pokeemerald/src/union_room_battle.c

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C
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#include "global.h"
#include "battle.h"
#include "task.h"
#include "text.h"
#include "main.h"
#include "bg.h"
#include "palette.h"
#include "gpu_regs.h"
#include "malloc.h"
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#include "menu.h"
#include "window.h"
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#include "text_window.h"
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#include "scanline_effect.h"
#include "m4a.h"
#include "dynamic_placeholder_text_util.h"
#include "overworld.h"
#include "strings.h"
#include "string_util.h"
#include "international_string_util.h"
#include "sound.h"
#include "constants/songs.h"
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#include "party_menu.h"
#include "battle_setup.h"
#include "link.h"
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#include "union_room.h"
#include "union_room_battle.h"
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struct UnionRoomBattleWork
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{
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s16 textState;
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};
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EWRAM_DATA struct UnionRoomBattleWork * sWork = NULL;
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const struct BgTemplate gUnknown_082F0DD0[] = {
{
.bg = 0,
.charBaseIndex = 3,
.mapBaseIndex = 31
}
};
const struct WindowTemplate gUnknown_082F0DD4[] = {
{
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 15,
.width = 24,
.height = 4,
.paletteNum = 0xE,
.baseBlock = 0x014
},
{ 0xFF }
};
const u8 gUnknown_082F0DE4[] = { 1, 2, 3 };
void sub_801AAD4(void)
{
s32 i;
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StartUnionRoomBattle(10);
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for (i = 0; i < UNION_ROOM_PARTY_SIZE; i++)
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{
gEnemyParty[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1];
}
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for (i = 0; i < PARTY_SIZE; i++)
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{
ZeroMonData(&gPlayerParty[i]);
}
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for (i = 0; i < UNION_ROOM_PARTY_SIZE; i++)
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{
gPlayerParty[i] = gEnemyParty[i];
}
IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES);
CalculatePlayerPartyCount();
gTrainerBattleOpponent_A = 0xC00;
SetMainCallback2(CB2_InitBattle);
}
void sub_801AB68(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed)
{
s32 letterSpacing = 0;
s32 lineSpacing = 1;
FillWindowPixelBuffer(windowId, (gUnknown_082F0DE4[0] << 4) | gUnknown_082F0DE4[0]);
AddTextPrinterParameterized4(windowId, 1, x, y, letterSpacing, lineSpacing, gUnknown_082F0DE4, speed, str);
}
bool32 sub_801ABDC(s16 * state, const u8 * str, s32 speed)
{
switch (*state)
{
case 0:
DrawTextBorderOuter(0, 0x001, 0xD);
sub_801AB68(0, str, 0, 1, speed);
PutWindowTilemap(0);
CopyWindowToVram(0, 3);
(*state)++;
break;
case 1:
if (!IsTextPrinterActive(0))
{
*state = 0;
return TRUE;
}
break;
}
return FALSE;
}
void sub_801AC40(void)
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{
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LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
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void CB2_UnionRoomBattle(void)
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{
switch (gMain.state)
{
case 0:
SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
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sWork = AllocZeroed(4);
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ResetSpriteData();
FreeAllSpritePalettes();
ResetTasks();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_082F0DD0, 1);
reset_temp_tile_data_buffers();
if (!InitWindows(gUnknown_082F0DD4))
{
return;
}
DeactivateAllTextPrinters();
ClearWindowTilemap(0);
FillWindowPixelBuffer(0, 0x00);
FillWindowPixelBuffer(0, 0x11);
FillBgTilemapBufferRect(0, 0, 0, 0, 30, 20, 0xF);
LoadUserWindowBorderGfx(0, 1, 0xD0);
LoadUserWindowBorderGfx_(0, 1, 0xD0);
sub_819789C();
SetVBlankCallback(sub_801AC40);
gMain.state++;
break;
case 1:
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if (sub_801ABDC(&sWork->textState, gText_CommStandbyAwaitingOtherPlayer, 0))
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{
gMain.state++;
}
break;
case 2:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
ShowBg(0);
gMain.state++;
break;
case 3:
if (!UpdatePaletteFade())
{
memset(gBlockSendBuffer, 0, 0x20);
if (gSelectedOrderFromParty[0] == -gSelectedOrderFromParty[1])
{
gBlockSendBuffer[0] = 0x52;
}
else
{
gBlockSendBuffer[0] = 0x51;
}
SendBlock(0, gBlockSendBuffer, 0x20);
gMain.state++;
}
break;
case 4:
if (GetBlockReceivedStatus() == 3)
{
if (gBlockRecvBuffer[0][0] == 0x51 && gBlockRecvBuffer[1][0] == 0x51)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
gMain.state = 50;
}
else
{
sub_800AC34();
if (gBlockRecvBuffer[GetMultiplayerId()][0] == 0x52)
{
gMain.state = 6;
}
else
{
gMain.state = 8;
}
}
ResetBlockReceivedFlags();
}
break;
case 50:
if (!UpdatePaletteFade())
{
sub_800ADF8();
gMain.state++;
}
break;
case 51:
if (IsLinkTaskFinished())
{
SetMainCallback2(sub_801AAD4);
}
break;
case 6:
if (gReceivedRemoteLinkPlayers == 0)
{
gMain.state++;
}
break;
case 7:
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if (sub_801ABDC(&sWork->textState, gText_RefusedBattle, 1))
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{
SetMainCallback2(CB2_ReturnToField);
}
break;
case 8:
if (gReceivedRemoteLinkPlayers == 0)
{
gMain.state++;
}
break;
case 9:
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if (sub_801ABDC(&sWork->textState, gText_BattleWasRefused, 1))
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{
SetMainCallback2(CB2_ReturnToField);
}
break;
}
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
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}