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# include "global.h"
# include "test_battle.h"
// These tests cover all 3 effects: Stockpile, Spit up and Swallow.
ASSUMPTIONS
{
ASSUME ( gBattleMoves [ MOVE_STOCKPILE ] . effect = = EFFECT_STOCKPILE ) ;
ASSUME ( gBattleMoves [ MOVE_SWALLOW ] . effect = = EFFECT_SWALLOW ) ;
ASSUME ( gBattleMoves [ MOVE_SPIT_UP ] . effect = = EFFECT_SPIT_UP ) ;
}
SINGLE_BATTLE_TEST ( " Stockpile's count can go up only to 3 " )
{
GIVEN {
PLAYER ( SPECIES_WOBBUFFET ) ;
OPPONENT ( SPECIES_WOBBUFFET ) ;
} WHEN {
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
} SCENE {
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet stockpiled 1! " ) ;
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet stockpiled 2! " ) ;
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet stockpiled 3! " ) ;
NOT ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet can't stockpile any more! " ) ;
}
}
# define MAX_HP_TEST 400
SINGLE_BATTLE_TEST ( " Spit Up and Swallow don't work if used without Stockpile " )
{
u32 move ;
PARAMETRIZE { move = MOVE_SWALLOW ; }
PARAMETRIZE { move = MOVE_SPIT_UP ; }
GIVEN {
PLAYER ( SPECIES_WOBBUFFET ) { HP ( 10 ) , MaxHP ( MAX_HP_TEST ) ; }
OPPONENT ( SPECIES_WOBBUFFET ) ;
} WHEN {
TURN { MOVE ( player , move ) ; }
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
TURN { MOVE ( player , move ) ; }
} SCENE {
NOT ANIMATION ( ANIM_TYPE_MOVE , move , player ) ;
if ( move = = MOVE_SWALLOW )
MESSAGE ( " But it failed to swallow a thing! " ) ;
else
MESSAGE ( " But it failed to spit up a thing! " ) ;
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet stockpiled 1! " ) ;
ANIMATION ( ANIM_TYPE_MOVE , move , player ) ;
if ( move = = MOVE_SPIT_UP ) {
HP_BAR ( opponent ) ;
}
else {
HP_BAR ( player ) ;
}
}
}
SINGLE_BATTLE_TEST ( " Spit Up's power raises depending on Stockpile's count " , s16 damage )
{
u8 count ;
PARAMETRIZE { count = 1 ; }
PARAMETRIZE { count = 2 ; }
PARAMETRIZE { count = 3 ; }
GIVEN {
PLAYER ( SPECIES_WOBBUFFET ) ;
OPPONENT ( SPECIES_WOBBUFFET ) ;
} WHEN {
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
if ( count ! = 1 ) {
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
if ( count = = 3 ) {
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
}
}
TURN { MOVE ( player , MOVE_SPIT_UP ) ; }
} SCENE {
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet stockpiled 1! " ) ;
if ( count ! = 1 ) {
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet stockpiled 2! " ) ;
if ( count = = 3 ) {
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet stockpiled 3! " ) ;
}
}
ANIMATION ( ANIM_TYPE_MOVE , MOVE_SPIT_UP , player ) ;
HP_BAR ( opponent , captureDamage : & results [ i ] . damage ) ;
} FINALLY {
EXPECT_MUL_EQ ( results [ 0 ] . damage , Q_4_12 ( 2.0 ) , results [ 1 ] . damage ) ;
EXPECT_MUL_EQ ( results [ 0 ] . damage , Q_4_12 ( 3.0 ) , results [ 2 ] . damage ) ;
}
}
SINGLE_BATTLE_TEST ( " Swallow heals HP depending on Stockpile's count " , s16 hpHeal )
{
u8 count ;
PARAMETRIZE { count = 1 ; }
PARAMETRIZE { count = 2 ; }
PARAMETRIZE { count = 3 ; }
GIVEN {
PLAYER ( SPECIES_WOBBUFFET ) { HP ( 1 ) , MaxHP ( MAX_HP_TEST ) ; }
OPPONENT ( SPECIES_WOBBUFFET ) ;
} WHEN {
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
if ( count ! = 1 ) {
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
if ( count = = 3 ) {
TURN { MOVE ( player , MOVE_STOCKPILE ) ; }
}
}
TURN { MOVE ( player , MOVE_SWALLOW ) ; }
} SCENE {
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet stockpiled 1! " ) ;
if ( count ! = 1 ) {
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet stockpiled 2! " ) ;
if ( count = = 3 ) {
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , player ) ;
MESSAGE ( " Wobbuffet stockpiled 3! " ) ;
}
}
ANIMATION ( ANIM_TYPE_MOVE , MOVE_SWALLOW , player ) ;
HP_BAR ( player , captureDamage : & results [ i ] . hpHeal ) ;
} FINALLY {
EXPECT_EQ ( results [ 0 ] . hpHeal , - ( MAX_HP_TEST / 4 ) ) ;
EXPECT_EQ ( results [ 1 ] . hpHeal , - ( MAX_HP_TEST / 2 ) ) ;
EXPECT_EQ ( results [ 2 ] . hpHeal , - ( MAX_HP_TEST - 1 ) ) ;
}
}
SINGLE_BATTLE_TEST ( " Stockpile temporarily raises Def and Sp.Def " , s16 dmgPyhsical , s16 dmgSpecial )
{
u16 move ;
PARAMETRIZE { move = MOVE_STOCKPILE ; }
PARAMETRIZE { move = MOVE_CELEBRATE ; }
GIVEN {
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ASSUME ( B_STOCKPILE_RAISES_DEFS > = GEN_4 ) ;
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ASSUME ( gBattleMoves [ MOVE_TACKLE ] . split = = SPLIT_PHYSICAL ) ;
ASSUME ( gBattleMoves [ MOVE_GUST ] . split = = SPLIT_SPECIAL ) ;
PLAYER ( SPECIES_WOBBUFFET ) { Speed ( 2 ) ; }
OPPONENT ( SPECIES_WOBBUFFET ) { Speed ( 1 ) ; }
} WHEN {
TURN { MOVE ( player , move ) ; MOVE ( opponent , MOVE_TACKLE ) ; }
TURN { MOVE ( opponent , MOVE_GUST ) ; }
} SCENE {
ANIMATION ( ANIM_TYPE_MOVE , move , player ) ;
if ( move = = MOVE_STOCKPILE ) {
MESSAGE ( " Wobbuffet stockpiled 1! " ) ;
ANIMATION ( ANIM_TYPE_GENERAL , B_ANIM_STATS_CHANGE , player ) ;
MESSAGE ( " Wobbuffet's defense rose! " ) ;
MESSAGE ( " Wobbuffet's sp. defense rose! " ) ;
}
ANIMATION ( ANIM_TYPE_MOVE , MOVE_TACKLE , opponent ) ;
HP_BAR ( player , captureDamage : & results [ i ] . dmgPyhsical ) ;
ANIMATION ( ANIM_TYPE_MOVE , MOVE_GUST , opponent ) ;
HP_BAR ( player , captureDamage : & results [ i ] . dmgSpecial ) ;
} FINALLY {
EXPECT_MUL_EQ ( results [ 0 ] . dmgPyhsical , Q_4_12 ( 1.5 ) , results [ 1 ] . dmgPyhsical ) ;
EXPECT_MUL_EQ ( results [ 0 ] . dmgSpecial , Q_4_12 ( 1.5 ) , results [ 1 ] . dmgSpecial ) ;
}
}
DOUBLE_BATTLE_TEST ( " Stockpile's Def and Sp.Def boost is lost after using Spit Up or Swallow " , s16 dmgPyhsicalBefore , s16 dmgPhysicalAfter , s16 dmgSpecialBefore , s16 dmgSpecialAfter )
{
u8 count ;
u16 move ;
PARAMETRIZE { count = 1 , move = MOVE_SPIT_UP ; }
PARAMETRIZE { count = 2 , move = MOVE_SWALLOW ; }
PARAMETRIZE { count = 3 , move = MOVE_SPIT_UP ; }
GIVEN {
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ASSUME ( B_STOCKPILE_RAISES_DEFS > = GEN_4 ) ;
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ASSUME ( gBattleMoves [ MOVE_TACKLE ] . split = = SPLIT_PHYSICAL ) ;
ASSUME ( gBattleMoves [ MOVE_GUST ] . split = = SPLIT_SPECIAL ) ;
PLAYER ( SPECIES_WOBBUFFET ) { Speed ( 4 ) ; HP ( MAX_HP_TEST - 1 ) ; MaxHP ( MAX_HP_TEST ) ; }
PLAYER ( SPECIES_WOBBUFFET ) { Speed ( 3 ) ; }
OPPONENT ( SPECIES_WOBBUFFET ) { Speed ( 2 ) ; }
OPPONENT ( SPECIES_WOBBUFFET ) { Speed ( 1 ) ; }
} WHEN {
TURN { MOVE ( opponentLeft , MOVE_TACKLE , target : playerLeft , criticalHit : FALSE ) ; MOVE ( opponentRight , MOVE_GUST , criticalHit : FALSE , target : playerLeft ) ; }
TURN { MOVE ( playerLeft , MOVE_STOCKPILE ) ; }
if ( count ! = 1 ) {
TURN { MOVE ( playerLeft , MOVE_STOCKPILE ) ; }
if ( count = = 3 ) {
TURN { MOVE ( playerLeft , MOVE_STOCKPILE ) ; }
}
}
TURN { MOVE ( playerLeft , move , target : opponentLeft ) ; MOVE ( opponentLeft , MOVE_TACKLE , target : playerLeft , criticalHit : FALSE ) ; MOVE ( opponentRight , MOVE_GUST , target : playerLeft , criticalHit : FALSE ) ; }
} SCENE {
ANIMATION ( ANIM_TYPE_MOVE , MOVE_TACKLE , opponentLeft ) ;
HP_BAR ( playerLeft , captureDamage : & results [ i ] . dmgPyhsicalBefore ) ;
ANIMATION ( ANIM_TYPE_MOVE , MOVE_GUST , opponentRight ) ;
HP_BAR ( playerLeft , captureDamage : & results [ i ] . dmgSpecialBefore ) ;
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , playerLeft ) ;
if ( count ! = 1 ) {
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , playerLeft ) ;
if ( count = = 3 ) {
ANIMATION ( ANIM_TYPE_MOVE , MOVE_STOCKPILE , playerLeft ) ;
}
}
ANIMATION ( ANIM_TYPE_MOVE , move , playerLeft ) ;
ANIMATION ( ANIM_TYPE_GENERAL , B_ANIM_STATS_CHANGE , playerLeft ) ;
if ( count = = 1 ) {
MESSAGE ( " Wobbuffet's defense fell! " ) ;
}
else if ( count = = 2 ) {
MESSAGE ( " Wobbuffet's defense harshly fell! " ) ;
}
else {
MESSAGE ( " Wobbuffet's defense severely fell! " ) ;
}
ANIMATION ( ANIM_TYPE_GENERAL , B_ANIM_STATS_CHANGE , playerLeft ) ;
if ( count = = 1 ) {
MESSAGE ( " Wobbuffet's sp. defense fell! " ) ;
}
else if ( count = = 2 ) {
MESSAGE ( " Wobbuffet's sp. defense harshly fell! " ) ;
}
else {
MESSAGE ( " Wobbuffet's sp. defense severely fell! " ) ;
}
MESSAGE ( " Wobbuffet's stockpiled effect wore off! " ) ;
ANIMATION ( ANIM_TYPE_MOVE , MOVE_TACKLE , opponentLeft ) ;
HP_BAR ( playerLeft , captureDamage : & results [ i ] . dmgPhysicalAfter ) ;
ANIMATION ( ANIM_TYPE_MOVE , MOVE_GUST , opponentRight ) ;
HP_BAR ( playerLeft , captureDamage : & results [ i ] . dmgSpecialAfter ) ;
} FINALLY {
EXPECT_MUL_EQ ( results [ 0 ] . dmgPyhsicalBefore , UQ_4_12 ( 1.0 ) , results [ 0 ] . dmgPhysicalAfter ) ;
EXPECT_MUL_EQ ( results [ 0 ] . dmgSpecialBefore , UQ_4_12 ( 1.0 ) , results [ 0 ] . dmgSpecialAfter ) ;
EXPECT_MUL_EQ ( results [ 1 ] . dmgPyhsicalBefore , UQ_4_12 ( 1.0 ) , results [ 1 ] . dmgPhysicalAfter ) ;
EXPECT_MUL_EQ ( results [ 1 ] . dmgSpecialBefore , UQ_4_12 ( 1.0 ) , results [ 1 ] . dmgSpecialAfter ) ;
EXPECT_MUL_EQ ( results [ 2 ] . dmgPyhsicalBefore , UQ_4_12 ( 1.0 ) , results [ 2 ] . dmgPhysicalAfter ) ;
EXPECT_MUL_EQ ( results [ 2 ] . dmgSpecialBefore , UQ_4_12 ( 1.0 ) , results [ 2 ] . dmgSpecialAfter ) ;
}
}