pokeemerald/data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc

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BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
map_script 2, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF
map_script 4, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5
.byte 0
BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5: @ 8259AC5
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF
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.2byte 0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF:: @ 8259ACF
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setvar VAR_TEMP_1, 1
compare VAR_0x8006, 1
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goto_if 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA
setobjectxy 1, 8, 7
turnobject 1, 1
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA:: @ 8259AEA
turnobject 255, 2
end
BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF: @ 8259AEF
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9
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.2byte 0
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
compare VAR_0x8006, 1
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5
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setvar VAR_TEMP_0, 1
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applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC
applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A
waitmovement 0
compare VAR_0x8006, 2
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
setvar VAR_0x8004, 13
special sub_81A5E74
setvar VAR_0x8004, 12
special sub_81A5E74
setvar VAR_0x8004, 14
special sub_81A5E74
setorcopyvar VAR_0x8005, VAR_RESULT
setvar VAR_0x8004, 15
special sub_81A5E74
setorcopyvar VAR_0x8006, VAR_RESULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, 4
fadescreen 1
setvar VAR_0x8004, 8
special sub_81A5E74
setvar VAR_0x8004, 6
special sub_81A5E74
waitstate
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96, 4
closemessage
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23F2B7
compare VAR_RESULT, 0
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C
compare VAR_RESULT, 1
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B
waitmovement 0
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
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waitstate
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
setvar VAR_0x8004, 9
special sub_81A5E74
setvar VAR_0x8004, 16
special sub_81A5E74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, 4
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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setvar VAR_0x8004, 9
special sub_81A1780
compare VAR_RESULT, 0
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26
playse 263
waitse
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15, 4
closemessage
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58, 4
closemessage
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3
waitmovement 0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89, 4
closemessage
delay 16
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13:: @ 8259C13
setvar VAR_0x8004, 9
special sub_81A1780
compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
compare VAR_RESULT, 1
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D
compare VAR_RESULT, 2
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24
compare VAR_RESULT, 3
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B
compare VAR_RESULT, 4
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32
compare VAR_RESULT, 5
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39
compare VAR_RESULT, 6
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6
multichoice 19, 4, 103, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6:: @ 8259CC6
multichoice 20, 6, 104, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC:: @ 8259CFC
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2
waitmessage
multichoicedefault 20, 8, 94, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E:: @ 8259D2E
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8B4
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38:: @ 8259D38
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350, 5
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A
waitmessage
multichoicedefault 20, 8, 94, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
setvar VAR_0x8004, 12
special sub_81A5E74
setvar VAR_0x8004, 14
special sub_81A5E74
setorcopyvar VAR_0x8005, VAR_RESULT
setvar VAR_0x8004, 15
special sub_81A5E74
setorcopyvar VAR_0x8006, VAR_RESULT
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, 5
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
fadescreen 1
setvar VAR_0x8004, 7
special sub_81A5E74
waitstate
compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
setvar VAR_0x8004, 8
special sub_81A5E74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, 4
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D:: @ 8259E1D
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24:: @ 8259E24
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B:: @ 8259E2B
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32:: @ 8259E32
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39:: @ 8259E39
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40:: @ 8259E40
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321
waitmessage
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE
waitmessage
setvar VAR_0x8004, 3
setvar VAR_0x8005, 2
special sub_81A5E74
playse SE_SAVE
waitse
fadescreen 1
setvar VAR_0x8004, 4
special sub_81A1780
end
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69
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special SavePlayerParty
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setvar VAR_0x8004, 10
setvar VAR_0x8005, 0
special sub_81A5E74
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
special sub_81A1780
special CalculatePlayerPartyCount
goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93:: @ 8259E93
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4, 4
compare VAR_0x8005, 0
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62
compare VAR_0x8005, 1
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B
compare VAR_0x8005, 2
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74
compare VAR_0x8005, 3
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D
compare VAR_0x8005, 4
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86
compare VAR_0x8005, 5
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F
compare VAR_0x8005, 6
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98
compare VAR_0x8005, 7
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1
compare VAR_0x8005, 8
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA
compare VAR_0x8005, 10
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3
compare VAR_0x8005, 11
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC
compare VAR_0x8005, 12
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5
compare VAR_0x8005, 13
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE
compare VAR_0x8005, 14
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7
compare VAR_0x8005, 15
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0
compare VAR_0x8005, 16
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9
compare VAR_0x8005, 17
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2
compare VAR_0x8005, 18
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62:: @ 8259F62
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B:: @ 8259F6B
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74:: @ 8259F74
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D:: @ 8259F7D
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86:: @ 8259F86
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F:: @ 8259F8F
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98:: @ 8259F98
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1:: @ 8259FA1
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA:: @ 8259FAA
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3:: @ 8259FB3
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC:: @ 8259FBC
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5:: @ 8259FC5
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE:: @ 8259FCE
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7:: @ 8259FD7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0:: @ 8259FE0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9:: @ 8259FE9
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2:: @ 8259FF2
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB:: @ 8259FFB
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004
compare VAR_0x8006, 0
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068
compare VAR_0x8006, 1
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071
compare VAR_0x8006, 2
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A
compare VAR_0x8006, 3
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083
compare VAR_0x8006, 4
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C
compare VAR_0x8006, 5
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095
compare VAR_0x8006, 6
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E
compare VAR_0x8006, 7
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7
compare VAR_0x8006, 8
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call_if 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A, 4
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20
waitmessage
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110
multichoice 19, 4, 103, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110:: @ 825A110
multichoice 20, 6, 104, 1
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61, 4
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, 5
switch VAR_RESULT
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3
applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B:: @ 825A18B
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9
applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6
return
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
walk_up
walk_up
walk_up
walk_up
walk_up
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step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
walk_up
walk_left
walk_left
walk_up
walk_up
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step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
walk_up
walk_right
walk_right
walk_up
walk_up
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step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
walk_up
walk_up
walk_up
walk_up
walk_up
face_down
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step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
walk_left
walk_left
walk_up
walk_up
set_invisible
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step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
walk_right
walk_right
walk_up
walk_up
set_invisible
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF: @ 825A1BF
walk_left
walk_left
walk_left
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3
walk_right
walk_right
walk_right
face_down
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8
2017-11-10 00:40:08 +01:00
SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8
.string "First, we will hold your POKéMON for\n"
.string "safekeeping.\p"
.string "You may then choose from our\n"
.string "selection of POKéMON.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D
SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D
.string "Thank you for competing!\n"
.string "Let us restore your POKéMON!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263
SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263
.string "The 2nd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289
SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289
.string "The 3rd match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF
.string "The 4th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5
.string "The 5th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB
.string "The 6th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321
.string "Finally, the 7th match is next!\n"
.string "Are you ready?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350
SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350
.string "Would you like to save and quit\n"
.string "the game?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A
SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A
.string "Would you like to retire from your\n"
.string "Battle Swap challenge?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4
.string "Ive conducted a little investigation\n"
.string "about your upcoming opponent.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the NORMAL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIRE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the WATER type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ELECTRIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GRASS type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ICE type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FIGHTING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the POISON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GROUND type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FLYING type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the PSYCHIC type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the BUG type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the ROCK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the GHOST type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DRAGON type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893
.string "The TRAINER appears to have no clear\n"
.string "favorites when it comes to type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A8D9: @ 825A8D9
.string "The favorite battle style appears to\n"
.string "be slow and steady.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A912: @ 825A912
.string "The favorite battle style appears to\n"
.string "be one of endurance.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A94C: @ 825A94C
.string "The favorite battle style appears to\n"
.string "be high risk, high return.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A98C: @ 825A98C
.string "The favorite battle style appears to\n"
.string "depend on the battles flow.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A9CE: @ 825A9CE
.string "The favorite battle style appears to\n"
.string "be one based on total preparation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA16: @ 825AA16
.string "The favorite battle style appears\n"
.string "to be weakening the foe to start.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AA5A: @ 825AA5A
.string "The favorite battle style appears to\n"
.string "be flexibly adaptable to the situation.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAA7: @ 825AAA7
.string "The favorite battle style appears to\n"
.string "be impossible to predict.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AAE6: @ 825AAE6
.string "The favorite battle style appears to\n"
.string "be free-spirited and unrestrained.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E
SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E
.string "Before starting the battle, would you\n"
.string "like to swap a POKéMON?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C
SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C
.string "Thank you!\n"
.string "Your POKéMON swap is complete.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96
SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96
.string "Right this way, please!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE
SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2
.string "Would you like to record your latest\n"
.string "battle on your FRONTIER PASS?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15
.string "Excuse me! Excuse me, please!\n"
.string "May I get you to wait a few moments?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58
.string "…Uh-huh? What?! …Whoa!\n"
.string "Understood, sir! Will do!$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
.string "Oh, my…\n"
.string "Sorry to keep you waiting!\p"
.string "I have a message from this facilitys\n"
.string "boss, the FACTORY HEAD.\p"
.string "He says, “Were going to do it!\n"
.string "Come here right now!”$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20
.string "The FACTORY HEAD is demanding you.\n"
.string "Are you prepared to face him?$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61
.string "Im terribly sorry, but I cant tell you\n"
.string "anything about the FACTORY HEAD.$"