pokeemerald/data/maps/RusturfTunnel/scripts.inc

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RusturfTunnel_MapScripts:: @ 822CE27
map_script MAP_SCRIPT_ON_TRANSITION, RusturfTunnel_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, RusturfTunnel_MapScript2_22CE32
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.byte 0
RusturfTunnel_MapScript2_22CE32: @ 822CE32
map_script_2 VAR_RUSTURF_TUNNEL_STATE, 4, RusturfTunnel_EventScript_22CEAE
map_script_2 VAR_RUSTURF_TUNNEL_STATE, 5, RusturfTunnel_EventScript_22CEAE
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.2byte 0
RusturfTunnel_OnTransition: @ 822CE44
compare VAR_RUSTURF_TUNNEL_STATE, 2
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call_if_eq RusturfTunnel_EventScript_22CE50
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end
RusturfTunnel_EventScript_22CE50:: @ 822CE50
setobjectxyperm 7, 13, 4
setobjectxyperm 6, 13, 5
return
RusturfTunnel_EventScript_22CE5F:: @ 822CE5F
lock
faceplayer
msgbox RusturfTunnel_Text_22D7A3, MSGBOX_DEFAULT
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closemessage
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
release
end
RusturfTunnel_EventScript_22CE76:: @ 822CE76
lock
faceplayer
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goto_if_set FLAG_TEMP_1, RusturfTunnel_EventScript_22CE99
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setflag FLAG_TEMP_1
msgbox RusturfTunnel_Text_22D510, MSGBOX_DEFAULT
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closemessage
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
release
end
RusturfTunnel_EventScript_22CE99:: @ 822CE99
msgbox RusturfTunnel_Text_22D5F3, MSGBOX_DEFAULT
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closemessage
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
release
end
RusturfTunnel_EventScript_22CEAE:: @ 822CEAE
lockall
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compare VAR_TEMP_1, 1
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call_if_eq RusturfTunnel_EventScript_22CFA7
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compare VAR_TEMP_1, 2
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call_if_eq RusturfTunnel_EventScript_22CFBC
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compare VAR_TEMP_1, 3
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call_if_eq RusturfTunnel_EventScript_22CFC7
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call RusturfTunnel_EventScript_22CFFF
msgbox RusturfTunnel_Text_22D65C, MSGBOX_DEFAULT
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compare VAR_TEMP_1, 2
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call_if_eq RusturfTunnel_EventScript_22CFC8
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compare VAR_TEMP_1, 3
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call_if_eq RusturfTunnel_EventScript_22CFC8
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giveitem_std ITEM_HM04
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setflag FLAG_RECEIVED_HM04
msgbox RusturfTunnel_Text_22D6D2, MSGBOX_DEFAULT
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closemessage
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compare VAR_TEMP_1, 1
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call_if_eq RusturfTunnel_EventScript_22CF5D
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compare VAR_TEMP_1, 2
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call_if_eq RusturfTunnel_EventScript_22CF6F
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compare VAR_TEMP_1, 3
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call_if_eq RusturfTunnel_EventScript_22CF8B
msgbox RusturfTunnel_Text_22D745, MSGBOX_DEFAULT
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closemessage
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compare VAR_TEMP_1, 1
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call_if_eq RusturfTunnel_EventScript_22CFD4
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compare VAR_TEMP_1, 2
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call_if_eq RusturfTunnel_EventScript_22CFE6
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compare VAR_TEMP_1, 3
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call_if_eq RusturfTunnel_EventScript_22CFE6
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call RusturfTunnel_EventScript_272216
releaseall
end
RusturfTunnel_EventScript_22CF5D:: @ 822CF5D
applymovement EVENT_OBJ_ID_PLAYER, RusturfTunnel_Movement_22D042
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applymovement 1, RusturfTunnel_Movement_22D067
waitmovement 0
return
RusturfTunnel_EventScript_22CF6F:: @ 822CF6F
applymovement EVENT_OBJ_ID_PLAYER, RusturfTunnel_Movement_22D045
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applymovement 1, RusturfTunnel_Movement_22D06C
waitmovement 0
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applymovement 10, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
return
RusturfTunnel_EventScript_22CF8B:: @ 822CF8B
applymovement EVENT_OBJ_ID_PLAYER, RusturfTunnel_Movement_22D045
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applymovement 1, RusturfTunnel_Movement_22D06C
waitmovement 0
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applymovement 10, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
return
RusturfTunnel_EventScript_22CFA7:: @ 822CFA7
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applymovement 1, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
return
RusturfTunnel_EventScript_22CFBC:: @ 822CFBC
applymovement 1, RusturfTunnel_Movement_22D048
waitmovement 0
return
RusturfTunnel_EventScript_22CFC7:: @ 822CFC7
return
RusturfTunnel_EventScript_22CFC8:: @ 822CFC8
closemessage
applymovement 1, RusturfTunnel_Movement_22D065
waitmovement 0
return
RusturfTunnel_EventScript_22CFD4:: @ 822CFD4
applymovement 10, RusturfTunnel_Movement_22D017
applymovement 1, RusturfTunnel_Movement_22D04B
waitmovement 0
return
RusturfTunnel_EventScript_22CFE6:: @ 822CFE6
applymovement EVENT_OBJ_ID_PLAYER, RusturfTunnel_Movement_22D02F
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applymovement 10, RusturfTunnel_Movement_22D023
applymovement 1, RusturfTunnel_Movement_22D058
waitmovement 0
return
RusturfTunnel_EventScript_22CFFF:: @ 822CFFF
playse SE_PIN
applymovement 1, Common_Movement_ExclamationMark
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waitmovement 0
applymovement 1, Common_Movement_Delay48
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waitmovement 0
return
RusturfTunnel_Movement_22D017: @ 822D017
walk_right
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
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step_end
RusturfTunnel_Movement_22D023: @ 822D023
walk_right
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
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step_end
RusturfTunnel_Movement_22D02F: @ 822D02F
delay_8
walk_in_place_fastest_up
delay_16
delay_16
walk_in_place_fastest_right
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step_end
RusturfTunnel_Movement_22D035: @ 822D035
walk_left
walk_in_place_fastest_right
step_end
RusturfTunnel_Movement_22D038: @ 822D038
walk_down
walk_in_place_fastest_up
delay_8
walk_in_place_fastest_right
step_end
RusturfTunnel_Movement_22D03D: @ 822D03D
walk_up
walk_in_place_fastest_down
delay_8
walk_in_place_fastest_right
step_end
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RusturfTunnel_Movement_22D042: @ 822D042
walk_left
walk_in_place_fastest_right
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step_end
RusturfTunnel_Movement_22D045: @ 822D045
walk_right
walk_in_place_fastest_left
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step_end
RusturfTunnel_Movement_22D048: @ 822D048
walk_up
walk_in_place_fastest_right
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step_end
RusturfTunnel_Movement_22D04B: @ 822D04B
walk_right
walk_right
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
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step_end
RusturfTunnel_Movement_22D058: @ 822D058
walk_up
walk_right
walk_right
walk_right
walk_right
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
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step_end
RusturfTunnel_Movement_22D065: @ 822D065
walk_right
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step_end
RusturfTunnel_Movement_22D067: @ 822D067
walk_in_place_fast_up
walk_in_place_fast_up
walk_fast_up
walk_fast_right
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step_end
RusturfTunnel_Movement_22D06C: @ 822D06C
walk_in_place_fast_right
walk_in_place_fast_right
walk_fast_right
walk_in_place_fastest_up
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step_end
RusturfTunnel_EventScript_22D071:: @ 822D071
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setvar VAR_TEMP_1, 1
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end
RusturfTunnel_EventScript_22D077:: @ 822D077
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setvar VAR_TEMP_1, 2
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end
RusturfTunnel_EventScript_22D07D:: @ 822D07D
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setvar VAR_TEMP_1, 3
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end
RusturfTunnel_EventScript_22D083:: @ 822D083
lockall
msgbox RusturfTunnel_Text_22D1C8, MSGBOX_DEFAULT
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closemessage
applymovement 6, RusturfTunnel_Movement_22D0AB
applymovement 7, RusturfTunnel_Movement_22D0AB
waitmovement 0
copyobjectxytoperm 6
copyobjectxytoperm 7
setvar VAR_RUSTURF_TUNNEL_STATE, 3
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releaseall
end
RusturfTunnel_Movement_22D0AB: @ 822D0AB
lock_facing_direction
walk_right
unlock_facing_direction
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step_end
RusturfTunnel_EventScript_22D0AF:: @ 822D0AF
lock
faceplayer
waitse
playmoncry SPECIES_WINGULL, 0
msgbox RusturfTunnel_Text_22D1F7, MSGBOX_DEFAULT
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waitmoncry
release
end
RusturfTunnel_EventScript_22D0C2:: @ 822D0C2
lock
faceplayer
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playbgm MUS_AQA_0, 0
msgbox RusturfTunnel_Text_22D20A, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_GRUNT_10, RusturfTunnel_Text_22D2B0
msgbox RusturfTunnel_Text_22D2E1, MSGBOX_DEFAULT
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giveitem_std ITEM_DEVON_GOODS
closemessage
applymovement EVENT_OBJ_ID_PLAYER, RusturfTunnel_Movement_22D178
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applymovement 6, RusturfTunnel_Movement_22D181
waitmovement 0
removeobject 6
delay 50
addobject 5
applymovement 5, RusturfTunnel_Movement_22D18B
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, RusturfTunnel_Movement_22D17E
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applymovement 5, RusturfTunnel_Movement_22D1A4
waitmovement 0
msgbox RusturfTunnel_Text_22D395, MSGBOX_DEFAULT
applymovement 5, Common_Movement_FacePlayer
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waitmovement 0
message RusturfTunnel_Text_22D3BA
waitmessage
waitse
playmoncry SPECIES_WINGULL, 0
waitbuttonpress
waitmoncry
closemessage
applymovement EVENT_OBJ_ID_PLAYER, RusturfTunnel_Movement_22D19F
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applymovement 5, RusturfTunnel_Movement_22D193
applymovement 7, RusturfTunnel_Movement_22D1A7
waitmovement 0
removeobject 5
removeobject 7
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clearflag FLAG_DEVON_GOODS_STOLEN
setflag FLAG_RECOVERED_DEVON_GOODS
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setvar VAR_RUSTBORO_CITY_STATE, 4
setvar VAR_BRINEY_HOUSE_STATE, 1
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setflag FLAG_HIDE_ROUTE_116_MR_BRINEY
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release
end
RusturfTunnel_Movement_22D178: @ 822D178
face_down
lock_facing_direction
walk_up
unlock_facing_direction
walk_in_place_fastest_left
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step_end
RusturfTunnel_Movement_22D17E: @ 822D17E
walk_down
walk_in_place_fastest_up
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step_end
RusturfTunnel_Movement_22D181: @ 822D181
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_left
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step_end
RusturfTunnel_Movement_22D18B: @ 822D18B
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
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step_end
RusturfTunnel_Movement_22D193: @ 822D193
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
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step_end
RusturfTunnel_Movement_22D19F: @ 822D19F
delay_16
delay_8
delay_4
walk_in_place_fastest_left
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step_end
RusturfTunnel_Movement_22D1A4: @ 822D1A4
delay_16
walk_right
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step_end
RusturfTunnel_Movement_22D1A7: @ 822D1A7
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
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step_end
RusturfTunnel_EventScript_22D1B1:: @ 822D1B1
trainerbattle_single TRAINER_MIKE_2, RusturfTunnel_Text_22D84D, RusturfTunnel_Text_22D8DB
msgbox RusturfTunnel_Text_22D8F9, MSGBOX_AUTOCLOSE
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end
RusturfTunnel_Text_22D1C8: @ 822D1C8
.string "What, are you coming?\n"
.string "Come and get some, then!$"
RusturfTunnel_Text_22D1F7: @ 822D1F7
.string "PEEKO: Pii pihyoh!$"
RusturfTunnel_Text_22D20A: @ 822D20A
.string "Grah, keelhaul it all!\p"
.string "That hostage POKéMON turned out to\n"
.string "be worthless!\p"
.string "And to think I made a getaway…\n"
.string "In this tunnel to nowhere!\p"
.string "Hey! You!\n"
.string "So you want to battle me?$"
RusturfTunnel_Text_22D2B0: @ 822D2B0
.string "Urrrggh! My career in crime comes to\n"
.string "a dead end!$"
RusturfTunnel_Text_22D2E1: @ 822D2E1
.string "This is plain not right…\p"
.string "The BOSS told me this would be a\n"
.string "slick-and-easy job to pull.\p"
.string "All I had to do was steal some package\n"
.string "from DEVON.\p"
.string "Tch!\n"
.string "You want it back that badly, take it!$"
RusturfTunnel_Text_22D395: @ 822D395
.string "PEEKO!\n"
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.string "Am I glad to see you're safe!$"
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RusturfTunnel_Text_22D3BA: @ 822D3BA
.string "PEEKO owes her life to you!\p"
.string "They call me MR. BRINEY.\n"
.string "And, you are?\p"
.string "… … … … … … … …\n"
.string "… … … … … … … …\p"
.string "Ah, so you are {PLAYER}{KUN}!\n"
.string "I sincerely thank you!\p"
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.string "Now, if there's anything that troubles\n"
.string "you, don't hesitate to tell me!\p"
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.string "You can usually find me in my cottage\n"
.string "by the sea near PETALBURG WOODS.\p"
.string "Come, PEEKO, we should make our way\n"
.string "home.\p"
.string "PEEKO: Pihyoh!$"
RusturfTunnel_Text_22D510: @ 822D510
.string "… …\p"
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.string "Why can't they keep digging?\n"
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.string "Is the bedrock too hard?\p"
.string "My beloved awaits me in VERDANTURF\n"
.string "TOWN just beyond here…\p"
.string "If RUSTBORO and VERDANTURF were\n"
.string "joined by this tunnel, I could visit\l"
.string "her every day…\p"
.string "But this…\n"
.string "What am I to do?$"
RusturfTunnel_Text_22D5F3: @ 822D5F3
.string "To get from RUSTBORO to VERDANTURF,\n"
.string "you need to go to DEWFORD, then pass\l"
.string "through SLATEPORT and MAUVILLE…$"
RusturfTunnel_Text_22D65C: @ 822D65C
.string "Wow! You shattered that boulder\n"
.string "blocking the way.\p"
.string "To show you how much I appreciate it,\n"
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.string "I'd like you to have this HM.$"
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RusturfTunnel_Text_22D6D2: @ 822D6D2
.string "That HM contains STRENGTH.\p"
.string "If a muscular POKéMON were to learn\n"
.string "that, it would be able to move even\l"
.string "large boulders.$"
RusturfTunnel_Text_22D745: @ 822D745
.string "WANDA!\n"
.string "Now I can see you anytime!\p"
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.string "WANDA: That's…wonderful.\p"
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.string "Please, take some rest at my home.$"
RusturfTunnel_Text_22D7A3: @ 822D7A3
.string "On the other side of this rock…\n"
.string "My boyfriend is there.\p"
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.string "He… He's not just digging the tunnel\n"
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.string "to come see me.\p"
.string "He works his hands raw and rough\n"
.string "for the benefit of everyone.$"
RusturfTunnel_Text_22D84D: @ 822D84D
.string "What do you call a wild man up in the\n"
.string "mountains? A mountain man, right?\p"
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.string "So why don't they call a POKéMON in\n"
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.string "the mountains a mountain POKéMON?$"
RusturfTunnel_Text_22D8DB: @ 822D8DB
.string "My POKéMON…\n"
.string "Ran out of power…$"
RusturfTunnel_Text_22D8F9: @ 822D8F9
.string "They halted development here to\n"
.string "protect POKéMON, right?\l"
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.string "There's a feel-good story!$"
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