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Psychic Terrain blocks priority moves
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3be070f0c3
commit
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@ -5984,6 +5984,11 @@ BattleScript_DazzlingProtected::
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printstring STRINGID_POKEMONCANNOTUSEMOVE
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_MoveUsedPsychicTerrainPrevents::
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printstring STRINGID_POKEMONCANNOTUSEMOVE
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_AbilityNoSpecificStatLoss::
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pause 0x20
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@ -285,5 +285,6 @@ extern const u8 BattleScript_TrainerSlideMsgEnd2[];
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extern const u8 BattleScript_MoveEffectFeint[];
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extern const u8 BattleScript_ProteanActivates[];
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extern const u8 BattleScript_DazzlingProtected[];
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extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -64,6 +64,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void);
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bool8 HandleFaintedMonActions(void);
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void TryClearRageAndFuryCutter(void);
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u8 AtkCanceller_UnableToUseMove(void);
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u8 AtkCanceller_UnableToUseMove2(void);
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bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
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u8 CastformDataTypeChange(u8 battlerId);
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bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility);
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@ -979,6 +979,8 @@ static void atk00_attackcanceler(void)
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return;
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}
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if (AtkCanceller_UnableToUseMove2())
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return;
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if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
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return;
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if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_x800000 | HITMARKER_NO_ATTACKSTRING))
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@ -1986,6 +1986,8 @@ enum
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CANCELLER_BIDE,
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CANCELLER_THAW,
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CANCELLER_END,
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CANCELLER_PSYCHIC_TERRAIN,
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CANCELLER_END2,
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};
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u8 AtkCanceller_UnableToUseMove(void)
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@ -2288,6 +2290,38 @@ u8 AtkCanceller_UnableToUseMove(void)
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return effect;
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}
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// After Protean Activation.
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u8 AtkCanceller_UnableToUseMove2(void)
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{
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u8 effect = 0;
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do
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{
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switch (gBattleStruct->atkCancellerTracker)
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{
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case CANCELLER_END:
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gBattleStruct->atkCancellerTracker++;
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case CANCELLER_PSYCHIC_TERRAIN:
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if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN
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&& IsBattlerGrounded(gBattlerAttacker)
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&& gBattleStruct->movePriorities[gBattlerAttacker] > 0
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&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
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{
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CancelMultiTurnMoves(gBattlerAttacker);
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gBattlescriptCurrInstr = BattleScript_MoveUsedPsychicTerrainPrevents;
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gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
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effect = 1;
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}
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gBattleStruct->atkCancellerTracker++;
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break;
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case CANCELLER_END2:
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break;
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}
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} while (gBattleStruct->atkCancellerTracker != CANCELLER_END2 && effect == 0);
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return effect;
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}
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bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
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{
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struct Pokemon *party;
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