2017-10-06 17:06:45 +02:00
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#ifndef GUARD_BATTLE_UTIL_H
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#define GUARD_BATTLE_UTIL_H
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#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
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#define MOVE_LIMITATION_PP (1 << 1)
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#define MOVE_LIMITATION_DISABLED (1 << 2)
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#define MOVE_LIMITATION_TORMENTED (1 << 3)
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#define MOVE_LIMITATION_TAUNT (1 << 4)
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2019-03-31 21:38:58 +02:00
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#define MOVE_LIMITATION_IMPRISON (1 << 5)
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2017-10-06 17:06:45 +02:00
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2018-07-01 11:15:42 +02:00
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#define ABILITYEFFECT_ON_SWITCHIN 0x0
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#define ABILITYEFFECT_ENDTURN 0x1
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#define ABILITYEFFECT_MOVES_BLOCK 0x2
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#define ABILITYEFFECT_ABSORBING 0x3
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2018-09-01 20:00:13 +02:00
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#define ABILITYEFFECT_MOVE_END 0x4
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2018-07-01 11:15:42 +02:00
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#define ABILITYEFFECT_IMMUNITY 0x5
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#define ABILITYEFFECT_FORECAST 0x6
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#define ABILITYEFFECT_SYNCHRONIZE 0x7
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#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
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#define ABILITYEFFECT_INTIMIDATE1 0x9
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#define ABILITYEFFECT_INTIMIDATE2 0xA
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2019-08-30 12:25:21 +02:00
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#define ABILITYEFFECT_TRACE1 0xB
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#define ABILITYEFFECT_TRACE2 0xC
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2018-07-01 11:15:42 +02:00
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#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
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2017-10-06 17:06:45 +02:00
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#define ITEMEFFECT_ON_SWITCH_IN 0x0
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2018-09-01 20:00:13 +02:00
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#define ITEMEFFECT_MOVE_END 0x3
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#define ITEMEFFECT_KINGSROCK_SHELLBELL 0x4
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2019-05-09 20:31:58 +02:00
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#define ITEMEFFECT_TARGET 0x5
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2019-05-10 11:03:33 +02:00
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#define ITEMEFFECT_ORBS 0x6
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2017-10-06 17:06:45 +02:00
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2019-03-31 21:38:58 +02:00
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#define WEATHER_HAS_EFFECT ((!IsAbilityOnField(ABILITY_CLOUD_NINE) && !IsAbilityOnField(ABILITY_AIR_LOCK)))
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2017-10-06 17:06:45 +02:00
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2019-03-06 12:09:34 +01:00
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#define IS_WHOLE_SIDE_ALIVE(battler)((IsBattlerAlive(battler) && IsBattlerAlive(BATTLE_PARTNER(battler))))
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2019-05-20 12:03:00 +02:00
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// for Natural Gift and Fling
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struct TypePower
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{
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u8 type;
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u8 power;
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u16 effect;
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};
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extern const struct TypePower gNaturalGiftTable[];
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2018-02-08 11:17:41 +01:00
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u8 GetBattlerForBattleScript(u8 caseId);
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2019-01-19 22:32:25 +01:00
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void PressurePPLose(u8 target, u8 attacker, u16 move);
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void PressurePPLoseOnUsingPerishSong(u8 attacker);
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2019-03-02 23:40:38 +01:00
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void PressurePPLoseOnUsingImprison(u8 attacker);
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2018-02-06 20:48:02 +01:00
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void MarkAllBattlersForControllerExec(void); // unused
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2018-12-23 18:47:00 +01:00
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bool32 IsBattlerMarkedForControllerExec(u8 battlerId);
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2018-03-01 00:59:52 +01:00
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void MarkBattlerForControllerExec(u8 battlerId);
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2017-10-06 17:06:45 +02:00
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void sub_803F850(u8 arg0);
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2018-03-01 00:59:52 +01:00
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void CancelMultiTurnMoves(u8 battlerId);
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bool8 WasUnableToUseMove(u8 battlerId);
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void PrepareStringBattle(u16 stringId, u8 battlerId);
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2017-10-06 17:06:45 +02:00
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void ResetSentPokesToOpponentValue(void);
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2018-03-01 00:59:52 +01:00
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void sub_803F9EC(u8 battlerId);
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void sub_803FA70(u8 battlerId);
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2017-10-06 17:06:45 +02:00
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void BattleScriptPush(const u8* bsPtr);
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void BattleScriptPushCursor(void);
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void BattleScriptPop(void);
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u8 TrySetCantSelectMoveBattleScript(void);
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2018-03-01 00:59:52 +01:00
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u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
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2017-10-06 17:06:45 +02:00
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bool8 AreAllMovesUnusable(void);
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2018-03-01 00:59:52 +01:00
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u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
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2018-07-21 12:10:08 +02:00
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u8 DoFieldEndTurnEffects(void);
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2018-07-18 22:07:48 +02:00
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u8 DoBattlerEndTurnEffects(void);
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2017-12-02 14:08:55 +01:00
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bool8 HandleWishPerishSongOnTurnEnd(void);
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bool8 HandleFaintedMonActions(void);
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2018-08-11 12:16:00 +02:00
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void TryClearRageAndFuryCutter(void);
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2017-10-06 17:06:45 +02:00
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u8 AtkCanceller_UnableToUseMove(void);
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2018-12-01 11:35:49 +01:00
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u8 AtkCanceller_UnableToUseMove2(void);
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2018-07-01 11:15:42 +02:00
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bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
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2019-06-15 14:46:35 +02:00
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u8 TryWeatherFormChange(u8 battlerId);
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2018-07-27 23:40:10 +02:00
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bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility);
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2018-03-01 00:59:52 +01:00
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u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg);
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2019-03-31 21:38:58 +02:00
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u32 GetBattlerAbility(u8 battlerId);
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u32 IsAbilityOnSide(u32 battlerId, u32 ability);
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u32 IsAbilityOnOpposingSide(u32 battlerId, u32 ability);
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u32 IsAbilityOnField(u32 ability);
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u32 IsAbilityOnFieldExcept(u32 battlerId, u32 ability);
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2017-10-06 17:06:45 +02:00
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void BattleScriptExecute(const u8* BS_ptr);
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void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
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2018-03-01 00:59:52 +01:00
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u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
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void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
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2017-10-06 17:06:45 +02:00
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void HandleAction_RunBattleScript(void);
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2019-08-27 18:29:34 +02:00
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u32 SetRandomTarget(u32 battlerId);
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2018-03-01 00:59:52 +01:00
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u8 GetMoveTarget(u16 move, u8 setTarget);
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2017-12-02 14:08:55 +01:00
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u8 IsMonDisobedient(void);
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2018-07-14 16:41:14 +02:00
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u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating);
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u32 GetBattlerHoldEffectParam(u8 battlerId);
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bool32 IsMoveMakingContact(u16 move, u8 battlerAtk);
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bool32 IsBattlerGrounded(u8 battlerId);
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2018-07-22 15:08:32 +02:00
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bool32 IsBattlerAlive(u8 battlerId);
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2018-07-14 16:41:14 +02:00
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u8 GetBattleMonMoveSlot(struct BattlePokemon *battleMon, u16 move);
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u32 GetBattlerWeight(u8 battlerId);
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2019-04-02 00:14:01 +02:00
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s32 CalculateMoveDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, s32 fixedBasePower, bool32 isCrit, bool32 randomFactor, bool32 updateFlags);
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2018-07-14 22:56:03 +02:00
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u16 CalcTypeEffectivenessMultiplier(u16 move, u8 moveType, u8 battlerAtk, u8 battlerDef, bool32 recordAbilities);
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2018-07-15 12:39:07 +02:00
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u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u8 abilityDef);
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u16 GetTypeModifier(u8 atkType, u8 defType);
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2018-07-24 21:47:00 +02:00
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s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId);
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2018-09-20 11:23:12 +02:00
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u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId);
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2018-09-16 18:55:32 +02:00
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bool32 CanMegaEvolve(u8 battlerId);
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2018-09-16 21:08:49 +02:00
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void UndoMegaEvolution(u8 monId);
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2018-09-29 15:43:56 +02:00
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bool32 DoBattlersShareType(u32 battler1, u32 battler2);
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2018-09-30 12:27:51 +02:00
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bool32 CanBattlerGetOrLoseItem(u8 battlerId, u16 itemId);
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2019-08-08 13:06:55 +02:00
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struct Pokemon *GetIllusionMonPtr(u32 battlerId);
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void ClearIllusionMon(u32 battlerId);
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bool32 SetIllusionMon(struct Pokemon *mon, u32 battlerId);
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2017-10-06 17:06:45 +02:00
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#endif // GUARD_BATTLE_UTIL_H
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