pokeemerald/src/battle_transition_frontier.c

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#include "global.h"
#include "sprite.h"
#include "decompress.h"
#include "battle_transition_frontier.h"
#include "battle_transition.h"
#include "task.h"
#include "palette.h"
#include "trig.h"
#include "bg.h"
#include "gpu_regs.h"
#include "constants/rgb.h"
/*
There are 3 "categories" of Battle Frontier transition
1. The full logo is used (B_TRANSITION_FRONTIER_LOGO_*)
2. Small squares with the logo on it are used (B_TRANSITION_FRONTIER_SQUARES_*)
3. The balls that make up the logo come together to form the full logo (B_TRANSITION_FRONTIER_CIRCLES_*)
This file handles category 3. Functions for the other two are handled in battle_transition.c
*/
typedef bool8 (*TransitionStateFunc)(struct Task *task);
static void SpriteCB_LogoCircleSlide(struct Sprite *sprite);
static void SpriteCB_LogoCircleSpiral(struct Sprite *sprite);
static bool8 WaitForLogoCirclesAnim(struct Task *task);
static bool8 FadeInCenterLogoCircle(struct Task *task);
static bool8 Circles_Init(struct Task *task);
static bool8 CirclesMeet_CreateSprites(struct Task *task);
static bool8 CirclesMeet_End(struct Task *task);
static bool8 CirclesCross_CreateSprites(struct Task *task);
static bool8 CirclesCross_End(struct Task *task);
static bool8 CirclesAsymmetricSpiral_CreateSprites(struct Task *task);
static bool8 CirclesAsymmetricSpiral_End(struct Task *task);
static bool8 CirclesSymmetricSpiral_CreateSprites(struct Task *task);
static bool8 CirclesSymmetricSpiral_End(struct Task *task);
static bool8 CirclesMeetInSeq_CreateSprites(struct Task *task);
static bool8 CirclesMeetInSeq_End(struct Task *task);
static bool8 CirclesCrossInSeq_CreateSprites(struct Task *task);
static bool8 CirclesCrossInSeq_End(struct Task *task);
static bool8 CirclesAsymmetricSpiralInSeq_CreateSprites(struct Task *task);
static bool8 CirclesAsymmetricSpiralInSeq_End(struct Task *task);
static bool8 CirclesSymmetricSpiralInSeq_CreateSprites(struct Task *task);
static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task);
#define PALTAG_LOGO_CIRCLES 0x2E90
static const u32 sLogoCenter_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.4bpp.lz");
static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin");
static const u32 sLogoCircles_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_circles.4bpp.lz");
static const u16 sLogo_Pal[] = INCBIN_U16("graphics/battle_transitions/frontier_logo_circles.gbapal");
// Unused Empty data.
static const u8 sFiller[0x1C0] = {0};
static const struct OamData sOamData_LogoCircles =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0
};
static const struct CompressedSpriteSheet sSpriteSheet_LogoCircles =
{
.data = sLogoCircles_Gfx,
.size = 0x1800,
.tag = PALTAG_LOGO_CIRCLES
};
static const struct SpritePalette sSpritePalette_LogoCircles =
{
.data = sLogo_Pal,
.tag = PALTAG_LOGO_CIRCLES
};
static const union AnimCmd sAnim_LogoCircle_Top[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_LogoCircle_Left[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_LogoCircle_Right[] =
{
ANIMCMD_FRAME(128, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnimTable_LogoCircles[] =
{
sAnim_LogoCircle_Top,
sAnim_LogoCircle_Left,
sAnim_LogoCircle_Right
};
static const struct SpriteTemplate sSpriteTemplate_LogoCircles =
{
.tileTag = PALTAG_LOGO_CIRCLES,
.paletteTag = PALTAG_LOGO_CIRCLES,
.oam = &sOamData_LogoCircles,
.anims = sAnimTable_LogoCircles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const TransitionStateFunc sFrontierCirclesMeet_Funcs[] =
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{
Circles_Init,
CirclesMeet_CreateSprites,
WaitForLogoCirclesAnim,
FadeInCenterLogoCircle,
CirclesMeet_End
};
static const TransitionStateFunc sFrontierCirclesCross_Funcs[] =
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{
Circles_Init,
CirclesCross_CreateSprites,
WaitForLogoCirclesAnim,
FadeInCenterLogoCircle,
CirclesCross_End
};
static const TransitionStateFunc sFrontierCirclesAsymmetricSpiral_Funcs[] =
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{
Circles_Init,
CirclesAsymmetricSpiral_CreateSprites,
WaitForLogoCirclesAnim,
FadeInCenterLogoCircle,
CirclesAsymmetricSpiral_End
};
static const TransitionStateFunc sFrontierCirclesSymmetricSpiral_Funcs[] =
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{
Circles_Init,
CirclesSymmetricSpiral_CreateSprites,
WaitForLogoCirclesAnim,
FadeInCenterLogoCircle,
CirclesSymmetricSpiral_End
};
static const TransitionStateFunc sFrontierCirclesMeetInSeq_Funcs[] =
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{
Circles_Init,
CirclesMeetInSeq_CreateSprites,
WaitForLogoCirclesAnim,
FadeInCenterLogoCircle,
CirclesMeetInSeq_End
};
static const TransitionStateFunc sFrontierCirclesCrossInSeq_Funcs[] =
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{
Circles_Init,
CirclesCrossInSeq_CreateSprites,
WaitForLogoCirclesAnim,
FadeInCenterLogoCircle,
CirclesCrossInSeq_End
};
static const TransitionStateFunc sFrontierCirclesAsymmetricSpiralInSeq_Funcs[] =
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{
Circles_Init,
CirclesAsymmetricSpiralInSeq_CreateSprites,
WaitForLogoCirclesAnim,
FadeInCenterLogoCircle,
CirclesAsymmetricSpiralInSeq_End
};
static const TransitionStateFunc sFrontierCirclesSymmetricSpiralInSeq_Funcs[] =
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{
Circles_Init,
CirclesSymmetricSpiralInSeq_CreateSprites,
WaitForLogoCirclesAnim,
FadeInCenterLogoCircle,
CirclesSymmetricSpiralInSeq_End
};
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// Task data
#define tState data[0]
#define tTimer data[1]
#define tBlend data[2]
#define tFadeTimer data[3]
#define tCircle1SpriteId data[4]
#define tCircle2SpriteId data[5]
#define tCircle3SpriteId data[6]
#define sTargetX data[0]
#define sTargetY data[1]
// Sprite data for CreateSlidingLogoCircleSprite
#define sSpeedX data[2]
#define sSpeedY data[3]
#define sTimerX data[4]
#define sTimerY data[5]
#define sDelayX data[6]
#define sDelayY data[7]
// Sprite data for CreateSpiralingLogoCircleSprite
#define sAngle data[2]
#define sRotateSpeed data[3]
#define sRadius data[4]
#define sTargetRadius data[5]
#define sRadiusDelta data[6]
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static void LoadLogoGfx(void)
{
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u16 *tilemap, *tileset;
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GetBg0TilesDst(&tilemap, &tileset);
LZ77UnCompVram(sLogoCenter_Gfx, tileset);
LZ77UnCompVram(sLogoCenter_Tilemap, tilemap);
LoadPalette(sLogo_Pal, 0xF0, sizeof(sLogo_Pal));
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LoadCompressedSpriteSheet(&sSpriteSheet_LogoCircles);
LoadSpritePalette(&sSpritePalette_LogoCircles);
}
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static u8 CreateSlidingLogoCircleSprite(s16 x, s16 y, u8 delayX, u8 delayY, s8 speedX, s8 speedY, u8 spriteAnimNum)
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{
u8 spriteId = CreateSprite(&sSpriteTemplate_LogoCircles, x, y, 0);
switch (spriteAnimNum)
{
case 0:
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gSprites[spriteId].sTargetX = 120;
gSprites[spriteId].sTargetY = 45;
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break;
case 1:
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gSprites[spriteId].sTargetX = 89;
gSprites[spriteId].sTargetY = 97;
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break;
case 2:
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gSprites[spriteId].sTargetX = 151;
gSprites[spriteId].sTargetY = 97;
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break;
}
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gSprites[spriteId].sSpeedX = speedX;
gSprites[spriteId].sSpeedY = speedY;
gSprites[spriteId].sDelayX = delayX;
gSprites[spriteId].sDelayY = delayY;
gSprites[spriteId].sTimerX = 0;
gSprites[spriteId].sTimerY = 0;
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StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
gSprites[spriteId].callback = SpriteCB_LogoCircleSlide;
return spriteId;
}
static void SpriteCB_LogoCircleSlide(struct Sprite *sprite)
{
s16 *data = sprite->data;
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if (sprite->x == sTargetX && sprite->y == sTargetY)
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{
sprite->callback = SpriteCallbackDummy;
}
else
{
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if (sTimerX == sDelayX)
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{
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sprite->x += sSpeedX;
sTimerX = 0;
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}
else
{
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sTimerX++;
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}
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if (sTimerY == sDelayY)
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{
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sprite->y += sSpeedY;
sTimerY = 0;
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}
else
{
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sTimerY++;
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}
}
}
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static u8 CreateSpiralingLogoCircleSprite(s16 x, s16 y, s16 angle, s16 rotateSpeed, s16 radiusStart, s16 radiusEnd, s16 radiusDelta, u8 spriteAnimNum)
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{
u8 spriteId = CreateSprite(&sSpriteTemplate_LogoCircles, x, y, 0);
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// Target coords are set but irrelevant
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switch (spriteAnimNum)
{
case 0:
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gSprites[spriteId].sTargetX = 120;
gSprites[spriteId].sTargetY = 45;
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break;
case 1:
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gSprites[spriteId].sTargetX = 89;
gSprites[spriteId].sTargetY = 97;
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break;
case 2:
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gSprites[spriteId].sTargetX = 151;
gSprites[spriteId].sTargetY = 97;
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break;
}
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gSprites[spriteId].sAngle = angle;
gSprites[spriteId].sRotateSpeed = rotateSpeed;
gSprites[spriteId].sRadius = radiusStart;
gSprites[spriteId].sTargetRadius = radiusEnd;
gSprites[spriteId].sRadiusDelta = radiusDelta;
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StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
gSprites[spriteId].callback = SpriteCB_LogoCircleSpiral;
return spriteId;
}
static void SpriteCB_LogoCircleSpiral(struct Sprite *sprite)
{
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sprite->x2 = (Sin2(sprite->sAngle) * sprite->sRadius) >> 12; // div by 4096
sprite->y2 = (Cos2(sprite->sAngle) * sprite->sRadius) >> 12; // div by 4096
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sprite->sAngle = (sprite->sAngle + sprite->sRotateSpeed) % 360;
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if (sprite->sRadius != sprite->sTargetRadius)
sprite->sRadius += sprite->sRadiusDelta;
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else
sprite->callback = SpriteCallbackDummy;
}
static void DestroyLogoCirclesGfx(struct Task *task)
{
FreeSpriteTilesByTag(PALTAG_LOGO_CIRCLES);
FreeSpritePaletteByTag(PALTAG_LOGO_CIRCLES);
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DestroySprite(&gSprites[task->tCircle1SpriteId]);
DestroySprite(&gSprites[task->tCircle2SpriteId]);
DestroySprite(&gSprites[task->tCircle3SpriteId]);
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}
static bool8 IsLogoCirclesAnimFinished(struct Task *task)
{
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if (gSprites[task->tCircle1SpriteId].callback == SpriteCallbackDummy
&& gSprites[task->tCircle2SpriteId].callback == SpriteCallbackDummy
&& gSprites[task->tCircle3SpriteId].callback == SpriteCallbackDummy)
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return TRUE;
else
return FALSE;
}
static bool8 Circles_Init(struct Task *task)
{
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if (task->tTimer == 0)
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{
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
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task->tTimer++;
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return FALSE;
}
else
{
LoadLogoGfx();
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
ChangeBgY(0, 0x500, BG_COORD_SUB);
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task->tTimer = 0;
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task->tState++;
return TRUE;
}
}
static bool8 FadeInCenterLogoCircle(struct Task *task)
{
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if (task->tBlend == 0)
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
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if (task->tBlend == 16)
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{
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if (task->tFadeTimer == 31)
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{
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BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 0x10, RGB_BLACK);
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task->tState++;
}
else
{
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task->tFadeTimer++;
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}
}
else
{
u16 blnd;
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task->tBlend++;
blnd = task->tBlend;
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(blnd, 16 - blnd));
}
return FALSE;
}
static bool8 WaitForLogoCirclesAnim(struct Task *task)
{
if (IsLogoCirclesAnimFinished(task) == TRUE)
task->tState++;
return FALSE;
}
void Task_FrontierCirclesMeet(u8 taskId)
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{
while (sFrontierCirclesMeet_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
static bool8 CirclesMeet_CreateSprites(struct Task *task)
{
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task->tCircle1SpriteId = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 2, 0);
task->tCircle2SpriteId = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 2, -2, 1);
task->tCircle3SpriteId = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -2, -2, 2);
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task->tState++;
return FALSE;
}
static bool8 CirclesMeet_End(struct Task *task)
{
if (!gPaletteFade.active)
{
DestroyLogoCirclesGfx(task);
DestroyTask(FindTaskIdByFunc(Task_FrontierCirclesMeet));
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}
return FALSE;
}
void Task_FrontierCirclesCross(u8 taskId)
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{
while (sFrontierCirclesCross_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
static bool8 CirclesCross_CreateSprites(struct Task *task)
{
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task->tCircle1SpriteId = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -4, 0);
task->tCircle2SpriteId = CreateSlidingLogoCircleSprite(241, 59, 0, 1, -4, 2, 1);
task->tCircle3SpriteId = CreateSlidingLogoCircleSprite(-1, 59, 0, 1, 4, 2, 2);
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task->tState++;
return FALSE;
}
static bool8 CirclesCross_End(struct Task *task)
{
if (!gPaletteFade.active)
{
DestroyLogoCirclesGfx(task);
DestroyTask(FindTaskIdByFunc(Task_FrontierCirclesCross));
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}
return FALSE;
}
void Task_FrontierCirclesAsymmetricSpiral(u8 taskId)
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{
while (sFrontierCirclesAsymmetricSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
static bool8 CirclesAsymmetricSpiral_CreateSprites(struct Task *task)
{
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task->tCircle1SpriteId = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0);
task->tCircle2SpriteId = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1);
task->tCircle3SpriteId = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2);
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task->tState++;
return FALSE;
}
static bool8 CirclesAsymmetricSpiral_End(struct Task *task)
{
if (!gPaletteFade.active)
{
DestroyLogoCirclesGfx(task);
DestroyTask(FindTaskIdByFunc(Task_FrontierCirclesAsymmetricSpiral));
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}
return FALSE;
}
void Task_FrontierCirclesSymmetricSpiral(u8 taskId)
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{
while (sFrontierCirclesSymmetricSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
static bool8 CirclesSymmetricSpiral_CreateSprites(struct Task *task)
{
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task->tCircle1SpriteId = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0);
task->tCircle2SpriteId = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1);
task->tCircle3SpriteId = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2);
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task->tState++;
return FALSE;
}
static bool8 CirclesSymmetricSpiral_End(struct Task *task)
{
if (!gPaletteFade.active)
{
DestroyLogoCirclesGfx(task);
DestroyTask(FindTaskIdByFunc(Task_FrontierCirclesSymmetricSpiral));
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}
return FALSE;
}
void Task_FrontierCirclesMeetInSeq(u8 taskId)
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{
while (sFrontierCirclesMeetInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
static bool8 CirclesMeetInSeq_CreateSprites(struct Task *task)
{
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if (task->tTimer == 0)
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{
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task->tCircle1SpriteId = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 4, 0);
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}
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else if (task->tTimer == 16)
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{
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task->tCircle2SpriteId = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 4, -4, 1);
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}
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else if (task->tTimer == 32)
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{
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task->tCircle3SpriteId = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -4, -4, 2);
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task->tState++;
}
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task->tTimer++;
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return FALSE;
}
static bool8 CirclesMeetInSeq_End(struct Task *task)
{
if (!gPaletteFade.active)
{
DestroyLogoCirclesGfx(task);
DestroyTask(FindTaskIdByFunc(Task_FrontierCirclesMeetInSeq));
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}
return FALSE;
}
void Task_FrontierCirclesCrossInSeq(u8 taskId)
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{
while (sFrontierCirclesCrossInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
static bool8 CirclesCrossInSeq_CreateSprites(struct Task *task)
{
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if (task->tTimer == 0)
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{
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task->tCircle1SpriteId = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -8, 0);
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}
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else if (task->tTimer == 16)
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{
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task->tCircle2SpriteId = CreateSlidingLogoCircleSprite(241, 78, 0, 0, -8, 1, 1);
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}
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else if (task->tTimer == 32)
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{
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task->tCircle3SpriteId = CreateSlidingLogoCircleSprite(-1, 78, 0, 0, 8, 1, 2);
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task->tState++;
}
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task->tTimer++;
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return FALSE;
}
static bool8 CirclesCrossInSeq_End(struct Task *task)
{
if (!gPaletteFade.active)
{
DestroyLogoCirclesGfx(task);
DestroyTask(FindTaskIdByFunc(Task_FrontierCirclesCrossInSeq));
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}
return FALSE;
}
void Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId)
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{
while (sFrontierCirclesAsymmetricSpiralInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
static bool8 CirclesAsymmetricSpiralInSeq_CreateSprites(struct Task *task)
{
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if (task->tTimer == 0)
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{
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task->tCircle1SpriteId = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0);
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}
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else if (task->tTimer == 16)
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{
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task->tCircle2SpriteId = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1);
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}
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else if (task->tTimer == 32)
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{
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task->tCircle3SpriteId = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2);
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task->tState++;
}
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task->tTimer++;
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return FALSE;
}
static bool8 CirclesAsymmetricSpiralInSeq_End(struct Task *task)
{
if (!gPaletteFade.active)
{
DestroyLogoCirclesGfx(task);
DestroyTask(FindTaskIdByFunc(Task_FrontierCirclesAsymmetricSpiralInSeq));
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}
return FALSE;
}
void Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId)
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{
while (sFrontierCirclesSymmetricSpiralInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
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}
static bool8 CirclesSymmetricSpiralInSeq_CreateSprites(struct Task *task)
{
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if (task->tTimer == 0)
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{
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task->tCircle1SpriteId = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0);
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}
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else if (task->tTimer == 16)
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{
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task->tCircle2SpriteId = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1);
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}
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else if (task->tTimer == 32)
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{
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task->tCircle3SpriteId = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2);
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task->tState++;
}
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task->tTimer++;
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return FALSE;
}
static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task)
{
if (!gPaletteFade.active)
{
DestroyLogoCirclesGfx(task);
DestroyTask(FindTaskIdByFunc(Task_FrontierCirclesSymmetricSpiralInSeq));
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}
return FALSE;
}