pokeemerald/src/battle_tent.c

609 lines
14 KiB
C
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#include "global.h"
#include "battle_tent.h"
#include "overworld.h"
#include "event_data.h"
#include "region_map.h"
#include "battle.h"
#include "battle_setup.h"
#include "battle_tower.h"
#include "random.h"
#include "item.h"
#include "battle_factory.h"
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#include "frontier_util.h"
#include "constants/items.h"
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#include "constants/region_map_sections.h"
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extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[];
extern const struct FacilityMon gSlateportBattleTentMons[];
extern const u16 gBattleFrontierHeldItems[];
extern u16 gUnknown_03006298[];
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extern void sub_81A4C30(void);
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// This file's functions.
static void sub_81B99D4(void);
static void sub_81B9A28(void);
static void sub_81B9A44(void);
static void sub_81B9A60(void);
static void sub_81B9A90(void);
static void sub_81B9ABC(void);
static void sub_81B9B00(void);
static void sub_81B9B28(void);
static void sub_81B9BA0(void);
static void sub_81B9BF4(void);
static void sub_81B9C10(void);
static void sub_81B9C2C(void);
static void sub_81B9C70(void);
static void sub_81B9C98(void);
static void sub_81B9CF0(void);
static void sub_81B9D28(void);
static void sub_81B9D7C(void);
static void sub_81B9D98(void);
static void sub_81B9DB4(void);
static void sub_81B9DF8(void);
static void sub_81B9E20(void);
static void sub_81B9E78(void);
static void sub_81B9E88(void);
static void sub_81BA040(void);
static void sub_81B9EC0(void);
// IWRAM bss
static IWRAM_DATA u16 sRandMonSetId;
// const rom data
void static (*const gUnknown_086160B4[])(void) =
{
sub_81B99D4,
sub_81B9A28,
sub_81B9A44,
sub_81B9A60,
sub_81B9A90,
sub_81B9ABC,
sub_81B9B00,
sub_81B9B28
};
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static const u16 sVerdanturfTentRewards[] = {ITEM_NEST_BALL};
void static (*const gUnknown_086160D8[])(void) =
{
sub_81B9BA0,
sub_81B9BF4,
sub_81B9C10,
sub_81B9C2C,
sub_81B9C70,
sub_81B9C98,
sub_81B9CF0
};
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static const u16 sFallarborTentRewards[] = {ITEM_HYPER_POTION};
void static (*const gUnknown_086160F8[])(void) =
{
sub_81B9D28,
sub_81B9D7C,
sub_81B9D98,
sub_81B9DB4,
sub_81B9DF8,
sub_81B9E20,
sub_81B9E78,
sub_81B9E88,
sub_81BA040,
sub_81B9EC0
};
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static const u16 sSlateportTentRewards[] = {ITEM_FULL_HEAL};
// code
void sub_81B99B4(void)
{
gUnknown_086160B4[gSpecialVar_0x8004]();
}
static void sub_81B99D4(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = 0;
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gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.field_CA9_a = FALSE;
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
}
static void sub_81B9A28(void)
{
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E6A;
}
static void sub_81B9A44(void)
{
gSaveBlock2Ptr->frontier.field_E6A = gSpecialVar_0x8006;
}
static void sub_81B9A60(void)
{
gTrainerBattleOpponent_A = (u32)((Random() % 255) * 5) / 64;
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SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
}
static void sub_81B9A90(void)
{
if (gTrainerBattleOpponent_A < 300)
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FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
}
static void sub_81B9ABC(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
gSaveBlock2Ptr->frontier.field_CA9_a = TRUE;
sub_81A4C30();
}
static void sub_81B9B00(void)
{
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gSaveBlock2Ptr->frontier.field_E6A = sVerdanturfTentRewards[Random() % ARRAY_COUNT(sVerdanturfTentRewards)];
}
static void sub_81B9B28(void)
{
if (AddBagItem(gSaveBlock2Ptr->frontier.field_E6A, 1) == TRUE)
{
CopyItemName(gSaveBlock2Ptr->frontier.field_E6A, gStringVar1);
gSaveBlock2Ptr->frontier.field_E6A = ITEM_NONE;
gSpecialVar_Result = TRUE;
}
else
{
gSpecialVar_Result = FALSE;
}
}
void sub_81B9B80(void)
{
gUnknown_086160D8[gSpecialVar_0x8004]();
}
static void sub_81B9BA0(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = 0;
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gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.field_CA9_a = FALSE;
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
}
static void sub_81B9BF4(void)
{
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E6C;
}
static void sub_81B9C10(void)
{
gSaveBlock2Ptr->frontier.field_E6C = gSpecialVar_0x8006;
}
static void sub_81B9C2C(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
gSaveBlock2Ptr->frontier.field_CA9_a = TRUE;
sub_81A4C30();
}
static void sub_81B9C70(void)
{
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gSaveBlock2Ptr->frontier.field_E6C = sFallarborTentRewards[Random() % ARRAY_COUNT(sFallarborTentRewards)];
}
static void sub_81B9C98(void)
{
if (AddBagItem(gSaveBlock2Ptr->frontier.field_E6C, 1) == TRUE)
{
CopyItemName(gSaveBlock2Ptr->frontier.field_E6C, gStringVar1);
gSaveBlock2Ptr->frontier.field_E6C = ITEM_NONE;
gSpecialVar_Result = TRUE;
}
else
{
gSpecialVar_Result = FALSE;
}
}
static void sub_81B9CF0(void)
{
GetFrontierTrainerName(gStringVar1, gTrainerBattleOpponent_A);
}
void sub_81B9D08(void)
{
gUnknown_086160F8[gSpecialVar_0x8004]();
}
static void sub_81B9D28(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = 0;
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gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.field_CA9_a = FALSE;
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
}
static void sub_81B9D7C(void)
{
gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E6E;
}
static void sub_81B9D98(void)
{
gSaveBlock2Ptr->frontier.field_E6E = gSpecialVar_0x8006;
}
static void sub_81B9DB4(void)
{
gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
gSaveBlock2Ptr->frontier.field_CA9_a = TRUE;
sub_81A4C30();
}
static void sub_81B9DF8(void)
{
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gSaveBlock2Ptr->frontier.field_E6E = sSlateportTentRewards[Random() % ARRAY_COUNT(sSlateportTentRewards)];
}
static void sub_81B9E20(void)
{
if (AddBagItem(gSaveBlock2Ptr->frontier.field_E6E, 1) == TRUE)
{
CopyItemName(gSaveBlock2Ptr->frontier.field_E6E, gStringVar1);
gSaveBlock2Ptr->frontier.field_E6E = ITEM_NONE;
gSpecialVar_Result = TRUE;
}
else
{
gSpecialVar_Result = FALSE;
}
}
static void sub_81B9E78(void)
{
ZeroPlayerPartyMons();
DoBattleFactorySelectScreen();
}
static void sub_81B9E88(void)
{
DoBattleFactorySwapScreen();
}
bool8 sub_81B9E94(void)
{
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return (gMapHeader.regionMapSectionId == MAPSEC_SLATEPORT_CITY
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&& ((gMapHeader.mapLayoutId == 385) | (gMapHeader.mapLayoutId == 386)));
}
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// This function was written very...oddly.
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#ifdef NONMATCHING
static void sub_81B9EC0(void)
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{
s32 i, j;
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u16 currMonId = 0, currSpecies = 0;
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u16 species[PARTY_SIZE];
u16 monIds[PARTY_SIZE];
u16 heldItems[PARTY_SIZE];
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s32 zero = 0;
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gFacilityTrainers = gSlateportBattleTentTrainers;
for (i = 0; i < PARTY_SIZE; i++)
{
species[i] = 0;
monIds[i] = 0;
heldItems[i] = 0;
}
gFacilityTrainerMons = gSlateportBattleTentMons;
currSpecies = 0;
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for (i = 0; i != PARTY_SIZE;)
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{
// Cannot have two pokemon of the same species.
currMonId = Random() % 70;
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for (j = zero; j < i + zero; j++)
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{
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if (monIds[j] == currMonId)
break;
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if (species[j] == gFacilityTrainerMons[currMonId].species)
{
if (currSpecies == 0)
currSpecies = gFacilityTrainerMons[currMonId].species;
else
break;
}
}
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if (j != i + zero)
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continue;
// Cannot have two same held items.
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for (j = zero; j < i + zero; j++)
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{
if (heldItems[j] == 0)
continue;
if (heldItems[j] == gBattleFrontierHeldItems[gFacilityTrainerMons[currMonId].itemTableId])
{
if (gFacilityTrainerMons[currMonId].species == currSpecies)
currSpecies = 0;
else
break;
}
}
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if (j != i + zero)
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continue;
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gSaveBlock2Ptr->frontier.field_E70[i].monId = currMonId;
species[i] = gFacilityTrainerMons[currMonId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[currMonId].itemTableId];
monIds[i] = currMonId;
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i++;
}
}
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#else
NAKED
static void sub_81B9EC0(void)
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{
asm_unified("\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x3C\n\
ldr r1, =gFacilityTrainers\n\
ldr r0, =gSlateportBattleTentTrainers\n\
str r0, [r1]\n\
add r0, sp, 0xC\n\
mov r9, r0\n\
mov r1, sp\n\
adds r1, 0x18\n\
str r1, [sp, 0x2C]\n\
ldr r5, =gFacilityTrainerMons\n\
ldr r4, =gSlateportBattleTentMons\n\
movs r2, 0\n\
adds r3, r1, 0\n\
mov r1, r9\n\
mov r0, sp\n\
movs r6, 0x5\n\
mov r8, r6\n\
_081B9EEC:\n\
strh r2, [r0]\n\
strh r2, [r1]\n\
strh r2, [r3]\n\
adds r3, 0x2\n\
adds r1, 0x2\n\
adds r0, 0x2\n\
movs r7, 0x1\n\
negs r7, r7\n\
add r8, r7\n\
mov r6, r8\n\
cmp r6, 0\n\
bge _081B9EEC\n\
str r4, [r5]\n\
movs r7, 0\n\
mov r10, r7\n\
movs r0, 0\n\
mov r8, r0\n\
ldr r1, [sp, 0x2C]\n\
str r1, [sp, 0x30]\n\
mov r2, sp\n\
str r2, [sp, 0x34]\n\
lsls r6, r0, 1\n\
str r6, [sp, 0x24]\n\
add r6, r9\n\
str r6, [sp, 0x28]\n\
_081B9F1E:\n\
bl Random\n\
lsls r0, 16\n\
lsrs r0, 16\n\
movs r1, 0x46\n\
bl __umodsi3\n\
lsls r0, 16\n\
lsrs r5, r0, 16\n\
movs r2, 0\n\
mov r7, r8\n\
adds r6, r2, r7\n\
cmp r2, r6\n\
bge _081B9F7C\n\
ldr r1, [sp, 0x28]\n\
ldrh r0, [r1]\n\
cmp r0, r5\n\
beq _081B9F7C\n\
ldr r0, =gFacilityTrainerMons\n\
ldr r1, [r0]\n\
lsls r0, r5, 4\n\
adds r4, r0, r1\n\
ldrh r7, [r4]\n\
mov r12, r7\n\
lsls r3, r2, 1\n\
ldr r1, [sp, 0x24]\n\
add r1, sp\n\
str r6, [sp, 0x38]\n\
_081B9F56:\n\
ldrh r0, [r1]\n\
cmp r0, r12\n\
bne _081B9F66\n\
mov r0, r10\n\
cmp r0, 0\n\
bne _081B9F7C\n\
ldrh r7, [r4]\n\
mov r10, r7\n\
_081B9F66:\n\
adds r3, 0x2\n\
adds r1, 0x2\n\
adds r2, 0x1\n\
ldr r0, [sp, 0x38]\n\
cmp r2, r0\n\
bge _081B9F7C\n\
mov r7, r9\n\
adds r0, r7, r3\n\
ldrh r0, [r0]\n\
cmp r0, r5\n\
bne _081B9F56\n\
_081B9F7C:\n\
cmp r2, r6\n\
bne _081BA01C\n\
movs r2, 0\n\
cmp r2, r6\n\
bge _081B9FD4\n\
ldr r0, =gBattleFrontierHeldItems\n\
mov r12, r0\n\
ldr r7, =gFacilityTrainerMons\n\
ldr r1, [sp, 0x24]\n\
ldr r0, [sp, 0x2C]\n\
adds r4, r1, r0\n\
_081B9F92:\n\
ldrh r3, [r4]\n\
cmp r3, 0\n\
beq _081B9FCC\n\
ldr r1, [r7]\n\
lsls r0, r5, 4\n\
adds r1, r0, r1\n\
ldrb r0, [r1, 0xA]\n\
lsls r0, 1\n\
add r0, r12\n\
ldrh r0, [r0]\n\
cmp r3, r0\n\
bne _081B9FCC\n\
ldrh r0, [r1]\n\
cmp r0, r10\n\
bne _081B9FD4\n\
movs r1, 0\n\
mov r10, r1\n\
b _081B9FD4\n\
.pool\n\
_081B9FCC:\n\
adds r4, 0x2\n\
adds r2, 0x1\n\
cmp r2, r6\n\
blt _081B9F92\n\
_081B9FD4:\n\
cmp r2, r6\n\
bne _081BA01C\n\
ldr r0, =gSaveBlock2Ptr\n\
ldr r1, [r0]\n\
mov r2, r8\n\
lsls r3, r2, 1\n\
adds r0, r3, r2\n\
lsls r0, 2\n\
adds r1, r0\n\
movs r6, 0xE7\n\
lsls r6, 4\n\
adds r1, r6\n\
strh r5, [r1]\n\
ldr r0, =gFacilityTrainerMons\n\
ldr r0, [r0]\n\
lsls r1, r5, 4\n\
adds r1, r0\n\
ldrh r0, [r1]\n\
ldr r7, [sp, 0x34]\n\
strh r0, [r7]\n\
ldr r2, =gBattleFrontierHeldItems\n\
ldrb r0, [r1, 0xA]\n\
lsls r0, 1\n\
adds r0, r2\n\
ldrh r0, [r0]\n\
ldr r1, [sp, 0x30]\n\
strh r0, [r1]\n\
add r3, r9\n\
strh r5, [r3]\n\
adds r1, 0x2\n\
str r1, [sp, 0x30]\n\
adds r2, r7, 0\n\
adds r2, 0x2\n\
str r2, [sp, 0x34]\n\
movs r6, 0x1\n\
add r8, r6\n\
_081BA01C:\n\
mov r7, r8\n\
cmp r7, 0x6\n\
beq _081BA024\n\
b _081B9F1E\n\
_081BA024:\n\
add sp, 0x3C\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool\n\
");
}
#endif // NONMATCHING
static void sub_81BA040(void)
{
u16 trainerId;
s32 i, j, k;
register const u16 *monSetsPool asm("r9"); // Fix me. Compiler insists on moving that variable into stack.
u16 species[3];
u16 heldItems[3];
s32 monPoolCount = 0;
gFacilityTrainers = gSlateportBattleTentTrainers;
gFacilityTrainerMons = gSlateportBattleTentMons;
while (1)
{
do
{
trainerId = Random() % 30;
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for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
{
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
break;
}
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} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
gTrainerBattleOpponent_A = trainerId;
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while (gFacilityTrainers[gTrainerBattleOpponent_A].bfMonPool[monPoolCount] != 0xFFFF)
monPoolCount++;
if (monPoolCount > 8)
break;
monPoolCount = 0;
}
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if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 2)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
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monSetsPool = gFacilityTrainers[gTrainerBattleOpponent_A].bfMonPool;
i = 0;
while (i != 3)
{
sRandMonSetId = monSetsPool[Random() % monPoolCount];
for (j = 0; j < 6; j++)
{
if (gFacilityTrainerMons[sRandMonSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.field_E70[j].monId].species)
break;
}
if (j != 6)
continue;
for (k = 0; k < i; k++)
{
if (species[k] == gFacilityTrainerMons[sRandMonSetId].species)
break;
}
if (k != i)
continue;
for (k = 0; k < i; k++)
{
if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[sRandMonSetId].itemTableId])
break;
}
if (k != i)
continue;
species[i] = gFacilityTrainerMons[sRandMonSetId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[sRandMonSetId].itemTableId];
gUnknown_03006298[i] = sRandMonSetId;
i++;
}
}