pokeemerald/src/data/text/abilities.h

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static const u8 sNoneDescription[] = _("No special ability.");
static const u8 sStenchDescription[] = _("Helps repel wild POKéMON.");
static const u8 sDrizzleDescription[] = _("Summons rain in battle.");
static const u8 sSpeedBoostDescription[] = _("Gradually boosts Speed.");
static const u8 sBattleArmorDescription[] = _("Blocks critical hits.");
static const u8 sSturdyDescription[] = _("Negates 1-hit KO attacks.");
static const u8 sDampDescription[] = _("Prevents self-destruction.");
static const u8 sLimberDescription[] = _("Prevents paralysis.");
static const u8 sSandVeilDescription[] = _("Ups evasion in a sandstorm.");
static const u8 sStaticDescription[] = _("Paralyzes on contact.");
static const u8 sVoltAbsorbDescription[] = _("Turns electricity into HP.");
static const u8 sWaterAbsorbDescription[] = _("Changes water into HP.");
static const u8 sObliviousDescription[] = _("Prevents attraction.");
static const u8 sCloudNineDescription[] = _("Negates weather effects.");
static const u8 sCompoundEyesDescription[] = _("Raises accuracy.");
static const u8 sInsomniaDescription[] = _("Prevents sleep.");
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static const u8 sColorChangeDescription[] = _("Changes type to foe's move.");
static const u8 sImmunityDescription[] = _("Prevents poisoning.");
static const u8 sFlashFireDescription[] = _("Powers up if hit by fire.");
static const u8 sShieldDustDescription[] = _("Prevents added effects.");
static const u8 sOwnTempoDescription[] = _("Prevents confusion.");
static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body.");
static const u8 sIntimidateDescription[] = _("Lowers the foe's Attack.");
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static const u8 sShadowTagDescription[] = _("Prevents the foe's escape.");
static const u8 sRoughSkinDescription[] = _("Hurts to touch.");
static const u8 sWonderGuardDescription[] = _("“Super effective” hits.");
static const u8 sLevitateDescription[] = _("Not hit by Ground attacks.");
static const u8 sEffectSporeDescription[] = _("Leaves spores on contact.");
static const u8 sSynchronizeDescription[] = _("Passes on status problems.");
static const u8 sClearBodyDescription[] = _("Prevents ability reduction.");
static const u8 sNaturalCureDescription[] = _("Heals upon switching out.");
static const u8 sLightningRodDescription[] = _("Draws electrical moves.");
static const u8 sSereneGraceDescription[] = _("Promotes added effects.");
static const u8 sSwiftSwimDescription[] = _("Raises Speed in rain.");
static const u8 sChlorophyllDescription[] = _("Raises Speed in sunshine.");
static const u8 sIlluminateDescription[] = _("Encounter rate increases.");
static const u8 sTraceDescription[] = _("Copies special ability.");
static const u8 sHugePowerDescription[] = _("Raises Attack.");
static const u8 sPoisonPointDescription[] = _("Poisons foe on contact.");
static const u8 sInnerFocusDescription[] = _("Prevents flinching.");
static const u8 sMagmaArmorDescription[] = _("Prevents freezing.");
static const u8 sWaterVeilDescription[] = _("Prevents burns.");
static const u8 sMagnetPullDescription[] = _("Traps Steel-type POKéMON.");
static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");
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static const u8 sPressureDescription[] = _("Raises foe's PP usage.");
static const u8 sThickFatDescription[] = _("Heat-and-cold protection.");
static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep.");
static const u8 sFlameBodyDescription[] = _("Burns the foe on contact.");
static const u8 sRunAwayDescription[] = _("Makes escaping easier.");
static const u8 sKeenEyeDescription[] = _("Prevents loss of accuracy.");
static const u8 sHyperCutterDescription[] = _("Prevents Attack reduction.");
static const u8 sPickupDescription[] = _("May pick up items.");
static const u8 sTruantDescription[] = _("Moves only every two turns.");
static const u8 sHustleDescription[] = _("Trades accuracy for power.");
static const u8 sCuteCharmDescription[] = _("Infatuates on contact.");
static const u8 sPlusDescription[] = _("Powers up with Minus.");
static const u8 sMinusDescription[] = _("Powers up with Plus.");
static const u8 sForecastDescription[] = _("Changes with the weather.");
static const u8 sStickyHoldDescription[] = _("Prevents item theft.");
static const u8 sShedSkinDescription[] = _("Heals the body by shedding.");
static const u8 sGutsDescription[] = _("Ups Attack if suffering.");
static const u8 sMarvelScaleDescription[] = _("Ups Defense if suffering.");
static const u8 sLiquidOozeDescription[] = _("Draining causes injury.");
static const u8 sOvergrowDescription[] = _("Ups Grass moves in a pinch.");
static const u8 sBlazeDescription[] = _("Ups Fire moves in a pinch.");
static const u8 sTorrentDescription[] = _("Ups Water moves in a pinch.");
static const u8 sSwarmDescription[] = _("Ups Bug moves in a pinch.");
static const u8 sRockHeadDescription[] = _("Prevents recoil damage.");
static const u8 sDroughtDescription[] = _("Summons sunlight in battle.");
static const u8 sArenaTrapDescription[] = _("Prevents fleeing.");
static const u8 sVitalSpiritDescription[] = _("Prevents sleep.");
static const u8 sWhiteSmokeDescription[] = _("Prevents ability reduction.");
static const u8 sPurePowerDescription[] = _("Raises Attack.");
static const u8 sShellArmorDescription[] = _("Blocks critical hits.");
static const u8 sCacophonyDescription[] = _("Avoids sound-based moves.");
static const u8 sAirLockDescription[] = _("Negates weather effects.");
static const u8 sTangledFeetDescription[] = _("Ups evasion if confused.");
static const u8 sMotorDriveDescription[] = _("Electricity raises Speed.");
static const u8 sRivalryDescription[] = _("Powers up against rivals.");
static const u8 sSteadfastDescription[] = _("Flinching raises Speed.");
static const u8 sSnowCloakDescription[] = _("Ups evasion in Hail.");
static const u8 sGluttonyDescription[] = _("Eats Berries early.");
static const u8 sAngerPointDescription[] = _("Critical hits raise Attack.");
static const u8 sUnburdenDescription[] = _("Using a hold item ups Speed.");
static const u8 sHeatproofDescription[] = _("Heat and burn protection.");
static const u8 sSimpleDescription[] = _("Prone to wild stat changes.");
static const u8 sDrySkinDescription[] = _("Prefers moisture to heat.");
static const u8 sDownloadDescription[] = _("Adjusts power favorably.");
static const u8 sIronFistDescription[] = _("Boosts punching moves.");
static const u8 sPoisonHealDescription[] = _("Restores HP if poisoned.");
static const u8 sAdaptabilityDescription[] = _("Boosts same type attacks.");
static const u8 sSkillLinkDescription[] = _("Multi-hit moves hit 5 times.");
static const u8 sHydrationDescription[] = _("Cures status in rain.");
static const u8 sSolarPowerDescription[] = _("Powers up in sunshine.");
static const u8 sQuickFeetDescription[] = _("Ups Speed if suffering.");
static const u8 sNormalizeDescription[] = _("Moves become Normal-type.");
static const u8 sSniperDescription[] = _("Boosts critical hits.");
static const u8 sMagicGuardDescription[] = _("Only damaged by attacks.");
static const u8 sNoGuardDescription[] = _("Ensures that all moves hit.");
static const u8 sStallDescription[] = _("Always moves last.");
static const u8 sTechnicianDescription[] = _("Boosts weaker moves.");
static const u8 sLeafGuardDescription[] = _("Blocks status in sunshine.");
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static const u8 sKlutzDescription[] = _("Can't use hold items.");
static const u8 sMoldBreakerDescription[] = _("Moves hit through abilities.");
static const u8 sSuperLuckDescription[] = _("Critical hits land often.");
static const u8 sAftermathDescription[] = _("Fainting damages the foe.");
static const u8 sAnticipationDescription[] = _("Senses dangerous moves.");
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static const u8 sForewarnDescription[] = _("Determines a foe's move.");
static const u8 sUnawareDescription[] = _("Ignores stat changes.");
static const u8 sTintedLensDescription[] = _("Ups “not very effective“.");
static const u8 sFilterDescription[] = _("Weakens “super effective.“.");
static const u8 sSlowStartDescription[] = _("Takes a while to get going.");
static const u8 sScrappyDescription[] = _("Hits Ghost-type Pokémon.");
static const u8 sStormDrainDescription[] = _("Draws in Water moves.");
static const u8 sIceBodyDescription[] = _("Slight HP recovery in Hail.");
static const u8 sSnowWarningDescription[] = _("Summons a hailstorm.");
static const u8 sHoneyGatherDescription[] = _("May gather Honey.");
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static const u8 sFriskDescription[] = _("Checks a foe's item.");
static const u8 sRecklessDescription[] = _("Boosts moves with recoil.");
static const u8 sMultitypeDescription[] = _("Changes type to its Plate.");
static const u8 sFlowerGiftDescription[] = _("Transforms in sunshine.");
static const u8 sBadDreamsDescription[] = _("Damages sleeping Pokémon.");
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static const u8 sPickpocketDescription[] = _("Steals the foe's held item.");
static const u8 sSheerForceDescription[] = _("Trades effects for power.");
static const u8 sContraryDescription[] = _("Inverts stat changes.");
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static const u8 sUnnerveDescription[] = _("Foes can't eat Berries.");
static const u8 sDefiantDescription[] = _("Lowered stats up Attack.");
static const u8 sDefeatistDescription[] = _("Gives up at half HP.");
static const u8 sCursedBodyDescription[] = _("Disables moves on contact.");
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static const u8 sHealerDescription[] = _("Heals partner Pokémon.");
static const u8 sFriendGuardDescription[] = _("Lowers damage to partner.");
static const u8 sWeakArmorDescription[] = _("Its stats change when hit.");
static const u8 sHeavyMetalDescription[] = _("Doubles weight.");
static const u8 sLightMetalDescription[] = _("Halves weight.");
static const u8 sMultiscaleDescription[] = _("Halves damage at full HP.");
static const u8 sToxicBoostDescription[] = _("Ups Attack if poisoned.");
static const u8 sFlareBoostDescription[] = _("Ups Sp. Atk if burned.");
static const u8 sHarvestDescription[] = _("May recycle a used Berry.");
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static const u8 sTelepathyDescription[] = _("Can't be damaged by an ally.");
static const u8 sMoodyDescription[] = _("Stats change gradually.");
static const u8 sOvercoatDescription[] = _("Blocks weather and powder.");
static const u8 sBigPecksDescription[] = _("Prevents Defense loss.");
static const u8 sSandRushDescription[] = _("Ups Speed in a sandstorm.");
static const u8 sWonderSkinDescription[] = _("May avoid status problems.");
static const u8 sAnalyticDescription[] = _("Moving last boosts power.");
static const u8 sIllusionDescription[] = _("Appears as a partner.");
static const u8 sImposterDescription[] = _("Transforms into the foe.");
static const u8 sInfiltratorDescription[] = _("Passes through barriers.");
static const u8 sMummyDescription[] = _("Spreads with contact.");
static const u8 sMoxieDescription[] = _("KOs raise Attack.");
static const u8 sJustifiedDescription[] = _("Dark hits raise Attack.");
static const u8 sRattledDescription[] = _("Raises Speed when scared.");
static const u8 sMagicBounceDescription[] = _("Reflects status moves.");
static const u8 sSapSipperDescription[] = _("Grass increases Attack.");
static const u8 sPranksterDescription[] = _("Status moves go first.");
static const u8 sSandForceDescription[] = _("Powers up in a sandstorm.");
static const u8 sZenModeDescription[] = _("Transforms at half HP.");
static const u8 sVictoryStarDescription[] = _("Raises party accuracy.");
static const u8 sAromaVeilDescription[] = _("Prevents limiting of moves.");
static const u8 sFlowerVeilDescription[] = _("Protects Grass-types.");
static const u8 sCheekPouchDescription[] = _("Eating Berries restores HP.");
static const u8 sProteanDescription[] = _("Changes type to used move.");
static const u8 sFurCoatDescription[] = _("Raises Defense.");
static const u8 sBulletproofDescription[] = _("Avoids some projectiles.");
static const u8 sCompetitiveDescription[] = _("Lowered stats up Sp. Atk.");
static const u8 sStrongJawDescription[] = _("Boosts biting moves.");
static const u8 sRefrigerateDescription[] = _("Normal moves become Ice.");
static const u8 sSweetVeilDescription[] = _("Prevents party from sleep.");
static const u8 sStanceChangeDescription[] = _("Transforms as it battles.");
static const u8 sGaleWingsDescription[] = _("Flying moves go first.");
static const u8 sMegaLauncherDescription[] = _("Boosts pulse moves.");
static const u8 sGrassPeltDescription[] = _("Ups Defense in grass.");
static const u8 sSymbiosisDescription[] = _("Passes its item to an ally.");
static const u8 sToughClawsDescription[] = _("Boosts contact moves.");
static const u8 sPixilateDescription[] = _("Normal moves become Fairy.");
static const u8 sGooeyDescription[] = _("Lowers Speed on contact.");
static const u8 sAerilateDescription[] = _("Normal moves become Flying.");
static const u8 sParentalBondDescription[] = _("Moves hit twice.");
static const u8 sDarkAuraDescription[] = _("Boosts Dark moves.");
static const u8 sFairyAuraDescription[] = _("Boosts Fairy moves.");
static const u8 sAuraBreakDescription[] = _("Reverse aura abilities.");
static const u8 sPrimordialSeaDescription[] = _("Summons heavy rain.");
static const u8 sDesolateLandDescription[] = _("Summons intense sunlight.");
static const u8 sDeltaStreamDescription[] = _("Summons strong winds.");
static const u8 sStaminaDescription[] = _("Boosts Defense when hit.");
static const u8 sWimpOutDescription[] = _("Flees at half HP.");
static const u8 sWaterCompactionDescription[] = _("Water boosts Defense.");
static const u8 sMercilessDescription[] = _("Criticals poisoned foes.");
static const u8 sShieldsDownDescription[] = _("Shell breaks at half HP.");
static const u8 sStakeoutDescription[] = _("Stronger as foes switch in.");
static const u8 sWaterBubbleDescription[] = _("Guards from fire and burns.");
static const u8 sSteelworkerDescription[] = _("Powers up Steel moves.");
static const u8 sBerserkDescription[] = _("Boosts Sp. Atk at low HP.");
static const u8 sSlushRushDescription[] = _("Raises Speed in hail.");
static const u8 sLongReachDescription[] = _("Never makes contact.");
static const u8 sLiquidVoiceDescription[] = _("Makes sound moves Water.");
static const u8 sTriageDescription[] = _("Healing moves go first.");
static const u8 sGalvanizeDescription[] = _("Normal moves turn Electric.");
static const u8 sSurgeSurferDescription[] = _("Faster on electricity.");
static const u8 sSchoolingDescription[] = _("Forms a school when strong.");
static const u8 sDisguiseDescription[] = _("Decoy protects it once.");
static const u8 sBattleBondDescription[] = _("Changes form after a KO.");
static const u8 sPowerConstructDescription[] = _("Cells aid it when weakened.");
static const u8 sCorrosionDescription[] = _("Poisons any type.");
static const u8 sComatoseDescription[] = _("Always drowsing.");
static const u8 sQueenlyMajestyDescription[] = _("Protects from priority.");
static const u8 sInnardsOutDescription[] = _("Hurts foe when defeated.");
static const u8 sDancerDescription[] = _("Dances along with others.");
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static const u8 sBatteryDescription[] = _("Boosts ally's Sp. Atk.");
static const u8 sFluffyDescription[] = _("Tougher but flammable.");
static const u8 sSoulHeartDescription[] = _("KOs raise Sp. Atk.");
static const u8 sTanglingHairDescription[] = _("Contact lowers Speed.");
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static const u8 sReceiverDescription[] = _("Copies ally's ability.");
static const u8 sBeastBoostDescription[] = _("KOs boost best stat.");
static const u8 sRKSSystemDescription[] = _("Memories change its type.");
static const u8 sElectricSurgeDescription[] = _("Field becomes Electric.");
static const u8 sPsychicSurgeDescription[] = _("Field becomes weird.");
static const u8 sMistySurgeDescription[] = _("Field becomes misty.");
static const u8 sGrassySurgeDescription[] = _("Field becomes grassy.");
static const u8 sFullMetalBodyDescription[] = _("Prevents stat reduction.");
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const u8 gAbilityNames[ABILITIES_COUNT_GEN7][ABILITY_NAME_LENGTH + 1] =
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{
[ABILITY_NONE] = _("-------"),
[ABILITY_STENCH] = _("Stench"),
[ABILITY_DRIZZLE] = _("Drizzle"),
[ABILITY_SPEED_BOOST] = _("Speed Boost"),
[ABILITY_BATTLE_ARMOR] = _("Battle Armor"),
[ABILITY_STURDY] = _("Sturdy"),
[ABILITY_DAMP] = _("Damp"),
[ABILITY_LIMBER] = _("Limber"),
[ABILITY_SAND_VEIL] = _("Sand Veil"),
[ABILITY_STATIC] = _("Static"),
[ABILITY_VOLT_ABSORB] = _("Volt Absorb"),
[ABILITY_WATER_ABSORB] = _("Water Absorb"),
[ABILITY_OBLIVIOUS] = _("Oblivious"),
[ABILITY_CLOUD_NINE] = _("Cloud Nine"),
[ABILITY_COMPOUND_EYES] = _("CompoundEyes"),
[ABILITY_INSOMNIA] = _("Insomnia"),
[ABILITY_COLOR_CHANGE] = _("Color Change"),
[ABILITY_IMMUNITY] = _("Immunity"),
[ABILITY_FLASH_FIRE] = _("Flash Fire"),
[ABILITY_SHIELD_DUST] = _("Shield Dust"),
[ABILITY_OWN_TEMPO] = _("Own Tempo"),
[ABILITY_SUCTION_CUPS] = _("Suction Cups"),
[ABILITY_INTIMIDATE] = _("Intimidate"),
[ABILITY_SHADOW_TAG] = _("Shadow Tag"),
[ABILITY_ROUGH_SKIN] = _("Rough Skin"),
[ABILITY_WONDER_GUARD] = _("Wonder Guard"),
[ABILITY_LEVITATE] = _("Levitate"),
[ABILITY_EFFECT_SPORE] = _("Effect Spore"),
[ABILITY_SYNCHRONIZE] = _("Synchronize"),
[ABILITY_CLEAR_BODY] = _("Clear Body"),
[ABILITY_NATURAL_CURE] = _("Natural Cure"),
[ABILITY_LIGHTNING_ROD] = _("Lightningrod"),
[ABILITY_SERENE_GRACE] = _("Serene Grace"),
[ABILITY_SWIFT_SWIM] = _("Swift Swim"),
[ABILITY_CHLOROPHYLL] = _("Chlorophyll"),
[ABILITY_ILLUMINATE] = _("Illuminate"),
[ABILITY_TRACE] = _("Trace"),
[ABILITY_HUGE_POWER] = _("Huge Power"),
[ABILITY_POISON_POINT] = _("Poison Point"),
[ABILITY_INNER_FOCUS] = _("Inner Focus"),
[ABILITY_MAGMA_ARMOR] = _("Magma Armor"),
[ABILITY_WATER_VEIL] = _("Water Veil"),
[ABILITY_MAGNET_PULL] = _("Magnet Pull"),
[ABILITY_SOUNDPROOF] = _("Soundproof"),
[ABILITY_RAIN_DISH] = _("Rain Dish"),
[ABILITY_SAND_STREAM] = _("Sand Stream"),
[ABILITY_PRESSURE] = _("PRESSURE"),
[ABILITY_THICK_FAT] = _("Thick Fat"),
[ABILITY_EARLY_BIRD] = _("Early Bird"),
[ABILITY_FLAME_BODY] = _("Flame Body"),
[ABILITY_RUN_AWAY] = _("Run Away"),
[ABILITY_KEEN_EYE] = _("Keen Eye"),
[ABILITY_HYPER_CUTTER] = _("Hyper Cutter"),
[ABILITY_PICKUP] = _("Pickup"),
[ABILITY_TRUANT] = _("Truant"),
[ABILITY_HUSTLE] = _("Hustle"),
[ABILITY_CUTE_CHARM] = _("Cute Charm"),
[ABILITY_PLUS] = _("Plus"),
[ABILITY_MINUS] = _("Minus"),
[ABILITY_FORECAST] = _("Forecast"),
[ABILITY_STICKY_HOLD] = _("Sticky Hold"),
[ABILITY_SHED_SKIN] = _("Shed Skin"),
[ABILITY_GUTS] = _("Guts"),
[ABILITY_MARVEL_SCALE] = _("Marvel Scale"),
[ABILITY_LIQUID_OOZE] = _("Liquid Ooze"),
[ABILITY_OVERGROW] = _("Overgrow"),
[ABILITY_BLAZE] = _("Blaze"),
[ABILITY_TORRENT] = _("Torrent"),
[ABILITY_SWARM] = _("Swarm"),
[ABILITY_ROCK_HEAD] = _("Rock Head"),
[ABILITY_DROUGHT] = _("Drought"),
[ABILITY_ARENA_TRAP] = _("Arena Trap"),
[ABILITY_VITAL_SPIRIT] = _("Vital Spirit"),
[ABILITY_WHITE_SMOKE] = _("White Smoke"),
[ABILITY_PURE_POWER] = _("Pure Power"),
[ABILITY_SHELL_ARMOR] = _("Shell Armor"),
[ABILITY_CACOPHONY] = _("Cacophony"),
[ABILITY_AIR_LOCK] = _("Air Lock"),
[ABILITY_TANGLED_FEET] = _("Tangled Feet"),
[ABILITY_MOTOR_DRIVE] = _("Motor Drive"),
[ABILITY_RIVALRY] = _("Rivalry"),
[ABILITY_STEADFAST] = _("Steadfast"),
[ABILITY_SNOW_CLOAK] = _("Snow Cloak"),
[ABILITY_GLUTTONY] = _("Gluttony"),
[ABILITY_ANGER_POINT] = _("Anger Point"),
[ABILITY_UNBURDEN] = _("Unburden"),
[ABILITY_HEATPROOF] = _("Heatproof"),
[ABILITY_SIMPLE] = _("Simple"),
[ABILITY_DRY_SKIN] = _("Dry Skin"),
[ABILITY_DOWNLOAD] = _("Download"),
[ABILITY_IRON_FIST] = _("Iron Fist"),
[ABILITY_POISON_HEAL] = _("Poison Heal"),
[ABILITY_ADAPTABILITY] = _("Adaptability"),
[ABILITY_SKILL_LINK] = _("Skill Link"),
[ABILITY_HYDRATION] = _("Hydration"),
[ABILITY_SOLAR_POWER] = _("Solar Power"),
[ABILITY_QUICK_FEET] = _("Quick Feet"),
[ABILITY_NORMALIZE] = _("Normalize"),
[ABILITY_SNIPER] = _("Sniper"),
[ABILITY_MAGIC_GUARD] = _("Magic Guard"),
[ABILITY_NO_GUARD] = _("No Guard"),
[ABILITY_STALL] = _("Stall"),
[ABILITY_TECHNICIAN] = _("Technician"),
[ABILITY_LEAF_GUARD] = _("Leaf Guard"),
[ABILITY_KLUTZ] = _("Klutz"),
[ABILITY_MOLD_BREAKER] = _("Mold Breaker"),
[ABILITY_SUPER_LUCK] = _("Super Luck"),
[ABILITY_AFTERMATH] = _("Aftermath"),
[ABILITY_ANTICIPATION] = _("Anticipation"),
[ABILITY_FOREWARN] = _("Forewarn"),
[ABILITY_UNAWARE] = _("Unaware"),
[ABILITY_TINTED_LENS] = _("Tinted Lens"),
[ABILITY_FILTER] = _("Filter"),
[ABILITY_SLOW_START] = _("Slow Start"),
[ABILITY_SCRAPPY] = _("Scrappy"),
[ABILITY_STORM_DRAIN] = _("Storm Drain"),
[ABILITY_ICE_BODY] = _("Ice Body"),
[ABILITY_SOLID_ROCK] = _("Solid Rock"),
[ABILITY_SNOW_WARNING] = _("Snow Warning"),
[ABILITY_HONEY_GATHER] = _("Honey Gather"),
[ABILITY_FRISK] = _("Frisk"),
[ABILITY_RECKLESS] = _("Reckless"),
[ABILITY_MULTITYPE] = _("Multitype"),
[ABILITY_FLOWER_GIFT] = _("Flower Gift"),
[ABILITY_BAD_DREAMS] = _("Bad Dreams"),
[ABILITY_PICKPOCKET] = _("Pickpocket"),
[ABILITY_SHEER_FORCE] = _("Sheer Force"),
[ABILITY_CONTRARY] = _("Contrary"),
[ABILITY_UNNERVE] = _("Unnerve"),
[ABILITY_DEFIANT] = _("Defiant"),
[ABILITY_DEFEATIST] = _("Defeatist"),
[ABILITY_CURSED_BODY] = _("Cursed Body"),
[ABILITY_HEALER] = _("Healer"),
[ABILITY_FRIEND_GUARD] = _("Friend Guard"),
[ABILITY_WEAK_ARMOR] = _("Weak Armor"),
[ABILITY_HEAVY_METAL] = _("Heavy Metal"),
[ABILITY_LIGHT_METAL] = _("Light Metal"),
[ABILITY_MULTISCALE] = _("Multiscale"),
[ABILITY_TOXIC_BOOST] = _("Toxic Boost"),
[ABILITY_FLARE_BOOST] = _("Flare Boost"),
[ABILITY_HARVEST] = _("Harvest"),
[ABILITY_TELEPATHY] = _("Telepathy"),
[ABILITY_MOODY] = _("Moody"),
[ABILITY_OVERCOAT] = _("Overcoat"),
[ABILITY_POISON_TOUCH] = _("Poison Touch"),
[ABILITY_REGENERATOR] = _("Regenerator"),
[ABILITY_BIG_PECKS] = _("Big Pecks"),
[ABILITY_SAND_RUSH] = _("Sand Rush"),
[ABILITY_WONDER_SKIN] = _("Wonder Skin"),
[ABILITY_ANALYTIC] = _("Analytic"),
[ABILITY_ILLUSION] = _("Illusion"),
[ABILITY_IMPOSTER] = _("Imposter"),
[ABILITY_INFILTRATOR] = _("Infiltrator"),
[ABILITY_MUMMY] = _("Mummy"),
[ABILITY_MOXIE] = _("Moxie"),
[ABILITY_JUSTIFIED] = _("Justified"),
[ABILITY_RATTLED] = _("Rattled"),
[ABILITY_MAGIC_BOUNCE] = _("Magic Bounce"),
[ABILITY_SAP_SIPPER] = _("Sap Sipper"),
[ABILITY_PRANKSTER] = _("Prankster"),
[ABILITY_SAND_FORCE] = _("Sand Force"),
[ABILITY_IRON_BARBS] = _("Iron Barbs"),
[ABILITY_ZEN_MODE] = _("Zen Mode"),
[ABILITY_VICTORY_STAR] = _("Victory Star"),
[ABILITY_TURBOBLAZE] = _("Turboblaze"),
[ABILITY_TERAVOLT] = _("Teravolt"),
[ABILITY_AROMA_VEIL] = _("Aroma Veil"),
[ABILITY_FLOWER_VEIL] = _("Flower Veil"),
[ABILITY_CHEEK_POUCH] = _("Cheek Pouch"),
[ABILITY_PROTEAN] = _("Protean"),
[ABILITY_FUR_COAT] = _("Fur Coat"),
[ABILITY_MAGICIAN] = _("Magician"),
[ABILITY_BULLETPROOF] = _("Bulletproof"),
[ABILITY_COMPETITIVE] = _("Competitive"),
[ABILITY_STRONG_JAW] = _("Strong Jaw"),
[ABILITY_REFRIGERATE] = _("Refrigerate"),
[ABILITY_SWEET_VEIL] = _("Sweet Veil"),
[ABILITY_STANCE_CHANGE] = _("StanceChange"),
[ABILITY_GALE_WINGS] = _("Gale Wings"),
[ABILITY_MEGA_LAUNCHER] = _("MegaLauncher"),
[ABILITY_GRASS_PELT] = _("Grass Pelt"),
[ABILITY_SYMBIOSIS] = _("Symbiosis"),
[ABILITY_TOUGH_CLAWS] = _("Tough Claws"),
[ABILITY_PIXILATE] = _("Pixilate"),
[ABILITY_GOOEY] = _("Gooey"),
[ABILITY_AERILATE] = _("Aerilate"),
[ABILITY_PARENTAL_BOND] = _("ParentalBond"),
[ABILITY_DARK_AURA] = _("Dark Aura"),
[ABILITY_FAIRY_AURA] = _("Fairy Aura"),
[ABILITY_AURA_BREAK] = _("Aura Break"),
[ABILITY_PRIMORDIAL_SEA] = _("Primordial S"),
[ABILITY_DESOLATE_LAND] = _("DesolateLand"),
[ABILITY_DELTA_STREAM] = _("Delta Stream"),
[ABILITY_STAMINA] = _("Stamina"),
[ABILITY_WIMP_OUT] = _("Wimp Out"),
[ABILITY_EMERGENCY_EXIT] = _("Emergency Ex"),
[ABILITY_WATER_COMPACTION] = _("Water Compac"),
[ABILITY_MERCILESS] = _("Merciless"),
[ABILITY_SHIELDS_DOWN] = _("Shields Down"),
[ABILITY_STAKEOUT] = _("Stakeout"),
[ABILITY_WATER_BUBBLE] = _("Water Bubble"),
[ABILITY_STEELWORKER] = _("Steelworker"),
[ABILITY_BERSERK] = _("Berserk"),
[ABILITY_SLUSH_RUSH] = _("Slush Rush"),
[ABILITY_LONG_REACH] = _("Long Reach"),
[ABILITY_LIQUID_VOICE] = _("Liquid Voice"),
[ABILITY_TRIAGE] = _("Triage"),
[ABILITY_GALVANIZE] = _("Galvanize"),
[ABILITY_SURGE_SURFER] = _("Surge Surfer"),
[ABILITY_SCHOOLING] = _("Schooling"),
[ABILITY_DISGUISE] = _("Disguise"),
[ABILITY_BATTLE_BOND] = _("Battle Bond"),
[ABILITY_POWER_CONSTRUCT] = _("Power Constr"),
[ABILITY_CORROSION] = _("Corrosion"),
[ABILITY_COMATOSE] = _("Comatose"),
[ABILITY_QUEENLY_MAJESTY] = _("Queenly Majesty"),
[ABILITY_INNARDS_OUT] = _("Innards Out"),
[ABILITY_DANCER] = _("Dancer"),
[ABILITY_BATTERY] = _("Battery"),
[ABILITY_FLUFFY] = _("Fluffy"),
[ABILITY_DAZZLING] = _("Dazzling"),
[ABILITY_SOUL_HEART] = _("Soul-Heart"),
[ABILITY_TANGLING_HAIR] = _("TanglingHair"),
[ABILITY_RECEIVER] = _("Receiver"),
[ABILITY_POWER_OF_ALCHEMY] = _("Power Of Alc"),
[ABILITY_BEAST_BOOST] = _("Beast Boost"),
[ABILITY_RKS_SYSTEM] = _("RKS System"),
[ABILITY_ELECTRIC_SURGE] = _("Elec Surge"),
[ABILITY_PSYCHIC_SURGE] = _("Psy Surge"),
[ABILITY_MISTY_SURGE] = _("Misty Surge"),
[ABILITY_GRASSY_SURGE] = _("Grassy Surge"),
[ABILITY_FULL_METAL_BODY] = _("FullMetalBod"),
[ABILITY_SHADOW_SHIELD] = _("ShadowShield"),
[ABILITY_PRISM_ARMOR] = _("Prism Armor"),
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};
const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT_GEN7] =
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{
[ABILITY_NONE] = sNoneDescription,
[ABILITY_STENCH] = sStenchDescription,
[ABILITY_DRIZZLE] = sDrizzleDescription,
[ABILITY_SPEED_BOOST] = sSpeedBoostDescription,
[ABILITY_BATTLE_ARMOR] = sBattleArmorDescription,
[ABILITY_STURDY] = sSturdyDescription,
[ABILITY_DAMP] = sDampDescription,
[ABILITY_LIMBER] = sLimberDescription,
[ABILITY_SAND_VEIL] = sSandVeilDescription,
[ABILITY_STATIC] = sStaticDescription,
[ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription,
[ABILITY_WATER_ABSORB] = sWaterAbsorbDescription,
[ABILITY_OBLIVIOUS] = sObliviousDescription,
[ABILITY_CLOUD_NINE] = sCloudNineDescription,
[ABILITY_COMPOUND_EYES] = sCompoundEyesDescription,
[ABILITY_INSOMNIA] = sInsomniaDescription,
[ABILITY_COLOR_CHANGE] = sColorChangeDescription,
[ABILITY_IMMUNITY] = sImmunityDescription,
[ABILITY_FLASH_FIRE] = sFlashFireDescription,
[ABILITY_SHIELD_DUST] = sShieldDustDescription,
[ABILITY_OWN_TEMPO] = sOwnTempoDescription,
[ABILITY_SUCTION_CUPS] = sSuctionCupsDescription,
[ABILITY_INTIMIDATE] = sIntimidateDescription,
[ABILITY_SHADOW_TAG] = sShadowTagDescription,
[ABILITY_ROUGH_SKIN] = sRoughSkinDescription,
[ABILITY_WONDER_GUARD] = sWonderGuardDescription,
[ABILITY_LEVITATE] = sLevitateDescription,
[ABILITY_EFFECT_SPORE] = sEffectSporeDescription,
[ABILITY_SYNCHRONIZE] = sSynchronizeDescription,
[ABILITY_CLEAR_BODY] = sClearBodyDescription,
[ABILITY_NATURAL_CURE] = sNaturalCureDescription,
[ABILITY_LIGHTNING_ROD] = sLightningRodDescription,
[ABILITY_SERENE_GRACE] = sSereneGraceDescription,
[ABILITY_SWIFT_SWIM] = sSwiftSwimDescription,
[ABILITY_CHLOROPHYLL] = sChlorophyllDescription,
[ABILITY_ILLUMINATE] = sIlluminateDescription,
[ABILITY_TRACE] = sTraceDescription,
[ABILITY_HUGE_POWER] = sHugePowerDescription,
[ABILITY_POISON_POINT] = sPoisonPointDescription,
[ABILITY_INNER_FOCUS] = sInnerFocusDescription,
[ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription,
[ABILITY_WATER_VEIL] = sWaterVeilDescription,
[ABILITY_MAGNET_PULL] = sMagnetPullDescription,
[ABILITY_SOUNDPROOF] = sSoundproofDescription,
[ABILITY_RAIN_DISH] = sRainDishDescription,
[ABILITY_SAND_STREAM] = sSandStreamDescription,
[ABILITY_PRESSURE] = sPressureDescription,
[ABILITY_THICK_FAT] = sThickFatDescription,
[ABILITY_EARLY_BIRD] = sEarlyBirdDescription,
[ABILITY_FLAME_BODY] = sFlameBodyDescription,
[ABILITY_RUN_AWAY] = sRunAwayDescription,
[ABILITY_KEEN_EYE] = sKeenEyeDescription,
[ABILITY_HYPER_CUTTER] = sHyperCutterDescription,
[ABILITY_PICKUP] = sPickupDescription,
[ABILITY_TRUANT] = sTruantDescription,
[ABILITY_HUSTLE] = sHustleDescription,
[ABILITY_CUTE_CHARM] = sCuteCharmDescription,
[ABILITY_PLUS] = sPlusDescription,
[ABILITY_MINUS] = sMinusDescription,
[ABILITY_FORECAST] = sForecastDescription,
[ABILITY_STICKY_HOLD] = sStickyHoldDescription,
[ABILITY_SHED_SKIN] = sShedSkinDescription,
[ABILITY_GUTS] = sGutsDescription,
[ABILITY_MARVEL_SCALE] = sMarvelScaleDescription,
[ABILITY_LIQUID_OOZE] = sLiquidOozeDescription,
[ABILITY_OVERGROW] = sOvergrowDescription,
[ABILITY_BLAZE] = sBlazeDescription,
[ABILITY_TORRENT] = sTorrentDescription,
[ABILITY_SWARM] = sSwarmDescription,
[ABILITY_ROCK_HEAD] = sRockHeadDescription,
[ABILITY_DROUGHT] = sDroughtDescription,
[ABILITY_ARENA_TRAP] = sArenaTrapDescription,
[ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription,
[ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
[ABILITY_PURE_POWER] = sPurePowerDescription,
[ABILITY_SHELL_ARMOR] = sShellArmorDescription,
[ABILITY_CACOPHONY] = sCacophonyDescription,
[ABILITY_AIR_LOCK] = sAirLockDescription,
[ABILITY_TANGLED_FEET] = sTangledFeetDescription,
[ABILITY_MOTOR_DRIVE] = sMotorDriveDescription,
[ABILITY_RIVALRY] = sRivalryDescription,
[ABILITY_STEADFAST] = sSteadfastDescription,
[ABILITY_SNOW_CLOAK] = sSnowCloakDescription,
[ABILITY_GLUTTONY] = sGluttonyDescription,
[ABILITY_ANGER_POINT] = sAngerPointDescription,
[ABILITY_UNBURDEN] = sUnburdenDescription,
[ABILITY_HEATPROOF] = sHeatproofDescription,
[ABILITY_SIMPLE] = sSimpleDescription,
[ABILITY_DRY_SKIN] = sDrySkinDescription,
[ABILITY_DOWNLOAD] = sDownloadDescription,
[ABILITY_IRON_FIST] = sIronFistDescription,
[ABILITY_POISON_HEAL] = sPoisonHealDescription,
[ABILITY_ADAPTABILITY] = sAdaptabilityDescription,
[ABILITY_SKILL_LINK] = sSkillLinkDescription,
[ABILITY_HYDRATION] = sHydrationDescription,
[ABILITY_SOLAR_POWER] = sSolarPowerDescription,
[ABILITY_QUICK_FEET] = sQuickFeetDescription,
[ABILITY_NORMALIZE] = sNormalizeDescription,
[ABILITY_SNIPER] = sSniperDescription,
[ABILITY_MAGIC_GUARD] = sMagicGuardDescription,
[ABILITY_NO_GUARD] = sNoGuardDescription,
[ABILITY_STALL] = sStallDescription,
[ABILITY_TECHNICIAN] = sTechnicianDescription,
[ABILITY_LEAF_GUARD] = sLeafGuardDescription,
[ABILITY_KLUTZ] = sKlutzDescription,
[ABILITY_MOLD_BREAKER] = sMoldBreakerDescription,
[ABILITY_SUPER_LUCK] = sSuperLuckDescription,
[ABILITY_AFTERMATH] = sAftermathDescription,
[ABILITY_ANTICIPATION] = sAnticipationDescription,
[ABILITY_FOREWARN] = sForewarnDescription,
[ABILITY_UNAWARE] = sUnawareDescription,
[ABILITY_TINTED_LENS] = sTintedLensDescription,
[ABILITY_FILTER] = sFilterDescription,
[ABILITY_SLOW_START] = sSlowStartDescription,
[ABILITY_SCRAPPY] = sScrappyDescription,
[ABILITY_STORM_DRAIN] = sStormDrainDescription,
[ABILITY_ICE_BODY] = sIceBodyDescription,
[ABILITY_SOLID_ROCK] = sFilterDescription,
[ABILITY_SNOW_WARNING] = sSnowWarningDescription,
[ABILITY_HONEY_GATHER] = sHoneyGatherDescription,
[ABILITY_FRISK] = sFriskDescription,
[ABILITY_RECKLESS] = sRecklessDescription,
[ABILITY_MULTITYPE] = sMultitypeDescription,
[ABILITY_FLOWER_GIFT] = sFlowerGiftDescription,
[ABILITY_BAD_DREAMS] = sBadDreamsDescription,
[ABILITY_PICKPOCKET] = sPickpocketDescription,
[ABILITY_SHEER_FORCE] = sSheerForceDescription,
[ABILITY_CONTRARY] = sContraryDescription,
[ABILITY_UNNERVE] = sUnnerveDescription,
[ABILITY_DEFIANT] = sDefiantDescription,
[ABILITY_DEFEATIST] = sDefeatistDescription,
[ABILITY_CURSED_BODY] = sCursedBodyDescription,
[ABILITY_HEALER] = sHealerDescription,
[ABILITY_FRIEND_GUARD] = sFriendGuardDescription,
[ABILITY_WEAK_ARMOR] = sWeakArmorDescription,
[ABILITY_HEAVY_METAL] = sHeavyMetalDescription,
[ABILITY_LIGHT_METAL] = sLightMetalDescription,
[ABILITY_MULTISCALE] = sMultiscaleDescription,
[ABILITY_TOXIC_BOOST] = sToxicBoostDescription,
[ABILITY_FLARE_BOOST] = sFlareBoostDescription,
[ABILITY_HARVEST] = sHarvestDescription,
[ABILITY_TELEPATHY] = sTelepathyDescription,
[ABILITY_MOODY] = sMoodyDescription,
[ABILITY_OVERCOAT] = sOvercoatDescription,
[ABILITY_POISON_TOUCH] = sPoisonPointDescription,
[ABILITY_REGENERATOR] = sNaturalCureDescription,
[ABILITY_BIG_PECKS] = sBigPecksDescription,
[ABILITY_SAND_RUSH] = sSandRushDescription,
[ABILITY_WONDER_SKIN] = sWonderSkinDescription,
[ABILITY_ANALYTIC] = sAnalyticDescription,
[ABILITY_ILLUSION] = sIllusionDescription,
[ABILITY_IMPOSTER] = sImposterDescription,
[ABILITY_INFILTRATOR] = sInfiltratorDescription,
[ABILITY_MUMMY] = sMummyDescription,
[ABILITY_MOXIE] = sMoxieDescription,
[ABILITY_JUSTIFIED] = sJustifiedDescription,
[ABILITY_RATTLED] = sRattledDescription,
[ABILITY_MAGIC_BOUNCE] = sMagicBounceDescription,
[ABILITY_SAP_SIPPER] = sSapSipperDescription,
[ABILITY_PRANKSTER] = sPranksterDescription,
[ABILITY_SAND_FORCE] = sSandForceDescription,
[ABILITY_IRON_BARBS] = sRoughSkinDescription,
[ABILITY_ZEN_MODE] = sZenModeDescription,
[ABILITY_VICTORY_STAR] = sVictoryStarDescription,
[ABILITY_TURBOBLAZE] = sMoldBreakerDescription,
[ABILITY_TERAVOLT] = sMoldBreakerDescription,
[ABILITY_AROMA_VEIL] = sAromaVeilDescription,
[ABILITY_FLOWER_VEIL] = sFlowerVeilDescription,
[ABILITY_CHEEK_POUCH] = sCheekPouchDescription,
[ABILITY_PROTEAN] = sProteanDescription,
[ABILITY_FUR_COAT] = sFurCoatDescription,
[ABILITY_MAGICIAN] = sPickpocketDescription,
[ABILITY_BULLETPROOF] = sBulletproofDescription,
[ABILITY_COMPETITIVE] = sCompetitiveDescription,
[ABILITY_STRONG_JAW] = sStrongJawDescription,
[ABILITY_REFRIGERATE] = sRefrigerateDescription,
[ABILITY_SWEET_VEIL] = sSweetVeilDescription,
[ABILITY_STANCE_CHANGE] = sStanceChangeDescription,
[ABILITY_GALE_WINGS] = sGaleWingsDescription,
[ABILITY_MEGA_LAUNCHER] = sMegaLauncherDescription,
[ABILITY_GRASS_PELT] = sGrassPeltDescription,
[ABILITY_SYMBIOSIS] = sSymbiosisDescription,
[ABILITY_TOUGH_CLAWS] = sToughClawsDescription,
[ABILITY_PIXILATE] = sPixilateDescription,
[ABILITY_GOOEY] = sGooeyDescription,
[ABILITY_AERILATE] = sAerilateDescription,
[ABILITY_PARENTAL_BOND] = sParentalBondDescription,
[ABILITY_DARK_AURA] = sDarkAuraDescription,
[ABILITY_FAIRY_AURA] = sFairyAuraDescription,
[ABILITY_AURA_BREAK] = sAuraBreakDescription,
[ABILITY_PRIMORDIAL_SEA] = sPrimordialSeaDescription,
[ABILITY_DESOLATE_LAND] = sDesolateLandDescription,
[ABILITY_DELTA_STREAM] = sDeltaStreamDescription,
[ABILITY_STAMINA] = sStaminaDescription,
[ABILITY_WIMP_OUT] = sWimpOutDescription,
[ABILITY_EMERGENCY_EXIT] = sWimpOutDescription,
[ABILITY_WATER_COMPACTION] = sWaterCompactionDescription,
[ABILITY_MERCILESS] = sMercilessDescription,
[ABILITY_SHIELDS_DOWN] = sShieldsDownDescription,
[ABILITY_STAKEOUT] = sStakeoutDescription,
[ABILITY_WATER_BUBBLE] = sWaterBubbleDescription,
[ABILITY_STEELWORKER] = sSteelworkerDescription,
[ABILITY_BERSERK] = sBerserkDescription,
[ABILITY_SLUSH_RUSH] = sSlushRushDescription,
[ABILITY_LONG_REACH] = sLongReachDescription,
[ABILITY_LIQUID_VOICE] = sLiquidVoiceDescription,
[ABILITY_TRIAGE] = sTriageDescription,
[ABILITY_GALVANIZE] = sGalvanizeDescription,
[ABILITY_SURGE_SURFER] = sSurgeSurferDescription,
[ABILITY_SCHOOLING] = sSchoolingDescription,
[ABILITY_DISGUISE] = sDisguiseDescription,
[ABILITY_BATTLE_BOND] = sBattleBondDescription,
[ABILITY_POWER_CONSTRUCT] = sPowerConstructDescription,
[ABILITY_CORROSION] = sCorrosionDescription,
[ABILITY_COMATOSE] = sComatoseDescription,
[ABILITY_QUEENLY_MAJESTY] = sQueenlyMajestyDescription,
[ABILITY_INNARDS_OUT] = sInnardsOutDescription,
[ABILITY_DANCER] = sDancerDescription,
[ABILITY_BATTERY] = sBatteryDescription,
[ABILITY_FLUFFY] = sFluffyDescription,
[ABILITY_DAZZLING] = sQueenlyMajestyDescription,
[ABILITY_SOUL_HEART] = sSoulHeartDescription,
[ABILITY_TANGLING_HAIR] = sGooeyDescription,
[ABILITY_RECEIVER] = sReceiverDescription,
[ABILITY_POWER_OF_ALCHEMY] = sReceiverDescription,
[ABILITY_BEAST_BOOST] = sBeastBoostDescription,
[ABILITY_RKS_SYSTEM] = sRKSSystemDescription,
[ABILITY_ELECTRIC_SURGE] = sElectricSurgeDescription,
[ABILITY_PSYCHIC_SURGE] = sPsychicSurgeDescription,
[ABILITY_MISTY_SURGE] = sMistySurgeDescription,
[ABILITY_GRASSY_SURGE] = sGrassySurgeDescription,
[ABILITY_FULL_METAL_BODY] = sFullMetalBodyDescription,
[ABILITY_SHADOW_SHIELD] = sMultiscaleDescription,
[ABILITY_PRISM_ARMOR] = sFilterDescription,
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};