite->data[0] >= 0x100)
sprite->data[0] -= 0x100;
else if (sprite->data[0] < 0)
sprite->data[0] += 0x100;
sprite->data[3]--;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
// Simply waits until the sprite's data[0] hits zero.
// This is used to let sprite anims or affine anims to run for a designated
// duration.
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void WaitAnimForDuration(struct Sprite *sprite)
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{
if (sprite->data[0] > 0)
sprite->data[0]--;
else
SetCallbackToStoredInData6(sprite);
}
void sub_80A64D0(struct Sprite *sprite)
{
sub_80A64EC(sprite);
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sprite->callback = TranslateSpriteOverDuration;
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sprite->callback(sprite);
}
void sub_80A64EC(struct Sprite *sprite)
{
s16 old;
int v1;
if (sprite->data[1] > sprite->data[2])
sprite->data[0] = -sprite->data[0];
v1 = sprite->data[2] - sprite->data[1];
old = sprite->data[0];
sprite->data[0] = abs(v1 / sprite->data[0]);
sprite->data[2] = (sprite->data[4] - sprite->data[3]) / sprite->data[0];
sprite->data[1] = old;
}
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void TranslateSpriteOverDuration(struct Sprite *sprite)
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{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
sprite->pos2.x += sprite->data[1];
sprite->pos2.y += sprite->data[2];
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
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void AnimTranslateLinearSimple(struct Sprite *sprite)
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{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->pos2.x = sprite->data[3] >> 8;
sprite->pos2.y = sprite->data[4] >> 8;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
void sub_80A65A8(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->pos2.x = sprite->data[3] >> 8;
sprite->pos2.y = sprite->data[4] >> 8;
}
else
{
SetCallbackToStoredInData6(sprite);
}
UpdateMonIconFrame(sprite);
}
void sub_80A65EC(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = sub_80A64D0;
}
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void TranslateMonBGUntil(struct Sprite *sprite)
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{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
gSprites[sprite->data[3]].pos2.x += sprite->data[1];
gSprites[sprite->data[3]].pos2.y += sprite->data[2];
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
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// Same as TranslateMonBGUntil, but it operates on sub-pixel values
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// to handle slower translations.
void sub_80A6680(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8;
gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8;
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
void sub_80A66DC(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
sprite->pos2.x = sprite->data[2] >> 8;
sprite->data[2] += sprite->data[1];
sprite->pos2.y = sprite->data[4] >> 8;
sprite->data[4] += sprite->data[3];
if (sprite->data[0] % sprite->data[5] == 0)
{
if (sprite->data[5])
sprite->invisible ^= 1;
}
}
else
{
SetCallbackToStoredInData6(sprite);
}
}
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void DestroySpriteAndMatrix(struct Sprite *sprite)
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{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
}
void sub_80A6760(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = sub_80A64D0;
}
void sub_80A67A4(struct Sprite *sprite)
{
ResetPaletteStructByUid(sprite->data[5]);
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DestroySpriteAndMatrix(sprite);
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}
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite)
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{
if (sprite->affineAnimEnded)
SetCallbackToStoredInData6(sprite);
}
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite)
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{
if (sprite->animEnded)
SetCallbackToStoredInData6(sprite);
}
void sub_80A67F4(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimSprite(sprite);
}
void sub_80A6814(u8 taskId)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimVisualTask(taskId);
}
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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}
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// Sets the initial x offset of the anim sprite depending on the horizontal orientation
// of the two involved mons.
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset)
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{
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u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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if (attackerX > targetX)
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{
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sprite->pos1.x -= xOffset;
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}
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else if (attackerX < targetX)
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{
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sprite->pos1.x += xOffset;
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}
else
{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= xOffset;
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else
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sprite->pos1.x += xOffset;
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}
}
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void InitAnimArcTranslation(struct Sprite *sprite)
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{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
InitAnimLinearTranslation(sprite);
sprite->data[6] = 0x8000 / sprite->data[0];
sprite->data[7] = 0;
}
bool8 TranslateAnimArc(struct Sprite *sprite)
{
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if (AnimTranslateLinear(sprite))
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return TRUE;
sprite->data[7] += sprite->data[6];
sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
return FALSE;
}
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bool8 sub_80A6934(struct Sprite *sprite)
{
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if (AnimTranslateLinear(sprite))
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return TRUE;
sprite->data[7] += sprite->data[6];
sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
return FALSE;
}
void oamt_add_pos2_onto_pos1(struct Sprite *sprite)
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
}
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void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets)
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{
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// Battle anim sprites are automatically created at the anim target's center, which
// is why there is no else clause for the "respectMonPicOffsets" check.
if (!respectMonPicOffsets)
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{
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sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X);
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y);
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}
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
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sprite->pos1.y += gBattleAnimArgs[1];
}
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void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets)
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{
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if (!respectMonPicOffsets)
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{
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sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y);
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}
else
{
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sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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}
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
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sprite->pos1.y += gBattleAnimArgs[1];
}
u8 GetBattlerSide(u8 battlerId)
{
return GET_BATTLER_SIDE2(battlerId);
}
u8 GetBattlerPosition(u8 battlerId)
{
return GET_BATTLER_POSITION(battlerId);
}
u8 GetBattlerAtPosition(u8 position)
{
u8 i;
for (i = 0; i < gBattlersCount; i++)
{
if (gBattlerPositions[i] == position)
break;
}
return i;
}
bool8 IsBattlerSpritePresent(u8 battlerId)
{
if (IsContest())
{
if (gBattleAnimAttacker == battlerId)
return TRUE;
else if (gBattleAnimTarget == battlerId)
return TRUE;
else
return FALSE;
}
else
{
if (gBattlerPositions[battlerId] == 0xff)
{
return FALSE;
}
else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0)
return TRUE;
}
else
{
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0)
return TRUE;
}
}
return FALSE;
}
bool8 IsDoubleBattle(void)
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{
return IS_DOUBLE_BATTLE();
}
void sub_80A6B30(struct UnknownAnimStruct2 *unk)
{
if (IsContest())
{
unk->bgTiles = gUnknown_0202305C;
unk->unk4 = (u16 *)gUnknown_02023060;
unk->unk8 = 0xe;
unk->bgId = 1;
unk->tilesOffset = 0;
unk->unkC = 0;
}
else
{
unk->bgTiles = gUnknown_0202305C;
unk->unk4 = (u16 *)gUnknown_02023060;
unk->unk8 = 0x8;
unk->bgId = 1;
unk->tilesOffset = 0x200;
unk->unkC = 0;
}
}
void sub_80A6B90(struct UnknownAnimStruct2 *unk, u32 arg1)
{
if (IsContest())
{
unk->bgTiles = gUnknown_0202305C;
unk->unk4 = (u16 *)gUnknown_02023060;
unk->unk8 = 0xe;
unk->bgId = 1;
unk->tilesOffset = 0;
unk->unkC = 0;
}
else if (arg1 == 1)
{
sub_80A6B30(unk);
}
else
{
unk->bgTiles = gUnknown_0202305C;
unk->unk4 = (u16 *)gUnknown_02023060;
unk->unk8 = 0x9;
unk->bgId = 2;
unk->tilesOffset = 0x300;
unk->unkC = 0;
}
}
void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused)
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{
unk->bgTiles = gUnknown_0202305C;
unk->unk4 = (u16 *)gUnknown_02023060;
if (IsContest())
{
unk->unk8 = 0xe;
unk->bgId = 1;
unk->tilesOffset = 0;
unk->unkC = 0;
}
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else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
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{
unk->unk8 = 8;
unk->bgId = 1;
unk->tilesOffset = 0x200;
unk->unkC = 0;
}
else
{
unk->unk8 = 0x9;
unk->bgId = 2;
unk->tilesOffset = 0x300;
unk->unkC = 0;
}
}
void sub_80A6C68(u32 bgId)
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{
struct UnknownAnimStruct2 unkStruct;
sub_80A6B90(&unkStruct, bgId);
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CpuFill32(0, unkStruct.bgTiles, 0x2000);
LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset);
FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 0x20, 0x40, 0x11);
CopyBgTilemapBufferToVram(unkStruct.bgId);
}
void sub_80A6CC0(u32 bgId, const void *src, u32 tilesOffset)
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{
CpuFill32(0, gUnknown_0202305C, 0x2000);
LZDecompressWram(src, gUnknown_0202305C);
LoadBgTiles(bgId, gUnknown_0202305C, 0x2000, tilesOffset);
}
void sub_80A6D10(u32 bgId, const void *src)
{
FillBgTilemapBufferRect(bgId, 0, 0, 0, 0x20, 0x40, 0x11);
CopyToBgTilemapBuffer(bgId, src, 0, 0);
}
void sub_80A6D48(u32 bgId, const void *src)
{
sub_80A6D10(bgId, src);
CopyBgTilemapBufferToVram(bgId);
}
void sub_80A6D60(struct UnknownAnimStruct2 *unk, const void *src, u32 arg2)
{
sub_80A6D10(unk->bgId, src);
if (IsContest() == TRUE)
sub_80A4720(unk->unk8, unk->unk4, 0, arg2);
CopyBgTilemapBufferToVram(unk->bgId);
}
u8 sub_80A6D94(void)
{
if (IsContest())
return 1;
else
return 2;
}
void sub_80A6DAC(bool8 arg0)
{
if (!arg0 || IsContest())
{
SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 0);
SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 1);
}
else
{
SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 0);
}
}
void sub_80A6DEC(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
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InitSpriteDataForLinearTranslation(sprite);
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sprite->callback = sub_80A65A8;
sprite->callback(sprite);
}
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite)
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{
s16 x = (sprite->data[2] - sprite->data[1]) << 8;
s16 y = (sprite->data[4] - sprite->data[3]) << 8;
sprite->data[1] = x / sprite->data[0];
sprite->data[2] = y / sprite->data[0];
sprite->data[4] = 0;
sprite->data[3] = 0;
}
void InitAnimLinearTranslation(struct Sprite *sprite)
{
int x = sprite->data[2] - sprite->data[1];
int y = sprite->data[4] - sprite->data[3];
bool8 movingLeft = x < 0;
bool8 movingUp = y < 0;
u16 xDelta = abs(x) << 8;
u16 yDelta = abs(y) << 8;
xDelta = xDelta / sprite->data[0];
yDelta = yDelta / sprite->data[0];
if (movingLeft)
xDelta |= 1;
else
xDelta &= ~1;
if (movingUp)
yDelta |= 1;
else
yDelta &= ~1;
sprite->data[1] = xDelta;
sprite->data[2] = yDelta;
sprite->data[4] = 0;
sprite->data[3] = 0;
}
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void StartAnimLinearTranslation(struct Sprite *sprite)
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{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
InitAnimLinearTranslation(sprite);
sprite->callback = sub_80A6F98;
sprite->callback(sprite);
}
void sub_80A6F14(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
InitAnimLinearTranslation(sprite);
sprite->callback = sub_80A6FB4;
sprite->callback(sprite);
}
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bool8 AnimTranslateLinear(struct Sprite *sprite)
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{
u16 v1, v2, x, y;
if (!sprite->data[0])
return TRUE;
v1 = sprite->data[1];
v2 = sprite->data[2];
x = sprite->data[3];
y = sprite->data[4];
x += v1;
y += v2;
if (v1 & 1)
sprite->pos2.x = -(x >> 8);
else
sprite->pos2.x = x >> 8;
if (v2 & 1)
sprite->pos2.y = -(y >> 8);
else
sprite->pos2.y = y >> 8;
sprite->data[3] = x;
sprite->data[4] = y;
sprite->data[0]--;
return FALSE;
}
void sub_80A6F98(struct Sprite *sprite)
{
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if (AnimTranslateLinear(sprite))
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SetCallbackToStoredInData6(sprite);
}
void sub_80A6FB4(struct Sprite *sprite)
{
sub_8039E9C(sprite);
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if (AnimTranslateLinear(sprite))
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SetCallbackToStoredInData6(sprite);
}
void sub_80A6FD4(struct Sprite *sprite)
{
int v1 = abs(sprite->data[2] - sprite->data[1]) << 8;
sprite->data[0] = v1 / sprite->data[0];
InitAnimLinearTranslation(sprite);
}
void sub_80A7000(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sub_80A6FD4(sprite);
sprite->callback = sub_80A6F98;
sprite->callback(sprite);
}
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static void InitAnimFastLinearTranslation(struct Sprite *sprite)
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{
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int xDiff = sprite->data[2] - sprite->data[1];
int yDiff = sprite->data[4] - sprite->data[3];
bool8 x_sign = xDiff < 0;
bool8 y_sign = yDiff < 0;
u16 x2 = abs(xDiff) << 4;
u16 y2 = abs(yDiff) << 4;
2018-10-07 12:32:20 +02:00
x2 /= sprite->data[0];
y2 /= sprite->data[0];
if (x_sign)
x2 |= 1;
else
x2 &= ~1;
if (y_sign)
y2 |= 1;
else
y2 &= ~1;
sprite->data[1] = x2;
sprite->data[2] = y2;
sprite->data[4] = 0;
sprite->data[3] = 0;
}
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void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite)
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{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
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InitAnimFastLinearTranslation(sprite);
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sprite->callback = sub_80A7144;
sprite->callback(sprite);
}
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bool8 AnimFastTranslateLinear(struct Sprite *sprite)
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{
u16 v1, v2, x, y;
if (!sprite->data[0])
return TRUE;
v1 = sprite->data[1];
v2 = sprite->data[2];
x = sprite->data[3];
y = sprite->data[4];
x += v1;
y += v2;
if (v1 & 1)
sprite->pos2.x = -(x >> 4);
else
sprite->pos2.x = x >> 4;
if (v2 & 1)
sprite->pos2.y = -(y >> 4);
else
sprite->pos2.y = y >> 4;
sprite->data[3] = x;
sprite->data[4] = y;
sprite->data[0]--;
return FALSE;
}
void sub_80A7144(struct Sprite *sprite)
{
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if (AnimFastTranslateLinear(sprite))
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SetCallbackToStoredInData6(sprite);
}
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void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite)
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{
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int xDiff = abs(sprite->data[2] - sprite->data[1]) << 4;
sprite->data[0] = xDiff / sprite->data[0];
InitAnimFastLinearTranslation(sprite);
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}
void sub_80A718C(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
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InitAnimFastLinearTranslationWithSpeed(sprite);
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sprite->callback = sub_80A7144;
sprite->callback(sprite);
}
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void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
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{
int i;
struct ObjAffineSrcData src;
struct OamMatrix matrix;
src.xScale = xScale;
src.yScale = yScale;
src.rotation = rotation;
if (sub_80A7238())
src.xScale = -src.xScale;
i = gSprites[spriteId].oam.matrixNum;
ObjAffineSet(&src, &matrix, 1, 2);
gOamMatrices[i].a = matrix.a;
gOamMatrices[i].b = matrix.b;
gOamMatrices[i].c = matrix.c;
gOamMatrices[i].d = matrix.d;
}
bool8 sub_80A7238(void)
{
if (IsContest())
{
if (gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].data[2] == SPECIES_UNOWN)
return FALSE;
else
return TRUE;
}
else
{
return FALSE;
}
}
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode)
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{
u8 battlerId = gSprites[spriteId].data[0];
if (IsContest() || IsBattlerSpriteVisible(battlerId))
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = objMode;
gSprites[spriteId].affineAnimPaused = TRUE;
if (!IsContest() && !gSprites[spriteId].oam.affineMode)
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gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
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CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
}
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void ResetSpriteRotScale(u8 spriteId)
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{
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SetSpriteRotScale(spriteId, 0x100, 0x100, 0);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.objMode = 0;
gSprites[spriteId].affineAnimPaused = FALSE;
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
}
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// Sets the sprite's y offset equal to the y displacement caused by the
// matrix's rotation.
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId)
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{
2018-12-18 05:08:08 +01:00
u16 matrixNum = gSprites[spriteId].oam.matrixNum;
// The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount.
s16 c = gOamMatrices[matrixNum].c;
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if (c < 0)
c = -c;
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gSprites[spriteId].pos2.y = c >> 3;
}
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation)
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{
int i;
struct ObjAffineSrcData src;
struct OamMatrix matrix;
if (sprite->oam.affineMode & 1)
{
sprite->affineAnimPaused = TRUE;
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if (recalcCenterVector)
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CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
src.xScale = xScale;
src.yScale = yScale;
src.rotation = rotation;
if (sub_80A7238())
src.xScale = -src.xScale;
i = sprite->oam.matrixNum;
ObjAffineSet(&src, &matrix, 1, 2);
gOamMatrices[i].a = matrix.a;
gOamMatrices[i].b = matrix.b;
gOamMatrices[i].c = matrix.c;
gOamMatrices[i].d = matrix.d;
}
}
void sub_80A749C(struct Sprite *sprite)
{
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TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0);
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sprite->affineAnimPaused = FALSE;
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
}
static u16 ArcTan2_(s16 a, s16 b)
{
return ArcTan2(a, b);
}
u16 ArcTan2Neg(s16 a, s16 b)
{
u16 var = ArcTan2_(a, b);
return -var;
}
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void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
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{
int i;
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struct PlttData *originalColor;
struct PlttData *destColor;
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u16 average;
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paletteNum *= 16;
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if (!restoreOriginalColor)
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{
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for (i = 0; i < 16; i++)
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{
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originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i];
average = originalColor->r + originalColor->g + originalColor->b;
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average /= 3;
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destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i];
destColor->r = average;
destColor->g = average;
destColor->b = average;
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}
}
else
{
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CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32);
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}
}
u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7)
{
u32 var = 0;
u32 shift;
if (a1)
{
if (!IsContest())
var = 0xe;
else
var = 1 << sub_80A6D94();
}
if (a2)
{
shift = gBattleAnimAttacker + 16;
var |= 1 << shift;
}
if (a3) {
shift = gBattleAnimTarget + 16;
var |= 1 << shift;
}
if (a4)
{
if (IsBattlerSpriteVisible(gBattleAnimAttacker ^ 2))
{
shift = (gBattleAnimAttacker ^ 2) + 16;
var |= 1 << shift;
}
}
if (a5)
{
if (IsBattlerSpriteVisible(gBattleAnimTarget ^ 2))
{
shift = (gBattleAnimTarget ^ 2) + 16;
var |= 1 << shift;
}
}
if (a6)
{
if (!IsContest())
var |= 0x100;
else
var |= 0x4000;
}
if (a7)
{
if (!IsContest())
var |= 0x200;
}
return var;
}
u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4)
{
u32 var = 0;
u32 shift;
if (IsContest())
{
if (a1)
{
var |= 1 << 18;
return var;
}
}
else
{
if (a1)
{
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
{
var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16);
}
}
if (a2)
{
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)))
{
shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16;
var |= 1 << shift;
}
}
if (a3)
{
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
{
shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16;
var |= 1 << shift;
}
}
if (a4)
{
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
{
shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16;
var |= 1 << shift;
}
}
}
return var;
}
u8 sub_80A77AC(u8 a1)
{
return a1;
}
u8 sub_80A77B4(u8 position)
{
return GetBattlerAtPosition(position);
}
void sub_80A77C8(struct Sprite *sprite)
{
bool8 var;
if (!sprite->data[0])
{
if (!gBattleAnimArgs[3])
var = TRUE;
else
var = FALSE;
if (!gBattleAnimArgs[2])
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InitSpritePosToAnimAttacker(sprite, var);
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else
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InitSpritePosToAnimTarget(sprite, var);
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sprite->data[0]++;
}
else if (sprite->animEnded || sprite->affineAnimEnded)
{
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DestroySpriteAndMatrix(sprite);
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}
}
// Linearly translates a sprite to a target position on the
// other mon's sprite.
// arg 0: initial x offset
// arg 1: initial y offset
// arg 2: target x offset
// arg 3: target y offset
// arg 4: duration
// arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
{
bool8 v1;
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u8 coordType;
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if (!(gBattleAnimArgs[5] & 0xff00))
v1 = TRUE;
else
v1 = FALSE;
if (!(gBattleAnimArgs[5] & 0xff))
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coordType = BATTLER_COORD_Y_PIC_OFFSET;
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else
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coordType = BATTLER_COORD_Y;
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InitSpritePosToAnimAttacker(sprite, v1);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_80A78AC(struct Sprite *sprite)
{
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InitSpritePosToAnimAttacker(sprite, 1);
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if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
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InitAnimArcTranslation(sprite);
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sprite->callback = sub_80A791C;
}
void sub_80A791C(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
DestroyAnimSprite(sprite);
}
void sub_80A7938(struct Sprite *sprite)
{
bool8 r4;
u8 battlerId, attributeId;
if (!gBattleAnimArgs[6])
{
r4 = TRUE;
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attributeId = BATTLER_COORD_Y_PIC_OFFSET;
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}
else
{
r4 = FALSE;
attributeId = BATTLER_COORD_Y;
}
if (!gBattleAnimArgs[5])
{
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InitSpritePosToAnimAttacker(sprite, r4);
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battlerId = gBattleAnimAttacker;
}
else
{
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InitSpritePosToAnimTarget(sprite, r4);
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battlerId = gBattleAnimTarget;
}
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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InitSpritePosToAnimTarget(sprite, r4);
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sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(battlerId, attributeId) + gBattleAnimArgs[3];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
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s16 CloneBattlerSpriteWithBlend(u8 animBattler)
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{
u16 i;
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u8 spriteId = GetAnimBattlerSpriteId(animBattler);
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if (spriteId != 0xFF)
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{
for (i = 0; i < MAX_SPRITES; i++)
{
if (!gSprites[i].inUse)
{
gSprites[i] = gSprites[spriteId];
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gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND;
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gSprites[i].invisible = FALSE;
return i;
}
}
}
return -1;
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}
void obj_delete_but_dont_free_vram(struct Sprite *sprite)
{
sprite->usingSheet = TRUE;
DestroySprite(sprite);
}
void sub_80A7A74(u8 taskId)
{
s16 v1 = 0;
s16 v2 = 0;
if (gBattleAnimArgs[2] > gBattleAnimArgs[0])
v2 = 1;
if (gBattleAnimArgs[2] < gBattleAnimArgs[0])
v2 = -1;
if (gBattleAnimArgs[3] > gBattleAnimArgs[1])
v1 = 1;
if (gBattleAnimArgs[3] < gBattleAnimArgs[1])
v1 = -1;
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = gBattleAnimArgs[4];
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3] = gBattleAnimArgs[0];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = v2;
gTasks[taskId].data[6] = v1;
gTasks[taskId].data[7] = gBattleAnimArgs[2];
gTasks[taskId].data[8] = gBattleAnimArgs[3];
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1]));
gTasks[taskId].func = sub_80A7AFC;
}
void sub_80A7AFC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (++task->data[0] > task->data[1])
{
task->data[0] = 0;
if (++task->data[2] & 1)
{
if (task->data[3] != task->data[7])
task->data[3] += task->data[5];
}
else
{
if (task->data[4] != task->data[8])
task->data[4] += task->data[6];
}
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
if (task->data[3] == task->data[7] && task->data[4] == task->data[8])
{
DestroyAnimVisualTask(taskId);
return;
}
}
}
// Linearly blends a mon's sprite colors with a target color with increasing
// strength, and then blends out to the original color.
// arg 0: anim bank
// arg 1: blend color
// arg 2: target blend coefficient
// arg 3: initial delay
// arg 4: number of times to blend in and out
void AnimTask_BlendMonInAndOut(u8 task)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == 0xff)
{
DestroyAnimVisualTask(task);
return;
}
gTasks[task].data[0] = (gSprites[spriteId].oam.paletteNum * 0x10) + 0x101;
AnimTask_BlendMonInAndOutSetup(&gTasks[task]);
}
void AnimTask_BlendMonInAndOutSetup(struct Task *task)
{
task->data[1] = gBattleAnimArgs[1];
task->data[2] = 0;
task->data[3] = gBattleAnimArgs[2];
task->data[4] = 0;
task->data[5] = gBattleAnimArgs[3];
task->data[6] = 0;
task->data[7] = gBattleAnimArgs[4];
task->func = AnimTask_BlendMonInAndOutStep;
}
void AnimTask_BlendMonInAndOutStep(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (++task->data[4] >= task->data[5])
{
task->data[4] = 0;
if (!task->data[6])
{
task->data[2]++;
BlendPalette(task->data[0], 15, task->data[2], task->data[1]);
if (task->data[2] == task->data[3])
task->data[6] = 1;
}
else
{
task->data[2]--;
BlendPalette(task->data[0], 15, task->data[2], task->data[1]);
if (!task->data[2])
{
if (--task->data[7])
{
task->data[4] = 0;
task->data[6] = 0;
}
else
{
DestroyAnimVisualTask(taskId);
return;
}
}
}
}
}
void sub_80A7CB4(u8 task)
{
u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
if (palette == 0xff)
{
DestroyAnimVisualTask(task);
return;
}
gTasks[task].data[0] = (palette * 0x10) + 0x101;
AnimTask_BlendMonInAndOutSetup(&gTasks[task]);
}
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void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds)
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{
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 0;
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task->data[15] = spriteId;
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task->data[10] = 0x100;
task->data[11] = 0x100;
task->data[12] = 0;
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StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
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}
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bool8 RunAffineAnimFromTaskData(struct Task *task)
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{
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gAnimTaskAffineAnim = LoadPointerFromVars(task->data[13], task->data[14]) + (task->data[7] << 3);
switch (gAnimTaskAffineAnim->type)
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{
default:
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if (!gAnimTaskAffineAnim->frame.duration)
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{
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task->data[10] = gAnimTaskAffineAnim->frame.xScale;
task->data[11] = gAnimTaskAffineAnim->frame.yScale;
task->data[12] = gAnimTaskAffineAnim->frame.rotation;
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task->data[7]++;
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gAnimTaskAffineAnim++;
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}
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task->data[10] += gAnimTaskAffineAnim->frame.xScale;
task->data[11] += gAnimTaskAffineAnim->frame.yScale;
task->data[12] += gAnimTaskAffineAnim->frame.rotation;
SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]);
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
if (++task->data[8] >= gAnimTaskAffineAnim->frame.duration)
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{
task->data[8] = 0;
task->data[7]++;
}
break;
case AFFINEANIMCMDTYPE_JUMP:
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task->data[7] = gAnimTaskAffineAnim->jump.target;
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break;
case AFFINEANIMCMDTYPE_LOOP:
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if (gAnimTaskAffineAnim->loop.count)
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{
if (task->data[9])
{
if (!--task->data[9])
{
task->data[7]++;
break;
}
}
else
{
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task->data[9] = gAnimTaskAffineAnim->loop.count;
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}
if (!task->data[7])
{
break;
}
for (;;)
{
task->data[7]--;
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gAnimTaskAffineAnim--;
if (gAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP)
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{
task->data[7]++;
return TRUE;
}
if (!task->data[7])
return TRUE;
}
}
task->data[7]++;
break;
case AFFINEANIMCMDTYPE_END:
gSprites[task->data[15]].pos2.y = 0;
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ResetSpriteRotScale(task->data[15]);
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return FALSE;
}
return TRUE;
}
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// Sets the sprite's y offset equal to the y displacement caused by the
// matrix's scale in the y dimension.
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId)
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{
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int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2;
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u16 matrix = gSprites[spriteId].oam.matrixNum;
int var2 = (var << 8) / gOamMatrices[matrix].d;
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if (var2 > 128)
var2 = 128;
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gSprites[spriteId].pos2.y = (var - var2) / 2;
}
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// Sets the sprite's y offset equal to the y displacement caused by another sprite
// matrix's scale in the y dimension.
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
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{
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int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2;
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u16 matrix = gSprites[spriteId].oam.matrixNum;
int var2 = (var << 8) / gOamMatrices[matrix].d;
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if (var2 > 128)
var2 = 128;
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gSprites[spriteId].pos2.y = (var - var2) / 2;
}
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u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
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{
struct BattleSpriteInfo *spriteInfo;
u8 battlerId = gSprites[spriteId].data[0];
u16 species;
u16 i;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (gBattlerSpriteIds[i] == spriteId)
{
if (IsContest())
{
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species = gContestResources->field_18->species;
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return gMonBackPicCoords[species].y_offset;
}
else
{
if (GetBattlerSide(i) == B_SIDE_PLAYER)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
if (species == SPECIES_CASTFORM)
return sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
else
return gMonBackPicCoords[species].y_offset;
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
if (species == SPECIES_CASTFORM)
return sCastformElevations[gBattleMonForms[battlerId]];
else
return gMonFrontPicCoords[species].y_offset;
}
}
}
}
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return 64;
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}
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void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr)
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{
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*lo = ((intptr_t) ptr) & 0xffff;
*hi = (((intptr_t) ptr) >> 16) & 0xffff;
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}
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void *LoadPointerFromVars(s16 lo, s16 hi)
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{
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return (void *)((u16)lo | ((u16)hi << 16));
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}
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7)
{
task->data[8] = a7;
task->data[15] = a2; // spriteId
task->data[9] = a3;
task->data[10] = a4;
task->data[13] = a5;
task->data[14] = a6;
task->data[11] = (a5 - a3) / a7;
task->data[12] = (a6 - a4) / a7;
}
u8 sub_80A80C8(struct Task *task)
{
if (!task->data[8])
return 0;
if (--task->data[8] != 0)
{
task->data[9] += task->data[11];
task->data[10] += task->data[12];
}
else
{
task->data[9] = task->data[13];
task->data[10] = task->data[14];
}
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SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0);
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if (task->data[8])
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SetBattlerSpriteYOffsetFromYScale(task->data[15]);
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else
gSprites[task->data[15]].pos2.y = 0;
return task->data[8];
}
void AnimTask_GetFrustrationPowerLevel(u8 taskId)
{
u16 powerLevel;
if (gAnimFriendship <= 30)
powerLevel = 0;
else if (gAnimFriendship <= 100)
powerLevel = 1;
else if (gAnimFriendship <= 200)
powerLevel = 2;
else
powerLevel = 3;
gBattleAnimArgs[7] = powerLevel;
DestroyAnimVisualTask(taskId);
}
void sub_80A8174(u8 priority)
{
if (IsBattlerSpriteVisible(gBattleAnimTarget))
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority;
if (IsBattlerSpriteVisible(gBattleAnimAttacker))
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].oam.priority = priority;
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]].oam.priority = priority;
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority;
}
void sub_80A8278(void)
{
int i;
for (i = 0; i < gBattlersCount; i++)
{
if (IsBattlerSpriteVisible(i))
{
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gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i);
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gSprites[gBattlerSpriteIds[i]].oam.priority = 2;
}
}
}
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u8 GetBattlerSpriteSubpriority(u8 battlerId)
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{
u8 position;
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u8 subpriority;
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if (IsContest())
{
if (battlerId == 2)
return 30;
else
return 40;
}
else
{
position = GetBattlerPosition(battlerId);
if (position == B_POSITION_PLAYER_LEFT)
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subpriority = 30;
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else if (position == B_POSITION_PLAYER_RIGHT)
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subpriority = 20;
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else if (position == B_POSITION_OPPONENT_LEFT)
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subpriority = 40;
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else
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subpriority = 50;
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}
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return subpriority;
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}
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u8 GetBattlerSpriteBGPriority(u8 battlerId)
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{
u8 position = GetBattlerPosition(battlerId);
if (IsContest())
return 2;
else if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT)
return GetAnimBgAttribute(2, BG_ANIM_PRIORITY);
else
return GetAnimBgAttribute(1, BG_ANIM_PRIORITY);
}
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId)
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{
if (!IsContest())
{
u8 position = GetBattlerPosition(battlerId);
if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT)
return 2;
else
return 1;
}
return 1;
}
u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10)
{
u8 spriteId;
u16 sheet = LoadSpriteSheet(&sUnknown_08525FC0[a3]);
u16 palette = AllocSpritePalette(sUnknown_08525F90[a3].paletteTag);
if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->field_17C == NULL)
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
if (!isBackpic)
{
LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->field_17C,
species,
personality,
TRUE);
else
LoadSpecialPokePic_2(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->field_17C,
species,
personality,
TRUE);
}
else
{
LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->field_17C,
species,
personality,
FALSE);
else
LoadSpecialPokePic_2(&gMonBackPicTable[species],
gMonSpritesGfxPtr->field_17C,
species,
personality,
FALSE);
}
RequestDma3Copy(gMonSpritesGfxPtr->field_17C, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
if (!isBackpic)
spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
else
spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonBackPicCoords[species].y_offset, subpriority);
if (IsContest())
{
gSprites[spriteId].affineAnims = gUnknown_082FF6C0;
StartSpriteAffineAnim(&gSprites[spriteId], 0);
}
return spriteId;
}
void sub_80A8610(struct Sprite *sprite)
{
DestroySpriteAndFreeResources(sprite);
}
s16 sub_80A861C(u8 battlerId, u8 a2)
{
u16 species;
u32 personality;
u16 letter;
u16 var;
int ret;
const struct MonCoords *coords;
struct BattleSpriteInfo *spriteInfo;
if (IsContest())
{
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if (gContestResources->field_18->unk4_0)
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{
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species = gContestResources->field_18->unk2;
personality = gContestResources->field_18->unk10;
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}
else
{
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species = gContestResources->field_18->species;
personality = gContestResources->field_18->unk8;
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}
if (species == SPECIES_UNOWN)
{
letter = GET_UNOWN_LETTER(personality);
if (!letter)
var = SPECIES_UNOWN;
else
var = letter + SPECIES_UNOWN_B - 1;
coords = &gMonBackPicCoords[var];
}
else if (species == SPECIES_CASTFORM)
{
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
}
else if (species <= SPECIES_EGG)
{
coords = &gMonBackPicCoords[species];
}
else
{
coords = &gMonBackPicCoords[0];
}
}
else
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
{
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
}
else
{
species = spriteInfo[battlerId].transformSpecies;
personality = gTransformedPersonalities[battlerId];
}
if (species == SPECIES_UNOWN)
{
letter = GET_UNOWN_LETTER(personality);
if (!letter)
var = SPECIES_UNOWN;
else
var = letter + SPECIES_UNOWN_B - 1;
coords = &gMonBackPicCoords[var];
}
else if (species > SPECIES_EGG)
{
coords = &gMonBackPicCoords[0];
}
else
{
coords = &gMonBackPicCoords[species];
}
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
{
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
}
else
{
species = spriteInfo[battlerId].transformSpecies;
personality = gTransformedPersonalities[battlerId];
}
if (species == SPECIES_UNOWN)
{
letter = GET_UNOWN_LETTER(personality);
if (!letter)
var = SPECIES_UNOWN;
else
var = letter + SPECIES_UNOWN_B - 1;
coords = &gMonFrontPicCoords[var];
}
else if (species == SPECIES_CASTFORM)
{
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
}
else if (species > SPECIES_EGG)
{
coords = &gMonFrontPicCoords[0];
}
else
{
coords = &gMonFrontPicCoords[species];
}
}
}
switch (a2)
{
case 0:
return (coords->coords & 0xf) * 8;
case 1:
return (coords->coords >> 4) * 8;
case 4:
return GetBattlerSpriteCoord(battlerId, 2) - ((coords->coords >> 4) * 4);
case 5:
return GetBattlerSpriteCoord(battlerId, 2) + ((coords->coords >> 4) * 4);
case 2:
return GetBattlerSpriteCoord(battlerId, 3) - ((coords->coords & 0xf) * 4);
case 3:
return GetBattlerSpriteCoord(battlerId, 3) + ((coords->coords & 0xf) * 4);
case 6:
ret = GetBattlerSpriteCoord(battlerId, 1) + 0x1f;
return ret - coords->y_offset;
default:
return 0;
}
}
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void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y)
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{
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u8 xCoordType, yCoordType;
s16 battlerX, battlerY;
s16 partnerX, partnerY;
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if (!respectMonPicOffsets)
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{
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xCoordType = BATTLER_COORD_X;
yCoordType = BATTLER_COORD_Y;
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}
else
{
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xCoordType = BATTLER_COORD_X_2;
yCoordType = BATTLER_COORD_Y_PIC_OFFSET;
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}
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battlerX = GetBattlerSpriteCoord(battlerId, xCoordType);
battlerY = GetBattlerSpriteCoord(battlerId, yCoordType);
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if (IsDoubleBattle() && !IsContest())
{
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partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), xCoordType);
partnerY = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), yCoordType);
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}
else
{
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partnerX = battlerX;
partnerY = battlerY;
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}
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*x = (battlerX + partnerX) / 2;
*y = (battlerY + partnerY) / 2;
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}
u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
{
u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
gSprites[newSpriteId] = gSprites[spriteId];
gSprites[newSpriteId].usingSheet = TRUE;
gSprites[newSpriteId].oam.priority = 0;
gSprites[newSpriteId].oam.objMode = 2;
gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum;
gSprites[newSpriteId].callback = SpriteCallbackDummy;
return newSpriteId;
}
void sub_80A8A6C(struct Sprite *sprite)
{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
sprite->hFlip = TRUE;
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
}
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = sub_80A66DC;
}
void sub_80A8AEC(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] *= -1;
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
}
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
StartSpriteAnim(sprite, gBattleAnimArgs[6]);
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = sub_80A66DC;
}
void sub_80A8B64(struct Sprite *sprite)
{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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if (GetBattlerSide(gBattleAnimAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
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sprite->callback = RunStoredCallbackWhenAnimEnds;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_80A8BC4(u8 taskId)
{
u16 src;
u16 dest;
struct Task *task = &gTasks[taskId];
task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8;
task->data[2] = 0;
task->data[3] = 0;
gSprites[task->data[0]].pos2.x -= task->data[0];
task->data[4] = AllocSpritePalette(10097);
task->data[5] = 0;
dest = (task->data[4] + 0x10) * 0x10;
src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10;
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task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
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if (task->data[6] == 20 || task->data[6] == 40)
task->data[6] = 2;
else
task->data[6] = 3;
CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], 0x20);
BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]);
task->func = sub_80A8CAC;
}
void sub_80A8CAC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[2])
{
case 0:
sub_80A8D78(task, taskId);
gSprites[task->data[0]].pos2.x += task->data[1];
if (++task->data[3] == 5)
{
task->data[3]--;
task->data[2]++;
}
break;
case 1:
sub_80A8D78(task, taskId);
gSprites[task->data[0]].pos2.x -= task->data[1];
if (--task->data[3] == 0)
{
gSprites[task->data[0]].pos2.x = 0;
task->data[2]++;
}
break;
case 2:
if (!task->data[5])
{
FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
DestroyAnimVisualTask(taskId);
}
break;
}
}
void sub_80A8D78(struct Task *task, u8 taskId)
{
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s16 spriteId = CloneBattlerSpriteWithBlend(0);
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if (spriteId >= 0)
{
gSprites[spriteId].oam.priority = task->data[6];
gSprites[spriteId].oam.paletteNum = task->data[4];
gSprites[spriteId].data[0] = 8;
gSprites[spriteId].data[1] = taskId;
gSprites[spriteId].data[2] = spriteId;
gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x;
gSprites[spriteId].callback = sub_80A8DFC;
task->data[5]++;
}
}
void sub_80A8DFC(struct Sprite *sprite)
{
if (--sprite->data[0] == 0)
{
gTasks[sprite->data[1]].data[5]--;
obj_delete_but_dont_free_vram(sprite);
}
}
void sub_80A8E30(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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if (!GetBattlerSide(gBattleAnimAttacker))
sprite->data[0] = 5;
else
sprite->data[0] = -10;
sprite->data[1] = -40;
sprite->callback = sub_80A8E88;
}
void sub_80A8E88(struct Sprite *sprite)
{
sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1];
sprite->pos2.x = sprite->data[2] / 10;
sprite->pos2.y = sprite->data[3] / 10;
if (sprite->data[1] < -20)
sprite->data[1]++;
if (sprite->pos1.y + sprite->pos2.y < -32)
DestroyAnimSprite(sprite);
}
void sub_80A8EE4(struct Sprite *sprite)
{
int x;
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
if (!GetBattlerSide(gBattleAnimTarget))
{
x = (u16)gBattleAnimArgs[4] + 30;
sprite->pos1.x += x;
sprite->pos1.y = gBattleAnimArgs[5] - 20;
}
else
{
x = (u16)gBattleAnimArgs[4] - 30;
sprite->pos1.x += x;
sprite->pos1.y = gBattleAnimArgs[5] - 80;
}
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}