pokeemerald/test/move_effect_stockpile.c

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#include "global.h"
#include "test_battle.h"
// These tests cover all 3 effects: Stockpile, Spit up and Swallow.
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_STOCKPILE].effect == EFFECT_STOCKPILE);
ASSUME(gBattleMoves[MOVE_SWALLOW].effect == EFFECT_SWALLOW);
ASSUME(gBattleMoves[MOVE_SPIT_UP].effect == EFFECT_SPIT_UP);
}
SINGLE_BATTLE_TEST("Stockpile's count can go up only to 3")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STOCKPILE); }
TURN { MOVE(player, MOVE_STOCKPILE); }
TURN { MOVE(player, MOVE_STOCKPILE); }
TURN { MOVE(player, MOVE_STOCKPILE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 1!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 2!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 3!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet can't stockpile any more!");
}
}
#define MAX_HP_TEST 400
SINGLE_BATTLE_TEST("Spit Up and Swallow don't work if used without Stockpile")
{
u32 move;
PARAMETRIZE {move = MOVE_SWALLOW ;}
PARAMETRIZE {move = MOVE_SPIT_UP ;}
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {HP(10), MaxHP(MAX_HP_TEST) ;}
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(player, MOVE_STOCKPILE); }
TURN { MOVE(player, move); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_SWALLOW)
MESSAGE("But it failed to swallow a thing!");
else
MESSAGE("But it failed to spit up a thing!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 1!");
ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_SPIT_UP) {
HP_BAR(opponent);
}
else {
HP_BAR(player);
}
}
}
SINGLE_BATTLE_TEST("Spit Up's power raises depending on Stockpile's count", s16 damage)
{
u8 count;
PARAMETRIZE { count = 1;}
PARAMETRIZE { count = 2;}
PARAMETRIZE { count = 3;}
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STOCKPILE); }
if (count != 1){
TURN { MOVE(player, MOVE_STOCKPILE); }
if (count == 3) {
TURN { MOVE(player, MOVE_STOCKPILE); }
}
}
TURN { MOVE(player, MOVE_SPIT_UP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 1!");
if (count != 1) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 2!");
if (count == 3) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 3!");
}
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIT_UP, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
EXPECT_MUL_EQ(results[0].damage, Q_4_12(3.0), results[2].damage);
}
}
SINGLE_BATTLE_TEST("Swallow heals HP depending on Stockpile's count", s16 hpHeal)
{
u8 count;
PARAMETRIZE { count = 1;}
PARAMETRIZE { count = 2;}
PARAMETRIZE { count = 3;}
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {HP(1), MaxHP(MAX_HP_TEST); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STOCKPILE); }
if (count != 1){
TURN { MOVE(player, MOVE_STOCKPILE); }
if (count == 3) {
TURN { MOVE(player, MOVE_STOCKPILE); }
}
}
TURN { MOVE(player, MOVE_SWALLOW); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 1!");
if (count != 1) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 2!");
if (count == 3) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 3!");
}
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWALLOW, player);
HP_BAR(player, captureDamage: &results[i].hpHeal);
} FINALLY {
EXPECT_EQ(results[0].hpHeal, -(MAX_HP_TEST / 4));
EXPECT_EQ(results[1].hpHeal, -(MAX_HP_TEST / 2));
EXPECT_EQ(results[2].hpHeal, -(MAX_HP_TEST - 1));
}
}
SINGLE_BATTLE_TEST("Stockpile temporarily raises Def and Sp.Def", s16 dmgPyhsical, s16 dmgSpecial)
{
u16 move;
PARAMETRIZE {move = MOVE_STOCKPILE;}
PARAMETRIZE {move = MOVE_CELEBRATE;}
GIVEN {
ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
} WHEN {
TURN { MOVE(player, move); MOVE(opponent, MOVE_TACKLE); }
TURN { MOVE(opponent, MOVE_GUST); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_STOCKPILE) {
MESSAGE("Wobbuffet stockpiled 1!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's defense rose!");
MESSAGE("Wobbuffet's sp. defense rose!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player, captureDamage: &results[i].dmgPyhsical);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponent);
HP_BAR(player, captureDamage: &results[i].dmgSpecial);
} FINALLY {
EXPECT_MUL_EQ(results[0].dmgPyhsical, Q_4_12(1.5), results[1].dmgPyhsical);
EXPECT_MUL_EQ(results[0].dmgSpecial, Q_4_12(1.5), results[1].dmgSpecial);
}
}
DOUBLE_BATTLE_TEST("Stockpile's Def and Sp.Def boost is lost after using Spit Up or Swallow", s16 dmgPyhsicalBefore, s16 dmgPhysicalAfter, s16 dmgSpecialBefore, s16 dmgSpecialAfter)
{
u8 count;
u16 move;
PARAMETRIZE {count = 1, move = MOVE_SPIT_UP;}
PARAMETRIZE {count = 2, move = MOVE_SWALLOW;}
PARAMETRIZE {count = 3, move = MOVE_SPIT_UP;}
GIVEN {
ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
PLAYER(SPECIES_WOBBUFFET) {Speed(4); HP(MAX_HP_TEST - 1); MaxHP(MAX_HP_TEST); }
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft, criticalHit:FALSE); MOVE(opponentRight, MOVE_GUST, criticalHit:FALSE, target:playerLeft);}
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
if (count != 1) {
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
if (count == 3) {
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
}
}
TURN { MOVE(playerLeft, move, target:opponentLeft); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft, criticalHit:FALSE); MOVE(opponentRight, MOVE_GUST, target:playerLeft, criticalHit:FALSE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
HP_BAR(playerLeft, captureDamage: &results[i].dmgPyhsicalBefore);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponentRight);
HP_BAR(playerLeft, captureDamage: &results[i].dmgSpecialBefore);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft);
if (count != 1) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft);
if (count == 3) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft);
}
}
ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
if (count == 1) {
MESSAGE("Wobbuffet's defense fell!");
}
else if (count == 2) {
MESSAGE("Wobbuffet's defense harshly fell!");
}
else {
MESSAGE("Wobbuffet's defense severely fell!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
if (count == 1) {
MESSAGE("Wobbuffet's sp. defense fell!");
}
else if (count == 2) {
MESSAGE("Wobbuffet's sp. defense harshly fell!");
}
else {
MESSAGE("Wobbuffet's sp. defense severely fell!");
}
MESSAGE("Wobbuffet's stockpiled effect wore off!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
HP_BAR(playerLeft, captureDamage: &results[i].dmgPhysicalAfter);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponentRight);
HP_BAR(playerLeft, captureDamage: &results[i].dmgSpecialAfter);
} FINALLY {
EXPECT_MUL_EQ(results[0].dmgPyhsicalBefore, UQ_4_12(1.0), results[0].dmgPhysicalAfter);
EXPECT_MUL_EQ(results[0].dmgSpecialBefore, UQ_4_12(1.0), results[0].dmgSpecialAfter);
EXPECT_MUL_EQ(results[1].dmgPyhsicalBefore, UQ_4_12(1.0), results[1].dmgPhysicalAfter);
EXPECT_MUL_EQ(results[1].dmgSpecialBefore, UQ_4_12(1.0), results[1].dmgSpecialAfter);
EXPECT_MUL_EQ(results[2].dmgPyhsicalBefore, UQ_4_12(1.0), results[2].dmgPhysicalAfter);
EXPECT_MUL_EQ(results[2].dmgSpecialBefore, UQ_4_12(1.0), results[2].dmgSpecialAfter);
}
}