pokeemerald/src/field_camera.c

502 lines
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C
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#include "global.h"
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#include "berry.h"
#include "bike.h"
#include "field_camera.h"
#include "field_player_avatar.h"
#include "fieldmap.h"
#include "event_object_movement.h"
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#include "gpu_regs.h"
#include "menu.h"
#include "overworld.h"
#include "rotating_gate.h"
#include "sprite.h"
#include "text.h"
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EWRAM_DATA bool8 gUnusedBikeCameraAheadPanback = FALSE;
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// Static type declarations
struct FieldCameraUnknownStruct
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
bool8 unk4;
};
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// static functions
static void RedrawMapSliceNorth(struct FieldCameraUnknownStruct *a, const struct MapData *mapData);
static void RedrawMapSliceSouth(struct FieldCameraUnknownStruct *a, const struct MapData *mapData);
static void RedrawMapSliceEast(struct FieldCameraUnknownStruct *a, const struct MapData *mapData);
static void RedrawMapSliceWest(struct FieldCameraUnknownStruct *a, const struct MapData *mapData);
static s32 MapPosToBgTilemapOffset(struct FieldCameraUnknownStruct *a, s32 x, s32 y);
static void DrawWholeMapViewInternal(int x, int y, const struct MapData *mapData);
static void DrawMetatileAt(const struct MapData *mapData, u16, int, int);
static void DrawMetatile(s32 a, u16 *b, u16 c);
static void CameraPanningCB_PanAhead(void);
// IWRAM bss vars
static IWRAM_DATA struct FieldCameraUnknownStruct gUnknown_03000E20;
static IWRAM_DATA s16 gUnknown_03000E28;
static IWRAM_DATA s16 gUnknown_03000E2A;
static IWRAM_DATA u8 gUnknown_03000E2C;
static IWRAM_DATA void (*gUnknown_03000E30)(void);
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struct CameraObject gUnknown_03005DD0;
u16 gUnknown_03005DE8;
u16 gUnknown_03005DEC;
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// text
static void move_tilemap_camera_to_upper_left_corner_(struct FieldCameraUnknownStruct *a)
{
a->unk2 = 0;
a->unk3 = 0;
a->unk0 = 0;
a->unk1 = 0;
a->unk4 = TRUE;
}
static void tilemap_move_something(struct FieldCameraUnknownStruct *a, u32 b, u32 c)
{
a->unk2 += b;
a->unk2 %= 32;
a->unk3 += c;
a->unk3 %= 32;
}
static void coords8_add(struct FieldCameraUnknownStruct *a, u32 b, u32 c)
{
a->unk0 += b;
a->unk1 += c;
}
void move_tilemap_camera_to_upper_left_corner(void)
{
move_tilemap_camera_to_upper_left_corner_(&gUnknown_03000E20);
}
void FieldUpdateBgTilemapScroll(void)
{
u32 r4, r5;
r5 = gUnknown_03000E20.unk0 + gUnknown_03000E28;
r4 = gUnknown_03000E2A + gUnknown_03000E20.unk1 + 8;
SetGpuReg(REG_OFFSET_BG1HOFS, r5);
SetGpuReg(REG_OFFSET_BG1VOFS, r4);
SetGpuReg(REG_OFFSET_BG2HOFS, r5);
SetGpuReg(REG_OFFSET_BG2VOFS, r4);
SetGpuReg(REG_OFFSET_BG3HOFS, r5);
SetGpuReg(REG_OFFSET_BG3VOFS, r4);
}
void sub_8089C08(s16 *a, s16 *b)
{
*a = gUnknown_03000E20.unk0 + gUnknown_03000E28;
*b = gUnknown_03000E20.unk1 + gUnknown_03000E2A + 8;
}
void DrawWholeMapView(void)
{
DrawWholeMapViewInternal(gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y, gMapHeader.mapData);
gUnknown_03000E20.unk4 = TRUE;
}
static void DrawWholeMapViewInternal(int x, int y, const struct MapData *mapData)
{
u8 i;
u8 j;
u32 r6;
u8 temp;
for (i = 0; i < 32; i += 2)
{
temp = gUnknown_03000E20.unk3 + i;
if (temp >= 32)
temp -= 32;
r6 = temp * 32;
for (j = 0; j < 32; j += 2)
{
temp = gUnknown_03000E20.unk2 + j;
if (temp >= 32)
temp -= 32;
DrawMetatileAt(mapData, r6 + temp, x + j / 2, y + i / 2);
}
}
}
static void RedrawMapSlicesForCameraUpdate(struct FieldCameraUnknownStruct *a, int x, int y)
{
const struct MapData *mapData = gMapHeader.mapData;
if (x > 0)
RedrawMapSliceWest(a, mapData);
if (x < 0)
RedrawMapSliceEast(a, mapData);
if (y > 0)
RedrawMapSliceNorth(a, mapData);
if (y < 0)
RedrawMapSliceSouth(a, mapData);
a->unk4 = TRUE;
}
static void RedrawMapSliceNorth(struct FieldCameraUnknownStruct *a, const struct MapData *mapData)
{
u8 i;
u8 temp;
u32 r7;
temp = a->unk3 + 28;
if (temp >= 32)
temp -= 32;
r7 = temp * 32;
for (i = 0; i < 32; i += 2)
{
temp = a->unk2 + i;
if (temp >= 32)
temp -= 32;
DrawMetatileAt(mapData, r7 + temp, gSaveBlock1Ptr->pos.x + i / 2, gSaveBlock1Ptr->pos.y + 14);
}
}
static void RedrawMapSliceSouth(struct FieldCameraUnknownStruct *a, const struct MapData *mapData)
{
u8 i;
u8 temp;
u32 r7 = a->unk3 * 32;
for (i = 0; i < 32; i += 2)
{
temp = a->unk2 + i;
if (temp >= 32)
temp -= 32;
DrawMetatileAt(mapData, r7 + temp, gSaveBlock1Ptr->pos.x + i / 2, gSaveBlock1Ptr->pos.y);
}
}
static void RedrawMapSliceEast(struct FieldCameraUnknownStruct *a, const struct MapData *mapData)
{
u8 i;
u8 temp;
u32 r6 = a->unk2;
for (i = 0; i < 32; i += 2)
{
temp = a->unk3 + i;
if (temp >= 32)
temp -= 32;
DrawMetatileAt(mapData, temp * 32 + r6, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y + i / 2);
}
}
static void RedrawMapSliceWest(struct FieldCameraUnknownStruct *a, const struct MapData *mapData)
{
u8 i;
u8 temp;
u8 r5 = a->unk2 + 28;
if (r5 >= 32)
r5 -= 32;
for (i = 0; i < 32; i += 2)
{
temp = a->unk3 + i;
if (temp >= 32)
temp -= 32;
DrawMetatileAt(mapData, temp * 32 + r5, gSaveBlock1Ptr->pos.x + 14, gSaveBlock1Ptr->pos.y + i / 2);
}
}
void CurrentMapDrawMetatileAt(int a, int b)
{
int offset = MapPosToBgTilemapOffset(&gUnknown_03000E20, a, b);
if (offset >= 0)
{
DrawMetatileAt(gMapHeader.mapData, offset, a, b);
gUnknown_03000E20.unk4 = TRUE;
}
}
void DrawDoorMetatileAt(int x, int y, u16 *arr)
{
int offset = MapPosToBgTilemapOffset(&gUnknown_03000E20, x, y);
if (offset >= 0)
{
DrawMetatile(1, arr, offset);
gUnknown_03000E20.unk4 = TRUE;
}
}
static void DrawMetatileAt(const struct MapData *mapData, u16 b, int c, int d)
{
u16 metatileId = MapGridGetMetatileIdAt(c, d);
u16 *metatiles;
if (metatileId > 1024)
metatileId = 0;
if (metatileId < 512)
metatiles = mapData->primaryTileset->metatiles;
else
{
metatiles = mapData->secondaryTileset->metatiles;
metatileId -= 512;
}
DrawMetatile(MapGridGetMetatileLayerTypeAt(c, d), metatiles + metatileId * 8, b);
}
static void DrawMetatile(s32 a, u16 *b, u16 c)
{
switch (a)
{
case 2:
gBGTilemapBuffers3[c] = b[0];
gBGTilemapBuffers3[c + 1] = b[1];
gBGTilemapBuffers3[c + 0x20] = b[2];
gBGTilemapBuffers3[c + 0x21] = b[3];
gBGTilemapBuffers1[c] = 0;
gBGTilemapBuffers1[c + 1] = 0;
gBGTilemapBuffers1[c + 0x20] = 0;
gBGTilemapBuffers1[c + 0x21] = 0;
gBGTilemapBuffers2[c] = b[4];
gBGTilemapBuffers2[c + 1] = b[5];
gBGTilemapBuffers2[c + 0x20] = b[6];
gBGTilemapBuffers2[c + 0x21] = b[7];
break;
case 1:
gBGTilemapBuffers3[c] = b[0];
gBGTilemapBuffers3[c + 1] = b[1];
gBGTilemapBuffers3[c + 0x20] = b[2];
gBGTilemapBuffers3[c + 0x21] = b[3];
gBGTilemapBuffers1[c] = b[4];
gBGTilemapBuffers1[c + 1] = b[5];
gBGTilemapBuffers1[c + 0x20] = b[6];
gBGTilemapBuffers1[c + 0x21] = b[7];
gBGTilemapBuffers2[c] = 0;
gBGTilemapBuffers2[c + 1] = 0;
gBGTilemapBuffers2[c + 0x20] = 0;
gBGTilemapBuffers2[c + 0x21] = 0;
break;
case 0:
gBGTilemapBuffers3[c] = 0x3014;
gBGTilemapBuffers3[c + 1] = 0x3014;
gBGTilemapBuffers3[c + 0x20] = 0x3014;
gBGTilemapBuffers3[c + 0x21] = 0x3014;
gBGTilemapBuffers1[c] = b[0];
gBGTilemapBuffers1[c + 1] = b[1];
gBGTilemapBuffers1[c + 0x20] = b[2];
gBGTilemapBuffers1[c + 0x21] = b[3];
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gBGTilemapBuffers2[c] = b[4];
gBGTilemapBuffers2[c + 1] = b[5];
gBGTilemapBuffers2[c + 0x20] = b[6];
gBGTilemapBuffers2[c + 0x21] = b[7];
break;
}
schedule_bg_copy_tilemap_to_vram(1);
schedule_bg_copy_tilemap_to_vram(2);
schedule_bg_copy_tilemap_to_vram(3);
}
static s32 MapPosToBgTilemapOffset(struct FieldCameraUnknownStruct *a, s32 x, s32 y)
{
x -= gSaveBlock1Ptr->pos.x;
x *= 2;
if (x >= 32 || x < 0)
return -1;
x = x + a->unk2;
if (x >= 32)
x -= 32;
y = (y - gSaveBlock1Ptr->pos.y) * 2;
if (y >= 32 || y < 0)
return -1;
y = y + a->unk3;
if (y >= 32)
y -= 32;
return y * 32 + x;
}
static void CameraUpdateCallback(struct CameraObject *a)
{
if (a->spriteId != 0)
{
a->unk8 = gSprites[a->spriteId].data[2];
a->unkC = gSprites[a->spriteId].data[3];
}
}
void ResetCameraUpdateInfo(void)
{
gUnknown_03005DD0.unk8 = 0;
gUnknown_03005DD0.unkC = 0;
gUnknown_03005DD0.x = 0;
gUnknown_03005DD0.y = 0;
gUnknown_03005DD0.spriteId = 0;
gUnknown_03005DD0.callback = NULL;
}
u32 InitCameraUpdateCallback(u8 a)
{
if (gUnknown_03005DD0.spriteId != 0)
DestroySprite(&gSprites[gUnknown_03005DD0.spriteId]);
gUnknown_03005DD0.spriteId = AddCameraObject(a);
gUnknown_03005DD0.callback = CameraUpdateCallback;
return 0;
}
void CameraUpdate(void)
{
int deltaX;
int deltaY;
int r0;
int r1;
int r7;
int r8;
if (gUnknown_03005DD0.callback != NULL)
gUnknown_03005DD0.callback(&gUnknown_03005DD0);
r7 = gUnknown_03005DD0.unk8;
r8 = gUnknown_03005DD0.unkC;
deltaX = 0;
deltaY = 0;
r1 = gUnknown_03005DD0.x;
r0 = gUnknown_03005DD0.y;
if (r1 == 0 && r7 != 0)
{
if (r7 > 0)
deltaX = 1;
else
deltaX = -1;
}
if (r0 == 0 && r8 != 0)
{
if (r8 > 0)
deltaY = 1;
else
deltaY = -1;
}
if (r1 != 0 && r1 == -r7)
{
if (r7 > 0)
deltaX = 1;
else
deltaX = -1;
}
if (r0 != 0 && r0 == -r8)
{
if (r8 > 0)
deltaX = 1;
else
deltaX = -1;
}
gUnknown_03005DD0.x += r7;
gUnknown_03005DD0.x = gUnknown_03005DD0.x - 16 * (gUnknown_03005DD0.x / 16);
gUnknown_03005DD0.y += r8;
gUnknown_03005DD0.y = gUnknown_03005DD0.y - 16 * (gUnknown_03005DD0.y / 16);
if (deltaX != 0 || deltaY != 0)
{
CameraMove(deltaX, deltaY);
UpdateEventObjectsForCameraUpdate(deltaX, deltaY);
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RotatingGatePuzzleCameraUpdate(deltaX, deltaY);
ResetBerryTreeSparkleFlags();
tilemap_move_something(&gUnknown_03000E20, deltaX * 2, deltaY * 2);
RedrawMapSlicesForCameraUpdate(&gUnknown_03000E20, deltaX * 2, deltaY * 2);
}
coords8_add(&gUnknown_03000E20, r7, r8);
gUnknown_03005DEC -= r7;
gUnknown_03005DE8 -= r8;
}
void camera_move_and_redraw(int a, int b) //unused
{
CameraMove(a, b);
UpdateEventObjectsForCameraUpdate(a, b);
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DrawWholeMapView();
gUnknown_03005DEC -= a * 16;
gUnknown_03005DE8 -= b * 16;
}
void SetCameraPanningCallback(void (*a)(void))
{
gUnknown_03000E30 = a;
}
void SetCameraPanning(s16 a, s16 b)
{
gUnknown_03000E28 = a;
gUnknown_03000E2A = b + 32;
}
void InstallCameraPanAheadCallback(void)
{
gUnknown_03000E30 = CameraPanningCB_PanAhead;
gUnknown_03000E2C = 0;
gUnknown_03000E28 = 0;
gUnknown_03000E2A = 32;
}
void UpdateCameraPanning(void)
{
if (gUnknown_03000E30 != NULL)
gUnknown_03000E30();
//Update sprite offset of overworld objects
gSpriteCoordOffsetX = gUnknown_03005DEC - gUnknown_03000E28;
gSpriteCoordOffsetY = gUnknown_03005DE8 - gUnknown_03000E2A - 8;
}
static void CameraPanningCB_PanAhead(void)
{
u8 var;
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if (gUnusedBikeCameraAheadPanback == FALSE)
{
InstallCameraPanAheadCallback();
}
else
{
// this code is never reached.
if (gPlayerAvatar.tileTransitionState == T_TILE_TRANSITION)
{
gUnknown_03000E2C ^= 1;
if (gUnknown_03000E2C == 0)
return;
}
else
{
gUnknown_03000E2C = 0;
}
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var = GetPlayerMovementDirection();
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if (var == 2)
{
if (gUnknown_03000E2A > -8)
gUnknown_03000E2A -= 2;
}
else if (var == 1)
{
if (gUnknown_03000E2A < 72)
gUnknown_03000E2A += 2;
}
else if (gUnknown_03000E2A < 32)
{
gUnknown_03000E2A += 2;
}
else if (gUnknown_03000E2A > 32)
{
gUnknown_03000E2A -= 2;
}
}
}
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