2023-02-03 00:22:02 +01:00
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Sand Veil prevents damage from sandstorm")
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{
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GIVEN {
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PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SANDSTORM); }
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TURN {}
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} SCENE {
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NONE_OF { HP_BAR(player); }
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}
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}
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SINGLE_BATTLE_TEST("Sand Veil reduces accuracy during sandstorm")
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{
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2023-02-20 21:06:01 +01:00
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PASSES_RANDOMLY(4, 5, RNG_ACCURACY);
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2023-02-03 00:22:02 +01:00
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GIVEN {
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ASSUME(gBattleMoves[MOVE_POUND].accuracy == 100);
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PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SANDSTORM); }
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TURN { MOVE(opponent, MOVE_POUND); }
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} SCENE {
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HP_BAR(player);
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}
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}
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